Scouts
Day 1: Morning (Cycle 11)
Day 1: Morning (Cycle 11)
Guidelines
- @Seigi Ling Ling @Magi Heart @Ueno Mizuki @Cleo Looker @Yugam
- Maximum of 400 words, no minimum as long as it's not one sentence (for the times where one's muse does not cooperate).
- 1 reply per cycle unless the Narrator asks for you to respond to a scene.
- Pouting Scouts' Comms
- Current Location
Enemies swarmed the Scouts as they speedily backtracked through the multiple floors down to where they entered the palace from. Words couldn't even begin to describe the carnage that the group endured. The enemy did not hold back their firepower in the slightest, and neither did any of the scout members.
Yugam was nearly keeling over from protecting the members of the group who fought back against the machines. Magic was blasting, blood splattering, mechanical parts spilling on the floor, limbs flying, as the offensive members of the group tore through the enemy forces with a frightening fervor that would have sent a chill down any sane person's spine who might have been watching.
Fortune favored the bold and by extension, the scouts. Their efficiency was rewarded as they made it back to the room with the giant Regulator. Strangely enough, a spiritual energy flashed within its sphere for a second where the scouts saw what looked like a female Haito looking down at the boy hiding near the path down to "Tubby." The flash vanished as soon as it appeared, considering that none of the scouts was able to interact with it. Haito didn't notice the flash, however, he did notice the group jumping down onto the blood web and excitedly waved the group over.
Before the boy could say anything, however, a loud WOHNG could be heard as the massive Regulator began to boot up. Within seconds, it had already gotten up on its feet and scanned its surrounding for the group. The moment it locked onto the scouts, the machine began charging a ball of red energy in front of its face before it let a beam loose, melting parts of the ground where the group was standing.
Fortunately, the scouts were able to make it back down to the tunnel where Tubby was waiting. It immediately perked up when it saw its feeder (@Yugam) heading toward it.
"Aaa!" Haito screamed as he ran down the tunnel toward Tubby.
Before long, the Regulator broke through the floor and scanned its surrounding once more. Once its target was locked, it began charging a massive beam, much bigger this time. Despite its size, the armored titan was able to run through the tunnel in pursuit of you. As the ball of energy continued to charge, it would be a disaster should it somehow get a shot off. Meanwhile, Mizuki could hear the sound of the Titanium Drill-head. It seemed that it was coming back to take revenge...
Wurm Express
Navigation (0/300)
Feed (0/300)
Threats (700/700)
Head back to Camp Hope. If you complete the Wurm Express mechanics here, you will reach Hope in Danger! in cycle 3, otherwise, you will arrive in cycle 4.
- Navigation. Keep the wurm on the right path within the network of tunnels. It's a lot easier now that you have an idea of which direction to drive the wurm toward.
- Make a Contribution Roll Any Mastery (normal), Awareness (advantage), or Hemomancy (double the result) to increase this track. (Count up.)
- Feed. Feed the wurm to give it enough energy to run all the way back to camp.
- Threats. The group has to deal with both the Titanium Drill-head and the Regulator-X.
- Use any attack actions to decrease this track, count down.
- Extension allows your character to concentrate on their attack since they can hit their mark(s) from further away. (Gain a +25 damage buff.)
- Take 20 retal damage when you attack.
- DM Bonus Actions. Each character may only use 1 DM bonus action per cycle. Make sure to record this action within the action BBcode.
- Reckless Conducting. The first person to post is considered that cycle's Conductor and may issue 2 other targets to perform 2 actions instead of 1 this cycle.
- Bloodbuff. If you have Hemomancy, you may make a check (DC 45) and give someone else or yourself a +50 to their attack rolls if you succeed. You can use this bonus action regardless of which of the goals you're pursuing above.
- Needless Feed. You may also feed the wurm via Hemomancy, multiply the roll result by 2.
- Reckless Defense. You may shield the group from danger by using yourself as a shield for both the wurm and the group. Allowing them to succeed easier. Reduce any track by 125 and take 40 damage from collateral damage.
Code:
[hp=current]max[/hp]
[status]
Damage recorded here
[/status]
Post here
[action]
[/action]
[b]Wurm Express[/b]
▪ Navigation (0/300)
▪ Feed (0/300)
▪ Threats (700/700)
Play Sheet Link
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