[Narrator Hub] Pandora's Box

Pandora*

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Pandora's Box
The Box of Chaos opens once again...
[box1] The world of Terrasphere is vast and the main story will send many challenges your way. Also, the countless side stories and minigames will test your skill and luck. For a select set of these, I will be your storyteller, game master, and mechanics designer. For most collab scenarios between me and other Narrators, the first post of the event at hand will be enough for play. However, in exclusive Pandora plots and events that are heavily focused on my "domains" where I have a heavy hand in the event's methodology. Expect to need quite a bit extra. Consider this archive a companion to the sitewide Terrasphere Wiki that holds more in-depth details on specifics. NPC's the Oversoul system, and other interesting long-term tidbits can be found here for those interested in staying up to date on the specific aspects I manage on Terrasphere.

This will evolve with time...

Click on any link to jump to the appropriate post!
FA3t0Bn.gif

  1. Pandora's DM Profile -Important Information About Me
  2. Pandora's Content Vault - Thread Links
  3. Trinity Relate -A Special Side Quest Tracker
  4. Oversoul System - My Combat Focused System


  • Fates formed in the Chaos
    Terrasphere Events run by "She Who Rules"


    Narrator Content Archive

    1h1K0rm.jpg
    Events, Side Stories, etc that I have run. 1 cycle cameos are not listed here. Events involving non-staff posts are listed because I drop lore in everything I do regardless of account). and some lore bits are scattered in threads beyond these. Check Pandora's Extra Lore Section for notes on these. Arcs start separately but may become parts of Saga when they reach certain points. Threads can be listed multiple times.

    The order of scale is Event Thread -> Arc -> Saga -> Finale





    Planned Narrator Content

    KoNq2i7.jpg
    This list is not all-inclusive. The story of Terrasphere can change as well, so some of these may be forever lost in this timeline if enough of a divergence occurs.

    Detailed Look at Future Content
    Tyrant Tower
    Star Heights
    Silent Grotto
    Das Sternenfest





  • Trials of the Starcalled

    Q02dUkh.jpg
    This is an optional long-term series of events that receive a special tracker. A tracker for the Trinity-focused "Trials of the Starcalled" Side Story/Questline. Clearing Trinity Challenges will progress this bar along with other things that may occur throughout the story. There is also an archive of previous Trinity Challenges for you to read or look over to understand what they were in the past. Also a link to the Terrasphere commercial, The World Shattering VRMMORPG that appears at a specific time if you are lucky (or unlucky) enough to catch it! The thread is pretty much accessible no matter how late you've joined Terrasphere so if you want to post there as your intro to the game. Feel free!





    Terrasphere the World Shattering VRMMORPG
    Trinity Challenge Tier 1
    Trinity Challenge Tier 1 Rerun
    Trinity Challenge Tier 2




  • Tertoria Saga

    Ni50xxI.png
    A land isolated from the outside world since time immemorable. When the Starcalled arrived and Titanius left the Naryu for the east. Tertoria had revealed themselves. They have made protecting the remaining of humanity from dissonance a priority. What could a world hidden from Arcia and the ever growing threat of dissonance from Calamity Deep hold for the Starcalled? ...for everyone?

    Season 2
    Season 3
    Season 4









  • Nexus Saga


    g7B0BJJ.png
    The Nexus Files: Classified.


    Season 1
    Season 2
    Season 3
    Season 4










  • ?????








  • Fulfilling requirements over the course of the story will unlock certain NPC as rp partners and guest units in my events. The following are the available NPCs. Hover over revealed characters to check availability. For detailed information on each NPC check the database .

    RP Request | Guest Unit | TS/RL
    RP Request | Guest Unit | TS
    VnNKq9u.png
    VnNKq9u.png
    VnNKq9u.png
    RP Request | TS
    VnNKq9u.png
    VnNKq9u.png
    VnNKq9u.png
    VnNKq9u.png
    Currently Unavailable
    VnNKq9u.png


    RP Request | TS




 
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Pandora*

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Your Soul Shines In The Darkness


  • <<Oversoul>>

    Starcalled Level 3
    When the time to face a Fated Moment comes to pass. Often the soul shines far brighter when it is ready to go further beyond. For those times in battle, there is Oversoul.

    All of your points together are recorded at the end of every cycle. On your turn, you may use special Oversoul Free Actions, consuming the points you have personally stored.

    Now that the Starcalled have reached level 3, individual Unique Oversoul Abilities have been unlocked! You can use these as soon as you have built up the required OP needed. Abilities listed as [SEALED] are unavailable until a later point in the story. These abilities do not consume OP. These abilities are based on the full build of your character. Always be sure you have your build information up to date for the most appropriate abilities to be allotted to you.

    Act as a team and use Oversoul to swing victory from the jaws of defeat Starcalled!


    Prior to joining an LFG for my content, register your character(s) in the Oversoul directory. You must tag me and edit the registration post whenever you make changes to your build. (including FC change)

    Code:
    @Character
    Masteries (Not Life Skills)
    Racials
    Title
    4 Tags
    Primary DA
    Primary Echo
    
    A blurb about the characters style / aesthetic / preferred role.



    • Any Main Action (not BA, Free, etc)), of HP/SP damage dealt, HP Healed, or Buff Applied to any amount of enemies or allies= 1 OP Charge. Usually, checks will not grant OP.
    • If you take damage (not splash or environmental) in the Damage Phase = 1 OP Charge
    • Tag an ally = 1 OP Charge
    • Enemy defeated = 1 OP Charge for kill taker.
    • You only gain 1 OP charge per type of accumulation. So you do not gain 2 OP for using twice and attacking twice in one cycle, etc.
    • Important: All Oversoul is accumulated at the end of the damage phase after enemy attacks are dealt out. So you do not have the points you gain until they are given out by the DM/Narrator at that time. Also, you cannot accumulate or use OP outside of Grid or Event cycles.


    • Oversoul cannot be used with Life Skills.
    • Oversoul cannot be used retroactively beyond the mentioned before/after definitions.
    • Whenever a teammate is Killed/KO'ed they lose all Oversoul accumulated. Any unlocked threshold buffs, ailments, AND summons, forms etc are canceled immediately.
    • Oversoul free actions may be combined together (enhance+force+chain etc), but not repeated (enhance+enhance).



    Experience:
    Passive
    As the Story progresses and certain prerequisites are met, gain permanent buffs.
    • +10 Max HP, +25 Modifier to all rolls, and +2 Starting Oversoul.

    Carry:
    Bonus Action
    You can move an ally. When you move, you can pick up a willing ally from any zone you move through and drop them off at any zone you enter afterward. They must be in your zone when picked up and dropped off.

    Reposition:
    Bonus Action
    You may move any one adjacent non-boss unit (and some objects) 1 zone in any direction from their zone.



    (1 Charge) Enhance: +25 Modifier to next roll (checks, attacks, saves, etc). This must be done immediately before taking an action or for half effect (+15), after making the roll you want to enhance.

    (1 Charge) Force: Deal 30 SP damage when you deal damage. Does not work with aoe or splash. This must be done immediately before taking an action or for half effect (+20), after making the roll you want to enhance.

    (2 Charges) Chain (You and Ally): Combine one of your next Standard actions with one tagged ally's next Standard Action of the same type (Attack, Defense, Support). Giving both actions Advantage. Must target the same enemy/ally or enemies/allies if aoe. Must be used on the initiator's turn, before rolling action. Your ally cannot cancel the combo's activation and OPs are immediately spent. No one gets refunded and the combo initiator is made vulnerable if a chain is broken by an ally targeting another etc.

    (3 Charges) Overaction:
    Use an additional Bonus Action (you may not double the same BA). This must be done before taking action. This stacks with all other extra BA abilities.

    (3 Charges) Cleanse: Remove all stacks of all curable ailments you currently have. must be done at the start of your turn before taking action or moving.

    (4 Charges) Action Swap: Swap any action of your choice in your build to your current build sheet. This can be done anytime on your turn.

    (4 Charges) Fortify: Negates your current Vulnerable state. This also brings Super Vulnerable back to Vulnerable. This must be done immediately after becoming vuln.

    (5 Charges) Unite (You and Ally): Combine one of your Special Actions with one tagged ally's next Special Action of the same type (Attack, Defense, Support). Giving both actions Advantage. Must target the same enemy/ally or enemies/allies if aoe. Must be used on the initiator's turn before rolling action. Your ally cannot cancel the combo's activation and OPs are immediately spent. No one gets refunded and the combo initiator is made vulnerable if a chain is broken by an ally targeting another etc.

    (8 Charges) Combination Arts :
    Combine any Attack Actions together with multiple tagged allies (can be the entire team if they are all in range). Giving all involved Advantage and 1.5 Damage Output. Must target the same enemy or enemies if aoe Must be used on the initiator's turn before rolling action. Allies cannot cancel the combo's activation and OPs are immediately spent. If any targeted enemy isn't vulnerable the combo will fail, the initiator will be left super vulnerable and all advantage/damage from then on will revert to normal.


    (9 Charges) Turning Point: Restore your used Armor Ability. Cannot be used if the ability is still available.

    (10 Charges) Fate Turner: Negate a Nat 1 or any deathblow within 25 damage (consider it an HP shield worth 25 when used). Must be used immediately after a nat 1 or after a deathblow is dealt to you. Beware denying a set fate may make the next meeting with destiny much worse. This stacks...

    @Fina Drago has altered fate once.

    (10 Charges) OVERSOUL:
    [SEALED]



  • <<Oversoul>>
    You will find examples of previous Oversouls you can use to brainstorm your character builds in my content. Oversouls are tweaked over time but if you re-register with the same setups, you will usually get a similar result. Assuming you're using the same character without drastic FC or style changes.

    Craft your character to your vision traveler.

    Crafted Unit Builds

    Hanno Futaba

    Hanno Futaba


    191.jpg
    Starcalled

    Starcalled:
    The accumulation of Starcalled experience shared with you through Oversoul.
    • Level 2: (passive) MAX HP +5 | Starting OP +1
    • Untitled: (passive) MAX HP +5 | Starting OP +1.
    • Experience: (passive) Damage Bonus vs "monster of the week here" +X.
    • Echos of Rhiannon: (passive) Immunity to most Sleep ailments.
    • Cursed Hunger+: (passive) Regen 10 HP per turn (stacks with other Regen sources). You lose 25 Food/Energy every turn after your action. You can feed off of others (with permission) dealing 25 flat damage and recovering the Food/Energy Meter by 50. If your meter hits 0 you become Super Vulnerable and Immobile until fed.
      • Food Craft: (bonus action) Hanno can eat his own hastily created lunch using Homecrafts. This negates the meter loss on the cycle used.

    Glint of Light

    Glint of Light
    Unlocks at 3 OP

    • Ghast: (free action) Apply [Ghast: Roam / Equip] to yourself, and set whether it is active or passive. This action can be repeated each cycle to switch states.
      • While Roaming gain +1 Range to all Attack and Defense Actions.. +10 flat damage to all Hinder-type actions for every 1 stack of ailment/debuff you are afflicted with (caps at +50). Roll all saves at disadvantage for as long as you are in this state.
      • While Equipped reduce all damage taken by 10. Deals 25 retal when you receive direct damage from an enemy and they are within range (automatically calculated in the damage phase). Blocks 1 stack of a curable ailment/debuff being applied to you every cycle. Roll a 1d3 every cycle and if 1, gain a Dissonance stack.
    • Soft Landing: (passive) Cuts Falling and Throwing damage in half.
    • Protective Awareness: (passive) (aura) +5 Reflex Save to Hanno and all allies within 1 ring of him.

    Brave Shine

    Brave Shine
    Unlocks at 6 OP

    • SEALED
    • Guardian Aura: (passive) (aura) +10 for all saves to Hanno and all allies within 1 ring of him. Not stackable.
    • Dimension Step: (bonus action) Roll a 1d2 if a 2 is rolled it's successful. Movement becomes the entire map and bypasses most obstacles. Can only be used once per battle. If failed, become immobile this turn.

    Oversoul
    [Oversoul
    Unlocks at 10 OP

    • SEALED





  • <<Oversoul>>
    Tags and Titles can augment your build by granting additional Oversoul abilities. They also can 'push' your Oversoul abilities towards better (or worse) variants. Play around with combinations during lower-difficulty events so that you can bring your best for the real thing!

    Tags WIP | Titles WIP



 
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Pandora*

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Debuff and Ailment Data




  • About Ailments Types and Effectiveness:
    • All non Constant ailments fall into Stacks or Potency. Stackable ailments accumulate their effects for each stack applied. While Potency based ailments, increase the difficulty to cure that specific ailment by a predetermined amount.
    • Negating ailments is possible via specific builds. A negation can be per stack or the entirety of an ailment.
    • Effectiveness is how well a specific action can remove an ailment. For some it may require more instances of curing to remove even one stack of an ailment with that action. Tags/Titles and held Alter will effect this through Oversoul.
    • About Indiscriminate Effects: A dangerous effect attached to certain ailments and abilities. Zonal abilities effect both allies and enemies equally. If Offensive/Defensive/Healing aoe are used, all damage must be evenly divided between allies and enemies in range. Protection/Cover is disabled. If Buffing aoe is used, one charge must go to the highest HP enemy in range.
    • Unless otherwise mentioned, all ailments enforce rounding down when calculating.





  • Hinder


    Hitstun:
    Potency | 1 Cycle
    Effects: All actions have available dice halved. Move is halved and rush disabled.

    Immobilized:
    Potency | 1 Cycle
    Effects:
    Reflex=1/2 | Move=0

    Fullstun:
    Potency | 1 Cycle
    Effects:
    Become immobilized (Reflex=1/2 | Move=0) and cannot use Special Actions or BA (but you can still use free actions such as Oversoul).

    Materialification:
    Stacks | Until Cured
    Effects:
    Reflex -25% | Move -2. At 3 stacks, instant death.




  • Debuff


    Disadvantaged:
    Potency | Until Cured
    Effects:
    All rolls are at disadvantage.

    Forced Vulnerable:
    Potency | Until Cured
    Effects:
    Vulnerable becomes the default state. Going Vulnerable makes you Super Vulnerable.

    Weaken:
    Potency | Until Cured
    Effects:
    All Mastery/Life Skill/ Saves are halved. Explosions are disabled.

    Fear:
    Potency | Until Cured
    Effects:
    You cannot move toward the target and all of your rolls are at disadvantage.

    Sap:
    Stacks | Until Cured
    Effects:
    All Mastery/Life Skills are reduced by 1 Tier per stack (reduce burst type rolls and Saves accordingly).




  • Disable


    Seal:
    Potency | Until Cured
    Effects:
    Disables Alter.

    Weapon Break:
    Potency | Until Cured
    Effects:
    Weapon Rank = 0.

    Armor Break:
    Potency | Until Cured
    Effects:
    Armor ability is disabled.

    Enfeeble:
    Potency | Until Cured
    Effects:
    Disables any Physical type mastery.

    Mananull:
    Potency | Until Cured
    Effects:
    Disables any Elemental type mastery.

    Discord:
    Potency | Until Cured
    Effects:
    Disables any Order type mastery.

    Forbid:
    Potency | Until Cured
    Effects:
    Disables any Dark type mastery.

    Ruin:
    Potency | Until Cured
    Effects:
    Disables any Construct type mastery.




  • Damage Over Time


    Poison:
    Stacks | Until Cured
    Effects:
    -10 HP per turn. At 5 stacks, instant death..

    Deadly Poison:
    Potency | Until Cured
    Effects:
    --25% of MAX HP per turn.

    Burn:
    Stacks | Until Cured
    Effects:
    -10 HP per turn. -10 Heal effects . At 5 stacks, instant death.

    Freeze:
    Stacks | Until Cured
    Effects:
    -5 HP per turn. Reflex -10% | Move -1. At 5 stacks, instant death.

    Bleed:
    Stacks | Until Cured
    Effects:
    -5 HP per turn. Fortitude -10%. At 5 Stacks instant death.

    Curse:
    Stacks | Until Cured
    Effects:
    -10% of MAX HP CAP every turn.




  • Deadly


    Rot:
    Potency | Until Cured
    Effects:
    Cannot be healed.

    Doomed:
    Potency | Until Cured
    Effects:
    Instant death on next cycle.

    Limit:
    Potency | Until Cured
    Effects:
    Cannot be buffed.

    Soul Bleed:
    Stacks | Until Cured
    Effects:
    Oversoul -1 per turn. At 3 stacks becomes Soul Fade.

    Soul Fade:
    Potency | Until Cured
    Effects:
    -10% of MAX HP CAP every turn, Alter and Oversoul is disabled.




  • Madness


    Taunted:
    Potency | 1 Cycle
    Effects:
    Must target the specified enemy on this turn.

    Crazed:
    Potency | Until Cured
    Effects:
    Actions become Indiscriminate.

    Berserk:
    Potency | Until Cured
    Effects:
    May only use special Offensive actions, cannot move away from the enemy. Actions are Indiscriminate. ..Aoe effects such as splash/torment etc must be used if available.

