Complete 18+ Private Redchron In the Abscess of the Sun

Ayna Nietzsche

❮ Lore Seeker ❯
M
Messages
321
Gold
0
Mastery
0
Valor
61
Event
0
Special
0
OOC
Storage
ellectricsushi
Redchron
Somewhere near the Sand Abscess

⋇⊶⊰✦⊱⊷⋇


Redchron has never been on Ayna's radar. When she started playing the game, she was first drawn to Lyrwick as her personal base of sorts before she decided to move to Dunnstads, and more appropriately Ilmea's Lament, shortly after finishing construction on her ship with help from Tetsunosuke's input. She's heard about the hilly region, though, with its colorful climate and rocky terrain. Her current employer wouldn't even shut up about it being a Mecca of the archeological world, which is a pretty impressive thing to note if only their current employer wasn't such a bore. Thankfully for Ayna, the former excavation haven turned criminal refuge had plenty of beauty and intrigue of its own to endear itself to her, though the fact that the Ynglar Brotherhood was around and also that bit about the criminals didn't inspire her to relocate to the area. That's a good thing. For the Brotherhood and the criminals.

"So, you just want us to keep you company while you're sightseeing?"



The magia looked around them, where they were now, finding too many caves and sand. It wasn't a pretty sight, less pretty than what they'd seen so far, and a part of her was disappointed that they ended up on this side of the region when there were clearly better places to be. Ayna didn't feel any need to hide her disappointment as she crossed her arms and continued looking everywhere but at their employer, which only made their employer, Jonas Indie, heave a sigh of disappointment as well.

"No, I'm not just sightseeing, but yes, I want you two to keep me company just in case the Brotherhood gets on my case again. Or worse: Some smelly, stinky bandit tries to mug me again."


Again? The small man was hyper-focused on whatever he was trying to find. Ayna found him a little foolish, like an obsessive moth drawn only to his fiery obsession. He reminded her a lot of those people she once worked with at MIT before she jumped ship to the Adventurers Guild, most have made science or whatever field they were obsessed with as their only identity.

"I'm actually here to take measurements, readings, of... It should be here somewhere."



It was Ayna's turn to let out a sigh of disappointment. Well, another one. So he's not even sure where whatever he's looking for is? She almost regretted taking the job, turning to her other companion, @Kamala Graham, with an apologetic look. Ayna had dragged her friend into this...whatever this is, a fruitless search for some strange museum supposedly buried beneath the shifting grains of sand? What kind of museum would even be buried in this place? A cursed one, probably, something that was buried for a reason, something that no one, especially not this Jonas Indie, should be unearthing. If she's learned anything from staying at Lyrwick for a few months, it's that some things are better left unearthed.

"Take your time. We get paid by the hour."



Ayna smirked as Jonas struggled with his handheld device, a tracker of sorts, supposedly of bloodstone, which seemed pretty useless to her, considering the vastness of this place and how many scattered bloodstones there could be buried underneath all the sand and earth. She stole a glimpse of the many caves nearby, wondering if those would be a better place to start looking for an entrance down into the depths of the earth but chased those thoughts away. Again, some things are better left unearthed. Besides, she wasn't in a rush to go home, to leave. They were absolutely being paid by the hour.

"You good, Kamala?"



Ayna walked closer to her friend while still keeping an eye on Jonas, their current cash cow. If something happened to him, they'd lose all that money. Nevermind the credibility of the Adventurers Guild. That's not nearly as important as their just rewards. The Mizar needed new parts. Better parts. And Jonas Indie, despite his boring outlook in life, his weird obsession with earth and sand that reminded her of another annoying man, would finance all that for her.
 

Kamala Graham

❮ Pathfinder ❯
E
Messages
335
Gold
0
Mastery
0
Valor
18
Event
0
Special
0
OOC
DeesTopiary
‧͙⁺˚・❀・˚⁺͙‧

Kamala winced as she surveyed what she could of where they were. The sun was a little too bright for her, even though she's been spending most of her game time in Pormont, a region where the sun was necessary for its own survival, proliferation. All the elf could see were rocks and hills, and she almost felt saddened by how bare the area was. She was glad she didn't start in this place, that she started somewhere else, someplace greener and full of life. She wondered, though, if her magic could've helped this barren region flourish. It needs all the help it can get.

When Kamala responded positively to @Ayna Nietzsche's invitation, because of course she wasn't going say no to her or anyone else who needed her help, she didn't imagine they would find themselves so hot and with sand all over their footwear. Well, feet for Kamala. Her robe barely included any footwear, exposing parts of her feet to the harsh environment. Fortunately for her, her magic kept her comfortable somewhat, as comfortable as she could ever be in this place. Should we find shelter from all this?

"Hmm? Oh, I am fine, Ayna! Just a little...new to this place. I'm not in Pormont anymore."


She tried to quote that movie, The Wizard of Oz, but wasn't quite sure if Ayna would get it. What she was sure of, however, was that they were sort of lost. Their employer didn't seem like he actually knew what he was doing. Or maybe he did but was just terrible at it. Oh, no, Kamala! Don't be so judgmental! Maybe he was just having a hard time in all this sand and heat. Maybe they all were.

"Do you think we should also check those caves over there? Maybe what you're looking for is actually in there, if they're not out here."


Jonas Indie perked up at Kamala's suggestion before squinting hard at the nearby caves that Ayna had also been staring at before. When a smile formed across his lips, Kamala heaved a sigh of relief. It was a clear indicator that he was in agreement with her suggestion. Soon enough, he loudly proclaimed the same and began ushering their party toward the sanctuary from all the sand and heat. Thank Gwyndolainn!
 

Chanlye

❮ III. Dungeon Tarnished ❯
Messages
119
Gold
0
Mastery
0
Valor
0
Event
0
Special
0
OOC
Unfolding the Unknown


Stage 1 - Through the Natural Maze

Redchron's caves were complex and tunnel-filled, with time being one of the many architects of such natural maze... However, those with sharper eyes and analysis skills would eventually realize that some of those tunnels had a strange perfection, perhaps a work of some humanoid interference.

There are small signs of ancient humanoid presence as well, such as old marks on the walls, torch holders, and many other objects that hint at the existence of something deeper.

Perhaps that is indeed the cave you've been looking for...


You may make Awareness or Fitness Contribution Checks with your Standard Action to try and find your way through the cave while enduring the rough and unstable path it offers. You may fulfill the bar, but for every cycle without the bar being filled, you may roll a 1d3 or choose one of the following challenges:

1 - Giant Tunnel Worm. You face a Giant Tunnel Worm, that immediately notices your presence and is hostile to you. The Giant Tunnel Worm has LP 6 | DC 80 | Retal 40. When attacking it, if your natural die rolled is an odd number, you must pass a DC 80 Reflex Save to avoid being swallowed. While swallowed, you take 15 damage at the start of your turn, and may use a bonus action to try to escape with a DC 80 Fitness Check.

2 - Cave Quake. The Cave suddenly shakes, with rumbles falling and potentially causing severe damage to the group. You must pass a DC 80 Reflex and Fortitude Save, to avoid the falling rumbles and to not fall prone, respectively. For each Save failed, you receive 50 damage. Those with Dynamism may carry their ally, rolling the saves with Advantage. However, if done this way, the ally cannot make any roll.

