THE STELLAR REACTOR
Cycle 0 - Before the Sunrise
Cycle 0 - Before the Sunrise
Ssssssss…
The city burns, but not with fire. Light-bleached stone hisses as it erodes beneath a fluorescent glare, edges worn smooth as solid matter sublimates into gas. The shapes of the city are mere suggestions of what must have been here once, a silhouette drawn in three dimensions. Anything lesser than stone and metal has long since evaporated, consumed by a light without heat.
Across this city you’ve marked a path cloaked in shadow. Feeble as the shade is, it is enough to shield you. Here, the long shadow of a toppling tower crosses a road. There, the pockmarked darkness of a iron tree's branches stretch across a plaza. And when all else fails, the buildings themselves provide refuge, leaving you to walk through places built for people but without any of their comforts.
Without it all, you would surely burn away. Not even ash would remain.
And then, at last, your path leads to the heart - the source of this scourge of light. There is something distinctly modern to its design, with its concrete towers and bending metal poles. The echoes of a nuclear power plant can be seen within its shape. Certainly they exist within its story.
The Stellar Reactor, or so the book had called it. A remnant of an ancient time where man would go so far as to capture the light of the heavens, and twist it to their own purposes. Their names and history have been all but lost to memory, as are any details of their ignoble end. But standing here, it is easy to guess what led to their destruction. A meltdown is a familiar disaster.
For now, the corridor is clear, devoid of the light that cut it. You have a moment here to prepare, to plan, to dream and dread the future. But only a moment.
A reckoning will not be postponed indefinitely.
Combat Info
LOADING...
> LOADING COMBAT ADVICE...
> SP mechanics will be present.
> Status effects will be present.
> Multiple targets will be present.
> Movement will be important.
> Certain Masteries may be more or less effective.
_> SP mechanics will be present.
> Status effects will be present.
> Multiple targets will be present.
> Movement will be important.
> Certain Masteries may be more or less effective.
OOC
You may use this round to use a <Normal Action> and an optional <Bonus Action> to prepare yourself or your allies for the coming battle.- Post Speed: Cycle updates will come every 24-48 hours
- Post Length: No word limit, at least for now. This may change later.
- Playtest Packet 2 rules are in effect
- Cycle Code: STC0
- Communications Thread
Code:
[hp=current]max[/hp]
[status]
[/status]
Post here
[action]
[move] Current > New [/move]
Action Here
[/action]
Play Sheet Link
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