    Confusion:
    Potency | Until Cured
    Effects:
    Roll a 1dX (X=Number of Standard/Special actions on sheet from top to bottom.) Use this action on the closest target(s) on your turn. Results are halved and Indiscriminate.

    Controlled:
    Potency | Until Cured
    Effects:
    All action results are halved but fully controlled by the enemy.




Guide to Pandora's Methods




  • Event Structure

    Many events I run have a similar structure. Which you can use to your advantage if you enjoy a little metagaming in your planning.
    • Most events are 6-7 cycles long (counting cycle 0 prep/introduction).
    • About halfway through, there is an intermission where you may use Trinity Points gained from the previous cycles to purchase benefits for the next leg of the event.
    • The intermission and any other shifts into different maps or from grid combat to scenario or just story content often will cancel many effects such as fields, berserk etc.
    • The second half is usually a boss, a stronger enemy force, or a generally more dangerous/risky situation to cap the event.
    • NPC actions usually go in a mini-phase set before the Damage Phase in every cycle.
    • OP is distributed at the end of the Damage Phase.
    • Nothing here is universal to all of my events. They are just frequent enough to be reliably counted on.
    Event Types

    As stated in my DM Profile, I enjoy a variety of event styles. These may switch up from cycle to cycle so here is a breakdown.
    • Grid Battles: What you'll see most often when I run a skirmish, boss, or similar battle-heavy scenarios. This is my signature style and you'll it more from me than probably any other DM/Narrator.
      • Skirmishes: Battles with groups of enemies. Sometimes a sub-boss will be present. These are usually the first half of a battle-focused event.
      • Bosses: The big fights. Bosses have elaborate ability lists much like your own characters! When you fight a boss made by me, you'll know (the memes about me in Discord aren't made up). Just read, be a good teammate using your abilities well and you'll do fine!
    • Dungeons: These can also be referred to as areas, explorations, etc. These are handled in one of two ways. Either a megathread format or a condensed version for average-sized parties. Dungeons structured around megathreads are called Mega Dungeons. Mega Dungeons are rare and may be seen once per season if even.
      • Dungeon Challenges: Within dungeons are objectives that need to be fulfilled. In most cases, objectives are not mandatory to clear and the cycles will move on regardless. However, the situation will be less favorable to your team the less you have accomplished. Not all objectives are created equal.
      • Actions: Restricted via EN and a 24-hour cooldown period. You can attempt a set amount of actions per day.
    • Narrative Focused: These are freeform in nature. You will meet and freely interact with NPC and each other. Intermissions are often narrative-focused breathers. Usually, NPC requests outside of events take this format.
    • Event Cycle: Sometimes a simple turn-based grid cycle isn't enough. An Event Cycle is a special, condensed multi-action cycle that acts more like an active time cutscene than a basic cycle. Rather than zones you are given 'scenes' to participate in with your multiple actions. More details on how these work will be added at a later date.
    • Trials: Sometimes I will run battles that can be rerun until they are cleared. These are not advised for a general audience. They are entirely to my tastes in challenge. However, it may be beneficial to clear as much as possible for the Starcalled. There are many paths into the future...


  • Gameplay Technicals

    About Vulnerable:
    Regardless if enemy or ally, Vulnerable lasts for one instance of damage (including any BA/Free damage mod). Forced Vulnerable is a advanced form of Vulnerable that will persist until the end of the next Damage Phase.

    About Break:
    Normal Damage:
    Halved vs Protect | Double/Triple vs Vulnerable | Mitigatable | Save Ok
    Flat Damage: Bypasses Protect and Vulnerable | Mitigatable | Saves Ok
    True Damage: Bypasses all.

    Unique Area of Effect types:
    Zonal:
    An aoe that deals the full result of damage on all within the targeted area. The majority of enemy aoes are Zonal. Many Oversoul abilities can grant you zonal as well.
    AoE Style Examples: |x3, 3x3, +x2, Xx2

    Built-in Effects:
    Many maps may come with built-in effects. These often will add a certain Zone Attribute (Natural, Pyro, Geo, Hydro etc), to the entire map. These effects are permanent and can only be changed through zone-altering abilities or special events.

    Range Notes
    As always, the range for all characters (including enemies) starts at 1. With a range of 1, you can target your own zone and any zone adjacent to you. So if a ability's range was 0 it would be only your zone and if it's 2, you can target your zone and up to two rings around you. Enemies have ranges based entirely on their skills. So an enemy may have one action that has 1 range and another that covers the entire map.

    Range and general positioning are extremely important to understand in my content so make sure you remember this going forward!

    Changing Zone Properties
    Depending on your Style, Build, and Mastery setups when registering in an LFG. You may find yourself with one or more abilities that can alter the zones of a map. If not, you may find other ways to do so in certain events.

    Changing a zones properties is basically generating your own artificial zones that can give you/your allies bonuses, or debuff/hinder your enemies. Zone altering only lasts for a cycle or two and can be overridden by using another zone changer.

    About Auras
    Auras aren't just an Aura alter thing in my content. While Aura users will find more effective superior uses for the ability. Auras can come in many forms. Dissonance in particular is infamous for its debilitating passive auras. Auras are always the user's zone and the x amount of rings around them. Aura's only affect a character when they are inside the aura, whether that's passing through or ending their turn in it. The effect of an aura is also immediate. Think of Aura's as ZOC (Zone of Control).

    Auras act as another aspect of my tactically minded mechanics, so always be aware of them!

    About Rain and Fields
    Take zone altering and auras... now increase them to the entirety of the map. Like zone-altering abilities, these can usually be overridden by using another rain or field-type ability. However, a rain type cannot be canceled by a field and vice versa. Fields tend to cause buffs or debuffs while rain is usually more active in affecting your HP, EN (in cases where it is in play) or causing damage.



  • Saves

    Saves:
    In my content, saves are frequently used defense stats. A tank without the appropriate save may not be a great tank. Most enemies have attacks that can be saved against to reduce damage taken. Successfully performing damage reduction is key to victory, particularly in the case of aoe heavy scenarios.

    Save Difficulty is tiered as follows:

    Visual Novel:
    < Nat100 = 100% Reduction | 50 = 50% Reduction | 25 = 25% Reduction | 5 = 10% Reduction | Nat1= 50% Increase >

    JRPG:
    < Nat100 = 100% Reduction | 75 = 50% Reduction | 30 = 25% Reduction | 10 = 10% Reduction | Nat1= 100% Increase >

    Wild:
    < Nat100 = 100% Reduction | 100 = 50% Reduction | 50 = 25% Reduction | 25 = 10% Reduction | Nat1= 100% Increase >


    Bullet Hell:
    < Nat100 = 100% Reduction | 130 = 50% Reduction | 80 = 25% Reduction | 30 = 10% Reduction | Nat1= 100% Increase >


    Suffering:
    < Nat100 = 100% Reduction | 150 = 50% Reduction | 100 = 25% Reduction | 50 = 10% Reduction | Nat1= 200% Increase >

    Xtreme:
    < Nat100 = 75% Reduction | 200 = 50% Reduction | 125 = 25% Reduction | 80 = 10% Reduction | Nat1= 999% Increase >




 
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Pandora*

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NPC Database 1
The stars that cross

A database for all of the NPC that you will encounter. They can be helpful ally units or fierce enemies. Only your paths through the sagas will decide.

key


RP Request: I accept Narrator Requests from the NPC Request Board for these characters.
NPC Guest: I will allow you to add one of them to your party for relevant events that I run.

Same Faction: This tends to make bond-building easier.
Affinity: This means there is a natural connection between the characters. Increasing bonds faster.

Tier: This gives a vague indication of the NPC's role or specializations in battles. For non-combat situations, this is not valid. For more detail on specifics check Unit Details.

PC Relationships:
The player characters the NPC has an opinion about. Only recent enough bonds are listed. Bonds with inactive (3+months no posts) characters are removed). If you have a relationship you'd like restored with this NPC. DM me a link to the last interaction between them and I will restore the entry.

Maxing relationships with NPC can have an impact on certain things....



🌟 Access Database


  • Sarina Knights

    Hero



    Overview

    xMjCzbl.png
    Affiliation: Lions Pride
    Race: Human
    Age: 19
    Height: 5'6
    Build: Athletic
    Relationships: Levi (Crush/Subordinate)
    Ally/Enemy: Ally
    FC: Estelle Bright Trials in the Sky
    Player/Lander: Player - Alive 1-Death


    TIER: D
    DPS: ✦✦
    TANK: ✦✦
    SUPPORT: ✦



    Lionhearted Fighter

    Sarina Fair is a real-life police dispatcher in Washington D.C. that never was able to cut it on the streets. Looking for ways to improve her real-life strength through in-game fighting, Sarina Fair becomes Sarina Knights. Fitting to the name, she strives to protect and help other players and Landers in trouble. She also takes on odd jobs other members of the sometimes snobbish Lions Pride won't do, like saving cats in trees and helping local fishermen and gatherers around Astorea and Falderen. Having fewer deaths than many is used as an excuse to get into many reckless tasks, much to the dismay of her superiors.

    At first glance, she may come off as a fool, since she is a simple girl that tries to stay laid back when in peacetime. The Red Fever incident led her to see that the rumors of how serious this game was were true. Since then she has aimed to train and become the best Astorea has to offer, with stories of legendary female fighters of the land like the founder of the Lions, Seigi Ling Ling, Childress of the Explorers, and Tertoria's Lady Saya to act as goalposts for her quest. Perhaps she really is a fool...

    PC Relationships
    @Elesis Blackstone Affinity + Same Faction

    @Vina Skysong Same Faction

    @Hanno Futaba Same Faction

    @Harper Affinity

    @Glamora Dark

    @Jin Dislikes

    @Herculean Drakecon

    @Schilva Flasch



    | Notable Appearances

    | Availability
    RP Request
    Season 4 Start Cleared
    NPC Guest
    Season 4 Start Cleared

    | Unit Details

    kcWikZs.png

    General
    HP: 200
    Range: 1
    Move: 2
    Break: Physical/Elemental
    Dungeon Action: Perform a Strength, Endurance or Acrobatics check when available.

    Breaker Kick!:
    Standard Attack
    A kick that could even stop a god's ultimate attack! ..someday.
    • Roll: 1d100 + 20
    • Range: 0-1 (Single)
    • Effect: 95-100 cancels target turn (not bosses).
    • Effect Nat rolls over 75 cause equal Break damage
    • Effect: Pushes enemies back 1 zone. Nat 100 punts the target back 3 zones.

    Crime Breaker!!:
    Special Action
    Flying dropkick to end all criminal ambitions instantly!
    • Damage: 3d100 + 20
    • Range: 1-2 (Single)
    • Effect: 75-100 cancels non boss target turn.
    • Effect: Any nat rolls over 75 deals equal Break damage
    • Effect: Pushes target back 2 zones. Any nat 100 punts non boss target from map.
    Party OS Minimum 3 | Becomes Vulnerable

    Barrage Strike!:
    Standard Action
    If you just hit them enough they'll give up!
    • Damage: 10d20 + 20
    • Range: 0-1 (Single)
    • Explosion: Each 17-20 rolled grants another d20 roll

    1000 Whacks!!:
    Special Action
    If you just hit them over 999 times they'll give up!
    • Damage: 20d20 + 20
    • Range: 0-1 (Single)
    • Explosion: Each 16-20 rolled grants another d20 roll
    • Effect: Dice past 5th explosion are full Break damage.
    Party OS Minimum 3 | Becomes Vulnerable

    Whirlwind Staff!:
    Free Action
    A whirlwind of protection!
    • Damage: 20
    • Range: 0-1 (Full Zonal)
    • Effect: Grants 10 Mitigation to all allies in range

    Hurricane Staff!!:
    Standard Action
    A hurricane of protection!
    • Damage: 6d20 + 20
    • Range: 0-1 (Full Zonal)
    • Effect: Grants Protect to all allies in Sarina's zone

    Lion's Territory!!!:
    Special Action
    Enter the Lion's Den and get bent!
    • Damage: 10d20 + 20
    • Range: 0-1 (Full Zonal)
    • Effect: Grants Protect to all allies in range
    Party OS Minimum 4 | Becomes Vulnerable

    Battle Cry:
    Free Action
    Excited battle cries to boost morale and draw attention to oneself.
    • Range: 0-1 (Full Zonal)
    • Effects: Gives a +10 bonus for mastery check or save rolls

    Fire Blast:
    Standard Action
    Concentrate pure fighting spirit into fire and blast it at the enemy Shakunetsu Hadouken!
    • Damage: 1d100 + 20
    • Range: 0-2 (AoE)
    • Effects: Causes 2 stack of Burn.

    Adrenaline Rush:
    Passive
    Pure adrenaline made manifest.
    • Effect: Apply 1 stack of Adrenaline and keep the buff for damage. Each turn stacks, (max is 100). At 50 points gain Move+1
    [HR=3][/HR]
    Rescuer:
    Passive
    Stay mobile and ready to leap to someone's aid in an instant.
    • Effect: Grants Carry
    • Effect: Grants Emergency Cover





  • Nin

    Mathematician



    Overview

    XUl2wCk.png
    Affiliation: Magical Institute of Theory
    Race: Beastfolk
    Age: ??
    Height: 5'4
    Build: Scrawny
    Relationships: Ordnung (Subordinate). Rettah (???)
    Ally/Enemy: Ally
    FC: Sucrose Genshin Impact
    Player/Lander: Lander- Alive


    TIER: D
    DPS: ✦
    TANK: ✦
    SUPPORT: ✦✦✦




    Ordnung's Reclusive Aid

    A researcher who works at the MIT. Elynn seems to have chosen her as one of the people to show off whatever her favorite Traveler thing of the day is, much to Nin's dismay.

    Nin is very private about her personal life if she even has much of one. She lives eats and breathes mathematics to the point of speaking it. This can make understanding her difficult for some less intellectually acute people. Having to slow down or "speak normally" annoys Nin but she will do what she must when needed.

    While she hates the outdoors and would much rather turn into a mushroom in her lab all day while feeding her precious geese. Nin finds herself either heading out on research expeditions to collect samples or just generally learning about as many things as she can so she may provide logic to it via mathematics. Being able to understand magitech and alchemy better than many has led her to be dragged into misadventures by order of Ordnung or Elynn's nagging

    Also yes... she is a beast folk of some sort but will reject any and all inquiries on the subject.

    PC Relationships

    | Notable Appearances
    | Availability
    RP Request
    Red Fever Cleared
    NPC Guest
    Red Fever Cleared

    | Unit Details


    AZo7SFM.png
    HP: 160
    Range: 2
    Move: 2
    Break: Order/Construct
    Dungeon Action: Perform a Medicine or Engineering check when available.

    Alchemic Solution:
    Standard Action
    Perform a Heal+Buff on yourself and allies.
    • Increase: 5d20 + 50, then divide by 2 if AoE, then split in half by the result.
    • Explosion: Each nat 20 grants another d20 roll (explosion).
    • Effect: Each nat 20 removes 1 curable ailment to every target

    Perfected Alchemic Solution:
    Special Action
    Perform a Heal+Buff on yourself and allies.
    • Increase: 10d20 + 50, then divide by 2 if AoE, then split in half by the result.
    • Explosion: Each nat 20 grants another d20 roll (explosion)
    • Effect: Each nat 20 removes 2 curable ailments to every target
    Becomes Vulnerable.

    Secret Ingredient:
    Bonus Action
    Before rolling Alchemic Solution or Perfected Alchemic Solution, Roll 1d6 and add the following result:

    1: Ally targets take damage equal to your roll result.
    2: Aly targets gain a random Break trait.
    3: Ally targets gain +1 Movement.
    4: Grants ally targets Protect status for the rest of the cycle.
    5: Removes 2 curable ailments to every target.
    6: Grants ally target a Threat level increase of 1000.


    Calculated Assist:
    Passive
    If it all adds up the solution is simple! Perfect planning based on mathematics shall prevail!
    • Effect: Nin rolls a 2d5 at the start of every cycle. All Allies (including self) receive +50 to all rolls (before modifiers) whenever they land a total that is a multiple of the result.

    Simply Math:
    Passive
    With mathematics everything is predictable.
    • Effect: Within 1 ring of zones, all allies gain Consistent.

    Unnatural Body:
    Passive
    Looks perfectly normal to me...
    • Ailment stacks are acquired at half speed,
    • Cannot have actions refreshed by normal means.








  • Rettah Dam

    Death Seeker



    Overview

    EU22SkP.png
    Affiliation: Explorers League (Black Whistle)
    Race: Human
    Age: ?
    Height: 5'7
    Build: Lanky and toned
    Relationships: Nin (???)
    Ally/Enemy: Ally
    FC: Alina Gray Magia Record: Puella Magi Madoka Magica Side Story
    Player/Lander: Lander- Alive


    TIER: C
    DPS: ✦✦✦
    TANK: ✦✦
    SUPPORT: ✦✦




    Prismatic Daredevil

    A renegade of the Explorers League. Has what could only be seen as a death wish as she purposely seeks out dangerous unexplored locations for the sheer joy of brushing up against death. This has labeled her as the Death Seeker. A title she doesn't care about much. In fact, it seems she doesn't care much about anything. A unique blend of a carefree attitude with excessive apathy to the danger others may face due to her antics.