3 - Lost Spirits. The tunnels are filled with spirits of long lost explorers, and they suddenly attempt to haunt the group. You must pass a DC 80 Will Save, to avoid becoming possessed by them. If you become possessed, you receive 20 flat damage at the end of your turn, and may repeat the save at the start of your next turn. The damage increases by 20 for every cycle you remain possessed. Those with Spirit Magic may try to fend or exorcize the spirits, rolling the Will Save with Advantage and adding their Spirit Magic bonus to it. The Spirits disappear after both players be successful at the save, or if the Spirits are exorcized.

[ 0/400 ]

You may also use your Bonus Actions during the Contribution Checks.

During a challenge, you cannot make any Contribution Check until you are done with it.

Upon fulfilling the bar, you may pass to the next Stage, refill your HP and update your Play Sheet.
You cannot face the same challenge more than one time. If you roll the same challenge, re-roll or choose one of the remaining challenges to face. If no challenges remain, you automatically pass to the next Stage-




Stage 2 - Into the Lost Museum...


The first signs of ruins are found... Crumbing pillars, walls filled with ancient runes, and more hints of what the museum possibly held. It is hard to decipher most of it, but perhaps the intrepid Jonas Indie may have the answer to what these runes could possibly mean.

However, among the runes and archaic objects of considerable rarity, you find triggered traps with fresh blood scattered near them.

It is probably wise to venture through these ruins carefully while you seek for the Main Chamber...


While exploring the museum, you may make Knack or Knowledge DC 80 Checks with your Standard Action to try to disable traps, unlock paths, and have a general idea and prediction of how the layout of the Lost Museum. Together, the group must pass these checks a total of four times. Jonas Indie may help the duo once, giving them an advantage to one roll.

When failing one of the checks in the Cycle, you must roll or choose one of the following challenges, according to the failed Check (If both Checks were failed, you may choose or roll for any):

Knack

1 - Poisoned Arrows Trap. A volley of arrows suddenly showers against the group. You must pass a DC 80 Reflex Save. If you fail the Reflex Save, you receive 30 damage and must make a DC 80 Fortitude Save. If you fail the Fortitude Save, you receive 1d4 Poison Stacks. Each stack deals you 5 flat damage per Cycle and -5 to all your rolls.

2 - Pit Fall. The floor beneath you suddenly opens and you fall. You must pass a DC 80 Reflex Save to avoid falling and receiving 60 flat damage and not act the next cycle in order to take your time to get out of the pit. An ally that was successful at the save may try to hold you before you fall, giving you an advantage on your Save.

3 - Rolling Boulder. The most classic of the traps. A boulder suddenly rolls down in an inconveniently placed inclined hallway. You must pass a DC 80 Fitness Check to try and outrun the boulder. For every 1 Move you have, you may add +5 bonus to your Fitness Check. You may, in the flavor of dragging or carrying your ally, offer part or all of your Move bonus to your ally's Fitness Check.

Knowledge

1 - Illusory Shaped Hallways. The Lost Museum is enchanted with paths that are constantly changing with an illusory effect. You must pass a DC 80 Will Save to see through the Illusions or receive a strong psychic disruption, reducing your rolls by -15 and receiving 20 flat damage until you leave the Lost Museum. Those with Illusion Magic may add their Illusion bonus to the Save, if they pass their Save, they may also disrupt the Illusion, making their ally instantly succeed at the Save.

2 - Sing Sang Warded Door. You meet a dead end, locked by a door warded by powerful runes that resemble musical notes, that shimmer and play a lovely ancient melody. You must pass a DC 80 Will Save to avoid dancing irresistibly and with all your might, exhausting yourself at every step. At the end of your turn, you receive 25 flat damage, and you may repeat the save at the start of your next turn. Those with Harmony Magic may add their Harmony bonus to the Save, if they pass their Save, they may also disrupt the ward, making their ally instantly succeed at the Save.

3 - Sneaky Bandits. Your navigation was insufficient, and you find a group of bandits that you expected to be there, blocking your path. Both of you may make a DC 80 Knack Check to try and sneak past the group to avoid combat or give away 1 check success to turn your back to them and choose another path. If the Knack Check fails, or if you decide to attack, it is a group of 1x Bandit Boss (LP 6), 2x Bandit Arbalists and 4x Bandit Scouts (Bandit Sheets)

You may also use your Bonus Actions during the Checks.

During a challenge, you cannot make any Check until you are done with it.

Upon fulfilling the four successes, you may pass to the next Stage, refill your HP and update your Play Sheet.

You cannot face the same challenge more than one time. If you roll the same challenge, re-roll or choose one of the remaining challenges to face. If no challenges remain, you automatically pass to the next Stage-



Stage 3 - The Main Chamber


After a long and arduous journey, the group is finally rewarded by finding the great Main Chamber, filled with ancient treasures, unknown secrets, and old scrolls that brim with wisdom and knowledge that would be direly dangerous at the hands of the wrong people.

How this knowledge was never stolen then..?

The answer was at the center of the Chamber, carefully reading through a centuries-old codex, an aberration of snake-shaped body and human face devoured every word the piece of reading had to offer it.

It was a Naga! A creature that bore great intellect and desire for knowledge and exploration, combined with a resilient sense of duty to protect it-

... And it didn't take long for it to notice you...


❰ 250 / 250 ❱
❰ 1100 / 1100 ❱


The Naga is a powerful, magical creature. And it bears the following passives:

Magical Retribution. When attacked by Magical Masteries, the Naga retaliates with 15 damage.

Mana Shield. The Naga has an HP damage reduction equal to its current SP. When its SP reaches 0, the Naga becomes Vulnerable, losing its damage reduction and receiving the double damage.

The Naga also makes one of these four actions against you at the end of your turn:

1 - Coiling. You must pass a DC 80 Reflex or Fortitude Save to avoid being wrapped in its tail and suffering a crushing squeeze, receiving 25 flat damage. You have 0 Move while wrapped and receive 15 flat damage at the end of your turn if you are still wrapped. You may use a bonus action to repeat the Save to try to free yourself. If you are wrapped when this action is rolled at you again, you fail the Reflex Save automatically and receive 25 flat damage.

2 - Levitate. You must pass a DC 80 Will Save to avoid being wrapped in a gravitational shift, being tossed upwards at full speed against the high-up ceiling, receiving 25 damage , and being considered 2 zones away from the combat. At the start of your next turn, the gravitational shifts again, being tossed downards at full speed, receiving 25 damage, being considered at the same zone of the combat again. This effect persists until you pass the Save, which can be repeated with a bonus action. If this action is rolled while you are under its effect, the gravitational shift happens again, and you receive 25 damage and change zones.

3 - Tail Toss. You are attacked with a tail slam, receiving 20 damage, and being tossed at your ally, also making them receive 20 damage as well.

4 - Mana Blast. You receive a blast of Mana, receiving 40 damage.



Alternatively... You may try to convince the Naga that you mean no harm and that you have no ill intentions of acquiring the knowledge it is trying to protect. You may make a Presence Contribution Check with your Standard Action. If you roll above 80 on your Presence Check, the Naga won't use any action on you at the end of your turn.

