Travelers Gate: Boss Challenge
After reaching the end of anything that could even remotely be seen as a tutorial, you stand before a door into the darkness. The hissing of the creature within was surely anything but a "Trinity". Did the mascot keep cats now perhaps? Was this an effort to garner attention from Astor the ionce nfamous "Cat King" of Astorea?
Who could say?
A Traveler rarely turns back when they see a possible secret hidden away from where the eyes of the masses should look upon. Your party enters the tiger's den.

"W-w-w-w-weLcoMe!"

"W-w-w-w-weLcoMe!"
The two Neko Trinitys you had followed in greeted you as they swayed like dolls on unseen strings. With them doing little more than repeating themselves you notice your surroundings.
This chamber was larger than any before. It also lacked a door or any other type of obvious path forward. On the walls, you could see bookcases, swords, the trunks of trees, the large fin of a shark, and even what looked like an actual pickup truck fused into the walls.
A truck? Was there at one point a more modern dungeon setting planned? Whatever this place was, it was becoming more like a trash dump for an endless variety of things all fused into one lost location.
But why had it appeared now?
These questions would not be answered, rather the long ear-piercing hiss once again echoed across the chamber. It was then that the slightly elevated floor in the center would boil with a black substance. It looked like the pool you may have encountered on your journey through this maze.
It wreathed...
It churned...
It rose...
A black shadow stretched out above the growing sludge, which was now beginning to burn with an aura of dark fire. The shadow twisted and bent. Long arms extending outwards, tendrils morphed out from what was forming a faceless head. The tendrils became tipped with claws of onyx
Two burning inhuman eyes appeared within the shadow.
W̴̢͈̏̌̋̚Ĕ̴̢̧͔̩̫̝͉̍̄L̴̹͍̼̭̜͊̊͝C̸̠̣̙̓͛͜Ő̵̢̪͙͖͔͈͠Ṃ̴̺̩͉́̈́͒́͛É̴̜͚
W̶̩͖͚̰̆ͅA̶̜̥̱͇͚̎͝͝A̵̺͔͈̐̈́̓͒͆̂Ã̵̛̦̙̤̙̱̮̖́̒Ä̷͉̒̀͘N̷̙͗͝A̸̙̤̔̎̀͠N̵̨̦̳͗̊̉͊̔N̵͓͉̓̊͌ͅN̵̲̮̹̺̾̇N̷̝̊́A̷̯͗͋̐̄́͝Á̴̧̢̛̭̳̼̈́̋̑A̷̡͛̓A̸̧̲̖͉͆̚Á̴̧̘̘͍̭̟͎̔̌͂̃̚ ̵̝̰̗͚͓̓̔̎̋͝Q̸̨̯͕̮̟̗͎̄U̶̧͉̟̬͂̄͌Ę̸͇̣͙̥̅͗E̷̮͇̍̔̾̽͝͠E̶̡̓̈́̂̊Ê̵̤͐̍͂̚̚̕Ȩ̷͉̭̲̩̅̐̑E̶̛̼̼͛̂̄́̄̅È̴̛̯̾̈̕̚͝S̴̩͓̲̪̻̰͌̅̄̍̿̇S̵̝̮̗̹̦̬͗S̶̛̩̬̠̯̯Ŝ̴͍̘̤͔̀̆̃͝͝S̶̪̊́̎̃̆̔͆S̶̻̩̄̊̎̎ͅS̴̨͔̻̣͊̆̀͑̉̾T̴̝̦̤͎͠?̴̮̱̪̣̿ͅ
The body lit with the same unholy fire. A burning torch of shadow upon a bed of expanding liquid miasma. It had taken a similar but larger form than the 2 Trinitys(?) before you. It screeched with such intensity it felt as if your eardrums would burst. You felt like it could suck your soul straight from your body simply by having your mouth open. Perhaps you should shut it then!
Was this a Dissonance?
Demonic?
A Glitch?
Something else?
The time for that had come and gone.
This kitty was hungry, and you all would make a fine banquet!
Mega Dungeon Boss: Unknown
Unknown
The Mischievous Shade
The Mischievous Shade
❰ 999 / 999 ❱
❰ ????? / ????? ❱
Even though it offers you a permanent wide grin. Unknown seems rather idle at the moment.
- [Shadow Body]: All physical attacks are negated unless used with Weapon Arts. Magic attacks have advantage. This is negated if SP drops to 0.
- [Shadow Shield]: HP cannot be targeted unless SP is below 25% (250).
- [?????]: The details of this passive are unknown.
- HP and SP for this enemy count down.
- This enemy's AI seems Simple.
- Taunt DC is 50
- The tar-like substance that expands from the creature all around it may be dangerous to travel through, but it seems to be a part of the creature itself. Allowing it to be treated as an Oversized target However damage dealt this way will be halved.
- Location: Zone 3-D The darkness that expands from the monster looks dangerous.
Trinity(?) A