    Rettah's past is a mystery and her use to the league is often in question. Her main purpose seems to be going in advance to places. Somehow always coming back alive and reluctantly sharing what she experienced there with other members. Rettah's mannerisms are also strange for a lander. Her jerky motions at times and exaggerated laid-back attitude at others show she has both experience with and inexperience with different forms of culture. On top of all this, she is one of the extreme few to have prismatic qualities to her abilities. Prism is such a rare material that has extremely dangerous properties. Outside of the recently discovered Primon, it is avoided by anyone with common sense. Of course common sense doesn't say to enjoy putting your life in danger either...

    One of the more enigmatic individuals you can meet to be sure.

    PC Relationships

    | Notable Appearances
    | Availability
    RP Request
    Giant Godshroom Cleared
    NPC Guest
    ????

    | Unit Details
    WIP






  • Lady Antinora

    ???????



    Overview

    UD0tdSe.png
    Affiliation: Falderen (Noble)
    Race: Human
    Age: 23
    Height: 5'6
    Build: Fit
    Relationships: Vio (Aide)
    Ally/Enemy: Enemy
    FC: Yakumo Mitama Puella Magi Madoka Magica
    Player/Lander: Lander-Alive






    Femme Fatale

    The daughter of a deceased Falderen aristocrat. She lost her father in the Astorea vs Falderen war and has never recovered from the spite she feels for the Starcalled. While in the grand scheme her position is not one of the greatest clout, it is enough to pull up a certain acquaintance to a position of influence within the Falderen Kingdom.

    Since the rise of the man named Vio. Antinora took a backseat and used his superior knowledge of the Starcalled and outside lands to her advantage. All while focusing on improving herself through the Victoria's Apron.

    PC Relationships

    @Glamora Dark Dislikes

    @Jin Dislikes

    @Kat Otsu Dislikes



    | Notable Appearances







 
Last edited:

Pandora*

❮ Narrator ❯
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Narrator Domains: Shonen-esque Mahou Shoujo, Sci-Fi, Psychological, SRPG, Battle Design
NPC Database 2
The stars that cross

A database for all of the NPC that you will encounter. They can be helpful ally units or fierce enemy bosses. Only your paths through the sagas will decide.


key


RP Request: I accept Narrator Requests from the NPC Request Board for these characters.
NPC Guest: I will allow you to add one of them to your party for relevant events that I run.

Same Faction: This tends to make bond-building easier.
Affinity: This means there is a natural connection between the characters. Increasing bonds faster.

Tier: This gives a vague indication of the NPC's role or specializations in battles. For non-combat situations, this is not valid. For more detail on specifics check Unit Details.

PC Relationships:
The player characters the NPC has an opinion about. Only recent enough bonds are listed. Bonds with inactive (3+months no posts) characters are removed). If you have a relationship you'd like restored with this NPC. DM me a link to the last interaction between them and I will restore the entry.

Maxing relationships with NPC can have an impact on certain things....



🌟 Access Database


  • Maximilian Faulkner

    Shield of Flanst



    Overview

    OIfhMB7.png
    Affiliation: Gardibrook Mercantile (Flanst Commander)
    Race: Human
    Age: 28
    Height: 6'0
    Build: Lean and Athletic
    Relationships: Priscilla (Guardian), Hylia (Comrade)
    Ally/Enemy: Ally
    FC: Jeorge Fire Emblem Series
    Player/Lander: Lander- Alive





    Priscilla's Muse

    Maximilian is an expert bowman and rider employed by House Flanst to help lead its personal army. However, with Priscilla taken such a liking to him, he had become more of her personal guard and manservant halfway through his employment.

    While Maximilian believes in honor and duty and would never abandon his oath to serve House Flanst, spending all of his time taking care of Priscilla's needs and fulfilling her ridiculous demands instead of taking on knightly duties has wore the bachelor to the bone.

    After his many visits to Astorea and having exposing himself to new cultures, ideas, and Felis, Maximilian has been thinking about abandoning his thankless menial job for a greener pasture, perhaps one where he can settle down with a cute Felis girl and tend to their homestead. However, Priscilla's rare moments of brilliance and his strong loyalty has kept him anchored by her side, tirelessly amusing his lady's every whim.


    PC Relationships

    | Notable Appearances
    | Availability
    Not Available


    | Unit Details
    WIP





    Hylia

    Harmonizer



    Overview

    53KL9BV,png
    Affiliation: Dissonance Extermination Squad (Star Chosen)
    Race: Human
    Age: 18
    Height: 5'3
    Build: Petite but curvy
    Relationships: Zia (Subordinate), Maximilian (Friend), Maribelle (Owner)
    Sexuality: Bisexual
    FC: Barbara Genshin Impact
    Player/Lander: Lander- Alive





    Gardibrook's Top Idol

    A Tertorian songstress that has her life split between her career in Gardibrook's entertainment world and her duties as a D.E.S. member.

    Hylia was a member of the D.E.S. unit that worked with Astorean mercenaries in the weeks prior to the discovery of Titanius. Giving the Starcalled their first experience with the eldritch horrors of Dissonance. Hylia has since been promoted to a full Star Chosen by Des Weiss and is allowed to work on her own for smaller-scale threats within and outside Tertoria's borders. For reasons unknown, she has not yet been assigned a Fate's Guardian to aid her. Perhaps this is due to her dual professions.

    Hylia's role in D.E.S. is as a Harmonizer. A role that uses specially crafted Tria blessed harmonics to lessen the effects of Dissonant Auras. She is also a talented hydromancer although she rarely uses it outside of special effects in her shows.

    Speaking of which, Hylia's other job is as an Idol in Gardibrook and surrounding towns and villages. The term Idol in Tertoria matches that of the real world but only to a degree. It is seen as a lost art of the culture of the old world and those that can perform at that level are indeed special. Unlike other bards, she has mastered the art of using excavated technologies along with her illusions to create shows that are more like those in the real world than anywhere else in Terrasphere. This talent has only improved with the knowledge gained by the spread of Astorean culture which shares many similarities with what Tertorians consider the ancient past.

    When not performing, Hylia's awkward personality traits become more apparent. When she can't use her cute stupidity as a charisma enhancer she just ends up coming off as a nervous goof that shouldn't hold the title she has. She is aware of this and works daily to try and change it but to no avail.

    PC Relationships

    | Notable Appearances
    | Availability
    Not Available


    | Unit Details
    WIP





    Priscilla Flanst

    ???????



    Overview

    OyT4gdd.jpg
    Affiliation: Gardibrook Mercantile (Oracle)
    Race: Human
    Age: 27
    Height: 5'5
    Build: Delicate
    Relationships: Maximilian (Employer). Astor (Associate)
    Ally/Enemy: Ally
    FC: Cinia Pacifica Sword Girls
    Player/Lander: Lander- Missing






    Narcissism Personified

    The current head of House Flanst, the ruling family of Gardibrook and Tertus Valley, who inherited the < Oracle > title from her father. Despite her highly distinguishable role, Priscilla is conceited and whimsical. Having been raised with a silver platinum spoon in her mouth from birth, the young woman unsurprisingly sees the world differently than less-privileged folks. Her upbringing has made her completely dependent on her servants and Maximilian, who have to deal with all trivial matters related to Priscilla... which happens to be nearly everything.

    Priscilla sometimes try to help those less fortunate if only to appear virtuous and acquire public adoration. One can easily find Priscilla's illustration under the dictionary definition of Narcissist. Despite her more unlikeable traits, Priscilla is highly receptive to new ideas and adventures.

    She was the only one among the Tertorian political circle who ventured out of Tertoria to figure out the mystery of the Light Pillars. After Priscilla and her team made contact with Astorea during the event of Tertorian Envoy, she went back to Tertoria to tell her peers about her discovery, leading to a new directive being passed by the Guide of Fate, that would have Tertoria help Astorea take down the Ancient Dissonance during the Titanius event.

    When it comes to her personal life, Priscilla is immensely proud of her ability to hold liquor, having never been outdrinked by any one. Those who are close to Priscilla are highly aware of her guilty pleasure, steamy romance between beautiful men, what travelers refer to as Yaoi. She has only gotten worse after learning more and more about travelers and their culture. Under the tutorship of artistic travelers, Priscilla has been producing her own novels and illustrations of real people playing out her strange fantasy.

    Priscilla is highly unpopular among her political peers, though it is not clear whether or not it is because of her hobby.

    PC Relationships
    ---


    | Notable Appearances
    ---






    Lady Saya

    Aribter's Champion



    Overview

    0CcsuKX.png
    Race: Human
    Age: 25

    Height: 5'6
    Build: Sportily-built
    Relationships: Des Weiss (Student/Friend), Zeus (Student)
    Ally/Enemy: Ally
    FC: Yatogami Tohka Date A Live
    Player/Lander: Lander- Alive






    Saikyō no hoshi

    A humble swordswoman who prefers people to call her Saya instead of the many embarrassing titles and prefixes she had acquired over her time in Tertoria. For anyone who had seen her in battle, there is a large disconnect between Saya's incredible swordsmanship and her valley girl speech pattern and mannerism that makes her come off rather quirky.

    The one thing that will immediately stick out to any Tertorian is that she is not native to the place. If asked, Saya will at most share her birthname, Ikuno Shori, but nothing else related to her past. Those who are familiar with her know that Saya was taken under Des Weiss's wing after an incident involving a Soul Awakening ceremony, which was highly unusual for Des, who has never taken a disciple prior. Rumors have it that Des only helped the young woman because she knew about her swordsmanship. Regardless, it was thanks to Des that Saya became an honorary member of Fate's Guardians, where she became the hero of Tertoria. As thanks for her service, she was rewarded a special armor and bestowed the legendary sword, Arbiter, a relic in the Tertorian scripture.

    During the event of Titanius, Saya aided Astorea in vanquishing the Ancient Dissonance. However, while she was battling within Titanius' core, she experienced things that shook her beliefs. Since then, Saya has been embarking on journeys and lengthy stays outside of Tertoria while returning to fulfill her duties every now and then. Such journeys had exposed her to the diverse culture of Astorea and granted her the wisdom of Zeus, who many considers to be the hero of Astorea. Though none of these adventures have helped settle her mind since her battle against the Ancient Dissonance.

    PC Relationships
    ---


    | Notable Appearances
    ---

    | Availability
    RP Request
    Titania Defeated Cleared
    NPC Guest
    ????

    | Unit Details
    WIP





    Natasha Vayne

    ???????



    Overview

    KZlcojn.png
    Race: Human
    Age: 25

    Height: 5'10
    Build: Voluptuous and powerful
    Relationships: ???
    Ally/Enemy: Neutral
    FC: Maria Cadenzavna Eve Senki Zesshō Symphogear
    Player/Lander: Lander- Alive





    ??????

    A strong-willed and stunningly sculpted woman that hails from Tertoria's unseen western reaches. She speaks with a noticeable Southern accent. Natasha leads a group of excavators known as Diggers that salvage the technology of the old world for use in the new. She had traveled quite a long way just to see the great Dragonship of Vintergard one summer night. Supposedly she is one of the Oracles of Tertoria.

    Little else is known about her or Pioneertek at this time.

    PC Relationships
    ---


    | Notable Appearances






    Zia

    Orchestrator



    Overview

    1lSqjMl.png
    Race: Human
    Age: ??
    Height: 5'8
    Build: Mature hourglass
    Relationships: Hylia (Superior), Des Weiss (Follower)
    Ally/Enemy: Neutral
    FC: Saint Germain Senki Zesshō Symphogear
    Player/Lander: Lander- Alive




    Stern Discipline and Devout Faith

    The Orchestrator of D.E.S. and its de facto leader.

    Zia worships Tria but is even more so utterly devoted to Des Weiss the Star Maiden. She leads the group of Tria blessed Star Chosen out of their HQ in Tertoria. Unlike Des, Zia will more frequently visit and keep tabs on the work of her girls. She is seen as both a stern mentor and drill sergeant, but also a motherly/big sister figure to many of the younger members that may not have living parents due to Tertorian's tendency to die at younger ages (including dissonance increasing mortality on the side).

    Zia has power that dwarfs her peers in the faction. Only Des Weiss herself has been known to showcase superior dissonance-slaying capabilities. However, the Orchestrator rarely fights herself. Usually robed from head to toe and relies on her seemingly constant anti-dissonance field to assist her unit in any battles that occur. When disrobed, she wears classical attire and holds a dignified appearance fitting for excursions to Gardibrook's higher-end districts. The ribbon in her hair is always present whether she is cloaked or not.

    It's worth noting that while Zia is called the Orchestrator, she does not seem to use any sort of Harmonics and her voice is incredibly boring to listen to as it monotones on with little inflection. It is joked among some that she is the unofficial O.A. of the faction. As she shares mannerisms with the Origin's Acolytes of Tertus Elania. Perhaps she sees them as the perfect model to prove her faith to the Star Maiden.

    Some Starcalled have mentioned they get deja vu looking at her. Like she has an uncanny resemblance to a long-dead celebrity in the real world...

    PC Relationships

    | Notable Appearances






    Des Weiss

    Star Maiden



    Overview

    CtALMMs.png
    Race: Human
    Age: ??
    Height: 5'1
    Build: Petite
    Relationships: Saya (Mentor/Friend), Zia (Mentor)
    Ally/Enemy: Ally
    FC: Illyasviel von Einzbern Fate Series
    Player/Lander: Lander- Alive




    The White Light

    As the sole holder of the < Star Maiden > title, Des is revered by the majority of Tertorians who grew up with tales of Tertoria's fantastical history. Despite her youthful appearance, Des is the current leader of the Dissonance Extermination Squad (D.E.S.). Her title grants her immense influence over Tertorian politics and in dealings with other members of the Order.

    It is a mystery how Des had acquired said title. There have been many heated debates about whether or not the title was passed down from generation to generation, or if it was a holy relic that bestow the title on its holder. Regardless, Des is recognized by the Guide of Fate and granted power as a result.

    As a person, Des is recognized for her friendly demeanor, politeness, and rare moments of cuteness that match her youthful appearance. Despite how she looks, Des carries a powerful presence that will unsettle most people.

    Des often speaks out against evil and praises heroes who sacrifice themselves to save the weak and lives her lives aspiring to the heroic ideals as the other Star Maidens had. Her admiration of the starcalled's heroism led her to lend them aid to permanently end the Ancient Dissonance during the Titanius event.

    Despite being a well-loved icon in her nation, Des rarely leaves her home in northern Tertoria as she stay out of the public sphere. When it comes to personal relation, Des appears highly reserved. The only friend she has is Lady Saya, whom she had mentored in the past.

    PC Relationships

    | Notable Appearances







 
Last edited:

Pandora*

❮ Narrator ❯
Staff
Messages
253
Gold
0
Mastery
0
Valor
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Event
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Special
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OOC
Storage
Narrator Domains: Shonen-esque Mahou Shoujo, Sci-Fi, Psychological, SRPG, Battle Design
NPC Database 3
The stars that cross

A database for all of the NPC that you will encounter. They can be helpful ally units or fierce enemy bosses. Only your paths through the sagas will decide.


key


RP Request: I accept Narrator Requests from the NPC Request Board for these characters.
NPC Guest: I will allow you to add one of them to your party for relevant events that I run.

Same Faction: This tends to make bond-building easier.
Affinity: This means there is a natural connection between the characters. Increasing bonds faster.

Tier: This gives a vague indication of the NPC's role or specializations in battles. For non-combat situations, this is not valid. For more detail on specifics check Unit Details.

PC Relationships:
The player characters the NPC has an opinion about. Only recent enough bonds are listed. Bonds with inactive (3+months no posts) characters are removed). If you have a relationship you'd like restored with this NPC. DM me a link to the last interaction between them and I will restore the entry.

Maxing relationships with NPC can have an impact on certain things....



🌟 Access Database


  • Xsune

    ???????



    Overview

    lhPUDbG.png
    Affiliation: Vermillion XIII
    Race: Human
    Age: ??
    Height: ??
    Build: ??
    Relationships: Ner (Creator), Trizzaldi/Misha (Superior), Annette (Colleague), Vermillion (Minion)
    Ally/Enemy: Enemy
    FC: Cece Code Gease
    Player/Lander: ????

    Vermillion Rose: ??



    Vermillion's Right Hand

    A young incredibly fragile-looking woman said to be related to Vermillion in some way. Those who may have spent time in her circle would know she was called a Greater Gem by the prism-obsessed vampire. She is always accompanied by Ner, an artificial humanoid Xsune called a Homunculus. The technique to create such a thing was lost long ago and how she acquired the knowledge is unknown. Xsune considers herself an intellectual and lore seeker and addicted pun maker. From how she talks about the Starcalled and Landers it would appear she is a Starcalled herself. She could possibly be a cripple as she hovers about in a mechanized armchair of sorts in all encounters with her, which should not be possible considering how character creation removes physical disabilities.

