Words.
Hi! You may or may not remember me from TS1. Where I've been known as Skyswimsky and did a bunch of things. With TS2 I'd like to do a bunch more things! What things? We'll see in a second. I've been roleplaying since the age of 10, first in German and later in English. Sometimes more and sometimes less. And while I may not be as wordy as the others, and actually try to write less-is-more, I'll give it all my best!
I really love JRPGs and Animanga, even though I rarely do any of those two anymore. Adulting sucks. So do introductions.
Preference
- Content: Yes.
- Player Group: Any
- Difficulty: Easy - Deadly
- Party Size: 1 to 8 (most comfortable with 3 to 4)
What players can expect in my content
I like to experiment from a mechanical standpoint. So chances might be that from challenge to challenge I am trying out different things that I stole from various sources and adjusted to my needs. While I do say that, I also strongly believe that mechanics solely exist to support a narrative and I try to avoid complexity for the sake of complexity.
Feel is very important to me, and this can be both achieved by writing, styling, and the mentioned mechanics. Want to have a Boss Battle that feels like a Final Fantasy fight? Well, you can be sure there's gonna be some sort of Limit Break in there!
That said, the player comes always first and I purposefully keep my group size low so I can give each and every single one a certain level of attention and care that I am not able to in bigger events. Even if mechanics are in place, you're free to challenge them and get creative and suggestive. Communication here is key.
Apart from that, my focus is on
cool anime/chuunibyou fights and whacky adventurers, sprinkled in with comedy and horror elements alike. My favorite genres are probably corruption and magitek. Be it Dissonance-themed content or something else, or also breaking the boundaries of TS itself. After all, the World is just made up of data, yes? You likely won't see many political things from me though. But otherwise, I like to experiment! Rather than being stuck with the
one thing I do, I essentially seek with each Challenge also something to improve myself. Together with you. While staying true to my roots.
You can also expect some loosely connected plotlines, but built in a way that zero knowledge is required from challenges in the past. It'd be more of a bonus, and possible interactions with NPCs. If there is one thing I absolutely hate, it's missing out on stuff because of exclusivity, so I try to avoid this as much as possible, too. Though these plots do ultimately depend on the actions of you, the player. A simple matter of
'Do you kill this person or keep them alive?'
Lastly, to maybe give a better picture of what kinda things I like, here's a list of a few
obscure media I take inspiration from, among many others: Library of Ruina, Resonance of Fate, Blue Reflection, Ar Tonelico, Seinarukana, Tenra Bansho Zero, Baldr Force, .Hack, Kamigakari.
Also, before I forget, I see death simply as another instrument of story-telling. That doesn't mean I go around and slaughter people left and right, I'm way too much bark without bite for that, but I am also not going out of my way to save anyone.
Although perma-death isn't something I will force on anyone without making it absolutely clear that what they'd do ends up in that, and the player in question giving consent. Even if everybody continues to roll 1s. Perma-death isn't going to happen. We write a story together, not against each other. That doesn't give you an excuse for "plot armor" though.
What I expect of my players as a DM
First and foremost, communication. Communicating with each other is so so so incredibly important, and the lack of this is the source of so many bad things around us. Small and big. If you don't understand a mechanic, communicate. If you aren't sure of the contents of the challenge, communicate. If you aren't sure if you can do
that, communicate.
Second, as mentioned briefly, we're writing a story together, not against each other. And for that, we have to engage with each other. Keep things fluid. Don't just react, but also act! If you provide me with something to act on, I will try and respond in kind. Positive, negative, it doesn't matter! If you stab me with a knife, I'll enjoy the bleed. For me, there are no "bad actions" or "good actions", only "interesting actions" and "uninteresting actions", and I hope you think so too.
Aaaanddd that's it.