❰ 100 / 100 ❱
❰ 999 / 999 ❱
- [?????]: The details of this passive are unknown.
- [?????]: When this enemy is damaged, it has an as-of-yet unknown effect on Unknown.
- This enemy's AI seems Simple.
- Taunt DC is 10.
- If SP reaches 0. This enemy will become vulnerable and stunned for the rest of that cycle.
- Location: 5-C
Trinity(?) Is trembling.
Trinity(?) B

❰ 100 / 100 ❱
❰ 999 / 999 ❱
- [?????]: The details of this passive are unknown.
- [?????]: When this enemy is damaged, it has an as-of-yet unknown effect on Unknown.
- This enemy's AI seems Simple.
- Taunt DC is 10.
- If SP reaches 0. This enemy will become vulnerable and stunned for the rest of that cycle.
- Location: 5-E
Trinity(?) looks at you eagerly.
Battlefield Description & Battle Rules
[Your character may start from any zone in the 6th or 7th row.]
The innermost chamber of the Travelers Gate. A wide open space with many jagged and deformed objects jutting out of the walls. The stone floor rises some in the center where a single giant symbol has been engraved into it. It has unfortunately eroded to the point of being impossible to recognize.
- Victory Condition: Defeat (?) Unknown.
- Defeat Condition: Party is eliminated or retreats.
- This encounter will be rerun in the future if failed. The cutoff point for reruns is Season 5.
- All Actions recorded on your linked sheet from the LFG are usable. Including any 1 equipped Extra Slot ability.
- Surge and Twice are available.
- If the cycle damage put you at 0 HP at the moment of your posting, you may use Second Wind to negate some of the damage. Note that this ability is essentially an on-demand heal and therefore cannot negate over-damage.
Your Soul Shines In The Darkness
Each character may select one of the following Ex-Options to fill their extra slot instead of using a Trinity Gacha ability that was pulled. This selection is only available before you make your first post and will not be offered again during this thread.
4★ EX-Option: Detect
[Extra Slot / Passive / 25 Awareness Required]Awareness +5 May cause mini events to be found during some Boss fights when you move into a zone. Increases DP contribution results by 5 in dungeons.
Code:
3★ EX-Option: Power Charge
[Extra Slot / Bonus Action]Grants one use of Buff (excluding MR/WR modifiers and lasts 1 turn) per thread to self.
Code:
3★ EX-Option: Heal Charge
[Extra Slot / Bonus Action]Grants one use of Heal (excluding MR/WR modifiers) per thread to self.
Code:
4★ EX-Option: Extra Move
[Extra Slot / Passive] Move +1 for user (stacks with other move passives).Code:
4★ EX-Option: Float
[Extra Slot / Passive]Negates 1 of your move reductions from difficult terrain and negates 1 zone worth of floor effects per turn (does not stack with Warp and Flight).
Code:
3★ EX-Option: Knockback
[Standard Action/ Replaces Hinder] Same as Hinder. On nat rolls over 50, knockback the enemy by 1 zone (results are done by DM at the next Damage Phase). Does not work on all enemies.Code:
3★ EX-Option: Dispel
[Extra Slot / Passive / 25 Will Required] Allows you to remove 2 additional debuff/ailment (stacks with other dispel effects) when using any Healing Actions.
Code:
3★ EX-Option: Heal+
[Standard or Special Action / Replaces Heal or Power Heal / Support Mastery and 25 Will Required] Same as Heal or Power Heal. Removes 1 stack of debuffs/ailments from the target (stacks with other dispel effects).
Code:
Guidlines
- 250 word limit. Since this is not some main story encounter, huge amounts of text are rarely needed. Going over the limit will be met with a MUCH higher aggro towards your character and possibly additional penalties. Assuming your post is not ignored completely.
- 24-36 hour post cycles. I will be lenient on those who need a few hours (think up to 48) and will end cycles faster if everyone finishes up quickly.
- This DM Challenge will use the Playsheet. The sheet in your first post of the challenge will be locked in.
- Thread Code: 985C1
- Comms
- Roll Here
- Pandora's Manual
- Pandora's DM Page
- The LFG
Code:
[hp=current]max[/hp]
[status][b]Zone:[/b] Number / Letter
[/status]
Post here
[action][move]
I7 -> H6 -> G5 (Action)[/move]
Bot result here.
Unknown HP: ?????/????? (Total HP Damage Dealt)
Unknown SP: 999/999
Trinity(?)A HP: 999/999
Trinity(?)A SP: 100/100
Trinity(?)B HP: 999/999
Trinity(?)B SP: 100/100
[/action]
Play Sheet
[Extra Slot]
Place any ONE of your Trinity Gacha abilities here. This cannot be changed once selected.
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