Trinity Center: Battle Arena

"Konichiwahallohello! Welcome Travelers, thank you oh so very much for coming to Trinity Center today!"
Your party would exit the transporter that links to Trinity Center from Brisshal to be met with the chipper voice of the mascot, Trinity.
The Trinity Center existed in its own bubble of sorts, not having any apparent interaction or semblance to the rest of Terrasphere. Especially not the area where the transporter can be found. A place only the Starcalled can see.
The center is broken into several areas, unfortunately, there is no lobby or a good place to just mingle, which keeps it from being a "base" of any real use. Luckily, the Starcalled created Astorea. This has been something that Trinity has been very excited about in the past.
Today, your group had decided to take on a challenge. So the path through the center would be directed via a pulsing light running along the floor that led you further into the mysterious location. A door blocked by beams of azure would block your path, until those bars would glide to the left.
Stepping through you were now in a large flat chamber. Above you were stars and nebula circling about however it was more of a holographic image in appearance than the real thing, unlike the starry night sky that could be seen from the thin rectangular windows throughout Trinity Center. On the other side of the room was Trinity with her hands clasped behind her back and an enthusiastic smile plastered upon her overly perfected kawaii face.
The Mascot of Terrasphere

"Yay! You made it to the simulation arena, I hope it wasn't too confusing! This place had some remodeling done! For every new section shut down, we have to reiopen another kay?!" So it can make the place just a teensy bit mazey hehehe!"
Taking her hands away from her back and making a wide gesture around she continued.

"This arena has special protections that prevent any permanent harm from coming to you! So you can go all out! Don't attack each other though, it only works between you and me, kay? Now! You guys are here for a mega super battle right?"
Trinity punched the air but then wagged her finger with squinting eyes.

"Welp, it might not be super DUPER. This is tier one, so it's more of a test than anything. The system always changes a little so you can use this to try the latest alterations to your abilities too, kay?"
She nodded. No matter what you may have said or how you reacted, she simply continued as she did, much like NPC from much older and far more normal games would. The beams behind you closed, sealing you into the arena.
It seems you will have to ask her if you want to leave.

"OOOOOKAY! Let's get started, the challenge is to bring my health to 0. I know you can do this kay?! BEGIN THE BATTLE!!!"
The mascot's slim figure began to radiate with energy and long strings of random numbers and runes encircled her feet as she entered a swaying, perhaps to a tune only she could hear. Tier 1 or not, there were enough signs by now to show that this "enemy" did not play by the rules others did.
It was time to fight!
Trinity Center Tier 1 Challenge
Trinity
Terrasphere Mascot
Terrasphere Mascot
❰ 333 / ???? ❱
❰ 999 / ????? ❱
Trinity sways with hands aglow...
[Initiative Action: You Can Do It Kay?!]
All Players receive +25 to their highest Save (choose if all even).
[Initiative Action: You Can Do It Kay?!]
All Players receive +25 to their highest Save (choose if all even).
Status:
- [Triple]: Takes 3 turns per cycle. Decreases by 1 at 0 SP.
- [Mascot]: Cannot inflict death, only knockouts. Does not enter any form of Enraged status.
- [Hyper Armor]: Cannot be moved by attacks. Hinder-type actions are at disadvantage.
- [System Limiter]: Nat 1s and Nat 100s special effects are negated (crits, special events etc).
- [Level Up]: Restores all SP, increases damage dealt, and reduces damage taken by 10 for every enemy KO'd.
- [Adaption 3]: Takes half damage when attacked with any 3 actions used prior.
- [W O O T]: Unlocks an ultimate attack after 3 cycles!
- [Progress Evaluation]: Takes additional damage and deals reduced damage in the damage phase based on the overall progress of the Starcalled.
- HP and SP for this enemy count down.
- This enemy's AI seems Normal.
- Taunt DC is 99.
Battlefield Description & Battle Rules
[Your character may start from any zone in the 6th or 7th row.]
A space within Trinity Center specifically designed to host battle simulations. It is a wide-open flat surfaced circular room sealed off to itself. A dark sky filled with stars lies overhead and a mysterious force prevents any sort of death from taking place here. You can use any ability, and the battlefield remains completely undamaged regardless.
- Victory Condition: Bring Trinity's visible HP down o 0.
- Defeat Condition: Party is eliminated or forfeits.
- This encounter will be rerun in the future if failed. There is no cutoff point for reruns.
- All Actions recorded on your linked sheet from the LFG are usable. Including any 1 equipped Extra Slot ability.
- You may use Attack, Defense (can only protect those in the same zone as you, but can target enemies adjacent), and Support (excluding Revive) actions with Range +1 without Extension. These actions will be at Disadvantage (roll twice, keep lower result).
- Deal an additional 10 HP Damage with all attacks due to Progress Evaluation.
- All 1.1 System Changes are active.
Your Soul Shines In The Darkness
Each character may select one of the following Ex-Options to fill their extra slot instead of using a Trinity Gacha ability that was pulled. This selection is only available before you make your first post and will not be offered again during this thread.
Unlock Your Potential
Starcalled Level 1
Starcalled Level 1
4★ EX-Option: Alchemist
[Extra Slot / Passive] Increases your Alchemy mastery by 10.Code:
3★ EX-Option: Dispel
[Extra Slot / Passive / 25 Will Required] Allows you to remove 2 additional debuff/ailment (stacks with other dispel effects) when using any Healing Actions.
Code:
3★ EX-Option: Heal+
[Standard or Special Action / Replaces Heal or Power Heal / Support Mastery and 25 Will Required] Same as Heal or Power Heal. Removes 1 stack of debuffs/ailments from the target (stacks with other dispel effects).
Code:
3★ EX-Option: Power Charge
[Extra Slot / Bonus Action]Grants one use of Buff (excluding MR/WR modifiers and lasts 1 turn) per thread to self.
Code:
3★ EX-Option: Heal Charge
[Extra Slot / Bonus Action]Grants one use of Heal (excluding MR/WR modifiers) per thread to self.
Code:
3★ EX-Option: Heal Charge
[Extra Slot / Bonus Action]Grants one use of Heal (excluding MR/WR modifiers) per thread to self.
Code:
Guidelines
- 333 word limit. Since this is not some main story encounter, huge amounts of text are rarely needed. Going over the limit will be met with a MUCH higher aggro towards your character and possibly additional penalties. Assuming your post is not ignored completely.
- 24-36 hour post cycles. I will be lenient on those who need a few hours (think up to 48) and will end cycles faster if everyone finishes up quickly.
- This DM Challenge will use the Playsheet. The sheet in your first post of the challenge will be locked in.
- When you roll please add | Name of Target at the end of your roll code.
- Thread Code: 1191C1
- Comms
- Roll Here
- Pandora's Manual
- Pandora's DM Page
- The LFG
Code:
[hp=current]max[/hp]
[status]
[/status]
Post here
[action][move]
I7 -> H6 -> G5 (Action)[/move]
Bot result here
Trinity HP: 999/?????
Trinity SP: 333/???
[/action]
Play Sheet
[Extra Slot]
Place any ONE of your Ex-Options here.
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