[ 0/300 ]

Upon defeating the Naga in combat, or convincing it of your good intentions, the DM Spice is officially concluded.


 

Ayna Nietzsche

❮ Lore Seeker ❯
M
Messages
321
Gold
0
Mastery
0
Valor
61
Event
0
Special
0
OOC
Storage
ellectricsushi
⋇⊶⊰✦⊱⊷⋇
Adventurers Guild

160 / 160
Strange Cave, Redchron

Ayna could finally understand what drew Jonas Indie to this gods-forsaken part of Arcia. Once they were inside the cave, she marveled at how awe-inspiring it was. She'd heard from Mickie, one of her crew on the Mizar, that these caves were complex and filled with tunnels. Mickie had also romanticized the aspect of time as an architect of the natural maze, though Ayna could see for herself that someone else might have had a hand in its strange perfection. Curiouser and curiouser...

"These marks on the walls, those torch holders... Someone's been in here..."



Ayna couldn't help herself but squint at the small signs of otherworldly presence. Or perhaps just "other presence"? What need would more intelligent species from space, which she even doubted was a thing in the game, and those with advanced magic have for torch holders when they could already have with them advanced technology or access to fire magic? Speaking of... Ayna wielded Stormy Night (Polearm) like a torch, making the blade light up by charging it with her own lightning magic.

"Could be, could be... Or some other archaeologist got here before us! We must make haste!"



Ayna heaved a sigh as she turned to @Kamala Graham with a shrug. Jonas was too focused on finding a way further inside the cave to notice that, and soon, Ayna tried to help by doing the same. The only difference was, Ayna was jumping and running around to test the integrity of their pathways, almost using herself as bait for any possible traps. Come on... There's got to be something useful around here, right?


Rolls

Expertise Check
1d100 (16) + 0 = 16 (Terrible)
Fitness | Ayna Nietzsche | 1530C1

Maze Contribution: [ 16/400 ]
Play Sheet Link
 

Kamala Graham

❮ Pathfinder ❯
E
Messages
335
Gold
0
Mastery
0
Valor
18
Event
0
Special
0
OOC
DeesTopiary
‧͙⁺˚・❀・˚⁺͙‧
Adventurers Guild

145 / 145
Strange Cave, Redchron

Kamala's eyes grew wide in amazement as they traversed the inside of one of Redchron's caves. She was at awe at nature's magnificence, at its complex tunnels, the art and make of such, but would soon realize, perhaps even much quicker than @Ayna Nietzsche, with her much sharper eyes how there was a strange perfection about it. Certainly not just nature's hand was at work here. There was something else. She nodded pensively when her friend pointed out the possible humanoid presence.

"Perhaps that presence had a hand in all this even..."



She mused to herself as they pressed forward, taking out her Yladian's Hopeful Lamp (Focus), from which a small nature spirit that no one else but her could see brightened the room. These marks... What could have made them? Kamala was perplexed by Jonas' directive, especially considering that they all the time in the world and if someone was still there, beat them to the punch, wouldn't they need to go through them to get out? Not if they found another exit...

Kamala focused all her senses into searching for relevant clues, all while anticipating possible danger. Whoever was in here, beat them to the punch, they could still be inside. Who knows if they were friend or foe? They must be wary of what awaits them. Only then can they truly be safe.


Rolls


Expertise Check
1d100 (26) + 20 = 46 (Poor)
Awareness | Kamala Graham | 1530C1

Maze Contribution: [ 62/400 ]
Play Sheet Link
 

Ayna Nietzsche

❮ Lore Seeker ❯
M
Messages
321
Gold
0
Mastery
0
Valor
61
Event
0
Special
0
OOC
Storage
ellectricsushi
⋇⊶⊰✦⊱⊷⋇
Adventurers Guild

140 / 160

Strange Cave, Redchron
-20 HP from Possession
POSSESSED

Realizing her antics were all but barely useful, Ayna decided to give up for a moment. She squinted at @Kamala Graham when the elf hypothesized that whoever else was in there could have actually helped build the caves. Whether intentionally or unintentionally, that would be left for when they came face-to-face with their mysterious "other man." Or men. But would that be wise?

"What kind of...person would have helped engineer these tunnels? A magia? Or someone like Chrys with his Geomancy?"


A possible answer suddenly made their presence felt, surprising the adventurers. Jonas Indie even screamed like a little girl. Who wouldn't? Before them unexpectedly manifested spirits, angry ones, and they flew toward them screaming as well but in rage. Ayna raised her spear to protect her face but to little to no avail.

"Kamala! Behind me!"



The next thing she knew, however, everything had faded to black. Ayna lost consciousness, her mind trapped in a colorless void. Yet her body remained upright, with her hands dropping her spear. Instead of the weapon, they decided to grip her throat, choking her as her jaw dropped menacingly and her pupils became milky white. A scream escaped her lips, but it was not Ayna's voice.


Rolls

Roll Result
1d3 (3) = 3 (Lost Spirits!)
1530 Challenge

Save
1d100 (35) + 0 = 35 (FAILED! Ayna is now Possessed!)
Will | Ayna Nietzsche | 1530

Maze Contribution: [ 62/400 ]
Play Sheet Link
 

Kamala Graham

❮ Pathfinder ❯
E
Messages
335
Gold
0
Mastery
0
Valor
18
Event
0
Special
0
OOC
DeesTopiary
‧͙⁺˚・❀・˚⁺͙‧
Adventurers Guild

145 / 145
Strange Cave, Redchron

Before Kamala could pose a possible answer to @Ayna Nietzsche's line of questioning, Jonas Indie's scream interrupted them. Kamala was quick to notice they were being haunted by lost spirits. Unfortunately, she was too slow and couldn't even begin to try and explain to both her companions what was truly going on. Jonas was on the ground, his hands on his head, screaming in fear while Ayna was trying to stab the incorporeal souls. It took Ayna being possessed for Kamala to finally find her voice.

"Ayna! The spirits... Oh, goodness, no!"



Before things could escalate further, Kamala grabbed Ayna by the shoulder and forced her thumb on the lancer's forehead. Taking a quick, nervous gulp, she then closed her eyes and used her Spirit Magic to try and exorcise the spirits. She couldn't let them take her friend, and she didn't want them to just stay there, trapped and forever lost. There was only one way she could save everyone, the screaming and extremely unhelpful Jonas included. Friends, let us help each other!

Kamala began chanting in Hindi, though the spirits could hear her speak in their own language, the last language they were able to understand. Channeling the spiritual energy that existed within the tunnels, from all living and nonliving things, she was able to further perceive and discern the spirits, the lost souls, that were there with them, letting them know that what they were doing was harmful and would not even help them in anyway. Instead, Kamala explained to them, they needed to break the shackles that bound them to that place, so that they can finally be free!

When she opened her eyes, they were glowing and green. She let out a scream, but like Ayna, nothing came out of her mouth, nothing that Jonas or any other living creature out there could hear. Strong spiritual energy exploded from Kamala, manifesting as a blast of wind in the physical realm, and when she was done and it was all over, she fell into a freed Ayna's arms, winded and momentarily exhausted.