    Little more is known, and this individual likes it that way.

    PC Relationships
    @Magi Heart Disqualified



    | Notable Appearances





    Ner

    Silence


    Overview

    1Flzh7I.png
    Affiliation: Vermillion XIII
    Race: Homunculus
    Age: ??
    Height: 5'2"
    Build: ??
    Relationships: Xsune (Attendant/Daughter), Vermillion (Minion)
    Ally/Enemy: Enemy
    FC: Barasuishou Rozen Maiden
    Player/Lander: Lander-Alive

    Vermilion Rose: Multiple



    Artificial Life Form

    The ever silent shadow that accompanies Xsune. Adorned in a loose fitting garments that conceal the majority of the body and Vermillion Roses, faded to her pale palette embedded throughout her form. Ner doesn't speak or make any sounds at all, even when interacting with other objects.

    Ner has the distinct power to act as a Prism Collection device without the need for the ones the other minions of the Crimson Noble are given. This female shaped being looks much like Merkaba, one of Astoria's founders. According to Xsune she is a Homunculus, an artificial life form.

    PC Relationships
    ---


    | Notable Appearances





    Trizzaldi

    Tyrant Witch


    Overview

    pbHv2G2.png
    Affiliation: Vermillion XIII
    Race: Human
    Age: 21
    Height: 5'7"
    Build: Ectomorphic
    Relationships: Misha (Partner), Xsune (Subordinate), Vermilllion (Minion)
    Ally/Enemy: Enemy
    FC: Toyosatomimi no Miko Touhou
    Player/Lander: Lander-Alive

    Vermillion Rose: Head



    Ego Beyond Reason

    Recognized by the few who have met her as one of the Vermillion XIII. Tizzy Trizz and Trizz the Lizz are all varying nicknames she has acquired from different parties. She spent most of her time during the early years of the Starcalled Era, gathering prism for her mistress, Vermillion Romanov. Even in this mysterious group, Trizzaldi is pretty much at the bottom of the totem pole. However thanks to the insane amount of ego and authoritarian demeanor she gained from the Vermillion Rose. She has bypassed all reason to become, Trizzaldi the Tyrant Witch!

    Recently Trizzaldi has reappeared and is now working with the underworld gold counterfeit mastermind, Queen G. She has become obsessed over a certain Mask as well. Hoping to use it to further her egomaniacal ambitions.


    PC Relationships
    @Fiora Di Angelo:
    Dislikes
    @Magi Heart: Disqualified
    @Seigi Ling Ling
    Hates


    | Notable Appearances




    Misha

    Gluttony Fist


    Overview

    v0rNAZ2.png
    Affiliation: Vermillion XIII
    Race: ??
    Age: ??
    Height: 5'3"
    Build: Lean and decayed
    Relationships: Trizzaldi (Partner), Xsune (Subordinate), Vermillion (Minion)
    Ally/Enemy: Enemy
    FC: Kasen Ibaraki Touhou
    Player/Lander: Lander-Alive

    Vermilion Rose: Chest



    Master of the Feasting Fauna Style

    Recognized by the few who have met her as one of the Vermillion XIII. Misha is a extraordinarily air headed girl that holds a strong attachment towards Trizzaldi. Like the Tyrant Witch, Misha She spent most of her time during the early years of the Starcalled Era, gathering prism for her mistress, Vermillion Romanov. Even in this mysterious group, Misha is pretty much at the bottom of the totem pole.

    Unlike Trizzaldi however, Misha is quite the unique individual in her own right. She appears to be undergoing a similar decay that a zombie would undergo. Vines can extend from under her bandages like tentacles and she speaks with a off common unlike any of the accents in known Arcia ,including Tertorians. If she is from some far away land beyond the Starcalled's knowledge, it goes to show how far reaching Vermillion's corruptive reach can be.

    Currently, Misha seems to be aligned with Queen G, along with Trizzaldi.


    PC Relationships
    ---


    | Notable Appearances
    ---





    Annette

    Maid


    Overview

    5wBtHnP.png
    Affiliation: Vermillion XIII
    Race: Human
    Age: ??
    Height: 5'6"
    Build: Lean
    Relationships: Vermillion (Maid)
    Ally/Enemy: Enemy
    FC: Sakuya Izayoi Touhou
    Player/Lander: Lander-Alive

    Vermilion Rose: None



    Master of the Feasting Fauna Style


    ----



    PC Relationships
    ---


    | Notable Appearances
    ---





    Vermillion Romanov

    ???????


    Overview

    bMs0Ekw.jpg
    Affiliation: Vermillion XIII
    Race: ??
    Age: ??
    Height: 5'0"
    Build: Delicate and petite
    Relationships:Annette/Xsune/Trizzaldi/Misha (Mistress), VXIII (Mistress)
    Ally/Enemy: Enemy
    FC: Remilia Scarlet Touhou
    Player/Lander: Lander- Alive




    Bloody Rose of Eternity

    Vermillion is a vampiric owner of the teleporting Vermillion Manor and is also the collector of the mysterious prism shards. Despite her youthful face, Vermillion is far older than she appears. Although she is a vampiric sort, Vermillion refrains from the primitive and barbaric bloodletting through her fangs. Instead, she draws blood from her victim from any cut or wound that bleed, turning them into no more than a dried-up husk without ever touching filthy flesh.

    Vermillion has severe misandry. She is revolved by the male form and any part belonging to a man. There are stories of Vermillion's rosed servants enslaving an entire village of men for manual labor and as a food source on her order. Vermillion isn't particularly fond of women either, whom she tolerates at best.

    When it comes to socializing, Vermillion feels most comfortable with girls around the age she looks. Though, friendship is the last thing that comes to mind, as it is one of Vermillion's few pleasures in life to corrupt these girls, transforming them into a twisted version of themselves with the Vermillion Rose. While it is not quite what others refer to as mind-control, rosed girls are programmed to be loyal of Vermillion, to do all of her biddings without question, all the while struggling to regain control of themselves. Vermillion sees her rosed subordinates more like toys and will discard them like trash when they reach their expiration date.

    Since Starcalled Nation (Storyline), Vermillion had managed to rose a few travelers, who she sends together with her other servants to gather prism shards around the continent.

    In the recent years, her presence has been exceedingly rare.

    PC Relationships
    @Magi Heart Disqualified



    | Notable Appearances
    ---






  • Trinity

    TS Mascot



    Overview

    Qs61pX2.png
    Affiliation: Terrasphere
    Race: ??
    Age: ??
    Height: 5'6"
    Build: Willowy
    Relationships: Starcalled (Favored Players), Landers (NPCs)
    Ally/Enemy: Ally
    FC: Hatsune Miku Vocaloid
    Player/Lander: Lander(?)





    Face of the System

    Trinity "The Mascot Girl" is a hyper and overly excitable NPC who plays at least what seems to be the role of Mascot for the mysterious game. Trinity runs multiple functions of the game, such as Tutorial Instructor, Announcer, Hint Guide, and even a Shop Keeper at various random locations.

    From what is known, Trinity lives or perhaps works(?) in a place called Trinity Center. This location is just as enigmatic as she. Its science fiction presentation, starry night sky sights and having actual computer monitors playing clips of the player's previous adventures. Along with vast terrains from a sky-high view all contrast with even the most advanced settings in Arcia. Unfortunately, any player who finds themselves here will also learn that Trinity is a big fan of railroading and prevents anything besides preplanned events from taking place here.

    Trinity has the distinct ability to break all of the game's rules for NPC knowledge by breaking 4th wall barriers in various situations, knowing characters' true and registered names before they give them to her, and acknowledging outside of the game products. NPC to this point have never been able to see or hear Trinity with the exception of the rarest circumstances. She also enjoys going on quests with players to learn more about them and for the sheer enjoyment of the adventure. This may be more of a curse than a blessing considering her constant yammering on and the use of "kay" at the end of sentences.

    Looking like she is trying way too hard to emulate early vtuber and holographic idol characters in the real world. Appearing whenever the clock hits 3:33 around the world in high-quality commercials for Terrasphere. Her AI seems less sophisticated compared to the others as she speaks in a prerecorded way in many encounters, flat-out ignoring or just misunderstanding if players go off the adventures script. Often she mentions a group known as "The Administration" from which she is either a part of or takes orders from, although any further details are unclear.

    Rumor spread during the dives of 4 years prior that there is a "Color Swap" of Trinity out there however besides the words of a few lost veterans, there is little to substantiate the claims.

    PC Relationships

    | Notable Appearances

    | Availability
    RP Request
    Travelers Gate Completed Cleared
    NPC Guest
    ????

    | Unit Details
    WIP





    Queen G

    Queen of Greed


    Overview

    XZQUzH8.png
    Affiliation: Golden Rule
    Race: Faerin
    Age: ??
    Height: 4'4"
    Build: Smol
    Relationships: Trizzaldi/Misha (Superior), Gold Knights (Mistress)
    Ally/Enemy: Enemy
    FC: Yoigami Jo'on Touhou
    Player/Lander: Lander-Alive





    Midas


    ----



    PC Relationships
    ---


    | Notable Appearances
    ---





    Funi

    Lunatic Princess



    Overview

    i7aaiXR.png
    Affiliation: ??
    Age: 30
    Height: 5'7"
    Build: Lithe and agile
    Relationships: Snefrid (Sister), Vern (Associate)
    Ally/Enemy: Enemy
    FC: Cerberus Granblue Fantasy
    Player/Lander: Lander- Alive


    The Infernal Vendetta

    Funi (foo-nee) is one of the last remaining members of the Lunatic, a famous tribe of Moon Fang famous for their lethal strength and ruthless combat ability. She is a gifted wielder of Pyromancy, which when combined with her Moon Fang innate combat talent makes her a deadly opponent.

    When it comes to personality, Funi responds to emotions over logic as someone who is highly emotive. This inclination to lose herself in a storm of emotions makes it difficult for Funi to separate facts from feelings and make her grudge burning for a long time.

    When Funi was young, she along with other Lunatics were kidnapped by Falderen, who forced to serve as the royal guard dogs up until the Winds of Change (Storyline) when they, under the command of Funi's elder sister, Snefrid, nearly took down the Astorean capital Vintergard. In the event of that storyline, Snefrid was killed and her heart eaten by a Traveler.

    Having witnessed the fall of her tribe and the death of her sister, Funi has made it her life mission to avenge her tribesman and her sister, vowing to eradicate Travelers from the world. One can only imagine what length she would go to to ensure the completion of her mission.

    PC Relationships
    @Ueno Mizuki Affinity | Dislikes

    @Vina Skysong Dislikes

    @Crimson Ruby Dislikes

    @Harper Dislikes

    @Seigi Ling Ling Dislikes

    @Fina Drago Dislikes

    @Erick Stryker Dislikes



    | Notable Appearances

    | Availability
    RP Request
    ????

    NPC Guest
    ????


    | Unit Details
    WIP




    Hinata Silvercross

    ??????


    Overview

    KqItrIS.png
    Affiliation: Gardibrook
    Age: 35
    Height: 5'9"
    Build: Mature
    Relationships: ???? (Mentor), Gardibrook (Governor)
    Ally/Enemy: Neutral
    FC: Olga Marie Animusphere Fate Grand Order
    Player/Lander: Lander- Alive


    Traveler of Arcia

    A traveler that arrived in Gardibrook and brought Queen G's reign to an end before more serious measures were taken by the Order of Tria.

    Although she screams know-it-all in her presentation and capabilities. She has a chipper and friendly personality to anyone she meets even if for the first time. Hinata is the type that, if time permits, talks your ear off about the most mundane of topics. However, those may be many tidbits of knowledge you'd never learn otherwise. Hinata is someone that can recite an entire encyclopedia from memory and she pushes this level of ridiculous talent unto her assistant. It is rumored she seeks something that cannot be attained by staying in any one place. Thus she rarely remains in a location for long.

    Currently, she is in charge of Gardibrook until its rightful Oracle, Priscilla Flanst returns. Besides this, nothing else is known.


    PC Relationships

    | Notable Appearances





    Merkaba

    Dark Descender


    Overview

    ej2IfAi.png
    Affiliation: Gardibrook
    Age: 33
    Height: 5'6"
    Build: Mature
    Relationships: Astor (Associate), Astorea (Co-Founder)
    Ally/Enemy: Neutral
    FC: Suigintou Rozen Maiden
    Player/Lander: Player -????



    Ex-Leader of Black Star Cult

    Real name: Elizabeth Crowley, a head scientist that worked for one of Nexus Corporations' more niche divisions.... and a fairly well-known occultist. During the first round of Terrasphere log-ins, Elizabeth would join the earliest players such as Astor Balthas. Unlike the rest, Merkaba saw the newly discovered virtual masterpiece as far more than a game.

    It was the next dimension and by the decree of the "Dark Gods" she worshipped in real life, they had decided it was time for humanity to move to this new reality. Of which she made her new purpose, starting with her cult. Her scheming and high intellect led to the forming of Astorea as a base for the transfer of humanity. She is known as one of the cornerstones that formed Astorea. However, her taboo views and eccentricities left her out of the Astorea history books if say for a brief mention.Most don't remember much of her.

    Shortly after Astorea was birthed, she went missing both in the game and out of it.

    Her body was said to be found attached to a VR adapter and burned beyond recognition. This was one of the more publicized deaths that drove the VRSA to crack down on the death game that Terrasphere was becoming known as.

    It is unknown whether Merkaba still exists within Terrasphere...

    PC Relationships
    ---


    | Notable Appearances
    ---






    Enea

    ????????


    Overview

    KxVYUhZ.png
    Affiliation: ??
    Age: ??
    Height: ??
    Build: ??
    Relationship: ??
    Sexuality: ??
    FC: Yuki Yuna Yuki Yuna is a Hero
    Player/Lander: ???


    ???????

    ????????????????????????????????????????????????????????????????????



    PC Relationships
    @Magi Heart Disqualified
    @Rael



    | Notable Appearances
    Terrasphere Side Stories
    Camp Hope IV
    Steel in Discord
    Dragon.End

    [/cbox]




    XS-EVE

    ???????



    LOgjQ8h.jpg



    ??????

    ???????


    Overview

    Race: Magia
    Age: ??
    Style: ???
    FC: Luna Laurel Punishing Gray Raven
    Player/Lander: Lander- Alive


    The Gamma Code
    Daughter of Szofrit the Alpha, granted the eyes of Ahylios the Beta. The Gamma, an A.D.W., and uniquely constructed for a specific purpose. Eve would fall to the same dissonance manifestation that claimed the entirety of Szofrit's vessal. However, her one focus, her one obsession to seek out her God and to destroy the Nemesis, was never lost. Even so, her voice and much of her power decayed due to corruption. Rather than grow stronger it ate her away.

    She was sealed for a time by her mother, only to be reawakened by the directive of not one but many mothers...

    This reawakened magia with an additional prefix in her coding. XS-EVE would attempt to uphold her directive and follow conflicting orders. She participated in the assault on Camp Hope as a support to the DEAD.naught, and her final Blade Storm brought about the death and assimilation of @Quinn. Eventually, she partially regained her vocal capabilities by using the recorded voices of some of the Starcalled's finest musicians to recreate her own.

    Then everything changed when the hacks became real.

    EVE turned against the Origin Matrix that was keeping her kin from extinction. Removing a mystery object XS-EVE allowed her opponents, the Starcalled to destroy the magia factory. She also began to extract physical material and metadata from those she fought. The flesh and blood upon her weapon, the voices and emotions of her enemies... all in the heat of battle.

    XS-EVE would appear again after the fall of Szofrit in the excruciating final battle at Dragonhead. There she fully showcased her ability to consume other materials by devouring Hard Plume, Baby Magnum, and slaying Nu in a morbidly erotic display. Keeping the red egg that Szofrit had obsessed over herself for so long. Effectively making EVE the sole inheritor of the entire dissonant magia collective.

    However... what even is EVE at this point?
    Time will tell.


    Notable Appearances


    DEAD.naught
    Steel in Discord
    Szofrit: Mother of Machines

    Mini Game Appearances: --



    Elica Mirg

    ????????



    5bD2qvk.jpg



    ????????


    ???????



    Overview
    Race: ???
    Age: ??
    Style: ???
    FC: Tokisaki Kurumi Date A Live
    Player/Lander: ???



    ???????

    "Dohhh look at this? Not much to see here folks. ...but hey! Here's a picture of my darling kitty Chesire! Think of it as a consolation for how slow unlocking shit is. Toodles!"





 
Last edited:

Pandora*

❮ Narrator ❯
Staff
Messages
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Narrator Domains: Shonen-esque Mahou Shoujo, Sci-Fi, Psychological, SRPG, Battle Design
NPC Database 4
The stars that cross

A database for all of the NPC that you will encounter. They can be helpful ally units or fierce enemy bosses. Only your paths through the sagas will decide.


key


RP Request: I accept Narrator Requests from the NPC Request Board for these characters.
NPC Guest: I will allow you to add one of them to your party for relevant events that I run.

