Complete Private Challenge Pormont Cultists of Urukhan

Messages
10
Gold
250
Mastery
225
Valor
0
Event
0
Special
0
Chako, Amy
One day, a strange letter arrived at the headquarters of the Lion's Pride.

I figured you would be the right people to tell this.

A bunch of morons are worshiping Urukhan of all things. Crazy stuff, right?

Well, they kinda hate Starcalled because they keep on reviving. Defying the will of Urukhan and all that. They say that Starcalled are the chosen of the disgraced Synra and stuff like it. Bunch of nonsense if you ask me.

So, those idiots have been hunting some UI Locked Starcalled around Pormont. Here's some of the prey they already felled.

[A list of names was provided]

Do yourselves a favor and hunt them down, won't you? I'm looking forward to seeing your results.


Sincerely,

-A friend?


It was a very fishy letter at the very minimum, but the Lions felt like they should at least investigate it to see if the claims held any weight to them.

At first the Lions tried contacting the authorities in Falderen for help in this matter, but they were promptly ignored. The authorities were not interested in spending resources looking over a supposed threat that was attacking Starcalled of all things.

So, instead, the Lions worked together with the Explorer's League to get some low-rank Whistles to look over the region in Falderen to verify the claims in the letter.

A few days later, a report arrived at the Lions' office with some worrying information.

First, all the people on the list had indeed disappeared... Also, they were not the only ones. A few more people who were also UI Locked Starcalled had gone missing.

Secondly, one of the Whistles found a terrain with a well-camouflaged illusion spell in it. Not much more was investigated about it, as the Whistle was worried about alerting whoever was within said terrain, but considering where it was located, and the recent disappearances, it felt likely that this could be the hideout of the cultists.

So, with confirmation of the threat of the Cultists of Urukhan, the Lions decided to assemble a small team of volunteer Starcalled to head to the region and take care of the cultists, using whatever means they deemed necessary.

And that's where you come in.

The travel time was mostly uneventful. Your disguises seemed to be doing their job in making your small group look inconspicuous.

After arriving at the location that the Whistle helper marked on your maps, the more magically-attuned people in your group would be able to sense the faint illusion spell. It was truly well-concealed, and something you'd easily miss if you didn't know where to look.

Well, now was the time to act. You need to find their hideout within this terrain, and take care of the problem.

Cycle 1

You're at the terrain in Pormont and need to find out the cultists' hideout. You have two methods available to you:

1) Do a Mastery or Expertise check. Any Mastery or Expertise works so long as you can flavor it as helping the team find the hideout concealed by the illusion. The total results of the checks need to add up to 275 or higher by the end of Cycle 1 for you to succeed.
  • If you have a racial trait that can help you in your search, you can add it to the flavor of your post, and then add a +5 modifier to your check.
2) Destroy the illusion. This requires you to succeed in an appropriate magical mastery check with DC 90. This will immediately alert the cultists of your presence.

Decide which goal you're going after before you roll.


Cycle 1 Rules

You need to decide on your Masteries and Expertises on this cycle.
You can decide on your Skills once a combat cycle starts.
Playtest Packet: Playtest Sheet: Break Rules: https://docs.google.com/document/d/...nXx3p-6ciO-etDEcI/edit#heading=h.ta02pm75m8cl
Mastery Levels: C, D, D
Weapon, Armor, Acessory Levels: D, D, D
Expertise Levels: C, D, D

@Ash Vargold @Magnolia @Plutopia @Nobody @Lune

Code:
[hp=100]100[/hp]
[status]
[/status]

(RP Post goes here)

[action][Move]
A1 → A2  (Actions)[/move]

Actions Here
[/action]
[fa]fa-solid fa-skull[/fa] Contribution: X/X
[fa]fas fa-swords[/fa] Character Sheet
 
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Messages
207
Gold
0
Mastery
0
Valor
0
Event
0
Special
0
Chanlye
130 / 130

Seeking the Hideout

Worshipers of Urukhan.

Trevor, Magnolia's master, was intrigued about the rising issues of missing Starcalled and the rise of those cultists... And while that wasn't a matter that was remotely related to Lyrwick, the curiosity of the mage had been tingled. Especially because if it touched the matters of the supposed 'UI-Locked', it touched the matter of something his maid had revealed to him in the past.

In a moment of investigation, the Lions had halted Trevor and Magnolia to make a few questions, and while neither of them had information to give, Trevor knew, despite Magnolia's face devoid of expressions, that the topic agitated the maid.

"I don't have any information for you. But I have a way to help you..." He said with a confident smirk, casting a glance to his maid.













It was strange how she felt more nervous being nowhere near to the source of the danger than she was right now, where she would face the cultists directly. But to face them, the group would need to be quick to find a hideout, and she wasn't certain about the skills of her fellow companions. She had yet to meet most (if not all) of them.