"They're gone..."



She muttered to Ayna weakly as she tried to regain her energy. There was no doubt in her mind that Jonas was going to panic, as most people who didn't have her connection to Spirit Magic always did the same, though she hoped that his ties to science would make him less paranoid and more anchored to the reality of the situation: The spirits have come and gone, their energy dissipated, their consciousness returned to where they truly belonged. Death was not the end. It was only the beginning.


Rolls


Save
2d100 (Advantage) (55, 7) + 55 + 10 = 120 (Success! Spirits are EXORCISED!)
Will | Kamala Graham | 1530 | Spirit Magic C Bonus | Exorcising Spirits

Maze Contribution: [ 62/400 ]
Play Sheet Link
 

Ayna Nietzsche

❮ Lore Seeker ❯
M
Messages
321
Gold
0
Mastery
0
Valor
61
Event
0
Special
0
OOC
Storage
ellectricsushi
⋇⊶⊰✦⊱⊷⋇
Adventurers Guild

159 / 160
Strange Cave, Redchron
+19 HP from Recover

For what felt like the longest time, perhaps even longer than eternity itself, Ayna felt trapped within a vast void, unable to move or speak, only floating like a jellyfish in formless water, eyes wide in horror, as she watched a thousand, maybe even a million, faceless humanoid forms surround her. They were quiet. They did nothing. Yet their presence horrified her, swarming the Lightning Lancer of the Lament without quite touching her. Where the fuck am I?

And then light broke through...from somewhere, a soundless explosion that chased the darkness away, the unrecognizable forms. Ayna winced, covering her face with her arms, but when she found the courage to look again, @Kamala Graham had instead fallen into her. Ayna's instincts were quick, her reflexes fast, and she was able to catch the druid and keep her from hitting the ground. Carefully helping Kamala to her feet, Ayna searched her eyes for answers to questions she already knew the answer to, perhaps only to make sure her friend was okay, decent, unbroken by the souls that had earlier broken the lancer.

"Kamala? What's gone? The spirits?"



When she caught sight of Jonas Indie slowly rising from the ground, Ayna could do nothing else but grimace, disgusted at his cowardice. She shook her head, groaning. If she could put a face on the word "disappointment," she'd use Jonas' face. After beating it up maybe. So there is someone worse than Chrys.

"Nice, Jonas. Just nice."



She couldn't really fault him, though. Even as an adventurer, she fell prey to the lost spirits that haunted these tunnels. To be fair, she was more suited to the seas, sailing with her crew, and fending off pirate incursions. Spirits were a whole other thing. Lucky for us, we have Kamala.

While she took a breather to calm down, Ayna continued looking around for a safer path. Surely, with the ghosts gone, they wouldn't have anything else to contend with, right? Nothing else to worry about? Should be smooth sailing from here on in? Yeah, that sounds like just my luck.


Rolls

Recover
1d20 (19) = 19
Recover 19 HP
Ayna Nietzsche | 1530

Expertise Check
1d100 (98) + 0 = 98
Awareness | Ayna Nietzsche | 1530

Maze Contribution: [ 160/400 ]
Play Sheet Link
 

Kamala Graham

❮ Pathfinder ❯
E
Messages
335
Gold
0
Mastery
0
Valor
18
Event
0
Special
0
OOC
DeesTopiary
‧͙⁺˚・❀・˚⁺͙‧
Adventurers Guild

145 / 145
Strange Cave, Redchron

Slowly, Kamala regained her bearings, though she couldn't have done it on her own. @Ayna Nietzsche provided her with enough comfort and safety to allow her to mend herself, spiritually mostly, without the need to rush or be paranoid. In her arms, she felt safe. In her eyes, she felt seen. But what about the recently possessed lancer?

"Yes... The spirits... Are you all right?"



Kamala quickly placed both hands on Ayna's cheeks, her eyes wandering over her body, from head to toe, searching for any bruise or wound that may have been inflicted by the spirits. Not physically of course, certainly not of their own accord, but through Ayna's possession, when they could have forced her to hurt herself. Luckily for them, nothing of the sort seemed to be present anywhere on the magia's perfect porcelain skin. Kamala smiled, heaving a tiny sigh of relief when she was done. But they weren't, were they?

"We should keep at it... The spirits should be gone, but we're not done with these tunnels..."


Although still reeling from the encounter with the lost spirits, Kamala tried her best to help Ayna and an embarrassed Jonas look for the way forward. She had wanted to check in with their employer to see if he was also all right, but the man seemed to not give her any opportunity to do so, perhaps out of humiliation. It seemed like it was his first encounter with the supernatural, which never really goes well, to be fair. When faced with powers beyond themselves, certainly creations beyond their understanding, humanity always seems to question its existence, as if it had never considered things beyond itself, as if it was always the things beyond everything else prior to such revelation. Can't fault anyone for not expecting the unexpected...


Rolls

Expertise Check
1d100 (67) + 20 = 87 (Average)
Awareness | Kamala Graham | 1530

Maze Contribution: [ 247/400 ]
Play Sheet Link
 

Ayna Nietzsche

❮ Lore Seeker ❯
M
Messages
321
Gold
0
Mastery
0
Valor
61
Event
0
Special
0
OOC
Storage
ellectricsushi
⋇⊶⊰✦⊱⊷⋇
Adventurers Guild

59 / 160
Strange Cave, Redchron
-100 HP from Cave Quake (Failed Saves with Dynamism)

Ayna simply nodded at @Kamala Graham, a weak smile on her lips. She was the one who was possessed, yes, but she wasn't the one who expended a lot of energy to exorcise her, save her from the possession and all of them from the angry spirits. As she continued to help her friend, Ayna couldn't help but grow more concerned over Kamala.

"I'm fine, Kamala... Are you?"



Before she could say anything else, the cave suddenly shook, as if an earthquake had been set loose upon them. Rubble began to shake loose all over the ceiling. Ayna instinctively carried Kamala like she was her baby, the elf's entire body over her magia arms. As bits and pieces of the cave's ceiling began to fall and drop, she started running, hoping her dynamic speed would keep them safe. As she did so, she called out to their employer, screaming at him to make use of his useless man legs and run for his life. There was no way in hell Ayna would carry him over Kamala.

"Run, Jonas! Run!"



Unfortunately for both Ayna and Kamala, the former had never tried running fast in such a closed space before. She managed to avoid some of the rubbles, especially the first few ones to fall, but soon, she lost control of her legs and of her speed. Ayna tumbled forward, falling prone, and unintentionally dropping her unwitting passenger, her makeshift baby, her precious cargo. She was clearly not yet ready to be a mother. Or at least a babysitter. Or maybe even a delivery service provider.

Ack! Oof! My baby! My child! My precious!


