Trinity Center: Battle Arena

"Konichiwahallohello! Welcome Travelers, thank you oh so very much for coming to Trinity Center today!"
Your party would exit the transporter that links to Trinity Center from Brisshal to be met with the chipper voice of the mascot, Trinity.
The Trinity Center existed in its own bubble of sorts, not having any apparent interaction or semblance to the rest of Terrasphere. Especially not the area where the transporter can be found. A place only the Starcalled can see.
The center is broken into several areas, unfortunately, there is no lobby or a good place to just mingle, which keeps it from being a "base" of any real use. Luckily, the Starcalled created Astorea. This has been something that Trinity has been very excited about in the past.
Today, your group had decided to take on a challenge. So the path through the center would be directed via a pulsing light running along the floor that led you further into the mysterious location. A door blocked by beams of azure would block your path, until those bars would glide to the left.
Stepping through you were now in a large flat chamber. Above you were stars and nebula circling about however it was more of a holographic image in appearance than the real thing, unlike the starry night sky that could be seen from the thin rectangular windows throughout Trinity Center. On the other side of the room was Trinity with her hands clasped behind her back and an enthusiastic smile plastered upon her overly perfected kawaii face.
The Mascot of Terrasphere

"Yay! You made it to the simulation arena, I hope it wasn't too confusing! This place had some remodeling done! For every new section shut down, we have to reopen another kay?!" So it can make the place just a teensy bit mazey hehehe!"
Taking her hands away from her back and making a wide gesture around she continued.

"This arena has special protections that prevent any permanent harm from coming to you! So you can go all out! Don't attack each other though, it only works between you and me, kay? Now! You guys are here for a mega super battle right?"
Trinity punched the air but then wagged her finger with squinting eyes.

"Welp, it might not be super DUPER. This is tier one, so it's more of a test than anything. The system always changes a little so you can use this to try the latest alterations to your abilities too, kay?"
She nodded. No matter what you may have said or how you reacted, she simply continued as she did, much like NPC from much older and far more normal games would. The beams behind you closed, sealing you into the arena.
It seems you will have to ask her if you want to leave.