She wore herself a cloak, and as she approached the rest of the group that was showing, she kept a knife under her disguise.

"You must be the Travelers that I'm accompanying today." Magnolia said, bowing respectfully. "It is a pleasure to meet you." Then, she rose her eyes to the group.

"I'm not particularly fond, or knowledgeable on Urukhan's worshiping and how the rituals for him works, but I am knowledgeable in handling outlaws. And said Cultists are no different from those." Magnolia, gestured for them to follow. "So I may have an idea of where to find them, but I will need your help... Well. Help me to help you, if you will."

Rolls


Magnolia attempts to get in the mind of an outlaw Cultist. 'Where would be the perfect place to keep a hideout, away from the eyes of the law?'

Roll Result
1d100 (86) 10 = 96
Crime | Magnolia | 2142C1


Hideout Finding Progress
[ 96/275 ]

Build Sheet
 
Messages
75
Gold
0
Mastery
0
Valor
25
Event
0
Special
0
130 / 130

Tagging Along: Magical Consultant Darkmaster Glamora Dark

Some time ago…

Glamora Dark, (Glamdark for short), had received a letter. A letter from The Lions no less.

As the messenger handed her the sealed envelope, Glamdark was overcome with a shaky palor. The letter may as well have been an actual lion from the stiff way she was walking back inside. And no, not the organization, the cat.

“Well then it looks like they found out about [redacted], Quackles, pack my bags, we’re leaving.”

Two pretty fingers snapped to punctuate that order as a bunch of strange bird dolls scrambled to fulfill it.

Glamdark sighed as the chaos behind her unfolded. She’d only recently gotten settled in with a cheap lease to a burnt down warehouse that had been left barely standing during “The Magia Troubles” on the condition that she fix it up.

This really was the worst timing, she thought as she continued to stare at the letter, almost trying to will it out of existence. Dark Magic flowed up to her fingertips as she considered destroying it.

Finally, with yet another sigh, curiosity got the better of her.

And so, Glamdark opened it.

“Oh~?”

What was all this about a mysterious magic spell…?


dwoo dwoo

dwoo dwoo

dwoo dwoo

dwoo dwoo



Present Day, Present Time:

“Oh I’m sure~”

Glamdark answered the maid, @Magnolia , as she looked around. It’d been awhile since she’d been in the area. Apparently satisfied, Glamdark continued,

“---And I’m rather pleased that this job came with a concierge service. Maybe those silly Lions have finally gotten their act together. Everyone here, friends new and old, feel free to call me Glamdark. It’s short for the best sorceress in the universe.”

Glamdark was dressed similarly to Magnolia. She really hadn’t been sure how to disguise herself, so she figured she’d follow their tour guide’s lead. If Magnolia was wrong, she’d just leave a bad review.

“Anyhow. Thinking like a criminal? Well, that sounds fun. Okay, while you do that, let me know if anything interesting occurs to you. Meanwhile, as our resident sorceress, I suppose I’d better take a quick magical survey of the area.”

Raising her index finger, Glamdark drew a little circle in the air, which manifested her staff in her hand.

Taking a deep breath, Dark Magic seemed to be slowly emanating from her person in a quiet hum as she lightly tapped the staff on the ground next to her—and raising her free hand to her mouth, she faintly shouted the magic words:

“Echo~ Echoooo~”


Rolls


Glamdark uses her Artificing!

Drawing on her substantial and questionable experience with mana, rituals, and networks—

—Glamdark casts her own dark ritual to see if her spell happens to bump into anything in the area.


@Plutopia
Roll Result
1d100 (76) 10 = 86
Artificing | Glamdark | Uru Cycle 1



Hideout Finding Progress
[ 182/275 ]

Glamdark Build Sheet
 
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Ash Vargold

❮ Dissonant Exterminator ❯
B
NG+
Messages
665
Gold
0
Mastery
0
Valor
25
Event
0
Special
0
OOC
Storage
Tarkya
140 / 140

Sniffing out the premises


Ash didn't know or care much for Terrasphere's gods, but he did know a little about Urukhan and Synra. It was hard not to when he spent so much time surrounded by the dead. The "worshipping Urukhan" thing wasn't the reason he was here though. It was more the killing players. Well, former players, but eventually they were going to get confident enough to go for a bigger target.

So here he was, cloaked with borrowed magic from the Lions to make him less interesting, and so far it seemed like it was working.

"Ash Vargold. Thank you for the help, miss."



"Nice to meet you too, uh, Glamdark...



Well that was a player name if he'd ever heard one. Anyway...

There was a hint of something in the air, and Ash found himself closing his eyes to focus more on the scent. The illusion probably cloaked sight and sound, but if it were made by humans, then they might not have considered hiding the smell of their base.

