Team Ego
Day 1: Late Noon (Cycle 2)
Day 1: Late Noon (Cycle 2)
Guidelines
- @Jin @Zelrius @Seto Kurama @Ilusa Nakhalee @Schilva Flasch
- Maximum of 400 words, no minimum as long as it's not one sentence (for the times where one's muse does not cooperate).
- 1 reply per cycle unless the Narrator asks for you to respond to a scene.
- This is a guided freeform style of thread, which means you are allowed to do just about anything. However, please follow my lead as I weave all of your actions into a narrative that makes sense.
- Map Scale: it takes roughly 1.5 hours of focused on-foot traveling to get from the camp to the Vintergard wall. If you used the trench, it would take half the time.
- Team Ego's Comms
- Team Ego's Map
With the early morning hours devoted to exploring Camp Hope IV and all of the many services it offered, your team had acquired resources and valuable information that would help you complete your mission (Find and escort Astor back to Finweald).
After regrouping and spending time to theorize, discuss, and debate about how to approach your mission, the party eventually agreed on a plan.
By the time the group was getting ready to leave, the sun had already reach the highest point in the sky and was beginning to descend (late noon). When you all passed through the checkpoint on the way out of camp, the guards called out to the group.
"Hey, if your party is heading down the trench, keep an eye out for any Dragonship Scouts, yeah? A guy got his eye blown out by a single one of those fast and light spider thing, nasty critters, I tell ya."
Fortunately for you, the trench was clear. However, it was deceptively deep. If any one of you had decent spatial awareness in real life, you would have been able to deduce that the trench was about 15-feet deep, that's about one and a half story tall. The sides of the trench was lined with rocks and tree roots sticking out from when the Dragonship skidded along the ground, forming the shallow canyon in front of you.
Traveling beside the trench allowed you to see if any enemy was going to approach from the trench. The entire time, you were able to see the silhouette of the Immortal Heroine as you approached the western hill. The hill itself was grassy and open, and with a shallow incline, it gave you a good overview of the entire area, which included the dense forest directly to the north, the tall capital wall east of that, the trench behind you, and many of the wild life that has been able to thrive thanks to the lack of human domestication in the area. At the top of the hill was the 30-feet tall statue of the Immortal Heroine.
Before before you reach the statue, however, a squadron of seven Sentries zipped across the area, scanning for life signs that don't belong. Fortunately, they have not spotted your group yet.
Here's where your plan will be put to the test. What do you do?
OOC
- If you would like to, your post can cover some interaction during the travel.
- Somewhere within your post, you must perform a single action that progresses the narrative in some way (i.e. initiating combat, using masteries to blow up something, run to x, etc.)
- Player actions are all attempts. The Narrator will tell you the result of your action, which you can respond to.
- The time is fluid in this thread, meaning that some things are happening simultaneously while other things are happening sequentially. An easy way to tell is if a Narrator had written out the result of a character's action, then it's sequential. Otherwise, actions are happening simultaneously.
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