Same Faction: This tends to make bond-building easier.
Affinity: This means there is a natural connection between the characters. Increasing bonds faster.

Tier: This gives a vague indication of the NPC's role or specializations in battles. For non-combat situations, this is not valid. For more detail on specifics check Unit Details.

PC Relationships:
The player characters the NPC has an opinion about. Only recent enough bonds are listed. Bonds with inactive (3+months no posts) characters are removed). If you have a relationship you'd like restored with this NPC. DM me a link to the last interaction between them and I will restore the entry.

Maxing relationships with NPC can have an impact on certain things....



🌟 Access Database


  • Sarina Fair

    Dispatcher



    Overview

    9GGzS0w.jpg
    Terrasphere Persona: Sarina Knights
    Affiliation: Dispatcher for the Metropolitan Police Department (Washington D.C.)
    Age: 23
    Height: 5'6
    Build: Semi-Fit
    Relationships: ???
    Ally/Enemy: Ally
    FC: Alisa Reinford Trials of Cold Steel



    Underachieving Tryhard

    Sarina Fair is a real-life police dispatcher in Washington D.C. that never was able to cut it on the streets. Looking for ways to improve her real-life strength through in-game fighting, Sarina Fair becomes Sarina Knights. Fitting to the name, she strives to protect and help other players and Landers in trouble. She also takes on odd jobs other members of the sometimes snobbish Lions Pride won't do, like saving cats in trees and helping local fishermen and gatherers around Astorea and Falderen. Having fewer deaths than many is used as an excuse to get into many reckless tasks, much to the dismay of her superiors.

    At first glance, she may come off as a fool, since she is a simple girl that tries to stay laid back when in peacetime. The Red Fever incident led her to see that the rumors of how serious this game was were true. Since then she has aimed to train and become the best Astorea has to offer, with stories of legendary female fighters of the land like the founder of the Lions, Seigi Ling Ling, Childress of the Explorers, and Tertoria's Lady Saya to act as goalposts for her quest. Perhaps she really is a fool...

    PC Relationships
    @Elesis Blackstone Affinity + Same Faction

    @Vina Skysong Same Faction

    @Hanno Futaba Same Faction

    @Harper Affinity

    @Glamora Dark

    @Jin Dislikes

    @Herculean Drakecon

    @Schilva Flasch



    | Notable Appearances

    | Availability
    RP Request
    Season 4 Start Cleared
    NPC Guest
    Season 4 Start Cleared






    Mitsuo Takashi

    ???



    Overview

    oJ56SlO.png
    Affiliation: ??
    Age: 31
    Height: 5'8
    Build: Lean
    Relationships
    : --
    Ally/Enemy: Neutral
    FC: Sugimura Persona 5



    The Negotiator

    -------

    PC Relationships
    ----

    [/cbox]
    | Notable Appearances
    ---



    | Availability
    RP Request
    ????




    Hitomi Aki

    ???



    Overview

    CIl5tx8.png
    Affiliation: Nexus Corporation
    Age: ??
    Height: 5'6
    Build: Out of shape washboard
    Relationships: Nexus Corporation (Chief Operations Officer)
    Ally/Enemy: Neutral
    FC: Rei Ryghts Hyperdimension Neptunia





 
Last edited:

Pandora*

❮ Narrator ❯
Staff
Messages
253
Gold
0
Mastery
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Narrator Domains: Shonen-esque Mahou Shoujo, Sci-Fi, Psychological, SRPG, Battle Design
Dangers of The World
Bestiary

Forces that stand between you and the fated confrontations within Terrasphere. This list is useful for preparing if you think a certain enemy type will appear in an event you're registering for. This list can also act as an auto-monster substitute (with some manual editing on your part), if you want more complex enemy mechanics for your private threads or to practice.

Entries are added once they have been encountered in my content, although some extra additions that never appeared may be included with those entries. If their name is green (small bonus) or blue (larger bonus), the Starcalled has acquired enough experience to have a Slayer Bonus attached to all of your damage when fighting them with Oversoul mechanics active. Only official content counts towards the quota.

Occasionally, certain enemies will cease to exist as the story progresses. This will be labeled as well. Perhaps they could appear in your nightmares (of flashbacks)

🀥 Access Bestiary
  • A strange location that was once the Beginners Cave. It is now a vast network of paths that show signs of ancient technology the deeper you go. Monsters here are strangely weak and act artificial compared to the more lifelike ones outside. Deeper within lies strange "Prototype" enemies that can only be found here. Many of these enemies are exclusive to this place hence this category.

    These enemies do not have a Slayer Bonus.


    Lime Slime


    0/50 DP
    50/50 HP
    At 50 DP this enemy becomes Vulnerable.
    Slime Strike:
    Deals 1d50 damage to a single target 0-1 zones away.

    Gooey:
    Nat roll results under 25 cut your total damage in half.

    Extra:
    • HP: Count down.
    • DP: Count up.
    • Taunt; 0
    • AI: Simple
    • Movement: 2 (Normal)
    • Location: --



    Beta Wolf


    0/10 DP
    75/75 HP
    At 10 DP this enemy becomes Vulnerable.
    Fang Attack:
    Deals 1d50 damage to a target 0-1 zones away.

    Wolf Pack: Grid Only-Optional
    Deals +5 damage for every additional Wolf in the target's zone or adjacent.


    Extra:
    • HP: Count down.
    • DP: Count up.
    • Taunt; 0
    • AI: Simple
    • Movement: 3 (Normal)
    • Location: --



    Goblin Weakling


    0/25 DP
    100/100 HP
    At 25 DP this enemy becomes Vulnerable.
    Gob Stumble:
    Deals 2d20 damage to a single target 0-1 zones away.

    Gob Mob: DP=0 Cancel! | Grid Only-Optional
    Deals +5 damage for every additional Goblin in the target's zone or adjacent.

    Goblin Versatility:
    If any of your masteries are below C tier, Goblins deal +10 damage to you, and your attacks are at a disadvantage.

    Frightened: DP=0 Cancel!
    If your Physique is C+. The weakling retreats immediately when you are in their range.

    Extra:
    • HP: Count down.
    • DP: Count up.
    • Taunt; 0
    • AI: Simple
    • Movement: 2 (Normal)
    • Location: --



    Killa Bat


    0/10 DP
    50/50 HP
    At 10 DP this enemy becomes Vulnerable.

    Blood Suck:
    Deals 1d25 damage to a single target 0-1 zones away,
    • Drains HP equal to half of the damage dealt.

    Evasion: DP=0 Cancel!
    Agile and dodges many attacks.
    • xd100 attacks have disadvantage.

    Extra:
    • HP: Count down.
    • DP: Count up.
    • Taunt; 0
    • AI: Simple
    • Movement: 3 (Flight)
    • Location: --



  • Slimes are annoying, resilient, and can be ailment-spamming pests in all sorts of terrain. They come in a variety of colors, types, and even flavors... if you want to eat them of course.


    Green Slime


    0/100 DP
    100/100 HP
    At 50 DP this enemy becomes Vulnerable.

    Slime Strike:
    Deals 1d50 damage to a single target 0-1 zones away.

    Gooey:
    Nat roll results under 30 cut your total damage in half.

    Extra:
    • HP: Count down.
    • DP: Count up.
    • Taunt; 0
    • AI: Simple
    • Movement: 2 (Normal)
    • Location: --



    Blue Slime


    0/100 DP
    100/100 HP
    At 50 DP this enemy becomes Vulnerable.

    Slime Strike:
    Deals 1d50 damage to a single target 0-1 zones away.

    Gooey:
    Nat roll results under 30 cut your total damage in half.

    Extra:
    • HP: Count down.
    • DP: Count up.
    • Taunt; 0
    • AI: Simple
    • Movement: 2 (Normal)
    • Location: --


  • Wild animals and mythical creatures that appear throughout Arcia's many lands. Special variations that are better set elsewhere will be under different categories. The weakest of these make great hunting material, or even pets and mounts. The higher variants clearly indicate you might want to avoid trespassing in a particular area.


    Wolf


    0/50 DP
    125/125 HP
    At 50 DP this enemy becomes Vulnerable.
    Fang Attack:
    Deals 1d50 damage to a target 0-1 zones away.

    Wolf Pack: Grid Only-Optional
    Deals +5 damage for every additional Wolf in the target's zone or adjacent.

    Howl: DP=0 Cancel!
    Inflicts 1 stack of Hitstun to all in self's zone.

    Extra:
    • HP: Count down.
    • DP: Count up.
    • Taunt; 0
    • AI: Simple
    • Movement: 3 (Normal)
    • Location: --

    ✦✦

    Alpha Wolf


    0/100 DP
    200/200 HP
    At 50 DP this enemy becomes Vulnerable.
    Fang Attack:
    Deals 1d50 damage to a target 0-1 zones away.

    Wolf Pack: Grid Only-Optional
    Deals +5 damage for every additional Wolf in the target's zone or adjacent.

    Command Howl: DP=0 Cancel!
    Inflicts 1 stack of Hitstun to all in self's zone.
    • Summons 1d2 additional Wolves.

    Extra:
    • HP: Count down.
    • DP: Count up.
    • Taunt; 50
    • AI: Normal
    • Movement: 3 (Normal)
    • Location: --


  • The most common and well known of the Greenskins. Goblin's aren't too bad on their own but they specialize in ambuse and mob mentality to overwhelm their unprepared adversaries. They tend to be found in the Brisshal Forests but they spread like roaches. Watch out for sudden bands out of the blue.

    ✦✦

    Goblin


    0/50 DP
    150/150 HP
    At 50 DP this enemy becomes Vulnerable.
    Gob Attack:
    Deals 1d50 damage single target 0-1 zones away.

    Gob Mob: DP=0 Cancel! | Grid Only-Optional
    Deals +5 damage for every additional Goblin in the target's zone or adjacent.

    Goblin Versatility:
    If any of your masteries are below C tier, Goblins deal +10 damage to you, and your attacks are at a disadvantage.

    Extra:
    • HP: Count down.
    • DP: Count up.
    • Taunt; 100
    • AI: Normal
    • Movement: 2 (Normal)
    • Location: --


    ✦✦

    Goblin Shaman


    0/50 DP
    150/150 HP
    At 50 DP this enemy becomes Vulnerable.
    Gob Fire:
    Deals 1d50 damage a single target 0-2 zones away. Creates a Scorched zone.

    Gob Heal:
    Recovers a zone worth of allied goblins by 50 HP/DP within 2 zones. This cures some Oversoul based ailments.

    Goblin Versatility:
    If any of your masteries are below C tier, Goblins deal +10 damage and your attacks are at a disadvantage.

    Extra:
    • HP: Count down.
    • DP: Count up.
    • Taunt; 100
    • AI: Normal
    • Movement: 2 (Normal)
    • Location: --


    ✦✦

    Hobgoblin


    0/100 DP
    300/300 HP
    At 100 DP this enemy becomes Vulnerable.
    Hob Strike:
    Deals 1d100 damage to a single target 0-1 zones away.

    Gob Command: DP=0 Cancel! | Grid Only-Optional
    Grants all goblins within 1 ring of the Hobgoblin. a +10 damage modifier and +10 mitigation to all damage taken.

    Goblin Ambush:
    Hobgoblin gains +25 mod when attacking from Forested zones.

    Goblin Versatility:
    If any of your masteries are below C tier, Goblins deal +10 damage and your attacks are at a disadvantage.

    Extra:
    • HP: Count down.
    • DP: Count up.
    • Taunt; 150
    • AI: Normal
    • Movement: 2 (Normal)
    • Location: --


  • The Mushroom Men that reside in the Isulus Region. They are a hivemind and work relentlessly to protect their domain from intruders with their superior stability and numbers. The spores they release can vary from a mild inconvenience to deadly.

    ✦✦

    Myconid


    0/200 DP
    300/300 HP
    At 200 DP this enemy becomes Vulnerable.

    Shroom Punch
    Deals 1d100 damage to a single target 0-1 zones away.
    • Pushes target back 1 zone.

    Spores!:
    Deals 5 retal damage to all in its zone whenever retal is triggered.
    • Inflicts 1 stack of Poison

    Regrowth: DP=0 Cancel!
    Regenerates 50 HP/DP every damage phase.


    Hinderance: DP=0 Cancel! | Grid Only-Optional
    You cannot pass through a zone with a Myconid in it.


    Extra:
    • HP: Count down.
    • DP: Count up.
    • Taunt; 0
    • AI: Simple
    • Movement: 2 (Normal + Takes no damage from Toxic Zones)
    • Location: --


    ✦✦

    Slave Moth


    0/100 DP
    222/222HP
    At 100 DP this enemy becomes Vulnerable.

    Spore Spread:
    Deals: 8d4 damage to 1 zone within 1 ring of zones.
    • Inflicts 2 stacks of Poison
    • Inflicts 1 stack of .Hitstun.

    Shroom Mount: DP=0 Cancel!
    Can be picked up or mounted by Myconids.

    Extra:
    • HP: Count down.
    • DP: Count up.
    • Taunt; Threat Based
    • AI: Simple
    • Movement: 4 (Flying)
    • Location: --


    ✦✦✦

    Sporeguard


    0/250 DP
    500/500 HP
    At 250 DP this enemy becomes Vulnerable.

    Shroom Rush:
    Deals 3d50 damage to a single target 0-1 zones away.
    • Pushes the target back 1 zone.
    • On Fortitude rolls under 20, inflicts Stun.

    Spores!!!!!:
    Deals 5 retal damage to all in its zone whenever retal is triggered.
    • Inflicts 1 stack of Poison
    • Inflicts 1 stack of .Hitstun.

    Regrowth: DP=0 Cancel!
    Regenerates 50 HP/DP every damage phase.


    Hinderance: DP=0 Cancel! | Grid Only-Optional
    You cannot pass through a zone with a Myconid in it.


    Extra:
    • HP: Count down.
    • DP: Count up.
    • Taunt; 0
    • AI: Simple
    • Movement: 2 (Normal + Takes no damage from Toxic Zones)
    • Location: --



  • The armored soldiers of Queen G. They are strange knight-like adversaries that transmogrify those they attack or that stay within their Aura to gold. They were once more common around Gardibrook and Tertus Valley. However, they are now spotted gathering the unfortunate or the greedy throughout human settlements across the known regions.

    ✦✦

    14K Gilded Soldier (Gun)


    0/100 DP
    300/300 HP
    At 100 DP this enemy becomes Vulnerable.

    100% Gold Shot:
    Deals 1d100. damage to single target 0-1 zones away.
    • Inlficts 1 stack of Golden Curse.
    • On a nat 100 this attack deals 3 stacks of Golden Curse.
    • This action occurs at the end of the cycle.

    Greedscorn:
    (Passive) Adds 1 flat damage to any direct attacks dealt for every 100 GP in your possession.

    Extra:
    • HP: Count down.
    • DP: Count up.
    • Taunt; 200
    • AI: Normal
    • Movement: 2
    • Location: --


    ✦✦

    14K Gilded Sorcerer (Offensive)


    0/100 DP
    250/250 HP
    At 100 DP this enemy becomes Vulnerable.

    Intsill Worth:
    Deals 3d10 damage single target 0-4 zones away
    • Causes 1 stack of Golden Curse.
    • For each nat 10 add 1 stack of Golden Curse.
    • This action occurs at the end of the cycle.

    Golden Ray:
    Deals 4d25 damage to a line of targets up to 5 zones away
    • Causes 2 stacks of Golden Curse.
    • Adds 1 stack of Golden Curse to anyone hit by splash damage.

    Greedscorn:
    Adds 1 flat damage to any direct attacks dealt for every 100 GP in your possession.

    Extra:
    • HP: Count down.
    • DP: Count up.
    • Taunt; 100
    • AI: Normal
    • Movement: 2
    • Location: --



    ✦✦✦

    18K Gilded Captain


    0/100 DP
    777/777 HP
    At 100 DP this enemy becomes Vulnerable.

    Glided Slash:
    Deals 2d50 damage to a single target 0-1 zones away
    • For each nat 50 add 1 stack of Golden Curse.

    Golden Aura:
    Deals flat 20 Retal when attacked and causes 1 stack of Golden Curse.
    • Aura Range: 1 ring.
    Greedscorn:
    (Passive) Adds 1 flat damage to any direct attacks dealt for every 100 GP in your possession.

    Extra:
    • HP: Count down.
    • DP: Count up.
    • Taunt; 300
    • AI: Normal
    • Movement: 2
    • Location: --



  • The Magia Menace that arrived with from the aftermath of Dragonfall. They existed to serve the Mother of Machines, Szofrit the Alpha. However, they have since lost their leader and now are rogue terminators with little to do but eliminate those who cross them. Mostly found around or within Vintergard.


    Sentry


    0/10 DP
    100/100 HP
    At 10 DP this enemy becomes Vulnerable.

    Alert:
    Gives all nearby enemies Alert Status. causing the next attack against them to be at disadvantage. Does not stack.