Rolls

Roll Result
1d3 (2) = 2 (Cave Quake)
1530 Challenge

Save
2d100 (Advantage) (1, 13) + 55 + 10 = 78 (FAILED!)
Reflex | Ayna Nietzsche | 1530

Save
2d100 (Advantage) (4, 8) + 0 = 8 (FAILED!)
Fortitude | Ayna Nietzsche | 1530

Maze Contribution: [ 247/400 ]
Play Sheet Link
 

Kamala Graham

❮ Pathfinder ❯
E
Messages
335
Gold
0
Mastery
0
Valor
18
Event
0
Special
0
OOC
DeesTopiary
‧͙⁺˚・❀・˚⁺͙‧
Adventurers Guild

91 / 145
Strange Cave, Redchron
-100 HP from Cave Quake (Ayna's Failed Saves with Dynamism)
+46 HP from AoE Heal & Regeneration

With a warm smile, Kamala assured @Ayna Nietzsche that she was all right. Exorcising the spirits might have drained some energy off of her, but with her friend by her side, she would regain all that she's lost faster. She turned to Jonas Indie with the same smile and a nod to boot, a gesture that meant he is a part of this tribe.

"I'm fine..."



...and then the very Cave started quaking, pieces of it chipping off the ceiling and aiming at them. Before she knew what was happening, before she could react, Ayna had swept her off her feet and ran with her as if she were her child. She caught a glimpse of Jonas running right behind them, their employer seemingly a cat with more than nine lives, and then Ayna fell forward and Kamala found herself rolling on the ground, each impact a painful loud thud.

Unsurprisingly, most because Kamala gave everyone the benefit of the doubt, Jonas stopped running and knelt behind them, trying to help his employees. Some people might think that was unnecessary for him, as he could just hire new adventurers if these ones failed and died right then and there, but Jonas wasn't like most employers. He definitely wasn't like most people. "Come on, you two! Give me your arms! We've got to get out of here! The entire caves' gonna fall on our heads!"

There was no way to go back, no path to where they had come from. That part of the cave was gone. There was only one way left forward them to take. Forward...then! Kamala pushed herself off the ground, gesturing for Jonas to help Ayna instead of her, even though she probably didn't need it. Ayna was hardy and much faster: She was probably already back to her feet before Jonas could get to her, before Kamala could do the same.

Once they were all back on their feet, however, they all continued running, but as they ran to the best of their abilities, Kamala burst into song with her zither, channeling the mending spirits of nature through music to bathe her allies in light that would heal them over the time they were sprinting. Everyone would envision an illusory sanctuary that could very well be the "Garden of Gwyndolainn" as they ran, as if it was their destination, their saving grace, their salvation from the cave-in.


❰ Heart's Illusion ❱


Rolls

AoE Heal self & @Ayna Nietzsche
2d20 (17 + 18) + 25 + 20 + 25 = 105 / 3 (0 explosions)
+35 HP to 3 targets (35 to self, 70 to Ayna)
AoE | Mend | Kamala Graham | 1530

(P) Regeneration | Mend S | Kamala Graham
Regain:
Roll Result
3d6 (1 + 6 + 4) = 11
Regeneration | Mend S | Kamala Graham
(BA) Regeneration | Mastery MR | Kamala Graham
You and @Ayna Nietzsche regain 11 HP

(P) Infuse | Mend S | Kamala Graham
Support Action used. @Ayna Nietzsche gains 15 HP.

(P) Overheal | Mend S | Kamala Graham
You may heal 40 (S) HP over the ally's max HP.

Maze Contribution: [ 247/400 ]
Play Sheet Link
 

Ayna Nietzsche

❮ Lore Seeker ❯
M
Messages
321
Gold
0
Mastery
0
Valor
61
Event
0
Special
0
OOC
Storage
ellectricsushi
⋇⊶⊰✦⊱⊷⋇
Adventurers Guild

174 / 160
Strange Cave, Redchron
+19 HP from Recover
+96 HP from @Kamala Graham's Infused Regenerative Heal (Overhealed)

Jonas Indie was surprisingly quick. When he came over to Ayna, she was already making her way back to her feet, pushing herself off the ground, but he was still useful in that he managed to help her gulp down a potion for some quick recovery. Then they continued running for their lives, with each length seemingly only making the cave-in more dangerous. @Kamala Graham's music did help. Ayna felt refreshed, rejuvenated, and re-energized by the tune.

"Over there! Throw yourselves over there!"



Ayna, who had run past both Jonas and Kamala, stopped herself at the entrance of a new passage. In one quick succession, she turned her body to them, grabbed their hands, and threw them forward and into the new passage with their own momentum before chucking herself after them, barely escaping the destruction of the tunnel behind them.

Ayna gasped for air when she landed hard on the new, more stable area, a tiny room of sorts that connected three tunnels: two new ones and the third that was where they had come from. Well, that old path's destroyed now, so... She took a quick look behind her, in the direction of where they almost died, heaved a sigh of disappointment at losing their way back, and turned to squint at the two tunnels before them.

"Guess we can only move forward now... But which path do we take?"



Ayna tried her best to look around for any clues to arrive at a sufficient answer, but alas, she was terrible at it. She pointed at the one on the left as she turned to both Kamala and Jonas, a little embarrassed that she was guessing while their very lives were at stake. Maybe archaeology wasn't for her, either. Or maybe she just needed more experience. Either way, she was shitty at this.


Rolls

Recover
1d20 (19) = 19
Recover 19 HP
Ayna Nietzsche | 1530

Expertise Check
1d100 (33) + 0 = 33
Awareness | Ayna Nietzsche | 1530

Maze Contribution: [ 280/400 ]
Play Sheet Link
 

Kamala Graham

❮ Pathfinder ❯
E
Messages
335
Gold
0
Mastery
0
Valor
18
Event
0
Special
0
OOC
DeesTopiary
‧͙⁺˚・❀・˚⁺͙‧
Adventurers Guild

145 / 145
Strange Cave, Redchron
+120 HP from Heal & Regeneration

Stowing her zither as she reached for @Ayna Nietzsche's hand, Kamala felt everything move ever so slowly. As if time itself was struggling in its attempt to help them. Of course, that was just how she felt things at the moment of extreme stress. The next thing she knew, Ayna had thrown her and Jonas to the other side, safe and sound, and then followed suit, their way back destroyed by the cave-in.

"Goodness! Is everyone all right? Jonas?"



Kamala took a quick look at Ayna, though she was confident that her earlier healing had helped her get back to top form. She quickly turned her attention to their employer, and when he seemed out of it, she decided to heal him and herself, channeling the mending spirits of nature through a quick song, more of a hymn to be honest. Almost immediately, graceful swirls of green and white light bathed the two of them, as phantasmal green leaves, a whimsical tune, and the smell of spring flowers did the same with their senses. Then a sensation of gentle warmth washed over their bodies. This was the "Garden of Gwyndolainn," an illusory sanctuary that the Yladian elves she has met have named as such.


❰ Heart's Illusion ❱


Once her spell had fulfilled its purpose, the illusory accompaniments faded back into reality, though a mushroom spirit popped over her head rather quickly before disappearing in a puff of mending spores. Kamala tended to forget the mending spirits of harmonious nature have also granted her self-healing. It was almost overkill, rather overheal, at this point.


❰ Present Manifested ❱


With a smile at Jonas, she joined Ayna and stood next to her, eyeing the two paths before them as well. One of them seemed abandoned, devoid of any clues that it has been used recently, while the other one had a glimmer of light poking dimly at the end. The second path also seemed to have been used recently, though maybe not that recent, just more recent than the other path, if the sands on the ground and the walls were any indications. It could also be a trap, but it wasn't like the other one wouldn't be as well. In the end, one of them seemed safer at least.