"OOOOOKAY! Let's get started, the challenge is to bring my health to 0. I know you can do this kay?! BEGIN THE BATTLE!!!"
The mascot's slim figure began to radiate with energy and long strings of random numbers and runes encircled her feet as she entered a swaying, perhaps to a tune only she could hear. Tier 1 or not, there were enough signs by now to show that this "enemy" did not play by the rules others did.
It was time to fight!
Trinity Center Tier 1 Challenge | RERUN
Cycle 1
Cycle 1
Trinity
Terrasphere Mascot
❰ 333 / ???? ❱
❰ 999 / ????? ❱
Trinity sways with hands aglow...
[Initiative Action: You Can Do Even Better Kay?!]
All Players receive +50 to their highest Save for 1 cycle (choose if all even).
[Initiative Action: You Can Do Even Better Kay?!]
All Players receive +50 to their highest Save for 1 cycle (choose if all even).
Triple: Takes 3 turns per cycle. Decreases by 1 at 0 SP.
Mascot: Cannot inflict death, only knockouts. Does not enter any form of Enraged status.
Hyper Armor: Cannot be moved by attacks. Hinder-type actions are at disadvantage.
System Limiter: Nat 1s and Nat 100s special effects are negated (crits, special events etc).
Level Up: Restores all SP, increases damage dealt, and reduces damage taken by 10 for every enemy KO'd.
Adaption 3: Takes half damage when attacked with any 3 actions used prior.
[ACTION | ACTION | ACTION}
W O O T: Unlocks an ultimate attack after 3 cycles!
Progress Evaluation: Takes additional damage and deals reduced damage in the damage phase based on the overall progress of the Starcalled.
Tri-Trial: Is Invulnerable to all HP and SP damage until all Trial Objects are destroyed.
- HP and SP for this enemy count down.
- This enemy's AI seems Normal.
- Taunt DC is 99.
Trial Sphere
❰ 100 / 100 ❱
- [Trial Sphere]: Is instantly defeated if a Will check of 50 or a Spirit Magic Check of 100 is made on the same zone.
- [Broken Trial]: If SP reaches 0, this enemy is defeated. However, it explodes causing flat 33 damage all in the same zone bypassing protect and all other forms of damage reduction. Ignores vulnerable.
- This enemy's AI seems Simple.
- Cannot be Taunted
- Location: 2-D
Mysterious Creation
The Sphere empowers.
The Sphere empowers.
Trial Cube
❰ 100 / 100 ❱
- [Trial Cube]: Is instantly defeated if a Knowledge check of 50 or a Magitech Check of 100 is made on the same zone.
- [Broken Trial]: If SP reaches 0, this enemy is defeated. However, it explodes causing flat 33 damage all in the same zone bypassing protect and all other forms of damage reduction. Ignores vulnerable.
- This enemy's AI seems Simple.
- Cannot be Taunted
- Location: 5-F
Mysterious Creation
The Cube designs.
The Cube designs.
Trial Pyramid
❰ 100 / 100 ❱
- [Trial Pyramid]: Is instantly defeated if an Awareness Check of 50 or a Astramancy Check of 100 is made on the same zone.
- [Broken Trial]: If SP reaches 0, this enemy is defeated. However, it explodes causing flat 33 damage all in the same zone bypassing protect and all other forms of damage reduction. Ignores vulnerable.
- This enemy's AI seems Simple.
- Cannot be Taunted
- Location: 5-B
Mysterious Creation
The Pyramid directs.
The Pyramid directs.
Battlefield Description & Battle Rules
[Your character may start from any zone in the 6th or 7th row.]
A space within Trinity Center specifically designed to host battle simulations. It is a wide-open flat surfaced circular room sealed off to itself. A dark sky filled with stars lies overhead and a mysterious force prevents any sort of death from taking place here. You can use any ability, and the battlefield remains completely undamaged regardless.
- Victory Condition: Bring Trinity's visible HP down o 0.
- Defeat Condition: Party is eliminated or forfeits.
- This encounter will be rerun in the future if failed. There is no cutoff point for reruns.
- All Actions recorded on your linked sheet from the LFG are usable. Including any 1 equipped Extra Slot ability.
- You may use Attack, Defense (can only protect those in the same zone as you, but can target enemies adjacent), and Support (excluding Revive) actions with Range +1 without Extension. These actions will be at Disadvantage (roll twice, keep lower result).
- Deal an additional 10 HP Damage with all attacks due to Progress Evaluation.
Your Soul Shines In The Darkness
Unlock Your Potential
Starcalled Level 1
<<OVERSOUL>>
Starcalled Level 1
<<OVERSOUL>>
For every 300 HP damage dealt to any amount of enemies, this gauge increases by 0.1. On your turn, you can consume set amounts of oversoul to immediately gain the matching Free Action effect below. Whenever a teammate is Killed/KO'ed the gauge drops by 0.3 points. It is said that there may be ways to increase gauge fill rate, and strengthen your options depending on the Starcalled's progress in the world.
0.1 Enhance: +10 Modifier to next roll.
