Scouts
Day 1: Evening (Cycle 2)
Day 1: Evening (Cycle 2)
Guidelines
- @Seigi Ling Ling @Magi Heart @Ueno Mizuki @Cleo Looker @Yugam
- Maximum of 500 words, no minimum as long as it's not one sentence (for the times where one's muse does not cooperate).
- 1 reply per cycle unless the Narrator asks for you to respond to a scene.
- This is a guided freeform style of thread, which means you are allowed to do just about anything. However, please follow my lead as I weave all of your actions into a narrative that makes sense.
- Pouting Scouts' Comms
Current Location
With all of the sudden developments regarding Vintergard and the people who have business there, your scouting party was waylaid for an ample amount of time. In the group chat between the scouts, there were various opinions on how to approach their mission in the face of great danger hidden behind the wall. The headstrong Seigi, however, took charge and 'borrowed' maps of the Bloodwurm tunnels from the General Exchange and managed to convince Magi and Yugam to go with the subterranean instead of the overland route, taking on the danger of blood-thirsty invertebrates instead of Magitech contraptions.
Led by the little sparkstarter, the group headed out as the sun began setting in the horizon. With the soft pinkish hue lighting the group's left, the map indicated an approximate entrance, which the navigator of the group would be able to deduce is located at the bottom of the western trench wall. With the combined force of the group and many trials and errors, the resourceful scouts eventually uncovered an entrance that involved diving into a muddy slide that ran the length of 150-feet where it deposited the entire group into a dark chamber where the ground felt moist, and sounds are amplified by the tunnel's abscess.
There, the scout's lengthy journey began.
Group Skill Challenge: Getting through the first stretch
This is an abstract challenge to determine how quickly and how efficiently you are traveling through the first part of the tunnels. As the map indicated, there are many nearly-identical tunnels, which you have to navigate through without getting lost. On top of the navigational difficulties, there are obstacles like mud, rocks, and tree roots that block your path as well. And last but not least, environmental hazards such as juvenile Bloodwurms stand in the way of your progress. How do you help your group overcome these obstacles?
- This is a group skill challenge where the number of successes will shape the next part of your travel.
- Write your post describing how you are helping your team get through the first stretch of the travel.
- The Narrator will summon you for a roll on Discord after everyone has posted and will narrate the result of your action.
- It's your chance to be creative and put your character's freeform ability to good use, the Narrator will convert your action into mechanics.
- If you're not sure how feasible your action is, dm me.
- The DC to beat is 55 for this phase. It's above average in terms of difficulty.
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