"Let's try this one..."



She gave both of them a nod before heading in first. It would have been quite a stupid mistake, considering she was their healer, and healers often have to walk behind everyone else, but Kamala was feeling very refreshed by her own healing abilities. Plus, with her regeneration, she could tank more damage compared to Ayna. That is if what waited for them at the end of the tunnel wouldn't just one-shot her. They've already suffered angry spirits and a cave-in. What else could be worse?


Rolls

Heal self
2d20 (20 + 6 + 14) + 25 + 20 + 25 = 110 (1 explosions)
+110 HP to 1 target (self)
Mend | Kamala Graham | 1530

(P) Regeneration | Mend S | Kamala Graham
Regain:
Roll Result
3d6 (2 + 5 + 3) = 10
Regeneration | Mend S | Kamala Graham

Expertise Check
1d100 (78) + 20 = 98
Awareness | Kamala Graham | 1530

Maze Contribution: [ 345/400 ]
Play Sheet Link
 

Ayna Nietzsche

❮ Lore Seeker ❯
M
Messages
321
Gold
0
Mastery
0
Valor
61
Event
0
Special
0
OOC
Storage
ellectricsushi
⋇⊶⊰✦⊱⊷⋇
Adventurers Guild

134 / 160
Strange Cave, Redchron
-40 HP from Giant Worm Retal

Ayna gave @Kamala Graham a quick nod and did not hesitate in following her lead. Worst case scenario? Something tries to take them by surprise, but Ayna's too fast not to get Kamala to safety first and then punish that idiot with her thunderous rage, the very fury of the living storm! As if on cue, the entire tunnel suddenly rumbled, which made the magia instinctively gulp. Was it another cave-in?

"We should hurry."



And hurry they did. When they finally reached the end of the long tunnel, surviving random rumblings that served to increase her anxiety, they ended up in another open area...right in plain view of some giant worm that didn't look very friendly at all.

"What the hell is that thing?!"



The creature let out a disgusting roar as it faced them, baring its million fangs inside its massive mouth. Ayna clenched her jaw, readying her spear. Out of the frying pan and into the fire, eh? She gestured for Jonas Indie to find himself a hiding spot. The girls will take care of this, as they always do. They've faced worse odds. What's one huge behemoth against the power of love and thunder?

"Stay behind me!"



Ayna instantly unveiled a shard of her Storm's Eye before rushing at the monstrosity. Once she was close enough, she thrust with refined grace at the creature's flesh, at the very point where her lightning-charged blade could reach. The entire cavern was thus lit by her raging purple light as steel collided with the worm's giant girth, an elegant display of the warrior's bravery if not for the dangerous situation they were in.


❰ Excellence: Wicked Light ❱



❰ Heavenly Repentance ❱


Although Ayna smirked at how amazing she felt in battle, the worm did not share the sentiment. In fact, it was not amused. With a roar, it tried to squash the magia by dropping its entire weight on her, but Ayna managed to dodge the clumsy attack, only to be rained up by the barrage of earth that was sent flying all over from the worm's point of impact. Still, despite the annoying pain, the Lightning Lancer managed to flip herself over and land on her knee and foot, a proper superhero landing. This thing... It's gonna be hell to deal with then.


Rolls

Sharp
1d100 (22) + 50 + 30 + 30 = 132
132 damage
Dynamism | Ayna Nietzsche | 1530

(BA) Duelist
+15 bonus damage
when you attack an enemy in melee.
Ayna Nietzsche

Maze Contribution: [ 345/400 ]
Play Sheet Link

Giant Tunnel Worm

5/6 LP

DC: 80
Retaliation Damage: 40
Swallow

When attacking it, if your natural die rolled is an odd number, you must pass a DC 80 Reflex Save to avoid being swallowed.

While swallowed, you take 15 damage at the start of your turn, and may use a bonus action to try to escape with a DC 80 Fitness Check.
 

Kamala Graham

❮ Pathfinder ❯
E
Messages
335
Gold
0
Mastery
0
Valor
18
Event
0
Special
0
OOC
DeesTopiary
‧͙⁺˚・❀・˚⁺͙‧
Adventurers Guild

105 / 145
Strange Cave, Redchron
-40 HP from Worm Retal

That's worse. Kamala froze in fear at the sight of the massive worm. It seemed to have spotted them before they could hide, before they could approach stealthily, before they could turn back and run away, and it did not seem to be in a good mood. When it bared its fangs, something Kamala did not expect to be found in its mouth, not like that anyway, the elf felt herself drown in panic and paranoia. Before Kamala could stop her, though, @Ayna Nietzsche was already rushing into battle once again, as per usual.

"Ayna! Wait!"



Jonas tried to grab Kamala, an attempt to drag the elf to safety with him, but she instinctively broke free of his grasp. She couldn't let her friend face the ferocious foe alone. With an apologetic look on her face, she nodded at Jonas, gesturing for their employer to save himself instead. Turning back to the creature, she caught a glimpse of Ayna almost getting crushed by its humongous frame. Fearing the worst, Kamala did not relent, did not hesitate, and channeled her Spirit Magic to blast the creature right in its giant face.


❰ Reflection in Mind ❱


"Get away from my friend, you!"



At the same time, the mending spirits of harmonious nature that have granted Kamala self-healing suddenly flew from her body, appearing as light green wisps that soon found Ayna. The spirits circled the Lightning Lancer of the Lament before they collectively took on the form of a mushroom that popped over her head, disappearing in a puff of mending spores. Unlike the usual kind of mending spores that shared the same greenish shade as almost every other healing magic Kamala had, these ones were more orange, signifying that they were more of an overheal, though mostly a paltry attempt at such since Ayna's HP bar did not actually exceed its maximum limit.


❰ Present Manifested ❱



❰ Universal Meditation ❱


In response to Kamala's weak attack, the unfazed giant tunnel worm still tried to swallow her whole, slamming its head on where she stood, its mouth wide open to consume her and the very ground underneath her feet. Fortunately for the elf, she managed to at least throw herself out of harm's way and avoid the nom nom of the worm worm, though the impact when she collided with another area of the tunnel's floor made sure to remind her why she was always the support and never the DPS of any team or party she found herself in. Ugh! That was not a good idea!


Rolls

Normal Attack
1d100 (7) + 10 + 20 = 37
37 damage
Spirit Magic | Kamala Graham | 1530

(F) Regeneration
(1 + 5 + 5) = 11
Regenerate 11 HP. @Ayna Nietzsche regenerates 22 HP.
Bonus. Regain the rolled HP and grant an ally the same amount, or forgo your own regeneration and grant an ally double the rolled HP.
Mend | Kamala Graham

(P) Overheal
When receiving heals or healing others, you or your allies may go 40 above their max HP.
Kamala Graham

Save
1d100 (88) + 0 = 88 (Avoided being swallowed!)
Reflex | Kamala Graham | 1530

Maze Contribution: [ 345/400 ]
Play Sheet Link

Giant Tunnel Worm

5/6 LP

DC: 80
Retaliation Damage: 40
Swallow

When attacking it, if your natural die rolled is an odd number, you must pass a DC 80 Reflex Save to avoid being swallowed.

