Location: ██░░▓▓▓▒▒▓▓▒ Kingdom's Castle Throne Room
Time & Weather: ??? and Infernal
It was time.
The Kingdom and the Queen could wait no longer. Their beloved Princess was in dire danger and there was very little they could do to comfort her. Even through telepathic magic, the girl could only sob and cry uncontrollably, in await for her beloved heroes to rescue her, but in fear for what the nefarious fiend that had locked her was going to do to her.
The heroes crossed the bridge, that hanged above a boiling lava lake, a certain death... But a certain death they cared not for, after all, the one they truly cared was for the Princess they had to save, and the Komodo Dragon they had to slay.
A warm welcoming awaited for them as soon as they decided to step into the castle, being showered by scorching lava, thrown from buckets, and fiery bolts that flied from everywhere. The responsibles? The horrifying Komolds, reptilian demons that were armed with sabers and crossbows, that cackled devilishly at the heroes, attempting to drain their morale, with pain, burns and mockery.
(A Komold Illustration)
They had to face these obstacles, but it wouldn't take long for them to find themselves in the Throne Room, that was engulfed by fire, and a heavy aura that clenched the chests and hearts of the heroes.
Something, a giant shadow then cloaked their eyes and vision, forcing them to look up, only to see a powerful titan, the fury of all gods, the trembling horror. A true, natural disaster of its own. They flying giant firebreathing Komodo Dragon, weighting [REDACTED] tons of pounds, wielding its fiery glare, its slit tongue that followed its hisses and growls, that rumbled the whole room.
Its head lowered, and a sensation of seeing and feeling something you hated crawled into your skin, heart and soul. That thing emanated everything you hated and feared with passion. Things that had been trying to destroy your resolve for months, years... And perhaps, it had been successful at it, if you weren't as strong headed as these terrible sins that were now attempting to haunt your mind, thanks to the beast's supernatural presence.
(Illustration of Komo-kun, the flying giant firebreathing Komodo Dragon)
Its presence momentarily staggers you. Can you truly defeat this thing? It is gigantic, it is powerful, it is unlike anything you have seen before. Almost as if the divine were hiding it in shame of this terrifying creation, or perhaps, they were just too proud and didn't want it to meddle with pitiful mortals such as you.
Perhaps it was time to run away, but-
"HELP!"
?!
That voice! Of course, the one you wished to save and protect!
As you looked up, you could barely see her. The sillhouette of a cage, and the chained young girl inside of it. You couldn't see her face, but her voice, faltering in pain and fear, but also with a hint of hope, now that you were here... It filled you with determination. You couldn't just leave her there, you had to fight the thing off and save her.
(The Princess, in a desperate call of help)
The fight wasn't going to be easy... However, you spotted a hope of your own. The fiend had with it, the almighty Axecalibur- Of course, it was in the Throne Room, but the creature, unworth of such honor, couldn't draw it from the ground.
Perhaps, it was the time for you to show it how heroes and honor work.
CYCLE 1 - AT HELL'S GATE
Upon entering the Kingdom's Castle, you have three options to try to venture toward the Throne Room:
- Sneak through the corners and back of the castle. This makes you get into the combat late, but at least, at most you find one or another Komold minion that causes you trouble. Receives 10 flat damage and start the Cycle in a Gray area.
- Sneak through the front, using the frontline as distraction and using statues and rubbles as hiding spots. You encounter more Komold minions than expected, and that is troublesome, but you get there almost in time. Receives 20 flat damage and start the Cycle in a Yellow area.
- Fuck it, run for it, go go go! You go through the entrance blatantly, receiving a 'warm' welcome of cauldrons of lava being tossed on your head, and ferocious Komolds that dislikes you. Receives 40 flat damage and start the Cycle in a Green area.
Red Zone (Aura of Fear) - It is the zone that is the Komo-kun's Aura of Fear. When you try to move from an Aura of Fear Zone to any other Zone, you use the double of your Movement.
Minions (Komolds) - For every Komold in a Zone you start on, or step into the first time, you lose 1 Movement and receive 10 flat damage. These negative impacts aren't affected by effects like Maneuver or Hover. You may destroy a Komold by dealing 50 damage to it in a single Turn (not Cycle, turn), using any type of damage. If you can't destroy it right away, it quickly recovers before your ally is even able to keep up. They can't be taunted, and their Condition DC is 50.
Legendary Artifact (Axecalibur) - An axe that brims with almighty power. You must be in its zone to pick it up with an Action. High above it, about 10 meters high attached to the ceiling, the Princess is hanging, chained in a cage.
KOMO-KUN, THE FLYING GIANT FIREBREATHING KOMODO DRAGON
Status: Healthy - Condition DC: 120
Its presence brings chills to your spines, however, it just watches you, patiently
❰ 2000 / 2000 ❱
❰ 10000 / 10000 ❱
Komo-Kun
PASSIVES
Gift of Omniscience: Metagaming - It knows every stat and every action from every hero. It can cause intermissions as it desires, but every time it does, the heroes receive 2 movement bonus.
Gift of Omnipresence: Rapid Firing - Its base Speed is 6, and it can attack from any range. Without it, its Speed is 3 and it can attack anywhere adjacent to its Aura of Fear.
Gift of Omnipotence: Godmodding - Once per Cycle, it can choose one target that has succeeded in a Save, and force it to fail. If no one succeeds on any Save, it can choose one target to receive the double of the negative effects.
Lesser Divine Protection: Strawman - When attacking it, check the natural dice roll. If the result is Odd, the effects and damage are halved.
Greater Divine Protection: Plot Armor - Immune to Major Conditions, Resistent to Mid Conditions. It cures 1d6 Condition Stacks at the end of the Damage Phase.
RACIAL TRAITS
Oversized - It is physically large enough to take up multiple zone. All attacks made against this enemy can target the zone it is occupying and the zone its 'Aura of Fear' reaches.
Everpiercing Claws - Attacks with its claws deal Flat Damage.
Aura of Fear - Every zone that its aura touches is considered a Difficult Terrain.
Deus Ex Machina - At the right time, it will happen.
SP Disruption - For every 400 SP damage received, it loses one Passive. At the start of the Damage Phase, Komo-kun may choose which Passives it lost.
ACTIONS
It rumbles, erupting its fearful aura and enhancing the strengths of the Komolds. During Cycle 1, the Komolds are under Protected status, receiving half of all damage directed to them.
Cycle 1 Rules
- No word limits for this Cycle.
- You may post twice this cycle, but you shall not double post. You can only do actions in one of the two posts, however.
- The next Update will be next Weekend. There will be no lenience or Update post poning.
- Communication Thread can be used to communicate in more depth.
- Though not obligatory, you may use Chanlye's Homebrew and @Tarkya's Challenges items (if you have any).
- @Fina Drago @Glamora Dark @Harper @Lune @Rael @Toko @Vina Skysong (You may change your character if you wish, however, but just this Cycle)
- Good luck, let's have fun.
Code:
[hp=100]100[/hp]
[status]Put your status here, along with the damage or heals you had during the cycle.
[/status]
Post goes here
[action]
Rolls and actions go here
[/action]
Build Sheet
Signature Save: (1 signature)
Signature Expertise: (1 signature)
Signature Mastery: (1 signature)
Tags: (2 of them for Weapon and Armor each - Max of 4 on total)
Title: (1 of them max)
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