0.2 Chain: Combine one of your next Standard actions with an in-range ally's next Standard Action of the same type (Attack, Defense, Support). Giving both actions Advantage.
0.3 Fortify: Negates your current Vulnerable state. Does not work on Special Vulnerable.
0.5 Unite: Combine one of your Special Actions with an in-range ally's next Special Action of the same type (Attack, Defense, Support). Giving both actions Advantage.
0.7: Fate Turner: Negate a Nat 1 that has occurred on your turn. Beware denying a set fate may make the next meeting with destiny much worse. This stacks...
1.0 OVERSOUL: [Locked]
Click on the spoiler tags below. Each character may select one of the following EX-Options to fill their extra slot instead of using a Trinity Gacha ability that was pulled. This selection is only available before you make your first post and will not be offered again during this thread.
You may choose to use another DM's loot item as an Imported EX-Option if you wish.
If you posses a <<Unified Mastery>> add that (sans image) below your Ex-Option, or simply link it instead.
Party
Zelrius
Status
4★ EX-Option: Extra Move
[Extra Slot / Passive] Move +1 for user (stacks with other move passives).Code:
3★ EX-Option: Dispel
[Extra Slot / Passive / 25 Will Required] Allows you to remove 2 additional debuff/ailment (stacks with other dispel effects) when using any Healing Actions.
Code:
Eric Styker
Status
4★ EX-Option: Divine Blessing
[Extra Slot / Passive] Increases your Divine Magic mastery by 10.Code:
4★ EX-Option: Area Shield
[Extra Slot / Standard Action / Replaces Protect] Decrease any damage taken in the next Damage Phase to the target zone by results of 1d20 at E-C, 1d30 at B-A, and 1d40 at S. Does not add modifiers. Cannot move before or after taking this action.Code:
3★ EX-Option: Heal+
[Standard or Special Action / Replaces Heal or Power Heal / 25 Will Required] Same as Heal or Power Heal. Removes 1 stack of debuffs/ailments from the target (stacks with other dispel effects).Code:
3★ EX-Option: Heal Charge
[Extra Slot / Bonus Action]Grants one use of Heal (excluding MR/WR modifiers) per thread to self.
Code:
Magdalyn
Status
4★ EX-Option: Imbue Weapon
[Extra Slot / Bonus Action] May use Weapon Arts to use an attack action and add any one of your magic masteries to your attack to strike enemy vulnerabilities, also gain +5 to your roll. This is stackable once per turn with every magic mastery you possess until you've combined them all. Example: Pyromancy+Weapon Arts=2x damage to Fire Vulnerable etc.
Code:
3★ EX-Option: Heal+
[Standard or Special Action / Replaces Heal or Power Heal / 25 Will Required] Same as Heal or Power Heal. Removes 1 stack of debuffs/ailments from the target (stacks with other dispel effects).Code:
Yugam
Status
4★ EX-Option: Imbue Weapon
[Extra Slot / Bonus Action] May use Weapon Arts to use an attack action and add any one of your magic masteries to your attack to strike enemy vulnerabilities, also gain +5 to your roll. This is stackable once per turn with every magic mastery you possess until you've combined them all. Example: Pyromancy+Weapon Arts=2x damage to Fire Vulnerable etc.
Code:
4★ EX-Option: Long Shot
[Extra Slot / Passive] May use Ranged Weapons as if you had Extension Passive, but negates your mastery modifier when used. Stacks with Extension Passive.Code:
4★ EX-Option: Syphon Attack
[Extra Slot / Standard Action / Replaces Critical Attack] Same as Critical Attack, however, does not activate a critical upon success. Instead, heal self by 5 HP per use and 20 HP on successful crit. Also deals 10 SP damage per use and 30 SP damage on successful Crit (does not stack with other HP drain effects).Code:
Guidelines
- 333 word limit. Since this is not some main story encounter, huge amounts of text are rarely needed. Going over the limit will be met with a MUCH higher aggro towards your character and possibly additional penalties. Assuming your post is not ignored completely.
- 24-36 hour post cycles. I will be lenient on those who need a few hours (think up to 48) and will end cycles faster if everyone finishes up quickly.
- This DM Challenge will use the Playsheet. The sheet in your first post of the challenge will be locked in.
- When you roll please add | Name of Target at the end of your roll code.
- Thread Code: 1322C1
- Comms
- Roll Here
- Pandora's Manual
- Pandora's DM Page
- The LFG
Code:
[hp=current]max[/hp]
[status]
[/status]
Post here
[action][move]
I7 -> H6 -> G5 (Action)[/move]
Bot result here
Trinity HP: 999/?????
Trinity SP: 333/???
Trial Sphere SP: 100/100
Trial Cube SP: 100/100
Trial Pyramid SP: 100/100
[/action]
Play Sheet
[Extra Slot]
Place any ONE of your Ex-Options or alternate DM Abilities here.
You may place your <<Unified Mastery>> here.
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