    Flight: DP=0 Cancel!
    This enemy ignores difficult terrain and ground-based effects.


    Extra:
    • HP: Count down.
    • DP: Count up.
    • Taunt; 0
    • AI: Simple
    • Movement: 4
    • Location: --

    ✦✦

    Sentinel


    0/100 DP
    200/200 HP
    At 100 DP this enemy becomes Vulnerable.

    M-11:
    Deals 1d100 damage to a single target 0-2 zones away.
    • Nat 100's deal critical damage (x2)

    Head Shot:
    Deals x3 instead of x2 damage when a target is Vulnerable in the damage phase.


    Cover Fire: DP=0 Cancel!
    Deals 10 flat retal damage to those who attack any of its allies within 2 rings. This retal stacks for each Sentinel within range.


    Extra:
    • HP: Count down.
    • DP: Count up.
    • Taunt; 100
    • AI: Normal
    • Movement: 2
    • Location: --


    ✦✦

    Regulator


    0/200 DP
    300/300 HP
    At 200 DP this enemy becomes Vulnerable.

    Linear Assault:
    Deals 1d100 damage to all targets up to 6 zones away in a straight line.


    AP Pierce:
    All attacks that come from this enemy Ignore Protection.


    Extra:
    • HP: Count down.
    • DP: Count up.
    • Taunt; 200
    • AI: Normal
    • Movement: 3
    • Location: --

    ✦✦✦✦

    Overseer


    0/300 DP
    1000/1000 HP
    At 0 SP this enemy becomes Vulnerable.

    Mechanical Tentacles: DP=150 Halves each die.
    Deals 5d20 zonal damage 0-1 zone away. or 2d50 to all targets within 1 ring of zones.

    Modification Program:
    Enemy Magia within 1 ring of Overseer gain increased +20 damage in the damage phase.

    Emergency Protocol:
    When defeated, this enemy converts it into a Magia sludge zone.
    • Causes a Sludge Zone upon the zone it is defeated in.
    Extra:
    • HP: Count down.
    • DP: Count up.
    • Taunt; 300
    • AI: Intelligent
    • Movement: 1
    • Location: --


    M. Amalgamation


    0/100 DP
    200/200 HP
    At 100 DP this enemy becomes Vulnerable.
    Vulnerable to Crush Weapons, Astramancy.

    Malformed:
    A corrupted and incomplete Magia fresh out of the forge! Will need to be hammered out some and will attempt to put itself together if given time.
    • Rolls a 1d3 in damage phase and becomes either a Sentinel (1), Regulator (2), or Overseer (3). Immediately gains that unit's max health if triggered.

    Grudge:
    A dangerous form of retaliation born from gathered animosity and negative energy.
    • Deals 5 piercing retal damage (not flat but cannot be mitigated), whenever attacked. Including splash damage!
    Extra:
    • HP: Count down.
    • DP: Count up.
    • Taunt; 0
    • AI: Simple
    • Movement: 1
    • Location: --


    ✦✦✦

    Sentinel R


    0/100 DP
    300/300 HP
    At 100 DP this enemy becomes Vulnerable.

    M-22:
    Deals 1d100 damage to a single target 0-3 zones away.
    • Nat 100's deal critical damage (x2)

    Headshot:
    Deals x3 instead of x2 damage when a target is Vulnerable.


    Cover Fire Leg Snipe Addon:
    Deals 10 flat retal damage to those who attack any of its allies within 2 rings. This retal stacks for each Sentinel within range. Causes Immobility if hitting Vulnerable.


    Extra:
    • HP: Count down.
    • DP: Count up.
    • Taunt; 200
    • AI: Normal
    • Movement: 2
    • Location: --

    ✦✦✦✦

    Regulator X


    0/200 DP
    600/600 HP
    At 200 DP this enemy becomes Vulnerable.

    Linear Assault II:
    Deals 2d50 damage to all targets up to 6 zones away in a straight line.


    AP Pierce:
    All attacks that come from this enemy Ignore Protection.


    Extra:
    • HP: Count down.
    • DP: Count up.
    • Taunt; 200
    • AI: Simple
    • Movement: 3
    • Location: --



 
Last edited:

Pandora*

❮ Narrator ❯
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Narrator Domains: Shonen-esque Mahou Shoujo, Sci-Fi, Psychological, SRPG, Battle Design
That Which You Do Not Know...
Deep Lore covered in the sounds of chaos

This is where to go if you ever wonder about the goings on that you may notice in passing during events. All sorts of lore will be stored here. The vast majority of this information can be found out in character and should already be known by your character if they are in certain fields in real life or in Terrasphere. Using this can save you the trouble of having to ask or seek things you may already know.

For things you wouldn't know, consider it extra lore information to ease the accessibility of my content.

After all, what you don't know can hurt you...

🀥 Access Chronicle I

  • Season1 Extra Lore


    1vj4uJq.jpg
    Real Life: Trinity, a charming idol-like girl appears in ads airing at approximately 3:33 PM and AM across the world speaking in all languages appropriate to the region. The ads are for Terrasphere a new incredible VRMMORPG unlike any other.
    • Trinity appears on any device with a working internet connection.
    • Anyone who saw the ad had an increased likelihood of encountering a link to the Terrasphere server.
    • Some swear that Trinity says the name of the viewer however this is not verified.
    • Any attempts to record the ad failed.
    • From that point on Trinity would appear at random to offer quests with little to do with anything rather than accomplsihing trivial fetch quests and adding tallies to the players UI. Eventually she would offer short training sessions and fight the Starcalled however these were often lost in the fog of the era.



    PV29mWu.jpg
    Real Life: Elizabeth Crowley, a scientist with strong occult knowledge working for Nexus Corp in Manhattan, discovers Terrasphere for the first time from a co-worker from another branch from outside the country, Hitomi Aki. Eventually entering the game world as Merkaba the Dark Descender.

    Terrasphere: Merkaba joins the first major expedition with other players such as @Astor Bathas. During this exploration of the Redchron underworld. Merkaba discovers a possible confirmation of her multi-dimension theory.

    Desiring to create a world closer to the dark gods she worships in pagan rituals, Merkaba plans a great exodus of her cult into Terrasphere however, they need a starting point.

    • Elizabeth's cult in real life called themselves God Hearers and spoke of Dark Gods that sought the suffering of humanity as humanity's true purpose. They disavow any other religions or gods. Within the game, Merkaba called her cult the Black Star.
    • Merkaba saw Astor's rise in power as an amusing rivalry (calling him "Dragon Boy" on several occasions to mock the band of players he assembled (the Yulan Dragons) and eventually helped push for him as King of the player nation without ever directly stating it.


    vvGywKY.jpg
    Real Life:
    One of the youngest known players of Terrasphere when it first spread around the Boston area. Wendy Ann Quinn joins the game after receiving access to the VR game from Hitomi Aki in the park while walking home from school after a particularly unpleasant day. Wendy joins the game seeking to become like the heroic magical girls from her favorite TV shows and becomes @Magi Heart.

    Terrasphere: Unfortunately, Magi Heart finds the game very difficult and her goals farther than she'd like. She experiences her first traumatic death at the hands of Arachna and never truly gets over it. One of her friends Eldhi, helps her cope while in the game, while Raina Raythean does the same from the outside.

    • Wendy has a middle-class stereotypical family in the suburbs of Boston. Her brother supposedly plays Terrasphere as well, although not until later seasons.
    • The school, of East Oaks, has super modern tech added by Nexus Corporation in a 'give back' style campaign the company ran at the time. The first school to acquire these advancements was the Nexus Academy in Manhattan.


  • Season2 Extra Lore



    dfGDTnM.jpg
    Terrasphere: When the Yladian vs Falderen War begins, Merkaba partakes for more knowledge of other cultures. During this, she learns of the Demons that have chased Yladians from their homeland. Seeing this as yet another sign of her dark god's calling. Merkaba spreads the seed of betrayal into the largest player faction, run by @Astor Balthas.

    The players turn against Falderen to assist the Yladian's survival. It is discovered that King Theodore of Falderen is quite the cruel ruler and an uprising of players vs the NPC that gave them their start began. During this, Merkaba vanished into the night.

    • Outside of a rumor that the once Duke of Astorea, Roland had met up with her, Merkaba has not been seen again since.
    • Officially, Black Star cult has disbanded, however, its members lurk throughout Astorea and Falderen, perhaps even elsewhere... all for the goal of keeping players in the world to suffer for their Dark Gods. All members of Black Star are UI locks by choice except those used to 'convert' others in real life to the transference.



    Aei4OTM.jpg
    Real Life: Beretta, an investigator sent by the government, enters into Terrasphere after rumors of it being dangerous surface. Keeping her real name concealed in both real life and the game, Code Name 'Beretta' accepts her mission and begins planning.

    Terrasphere: Theodore has a group of players captured of which Beretta was a part. Although a group of heroes with a certain magical girl in tow successfully rescue them. Beretta dies in the mission and mysteriously vanishes from both the game and real life shortly thereafter.

    Real Life: Truth News, a conspiracy-fueling alternative information source, states she was found dead.
    • It is widely believed by conspiracy theorists that the government is hiding the fact she may still be alive and not just another victim of the 'Death Game'.
    • Any attempts to talk about Beretta are silenced by higher-ups.
    • It isn't entirely clear which government Beretta worked for.



    1CmVOmZ.png
    Terrasphere: The battles between the Starcalled and Falderen heat up. Snefrid of the Lunatic Tribe is used as a weapon to defeat the players. After two separate encounters with the Ice Wolf, the players end her life.

    The heart of Snefrid is consumed by @Ueno Mizuki, somehow allowing her to inherit some of her traits.

    Theodore is defeated and Astorea is founded with Astor Balthas as King. Merkaba's vision of a home for her cult came that much closer however the Dark Descender continued to be MIA.


    • The Lunatic tribe is considered extinct by both the Sun Claw and Moon Fang tribes and not missed.
    • The Lunatics fell to servitude under Theodore through a combined plot of several other parties. The goal was to 'tame the beast'. As the Lunatics were the bane of life and the alpha predators wherever they lurked in the Highlands and surrounding areas.
    • Under Theodore, it is believed that the Lunatics were not using their full power and were limited by his control.



    Ul7Mqt6.jpg
    Terrasphere: Without invitation or warning, Trinity appears in King @Astor's royal bed chamber to tell him how happy she is that he played the game so well up to this point and that she could not wait to see what he did next. Astor quickly brushes off being marked as a favorite player and is not visited again.
    • Trinity still mentions Astor as a favored top player on occasion. Although she never goes into much detail as to why.





    O4faiD5.jpg
    Real Life: One of the players that assisted in the battle against Theodore, Minerva, went mad in real life and attempted to take the life of Hitomi Aki atop a building owned by Nexus. @Astor Bathas's player, a police officer in the area, promptly arrived on the scene and shot the madwoman. sending her toppling from the roof and saving the life of the terrified employee.

    Elizabeth Crowley's body is reportedly discovered burnt to a crisp wearing her ruined VR headset and her secluded home outside New York City much the same.

    • No one knows really why Minerva's player went mad and targeted Nexus, She was a sickly woman who lived in a hospital and eventually, the game was taken from her when deemed illegal. Her family supposedly lives abroad and it's unknown where they are at this time. They offered her little attention according to the nurses.
    • The hospital she stayed in was the same as the hospital where Ryoko Nexon died during an experimental heart transplant.
    • The hospital itself is owned by Nexus Corp.
    • Some say Elizabeth was targeted by the 'Grim Alice' who escaped the asylum. Rumors say she was once a member of Elizabeth's cult before being institutionalized.



    4T9fld9.png
    Terrasphere: A mysterious man approached the fledging nation of Astorea and offered a meeting with a noble that took an interest in the country's founding, Vermillion Romanov. Roland and Alphabet, two veteran players decide to accept and visit the noble.

    Vermillion turns out to be a vicious vampiric creature that corrupts Alphabet and easily maims Roland. Now in service to Vermillion, Alphabet learns she is seeking a dangerous and volatile material called prism.

    Vermillion's minions begin to go on a corrupting spree of Astorea's female player base. Magi Heart is one of the victims at the hands of a controlled Eldhi. The highly unstable Tenebre Cordis is born. Along with several others such as Megan's conversion to Blank. It is around this point that @Seigi Ling Ling, the character of Rayna Raytheon, finally joins Terrasphere after so many friends unbeknownst to her had fallen to one threat or another.

    • The method of corruption used by Vermillion is a rose stuck into a part of the victim's body. The vines expand and after a moment the target is irrevocably changed.
    • Those corrupted become immediately UI-locked much the way dissonance infection affects players. There seems to be little difference between what happens to those rosed vs those that evolve to Second Order Dissonance.
    • Vermillion's home, the Vermillion Manor cannot be found no matter how hard one searches. It can be assumed it is either far away from any of the known regions or within its own plane of existence like the plane Azog spawned from.
    • Those rosed gain a connection to Vermillion and can teleport back to her at will.



    YWVs25w.png
    Terrasphere: Triad who appears to be a palette swap of Trinity interrupts a tournament in the Druuk Islands. Declaring disgust with everything being a game, she causes a disaster. Ejecting all partaking players yet causing no actual deaths.

    Triad appears again and partakes in the Ale King challenge, choosing to leave shortly after due to his inability to become drunk and thus enjoy it.

    • Triad is such a rare appearance. People still argue she is a creepypasta made from bored players who want Trinity to be more interesting.




    OyT4gdd.jpg
    Terrasphere: A country that exists in the west sends Priscilla Flanst, one of its 4 Oracles and leaders to Astorea. The ancient land of Tertoria has uncloaked itself and seeks to assist the Starcalled in building their home. Gifts and supplies are shipped over.

    Funi, the sister of Snefrid, Manipulates a tribe of Orc Raiders to attack the players using a Tertorian Caravan to bait the Orcs. The players protect the caravan and avoid Funi's fiery wrath.

    • Priscilla had ordered the delivery without needing to contact Tertus Elania. Astorea was left to Priscilla when it came to diplomacy. Tertoria as a whole has an unknown methodology when it involves dealing with lands beyond its barrier.
    • Maximilian is a believer in 'old school' traditional tools and customs of novels written by Priscilla about dashing knights. Hence the caravon and the mounts used were far different than what others from Tertoria would introduce to greater Arcia.
    • Priscilla loves the coast and beaches of Falderen. Possibly there is a lack of such things in her homeland.
    • Funi learned the names of those that directly led to Snefrid's death. A wandering bard and friend of Seigi, Cain Darliete was the one to share this with her before making his exit.



    QZDY85T.png
    Real Life: Exiting from Nexus Academy early, and forced to resume rigorous yamato nadeshiko training from her aunt. Chelsea R. Nexon, daughter of Matthias and Ryoko Nexon, a billionaire CEO hailing from Germany and an ex-Japanese Idol respectively, began to meddle in mysteries left unchecked with all eyes on Terrasphere. The one-time heiress of Nexus Corp reluctantly joins Terrasphere as @Lady N in search of a cure to her misery and clues to her father's disappearance. She received the link as a gift from an unknown Nexus employee who wanted to give her something to enjoy after her loss.

    • Matthias is a living legend due to his growth from rags to riches. The man spent his entire life from the moment of his first major success in the media spotlight and his disappearance is rumored to have been a ploy from other billionaires and corporate interests. Especially with how quickly the company was acquired from the Nexon name.
    • Ryoko's surname was Owari. A famous Idol and related to a powerful figure in the Japanese government. Shortly after breaking out globally, she met Matthias and eventually became his wife. She was stricken with a severe illness and passed away sometime after.

  • Season3 Extra Lore



    4aUDvxc.png
    Real Life: Rumors of an insane asylum patient known as "Grim Alice" had broken out and now at large in the US northeast spread. Warnings are sent out that this patient is extremely dangerous and could be armed. The rumors cease nearly as quickly as they came and mainstream media never covers the story.

    Terrasphere: A strange occurrence called The Fade begins to creep across the western reaches of Astorea. Scouts are sent to investigate and find a land drained of color and people losing energy and vanishing left and right.

    A town is attacked by shadowy eldritch creatures in a cloak of thick fog. A group of adventurers partners with the Dissonance Elimination Squad led by Zia who acted as overseer to fend them off. The group learns that these horrid creatures are the Dissonance and this force has found new sources of nourishment in Astorea. One of the members that helped the party, Enea, vanished into thin air and none of the squad besides the players recognize she was even present.