While swallowed, you take 15 damage at the start of your turn, and may use a bonus action to try to escape with a DC 80 Fitness Check.
 

Ayna Nietzsche

❮ Lore Seeker ❯
M
Messages
321
Gold
0
Mastery
0
Valor
61
Event
0
Special
0
OOC
Storage
ellectricsushi
⋇⊶⊰✦⊱⊷⋇
Adventurers Guild

116 / 160
Strange Cave, Redchron
+22 HP from Kamala Regeneration
-40 HP from Giant Worm Retal

Ayna wasn't at all surprised when she was healed from out of nowhere. It's actually what she expects from @Kamala Graham every time they got into a fight. The elf was one of the best damn healers in the game, and she knew her stuff. The only surprise Ayna got was when she turned to where her friend was, only to see the giant worm "swallowing" her. Rage immediately filled Ayna, excess lightning crackling all over her from within.

"Kamala!"



With the fury of the storm, Ayna rushed toward the massive creature, avoiding obstacles like protruding rocks and falling debris along the way. As she neared the giant worm, she leapt into the air and stabbed its girth with her lightning-charged spear. The Lightning Lancer of the Lament furiously screamed as she pumped the very lightning in her veins through the spear and into the worm's humongous frame. Fuck off, motherfucker!


❰ Excellence: Wicked Light ❱



❰ Heavenly Repentance ❱



❰ Shifting Light ❱


The creature felt the sting of the woman scorned, and in its own defense, tried to swallow the aggressor in turn, slamming its mouth straight into the ground where Ayna was. It was too slow, however, far too slower than Ayna at least, and the Lightning Lancer was able to hurl herself backward, away from the giant worm's giant mouth, though another collision with the same ground that saved her rewarded the magia with pain. Ugh! This <basseal honk>'s massive!


Rolls

Sharp
1d100 (35) + 50 + 30 + 30 = 145
145 damage
Dynamism | Ayna Nietzsche | 1530

(BA) Duelist
+15 bonus damage
when you attack an enemy in melee.
Ayna Nietzsche

(F) Momentum
(NaN * 5) = NaN bonus momentum damage (6*5 = 30)
Dynamism | Ayna Nietzsche

Save
1d100 (33) + 55 + 10 = 98 (Success! Not swallowed!)
Reflex | Ayna Nietzsche | 1530

Maze Contribution: [ 345/400 ]
Play Sheet Link

Giant Tunnel Worm

4/6 LP

DC: 80
Retaliation Damage: 40
Swallow

When attacking it, if your natural die rolled is an odd number, you must pass a DC 80 Reflex Save to avoid being swallowed.

While swallowed, you take 15 damage at the start of your turn, and may use a bonus action to try to escape with a DC 80 Fitness Check.
 

Kamala Graham

❮ Pathfinder ❯
E
Messages
335
Gold
0
Mastery
0
Valor
18
Event
0
Special
0
OOC
DeesTopiary
‧͙⁺˚・❀・˚⁺͙‧
Adventurers Guild

75 / 145
Strange Cave, Redchron
-40 HP from Worm Retal
+10 HP from Regeneration

Realizing she wasn't of any help to @Ayna Nietzsche on the offensive front, Kamala decided to just focus on what she did best. Well, one of the things she did best. She wouldn't call herself one of the best healers in the game, but she did know her stuff. It was the only stuff she knew. I'm a one-trick pony! I should be good at my one trick!

"Ayna! I'm fine!"



She came out of hiding, waving her arms high in the air for Ayna to spot her. Unfortunately, the act also drew the worm's attention, and it tried to smoosh with its entire body! Kamala barely jumped out of the way, getting hurt in the process when her soft flesh collided with the hard ground. Gah! This one's too big! It was enough reason to just give up, but catching sight of the Lightning Lancer of the Lament, Kamala could only grin. No pain, no gain!

The elf rose back up to her feet and began calling forth the mending spirits of harmonious nature through a chanting hymn, extending both arms to either side. With their help, she manifests a version of the "Garden of Gwyndolainn," essentially a shielding barrier, around and over Ayna that heals her during the brief time it persists. Graceful swirls of green and white light dance in the air around them both while phantasmal green leaves also waft through the air. Throughout, they both hear a whimsical and playful tune while a sensation of gentle warmth and the smell of spring flowers overtake their senses.


❰ Manifestation of Heartscape ❱



❰ Present Manifested ❱



❰ Jade Moonlight ❱


Unfortunately, all things come to an end, and at the end of their shared healing, the giant worm tunnel still towered over both of them, still hostile, still eager to smoosh or swallow them whole. I know it's just trying to protect itself and stuff, but this...is getting really dangerous. Maybe she should really invest in more offensive, or more appropriately, more defensive options. Would it really matter if she steps on Chrys' toes in the defense department? Everyone wins in the end!


Rolls

Heal
2d20 EX (14 + 17) + 25 + 20 + 25 = 101 (0 explosions)
+101 HP to 1 target ( @Ayna Nietzsche )
Mend | Kamala Graham | 1530

(F) Regeneration
(2 + 3 + 5) = 10
Regenerate 10 HP.
Mend | Kamala Graham

(P) Overheal
When receiving heals or healing others, you or your allies may go 40 above their max HP.
Kamala Graham

Maze Contribution: [ 345/400 ]
Play Sheet Link

Giant Tunnel Worm

4/6 LP

DC: 80
Retaliation Damage: 40
Swallow

When attacking it, if your natural die rolled is an odd number, you must pass a DC 80 Reflex Save to avoid being swallowed.

While swallowed, you take 15 damage at the start of your turn, and may use a bonus action to try to escape with a DC 80 Fitness Check.
 

Ayna Nietzsche

❮ Lore Seeker ❯
M
Messages
321
Gold
0
Mastery
0
Valor
61
Event
0
Special
0
OOC
Storage
ellectricsushi
⋇⊶⊰✦⊱⊷⋇
Adventurers Guild

160 / 160
Strange Cave, Redchron
+101 HP from Kamala's Heal (Overhealed)
-40 HP from Giant Worm Retal

Ayna heaved a sigh of relief when she found @Kamala Graham still alive and kicking. Getting smashed by a massive monster was one thing, but getting swallowed? That was a different kind of hell. That smell and that visual... Would be enough to even make the most stubborn of warriors take a step back.

"Stay back! Let me handle this thing!"



And take a step back, away from the fight, she urged her elven friend. Ayna didn't want to risk Kamala any further than she had to. If she could, she'd totally just keep her in a ball and hide her for safekeeping. Her healing was pretty damn useful, though, and Ayna felt that without it, she wouldn't be able to keep up with this humongous horror. Still, safety first.

"Hey, ugly! Eat this!"



Ayna charged at the giant worm's body, her spear pointed directly at it, as she used her momentum to boost her damage. With the blade's sharpness and her own speed, the impact would be deadly if not just outright painful. She had to take into account how big the creature was, though. To someone smaller, her attack would be a quick K.O., but with all that width and height? The giant worm was most likely just getting annoyed at being pricked by a mosquito.