    • The fog that accompanies Dissonant Hordes is first experienced by the Starcalled here. When a fog blows over an area... a Dissonant Angel or Seraph may be leading an army of eldrich forces to your area.
    • The village that the battle took place in never recovered and was left abandoned. A man was eventually found here by Magi and @Erick Stryker c in a later Season.
    • hylia had shared some of Star Maiden legend with the group there that day:
      • The tale of the Goddess and the Arbiters who arrived following the mighty spear of fate. The legend says they were lost and ended up in Arcia to help. Four maidens from the city were called upon by the Goddess Tria.
      • One was of lowly background and dwelt in shadow but desired the light.
      • One was haughty but loved her friends and sought to help the troubled.
      • One had lost everything to the Dissonance, only her fellow Star Maidens she held close to her heart.
      • And one was a simple girl with no apparent skills, yet held the purist soul the Goddess had ever encountered.
      • Tria granted them the first Star Maiden power. Bringing magic to a land that surely needed it and powers untold.
      • One of them would get the ultimate reward for their efforts. To become the new Arbiter of Light! So, the lengthy and epic battle between the Star Maidens and the Dissonance began. Through hard work, effort, and the power of faith in Tria and each other.
      • The four Star Maidens fought back the Dissonance and protected what was left of the city after the calamity. It is said they were the ones to protect and help guide the survivors that would eventually become the founders of Tertoria.



    OzAvU3N.jpg
    Real Life: Lady N and Seigi Ling Ling have a chance encounter in real life as Chelsea and Raina on a long dirt path leading to Elizabeth Crowley's ruined home that also acted as a gathering place for the cult. The two girls learn little, yet do encounter a woman who has no place being at the desolate location.
    • The face of the woman looked familiar. Chelsea never had the chance to take a photo, unfortunately. Time has moved on, and she no longer recalls the event. As for Raina, who knows.








    YW0lnkt.png
    Terrasphere: Vermillion further elaborates on her plans with her followers.

    Magi, Eldhi, Blank, and others learned of the Vermillion's desire to grant power to weak girls through corruption. To polish the gems, what she would call each of them was her first goal.

    Her right hand, Xsune, uses a mute girl named Ner to gather prism more effectively than any other minion. This girl is Ner, who has a striking resemblance to Merkaba.

    • Vermillion had the VXIII gather prism using devices created by Xsune. Ner does not require a device to perform the task.
    • VXIII means Vermillion 13 and is named such as Vermillion only keeps 13 girls as close minions at a time.




    6e4sTBn.png
    Terrasphere: Investigators of the western Naryu Canyon come across clues from various sources. First is an encounter with the enigmatic Elica Mirg where she warns of a creature that hungers from within the canyon. Another group runs into another woman, Nanami, who tells them to leave the area and that Astorea is overstepping beyond its means. The final encounter is with tentacles that come straight from the horrific creature of the canyon itself, however, the tendrils are fought off successfully.
    • Nanami turns out to be Titanius.
    • Nanami doesn't understand why the Starcalled even bothers and tells several groups to just leave.



    UPv4LFY.jpg
    Terrasphere: Tertoria brings a warning of Titanius the very creature that has plagued the area for weeks now.

    Tertoria and Astorea discuss how to deal with Titanius and it is revealed by Des Weiss, the Star Maiden, to be an ancient high-level dissonance that has only recently reawakened. The two countries make plans to destroy the monster once and for all.

    The most difficult challenge for Astorea establishing a true home base for the Starcalled began. The players face off against Titanius and the bodies mount as the battle rages on. The strongest known warrior in Tertoria, Lady Saya joins an elite squad of players to enter the monster's massive body. They then find themselves sucked into a pocket dimension within.
    • Soul Spaces such as the dimension entered here are common among full Second Order Dissonance. It is normal for the D.E.S. to enter this space when the enemy is to far evolved and can only be purified via core destruction.
    • Purification is interchangeable with destroy, kill, exterminate, etc for Tertoria. Soul Balancing is a means to avoid the need for Purification. This cannot be done to a fully awakened Second Order.


    UfQFH05.png
    Terrasphere: The pocket reality was a modern street and tall buildings of a city. However empty of life, and invisible walls seemed to force the party forward. Arriving at a ruined orphanage they learned that Titanius was actually Nanami and in order to end things, they must defeat her core which retained her shape.

    Nanami mutated into Titania as the battle continued. Saya's sword Arbiter was taken control of by the dissonance. Claiming the sword to be rightfully hers, Titania attempted to use its power against the party.

    The players completely clueless as to what exactly everything means and simply trying to survive barely did so but with Des Weiss' arrival, both they and Saya accomplished the mission. Leaving the Titanius body for the armies of players to finish off.
    • Several characters such as @Ash Vargold and @Hanno Futaba were marked with dissonance infection from this experience. Having lingering effects from such an ancient dissonance has yet to be resolved by them. In fact perhaps they have decided not to deal with this connection.
    • @Seigi Ling Ling who died being taken down by a tendril during the finale found herself awakening with a piece of Nanami lurking within her. To this day, Nanami refuses to move on.
    • Des Weiss reported that Titanius was completely purified. Something that had never happened before with this monster. Titanius had been a recurring nightmare for many generations.
    • Voices ran through the minds of those within Titanius Core. Nanami never revealed what her thoughts or memories meant or why it was heard at all.
    • Des Weiss would applaud the Starcalled from afar at as the husk of Titanius's form without it's soul fell to them. Her love for heroic ideals may have blurred the eyes of morality in the eyes of some if they had been present to know.



    Gg8Og2b.png
    Terrasphere: Tenebre Cordis evolves somewhat and throws away Vermillion's given name for Wendel.

    A massive Chaos Prism is collected from Silent Palace deep within the Crystalized Zalra. However, Enea appears and fights Wendel and Blank. the battle causes the Chaos Prism to become unstable and in a flash, the local regions can see an aurora fill the skies.

    Wendel awakens after being called a dissonance in a dream somewhere in Tertoria and finds herself free of Vermillion's will. The essence of her original self, Wendy, is also present again. Now as a floating spirit bound to her.

    • Magi awoke in The town of Westenbur a place in western Tertoria. It was unlike anything seen in the east. Many here seemed deprived of the bountiful perfect weather and utopian-like society that Tertorians speak of in Tertus Valley. Unfortunately, she spent most of her time on the run from a rogue dissonant hunter and the D.E.S. in general to learn much more about the area.
    • Silent Palace is forbidding and no one dares approach it to this day. Leaving the quiet lands, properly silent.
    • Ever since this event, Vermillion has grown far less active. Perhaps she acquired what she sought?



    7R86Ipw.jpg
    Real Life: Chelsea R. Nexon creates Virtual Reality Strategy to create a place for information on Terrasphere and any other new Death Games to be properly kept track of.

    • This makes quite the news story (especially for the Conspiracy News Network, purposely or not also known as CNN) considering the Nexus takeover and her age. VRS keeps busy and attempts to drown out tabloids with its own from any famous individuals it can get ahold of.
    • Several wealthy friends of Matthius assisted in the founding but more and more have left the business to fend for itself. All except for a specific few individuals, one of which being Hitomi who still works at Nexus.
    • The temporary cease of Terrasphere's servers was a blessing in disguise, allowing VRS to establish itself without having the VR game of death associated with it.


  • Season4 Extra Lore







  • Tertoria Keywords



    Arbiter: A type of being that exists in Tertoria doctrine. It is also the name of Lady Saya's sword.

    D.E.S.: The Dissonance Extermination Squad. Chosen females are usually assigned a Fate's Guardian and fight Dissonance. Their organization was founded by Des Weiss and Zia is often in charge of their operations. Each of them has a gem embedded somewhere on their body that acts as a radar to detect the eldritch menace.

    Dissonance; The eldritch menace that encroaches from within the Calamity Deep. Little about it is understood nor how long it has been lurking or how widespread it really is. When Titanius advanced east to feed upon the freshly arrived Starcalled, the floodgates were opened and various forms of Dissonance suddenly began to appear throughout Arcia ever since.

    Ella: The most famous of the Star Maidens. She ascended to become the Arbiter of Light. Some may think she is also a God of Tertoria with how much she is seen or mentioned in their doctrine in comparison to Tria.

    Ella's Field: The barrier that kept Tertoria hidden from the known world for so long. It is used to keep Dissonance contained however it no longer is as effective post Titanius's full awakening. Tertus Elania has decided not to reenact a portion of the barrier so that more active involvement may be taken in the outside lands.

    Fate's Acolytes: Members of the Order of Tria that reside throughout Tertoria and within Tertus Elania. They are said to have the ability to Soul Rebalance.

    Fate's Guardians: The large steel soldiers that protect both Tertus Elania and various Star Chosen. They resemble a heavily armored knight. However, no one ever sees their face and they never speak from within their eyeless helms. Tertorians say that the souls of brave male heroes reside within the suits of steel.

    Fateless: A term used by D.E.S. to describe the state of a dissonant.

    First Order: The Original Dissonance. Creatures of horrific forms that corrupt everything around them and feed on souls, and the mana of the land. Although the original, they tend to have a lower cap of power than those they turn Second Order. Overall a lot less is known about these, as they cannot be communicated with and dissipate completely upon death. They defy many laws of logic for both occultists and scientists. The strongest known form of these are the D.Seraph. However, it is said Des Weiss was attacked by several Ragu O Ragula's that came to aid Titanius when the party vanished into the Soul Space. Ragus are supposedly tremendously dangerous but have not been seen again.

    Gardibrook: The largest known city in Tertoria where Priscilla Flanst hails from as Oracle.

    Guide of Fate: The highest authority in Tertoria. Few have ever seen them besides Des Weiss.

    Idol: In Tertoria, it is considered to be a great honor to be an Idol and uphold an ancient tradition from the past. It is also stated that those who sing are more likely to connect with Tria. As Harmony is the antithesis to Dissonance. However, this may be untrue considering how few D.E.S. members are songstresses.

    Ohmahella: (Oh-My-Ella). A variant of "Oh my god!: used by some young people in Tertoria. Often used by Hylia.

    Oracle: The leaders of Tertoria are chosen by the guide of Fate. There are four of them in total and each has been fated with a segment of Tertoria.

    Second Order: Those that are infected with dissonance by being fed upon by First Orders or experiencing large doses of Dissonant Aura. There are several other ways Second Orders can come to be, such as other Second Orders linking to them, which eventually leads to the victim 'evolving' and breaking free or being absorbed into their infector. Second Orders can appear much like they were before corruption. The longer they have time to fester and they don't simply burn out from the transition and turbulent existence, the more terrifying of a final result they tend to be. Fully evolved Second Orders cannot be fully destroyed without their soul being purified/erased. They will regenerate over time from out of the ether if no physical matter remains. The true form of a Second Order is their soul. The strongest known Second Order was Titanius.

    Soul Awakening: A process that the majority of Tertorians undergo. It allows improved survival in a land that has powerful oddly evolved beasts and the constant threat of dissonance at every turn. Unfortunately, not all awakenings are created equal, much like the potential needed for becoming a Star Chosen. So too, does potential affect how much of a limit breaker one will experience. This has created a form of classism in Tertorian culture most easily seen in Gardibrook. Soul awakening also shortens one's lifespan, rendering a below-average middle-aged population, and even rarer elderly.

    Soul Rebalancing: A method of removing dissonance infections past the point of just wearing off yet have not become terminal. Performed by Fate's Acolytes.

    Soul Space: A place that exists within the self. Here is the place of dreams, subconscious doubt, and inner desires. When a Second Order starts to take shape, it is born in this place and slowly alters the body into a monstrous shell or illusion for its needs. Whether a dissonant or just a person, this is the most intimate of places. It takes more than just Spirit Magic or Dreamsharing to enter this place to the capacity required to accomplish much, especially if the being is dissonant. D.E.S members have the ability to do this, there are also certain other methods although not well known.

    Star Chosen: What the members of D.E.S. are called. The term is to showcase that the Star Maiden has christened them, granting the Blessing of Tria. Which increases effectiveness against Dissonance. The method of recruitment is unlike most others. Rather than one's merit, or heritage, it is an unknown potential that is used to accept one for training.

    Star Maiden: The legendary heroes of Tertoria and Tria's Champions that the Star Chosen are meant to emulate. Only Des Weiss has attained Star Maiden status in the current era.

    Tertoria: The floating lands over the immense Calamity Deep. The events of the Starcalled's first arrival, the Astorea vs Falderen war, and the sudden attraction of Titanius to the eastern lands, led to the dismissal of the eastern barrier wall. Thus revealing this land to the known world for the first time in recorded history.

    Tertus Elania: The Primordial Capital, One can see a peculiar structure in the distance while traveling the Tertus Valley expanse. That structure is said to be Tertus Elania. Few are allowed to enter and within resides the Guide of Fate.

    Tria: Goddess of Fate the sole god worshipped in Tertoria yet not recognized by the known cultures in greater Arcia.

    Viewing Center: A location within Tertoria that supposedly allows one to view recorded stories from various creators.

    Fate Tear: ????

    Millennial Star: ????






 
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Pandora*

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That Which You Do Not Know...
Deep Lore covered in the sounds of chaos


🀥 Access Chronicle II

  • Season4 Extra Lore



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    Terrasphere: The enigma returns and quickly becomes just as widespread, perhaps moreso as people around the globe log in. They are met by a world both familiar and foreign as Astorea had been wracked by the Dragonfall. Robotic terrors roamed the land and locked players had made themselves at home in this virtual world.

    One of the first destinations that drew attention was the Travelers Gate. Rumors had been spread it was a Beginners Cavern. A location from Terrasphere's prior outing that was filled with under powered enemies and occasionally Trinity would appear to act as a tour guide. This place proved far deeper and far stranger than anything like a "Beginners Cave".

    At the end, a group of Starcalled faced a shade that impersonated the mascot. This shade was revealed to be Cheshire, a cat like creature that belonged to Elica Mirg. Shortly after Trinity resumed her Trinity Challenges once again and reclaimed her title of Mascot Girl from the imposter kitty.

    • The Travelers Gate has been considered complete and neither newbie nor veteran has gone near it since. Although the random contrarian does exist.
    • The Travelers Gate's depth were akin to a Out of Bounds area in a videogame. Even with tossed aside unused assets as if left on the cutting room floor.

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    Terrasphere: It didn't take long for the newly arrived Starcalled to join forces with the trapped to face the Red Fever threat. Nin, a girl of unknown beastfolk lineage, leads the efforts to create a cure along with various other MIT members. The fever spreads among them and just as it seemed the entire project would devolve into a bloodbath, the Serenity Mist is completed. Along with a secret ingredient granting it a prismatic hue. The MIT rush it to the front lines that faced the horrific Kurungaar Mother.

    • No one ever found out what the secret ingredient was. A man named @Eve Lightscar had asked however @Tristaria's fever induced madness brought an end to that.
    • While Nin eventually did show signs of infection towards the end. She was surprisingly resilient to the fever compared to the rest of the researchers.
    • The Serenity Mist also worked as a weapon against the Kurungaar Mother.
    • Nin regularly denounces any accusations that she is a beastfolk. Calling the ears an "Error".


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    Terrasphere: One night a small group of Starcalled, @Cain Darlite, @Seigi Ling Ling, @Aroda, and @Magdalyn, had coincidentally found themselves near Vintergard. They had an encounter with a a group of masked men and their leader. They held technology that could only be matched by the Dragonship's own relentless defense drones. Most impressive of which was their transport vehicle, a large spinning wheel that hovered slightly off the ground.

    Their leader Natasha had come to see the Dragonship. She was the head of Pioneertek and a Oracle of Tertoria. The third after Priscilla Flanst and Des Weiss to step foot on the eastern soil. Her soldiers were referred to as Diggers and they sought a land she called "Xanadu".

    After hostilities were avoided, a lengthy chat was cut short by the arrival of Xsune and her homunculus, Ner. While this crossing of stars held little impact on the surface. A future has been set.
    • Both Natasha and Xsune were interested in the Dragonship, it was unclear how long either of them had been there before the party arrived.
    • Natasha disliked Xsune quickly and seemed to know what a Homunculus was.
    • Ner was speechless and silent. However had a strange reaction to Cain's harmonics.
    • Pioneertek call themselves excavators of the old world.

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    Real Life: Chelsea and VRS gain access to the help of several key Starcalled players. To their dismay at the age of the desperate CEO.. VRS acquires connection with @Ash Vargold, @Lune,, @Cain Darlite, @Shadow, and others. The mission of Chelsea to find her father, reveal conspiracies about Nexus Corp, and shut down Terrasphere for good, increases in momentum. However...
    • The Nexon Estate is a mostly empty building that only Chelsea resided in. The manor and several smaller attached residences for one time servants that were empty but filled with surveillance equipment.
    • Ryoko, a modification of the Nexus developed AI home assistant Nexia is installed into the estate. Chelsea renamed it after her mother.
    • Chelsea's chauffeur and bodyguard is a bald man named Gregory. He worked with Matthias Nexon for years.
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    Terrasphere:: @Magi Heart now in a much more stable condition(?) had returned from traveling across Tertoria after the events of the Prism Aurora Incident. Magi rejoins @Seigi Ling Ling and follows her into the defense of Camp Hope. Which was a important defensive stronghold against the Magia Menace.

    During a rest. Magi was visited by the voice that occasionally infested her dreams. She would find herself wandering the camp in a state that only one elf @Luthien would bare witness too. Another pink haired figure also took Luthien's attention. Combining the fate threads of various others regardless of race to a focal point in the camp: Magi.

    The group would be lead by the faerin, Meriam. The group of fate bound travelers would find Magi capable of using the tracing magic that would find the lost King @Astor within the Vintergard ruins.

    It was then that Szofrit "The Mother of Machines" was revealed. As well as the first taste of her power. Tearing through timespace to strike the party and trigger a further evolution of Magi's dissonance in its wake.
    • The pinkette that brought the party together would appear to be Enea, the girl that fought the dissonance before Titanius's arrival and interfered with the VXIII's prism extraction.
    • She appeared to be weak and no where near as active as in those appearances. Once again, no one but the Starcalled even recall she was there. Even they may have forgotten.
    • Both Magi in this dream state, and Enea in a similar translucent presence had shown power to use fate threads in ways not seen before. This ability ceased the moment Enea's visage was gone.
    • The whispers that Magi hears may be heard by others, however no one, not even Magi ever talks about them for they are only remembered during the dream state.
    • In a cutscene during Camp Hope. It is revealed that Funi and Vern possibly work together alongside the Masked Man form Journey.

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    Terrasphere: The battle vs the magia onslaught begins. The mighty DEAD.naught accompanied by an army of killing machines encroached upon Camp Hope. The forces of flesh and steel clashed however the arrival of two additional obstacles, the masked silver magia, EVE, and aerial support from the skies themselves created incredibly poor odds for the Starcalled. .

    In this struggle @Quinn would perish and received the dreaded 'third death' in a hail of blades from the magia songstress. EVE's powerful soundless hymn was matched by a chorus of the Starcalled's finest vocalists. A sudden burst of pink energy from an unknown source led to EVE exiting the field. However Quinn's body was assimilated into the DEAD.naught leading to the battle's climax...

    • When EVE activated she had received a new 'Identity' this began to split her internal programing via various conflicting directives. This would lead to a future 'Awakening'.
    • EVE's songs could not be heard. However their effects were certainly felt. Those with the strongest of harmonics and hearing capabilities were the only ones able to hear the ear bursting vocals.
    • EVE had imprinted the voices of @Cain Darlite, @Bluebird, and @Rael into herself.
    • This was the first time that player magia would experience the power of a enemy hampering their systems with their voice.
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    Terrasphere: Nin accompanies the party (made up of @Hanno Futaba , @Lune, @Zelrius, @Tick Tock, @Cain Darlite, @Seigi Ling Ling, and others), on their assault on Vintergard. The Mecha Goose, Nin's "greatest" creation, would be the siege weapon for this endeavor. The siege proved successful and the group was left upon the Vintergard city walls. While their original mission was to claim a specific area of the city. A new order was delivered by Nin at the last second:

    "Take the Palace back and destroy the Primary Magia Forge!"

    Given specifically from Astor himself. The party would then separate from Nin and begin the mission.

    Which led them into the ruined Astorean Palace and before the Origin Matrix. A Magia birthing contraption that distorted the very space of the palace. Therein also was EVE. Acting as its guardian, however she had slain many of her own kind before the group had arrived.

    EVE cried out in confusion and begged for her god and her mothers. There was no answer.

    The battle went well enough. EVE, even after unleashing her A.D.W. abilities on the party would be so infested with dissonance along with the rest of the magia forces, that she was growing weaker rather than stronger. It was then that one member, @Tick Tock sensed something amiss about the entire thing. A strange girl that may have shared something with EVE in that moment....

    Then everything changed.

    XS-EVE, some sort of inner takeover that had never before been witnessed, awakened fully. This "new" EVE quickly turned on the Origin Matrix and acquired a distinct cube from within it. Leaving the party to be absorbed into the Matrix and face the Assimilation Core. A strange object that literally birthed magias and transmuted humans.

    After this battle, the party would find themselves truly Out of Bounds in a sense Travelers Gate couldn't come close to. A void of space and stars, with only one person looking upon them. Trinity the Mascot Girl!

    Trinity told them that they should avoid being just characters in "her" story and that there may be a path to saving Szofrit. This was fairly out of character for Trinity as she had more emotive speech patterns and even different clothing. Afterwards Trinity left the party back at the palace. The magia had been cleared...
    • XS-EVE had been assisted by a howling cat like creature upon making her escape.
    • EVE was the most obsessive about her "God" than any of the other magias until her possession. When her interest in the divine had a definitive change.
    • XS-EVE spoke in tongues in order to unlock the cube from it's prismatic flame.
    • The burned imprints of XS-EVE's fingers within Tick Tock's neck have retained even after reviving from death.
    • XS-EVE had acquired vocal and genetic material from many of the Starcalled she fought that day. As well as having devoured the dissonant monstrosities that were assembling into magia.
    • Before any of this took place. Enea had a chat with an unknown individual by Corvella's Statue outside Vintergard. Enea showed a form of sympathy and perhaps relatability to the statue and shrugged off the others warnings.
    • It is insinuated that the mystery person was Elica, as revealed when Elica meets EVE in the event's epilogue.
    • EVE responded strongly to @Hanno Futaba's Ghast. Specifying that indeed her original purpose may have been to fight Dissonance.
    • The Origin Matrix was different in how it produced the magias. As no humans were to be seen, only various matter fed into the twisting vortex of steel and energy. It was overclocking in such a way it was like a cancer cell consuming everything around it into a "digital" space. Not a trace remained after the battle, so there is no way to determine all of the differences between the Origin Matrix and the rest of the forges in Vintergard.

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    Terrasphere: Meanwhile another team faced a strange challenge. For the first time Chelsea would work alongside one of her most trusted contractee's @Ash Vargold. Together with @MAI , @Harper, @Yugam @Luthien , @Ueno Mizuki and others, they met Null, a quirky magia that seemed to be an ally? Her cohort the Calculator would produce various robotic replicas of the party and attempt a combat simulation to recover the Golden Egg.

    This didnt go as Null or the Calculator planned. The math spewing being revealed titself, like all of the rest of the magia menace, to be dissonant. Transforming and attacking the party while cursing an unknown master. Power heretofore unseen seemed to burst from the Starcalled as the Golden Egg hatched and the small magia, they called Emmy, joined them.

    Amongst the breaking of limits came a voice and distorted memories. Chelsea recalled her father's words "Little Tails" and something snapped. Bringing the final blow to the Calculator using a form that she didn't even know she possessed. The 'N-Suit' that she operated was a strange piece of equipment indeed.

    • The Emmy here was nothing more than a program constructed by Null and the Calculator, however the Golden Child would appear again later...
    • The abilities used by Null and the Calculator showed that there was a type of magic in possession by the magia menace unlike any type of magitech the Starcalled had nor even the magia defenders of Vintergard. Similar in how the Origin Matrix and the God Searing Light seemed to to be several leaps of progress beyond the main magia forces. Going so far as to bend reality and create a virtual word within the virtual world. Perhaps they had barely touched the service of this threat.
    • Null would become an ally(?) on the sidelines afterwards.

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    Terrasphere: Wintersday had come to Arcia and the Starcalled attempted to forget the looming confrontation with Szofrit for some merriment and good cheer! Trinity sent out her annual messages to hear the Starcalled's Wintersday Wishes and Lady Saya of Tertoria even took part, feeding a group of hungry faerin in the Zalra. The happy times came to a sudden end when a mysterious guardian called the Gatekeeper awakened and separated all of the Starcalled from Zeus, the Santa of the day. To this day, no one knows what actually happened there...

    • Saya also vanished that day. Whether she has returned to Tertoria since is unknown.
    • During the Wintersday season, a group of Starcalled @Magi Heart, @Ludmilla Orphys, @Kamala Graham, and @Kyanna Wynne had a run in with the runored Golden Knights of Queen G. A faerin that had somehow grasped power within Gardibrook. The ruthless tax collectors were defeated however their power to transmutate one's flesh to gold and lack of humanity was not left unnoticed.
    • Nin's pet goose is named Gregory and its the only creature she shows a gentler side to.

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    Real Life: Chelsea held a Holiday Celebration on the Nexon Estate for her employees and business associates. Ford Migard, from the New Yorker and Hitomi Aki, from Nexus Corporation were both present and mingled some with the guests. Ford even got an autograph from Dayeon Song the Korean Idol. The event came to a close with Chelsea singing a Christmas song that her mother sang before her death. A drink and gentle snowfall heralded the end of the year.
    • It was revealed that Hitomi owes her life to the Nexons and acts as a spy of sorts for VRS to a far deeper extent than Shadow, one of Chelsea's hires. Hitomi had climbed the ladder to become close to the new CEO in recent time.
    • Hitomi shows off her hair ornament. A horn that is a experimental technology she volunteered to beta test. Hitomi is a Transhuman.
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    Terraspehere: A New Year came to Arcia. A Celebration held by the Sunclaw brought many travelers to the Hylands. King @Astor would be there, improving relations between the two races, however there was a fang in this stew.

    A random gypsy selling trinkets and telling fortunes lingered. She also put on a show with her hand puppets, Yip, and Yap. The firey caeni's woman met @Erick Stryker and @Ueno Mizuki there. Both of which irked her ire for whatever reason. Her oppressive heat was also noticeable.

    She gave Erick a special charm carved into a skull, while she simply sneered and mocked Mizuki for being a tamed beast. After which she left the area in a huff.

    • This red haired caenis, was Funi. What she was doing there isn't entirely clear.
    • Funi still strongly resents non caenis people. But she is especially resentful of humans and the Starcalled whom she calls Outworlders.
    • Funi had music playing from a boombox like device at her stall. it played some unknown death metal track. It also showed she was a hypocrite that embraced customs outside of her own when she wanted to.
    • It is revealed in the event epilogue that Funi is interacting with another individual that is injecting her with something. This is related to her uncontrollable overheating.
    • Mizuki gave off a recognizable aura to the Lunatic Princess. One she hasn't forgotten.

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    Terrasphere: The Finale began.

    The Starcalled gathered to reclaim their capital and put an end to the Mother of Machine's, Szofrit. However Szofrit struck first. Using her harmonic power to bring various magia players under her control. Friend vs friend, lover vs lover, the power of this foe was on full display however the Starcalled pressured on.

    One by one the mind warped players were spared from her power. Eventually the Starcalled bypassed the God Searing Light. a weapon possibly designed to damage the divine themselves.

    On their way, @Rael would find herself touched by a stranger. The pinkette, Enea from earlier left her with an unknown gift and vanished into the battlefield. The words of Trinity earlier along with this fueled Rael with a sudden obsession. To save Szofrit,, not destroy her!

    There was someone that the members of VRS did not expect to see, @Lady N. Chelsea had been taken over through her N-Suit by the same song used to control the other Starcalled Magia. Along with her, were Baby Magnum and Hard Plume. Powerful guardians of Szofrit that had faced the Starcalled in a previous struggle.

    There was no time to hesitate so the battle began.

    • Exactly how and why Lady N, who had up to this point told members of VRS to avoid confronting Szofrit. Who also had learned of the power EVE had showcased to control other magia during the defense of Camp Hope.. Would be led to Szofrit's clutches... is a mystery.

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    Terrasphere: At the end of the difficult struggle, the Starcalled discovered that Szofrit desired to protect her Eggs more than anything, as well as her corruption via a virus spread upon their Dragonship by an unknown force. EVE was also revealed to be the direct daughter of the Mother of Machines .and her lover. Ahylios. It is revealed through various sources including Nu, the (true name of Chelsea's N-Suit) that Szofrit is the Alpha, Ayhilos the Beta, and EVE the Gamma, all of which are a form of A.D.W. A Magia built to destroy 'The Nemesis". However it seems that Nemeses were now the Starcalled.

    After @Rael's gift turned out to be some form of time manipulation. Szofrit's complete conversion into a Titanius class Dissonance was prevented. @MAI utilizing the left over power of the very lullaby Szofrit had granted her. used it to pacify the Alpha and end the battle in the most painful victory the Starcalled had yet experienced.

    A victory short lived. As Nu had escaped with Hard Plume, Baby Magnum. and most importantly, the Red Egg. XS-EVE awaited them, after a swift consumption of both Plume and Magnum, Nu was left to a less swift death....

    Chesire would then appear, and devour the egg whole as EVE left the Starcalled lands behind alongside Elica Mirg of all people...

    The entire existence of the Starcalled in Arcia had been altered to that of shunned outcasts by the landers caught in their wake. In particular Falderen who utterly closed its borders for a time.
    • It is revealed that XS-EVE is capable of mimicking not just the voices of the Starcalled she had recorded, but also the voices of Matthias and Ryoko Nexon.
    • Elica has proven to have the ability to blink out of existence by simply moving her bangs to the side in various encounters. She also is capable of watching events unfold from extreme distances with enough accuracy to eat popcorn as she spectates.





 
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Pandora*

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Gloria Recordum
A Record of Bosses Past
The record of your glorious victories over your strongest foes. As a boss fight fanatic I have placed an archive of all my notable bosses that have been faced and defeated by you throughout the lengthy Terrasphere saga. Let's see how many entries are added before the finale of Terrasphere! Entries are not entered for every encounter with a boss but only the ones of significance (read: you 'defeat' the boss in whatever way is acceptable).

Cherish every victory Starcalled...

🀥 Access Record


  • Coompletionist's Struggle


    Trial Bosses


    Bosses that act as optional extra challenges. Usually have death disabled or are very easy to miss unless you purposely seek them out. Just because they are optional doesn't mean they do not have possible impacts on your characters or the plot in general though...

    Another way to identify a Trial Boss is that they often lack much story build-up or in-challenge prerequisites. The focus is to select a boss and begin.

    Trinity (Beginner)


    Rank:
    Side Quest: Trials of the Starcalled
    Team: Zelrius, Magdalyn, Yugam, Erick
    Deaths/KOs: 0
    Cycles Needed: 2
    Reruns Required: 1




    Unknown (Chesire Trinity)


    Rank: ✦✦
    Season 4: Travelers Gate
    Team: Seto, Zelrius, Jin, Kyra, Herrscher, Athena
    Deaths/KOs: 0
    Cycles Needed: 5


    Trinity (Traveler)


    Rank: ✦✦✦
    Side Quest: Trials of the Starcalled
    Team: Little Doggo, Dynamax, Eva, Lily, Chako
    Deaths/KOs: 1
    Cycles Needed: 3
    Reruns Required: 0



  • The Starcrossed


    Bosses



    The majority of bosses go here. Powerful (or not so powerful), enemies that range from a strong mob leader with a face claim to powerful Second Order Dissonance, or even multiple bosses together working as a team!

    These are usually the second half of an event to close it out. They normally don't have an entire event/challenge dedicated to their fight.

    Snefrid


    Rank:
    Season 2: Mountain Raid
    Team: Quinn, Comet, Magdalyn + Others
    Deaths/KOs: 0
    Cycles Needed: 1








    Lunatic Princess Snefrid


    Rank: ✦✦✦
    Season 2: Eastwatch
    Team: Ueno, Cain, Comet, Alonso, Corvela, Quinn + Others
    Deaths/KOs: 0
    Cycles Needed: 2





    Kulgha and Ushat



    Rank:

    Rank:

    Season 3 Side Quest: Supply Route Escort
    Team: Cain, Aalam, Nalla, Kyupin
    Deaths/KOs: 0
    Cycles Needed: 2





    D. Angel


    Rank: ✦✦✦
    Season 3: Enter Dissonance
    Team: Roland, Seigi, Blader X, Vina, Margolica, Comet
    Deaths/KOs: 0
    Cycles Needed: 2





    Assimilation Core


    Rank: ✦✦
    Season 4: Steel in Discord Actress Again
    Team: Hanno, Lune, Zelrius, Kamala, Tetsunoke, Chrys, Tick Tock, Ayna, Rael, Cain, Seigi
    Deaths/KOs: 0
    Cycles Needed: 3


    Sarina Knights


    Rank: ✦✦
    Side Quest 4 Side Quest: Just Some Friendly Competition
    Team: Hanno, Elises, Zelrius, Herculean
    Deaths/KOs: 0
    Cycles Needed: 3




    N.E.O. Infernal Monarch


    Rank: ✦✦✦
    Side Quest 4 Side Quest: Great Godshroom
    Team: Vina, Ruby, Fina, Seigi, Harper
    Deaths/KOs: 0
    Cycles Needed: 3





  • Limit Breakers


    Arch Bosses


    These bosses are major milestones when defeated and often close prior arcs completely while opening the path through the main narrative.

    They always take an entire challenge to themselves and have a lengthy buildup/foreshadowing over many events/side quests.

    Nanami | D. Nanami | Titania

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    Rank: ✦✦✦✦
    Season 3 Ancient Dissonance: Titanius Core: Orphanage














    43YhnXU.png
    Rank: ✦✦✦✦✦
    Season 3 Ancient Dissonance: Titanius Core: Ground Zero "Day of No Tomorrow."
    Team: Seigi, Ueno, Cain, Aalam, Gwyn, Brad, Roland, Rat, Kyupin, Nalla, Comet, Ashiore
    Deaths/KOs: 2
    Cycles Needed: 6














 
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