❰ Excellence: Wicked Light ❱



❰ Heavenly Repentance ❱



❰ Shifting Light ❱


With a strange, creepy roar, the creature protested Ayna's assault. It tried to swallow her as retaliation, but the Lightning Lancer of the Lament was just too fast for its mouth. This time, however, Ayna felt herself barely avoiding the tragic fate. Okay, that's a little too close for comfort... She stumbled backward, almost losing her balance at the trembling earth around them, allowing for the worm to flick her away instead with its tail. Gah! Before she knew it, Ayna was flying backward at the impact, straight for another wall. I hate giant monsters!


Rolls

Sharp
1d100 (93) + 50 + 30 + 30 = 203
203 damage
Dynamism | Ayna Nietzsche | 1530

(BA) Duelist
+15 bonus damage
when you attack an enemy in melee.
Ayna Nietzsche

(F) Momentum
(6 * 5) = 30 bonus momentum damage
Dynamism | Ayna Nietzsche

Save
1d100 (33) + 55 + 10 = 98 (Success! Not swallowed!)
Reflex | Ayna Nietzsche | 1530

Maze Contribution: [ 345/400 ]
Play Sheet Link

Giant Tunnel Worm

3/6 LP

DC: 80
Retaliation Damage: 40
Swallow

When attacking it, if your natural die rolled is an odd number, you must pass a DC 80 Reflex Save to avoid being swallowed.

While swallowed, you take 15 damage at the start of your turn, and may use a bonus action to try to escape with a DC 80 Fitness Check.
 

Kamala Graham

❮ Pathfinder ❯
E
Messages
335
Gold
0
Mastery
0
Valor
18
Event
0
Special
0
OOC
DeesTopiary
‧͙⁺˚・❀・˚⁺͙‧
Adventurers Guild

46 / 145
Strange Cave, Redchron
-40 HP from Worm Retal
+11 HP from Regeneration

Kamala could only nod at @Ayna Nietzsche's directive. On one hand, she understood her friend was just trying to keep her safe. On the other? She felt like some sort of baggage. She knew she helped with all the healing, but sometimes, the elf just wanted to help end the fighting. To keep her friends, her loved ones, safe, she knew that sometimes, she had to fight back.

There was no better motivation for that than seeing Ayna getting swatted away like she was an annoying bug to the massive monster. Kamala instinctively screamed her friend's name once again, and once again, she tried to blast the creature in the face with her magic, only to miss her shot. Goodness! That's not good...


❰ Reflection in Mind ❱


Kamala's bolt of concentrated magic didn't hit the worm, but it did hit the ceiling. Furious at getting shot at, the creature tried to swallow her, and swallow her, it did. Kamala didn't even know what had happened until it was too late, until everything faded to black, until she was trapped inside the worm. She should have probably expected it by now, but the realization that she had failed to help Ayna, that she had once again proved she shouldn't be on the offensive line, distracted her too much.

Fortunately for her, even within the creature's throat or stomach or wherever she was, the mending spirits of harmonious nature did not abandon her. Graceful swirls of green and white light danced around her, refreshing the elf as much as they could.


❰ Present Manifested ❱


But what else could an elf do? What else could an elf's magic do? She had slipped up, and now Kamala has to pay the price...inside the belly of the beast! Oh, goodness, this is so gross!


Rolls

Normal Attack
1d100 (5) + 10 + 20 = 35
35 damage
Illusion Magic | Kamala Graham | 1530

(F) Regeneration
(1 + 6 + 4) = 11
Regenerate 11 HP.
Mend | Kamala Graham

Save
1d100 (63) + 0 = 63 (FAILED! SWALLOWED!)
Reflex | Kamala Graham | 1530

Maze Contribution: [ 345/400 ]
Play Sheet Link

Giant Tunnel Worm

3/6 LP

DC: 80
Retaliation Damage: 40
Swallow

When attacking it, if your natural die rolled is an odd number, you must pass a DC 80 Reflex Save to avoid being swallowed.

While swallowed, you take 15 damage at the start of your turn, and may use a bonus action to try to escape with a DC 80 Fitness Check.
 

Ayna Nietzsche

❮ Lore Seeker ❯
M
Messages
321
Gold
0
Mastery
0
Valor
61
Event
0
Special
0
OOC
Storage
ellectricsushi
⋇⊶⊰✦⊱⊷⋇
Adventurers Guild

80 / 160
Strange Cave, Redchron
-80 HP from Giant Worm Retal
VULNERABLE

WHAT. THE ACTUAL. FUCK?! Although it was inevitable, as sooner or later the giant worm was bound to swallow one or both of them because that was its entire thing apparently, Ayna was still in shock when it actually did swallow @Kamala Graham. The magia had told the elf to stay back and just support her, but the latter didn't listen and now she was worm food. Clenching her jaw, she knew her anger, if any, was simply misdirected, though, as Kamala was just trying to help. The real enemy was the fucking worm, and that fucking worm was about to get fucked up.

"You son of a bitch... You swallowed my Kamala! SPIT HER OUT OR I'LL FUCKING SWALLOW YOU, TOO! <unintelligible screaming>"



With reckless abandon, Ayna charged at the creature, her lightning-charged spear shining brightly within that closed space. Not only did the magia stab the massive monster once but she did it again with neither grace nor concern. All she wanted to do at that point (get it?) was to free her friend, even if it meant she'd have to make a way through the gigantic douchebag's flesh. There was nothing artistic, nothing aesthetically pleasing, about Ayna's attack. It was just a lot of stabbing and screaming and lightning.


❰ True Teachings of Enlightningment: Appearance of Calamity ❱



❰ Heavenly Repentance ❱



❰ Shifting Light ❱


Despite her furious combo, Ayna was made vulnerable by her seething rage. The worm took the first opportunity it got and tried to swallow her as well, but once again, the Lightning Lancer of the Lament was just too fast for its fumbling mouth. That didn't protect Ayna from the flying rocks, though, and she found both knees taken out by them temporarily. Gah! That fucking sucks... This better not stop me from adventuring... At least they weren't arrows.


Rolls

Multi Attack
1d100 (97) + 25 + 20 + 30 &
1d100 (42) + 25 + 20 [ ( + 30 ) * 0.5 ]
274 damage
You are Vulnerable.
Dynamism | Ayna Nietzsche | 1530

(BA) Duelist
+15 bonus damage
when you attack an enemy in melee.
Ayna Nietzsche

(F) Momentum
(6 * 5) = 30 bonus momentum damage
Dynamism | Ayna Nietzsche

Save
1d100 (37) + 55 + 10 = 102 (Success! Not worm food!)
Reflex | Ayna Nietzsche | 1530 | Why even need this anymore?

Maze Contribution: [ 345/400 ]
Play Sheet Link

Giant Tunnel Worm

2/6 LP

DC: 80
Retaliation Damage: 40
Swallow

When attacking it, if your natural die rolled is an odd number, you must pass a DC 80 Reflex Save to avoid being swallowed.

While swallowed, you take 15 damage at the start of your turn, and may use a bonus action to try to escape with a DC 80 Fitness Check.
 
Top