Rolls


Ash is trying to catch any unusual scents the illusion might not account for.

Roll Result
1d100 (23) 5 5 (Racial Bonus) = 33
Seeking | Ash Vargold | 2142C1


Hideout Finding Progress
[ 215/275 ]

Character Sheet
 

Lune

❮ Steel Reclaimer ❯
H
NG+
Messages
788
Gold
1,400
Mastery
3,155
Valor
26
Event
0
Special
0
OOC
Warwolfer
125 / 125





Lune arrived at the designated location just as the others did. As Lune approached, she nodded toward the others, people with the same goal of finding the missing UI-locks.

"I've scouted the area. We should be really close."

She stepped forward and allowed her vision to shift. Her eyes, a deep crimson, flickered as they attuned to the magical energies around them. Through the magical receptacle, she tried to notice whether there were traces of magic, or most importantly, lifeforce.

"Hmm..."

Her eyes failed to pinpoint anything of importance. There were some signs of magic around them, but it was so faint that perhaps it was masked.

Rolls


Using Animancy and Magical Receptacle to try and find the illusion.

Roll Result
1d100 (3) 10 = 13
Animancy + Magic Receptacle | Lune | 2142C1


Hideout Finding Progress
[ 228/275 ]


Sheet
 
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Nobody

H
Messages
87
Gold
0
Mastery
0
Valor
6
Event
0
Special
0
Lumaceon
155 / 155


The last thing Nobody wanted to be was a hero. A hero was pretty much the opposite of a nobody. But thanks to a certain conversation she overheard, the prospect of illusion magic came into play, and with that, perhaps invisibility? An invisible slimegirl was still a slimegirl, after all, so she could theoretically complete her bet without having to deal with people.

Win-win!

Not wanting credit, Nobody wasn't exactly an official member of the team, as much as a tag-a-long. Unfortunately, that meant she only vaguely knew where they were supposed to meet up and when, leaving her not only tardy, but lost.

Every couple minutes of wandering in the woods, unfortunately, attracted an extra blue slime, and by the time she found people, there were several dozen hopping after her. Obviously not great for the inconspicuous look.

"Shoo!" she growled with a hushed command. "Go find the invisibility magic or something!" To her surprise, they actually seemed to understand, and obliged.

Taking a deep breath, Nobody slowly inched forward and tried to blend into what she thought was the 'good guy group.' At least until one of them introduced herself as Universe Sorceress Glamdark while a scary-looking witch started a rave with her blood-red eyes.

"Don't tell me... it's the real cultists...!?" she murmured to herself. Sadly, it was too late to back out now, they saw her, and some were beginning turn her way.

0hkWpXZ2_o.png


"Uhm... uhh, hey guys an' gals! Have we found... it, yet?" A slime hopped up behind her and nudged Nobody's leg, causing her to let out a squeak-like yelp of surprise. She swiveled on her heals, glared down at it, and kicked it back into a distant set of bushes, returning her attention to the 'cultists.' "I'm just gonna head back to base real quick. Forgot, uhh... something important."

Running for the slime, Nobody picked it up in her arms and whispered, "Did you find it?" The slime nodded. "Great. Point the way, fast!" And so, it rested in her arms, turning left and right. Nobody followed the little blue slime like a car following a steering wheel.

Rolls


(MA) Using Beast Arts to slime-scout.
Roll Result
1d100 (99) 10 = 109
Beast Arts | Nobody | 2142C1


Hideout Finding Progress
[ 337/275 ]


Build Sheet
 
Messages
10
Gold
250
Mastery
225
Valor
0
Event
0
Special
0
Chako, Amy
Intermission Cycle

With Magnolia's guidance, the team started moving forwards. Glamora Dark then helped course correct the potential locations criminals would create their hideouts by following the stronger magic traces.

Ash and Lune then worked together to help the team with his sense of smell and her magical vision.

Alas, the team seemed to have gotten stuck. You were close. You knew it. The hideout had to be nearby. All your senses pointed that way... But where was it?

And it was at this point that Nobody and her slimes appeared. Quickly showing you the trapdoor that led to a basement that was hidden right before your eyes. Cleverly hidden amongst the pastures with a strong dose of illusion magic.

This was it. The source of the spell was without a doubt below this basement.

However... Something seemed amiss. Now that you were close to the core of the illusion spell, the more magically sensitive of you could sense it... This spell was not right. It was more than just a very strong and well-concealed illusion... But what was it? What was the thing that was tingling your senses?

Should you spend some time investigating it? But was it safe to dilly-dally in a territory that was potentially hostile? Wasn't it better to dive into the basement right away?


Branching Path

You have two choices available to you. What choice you make will determine how Cycle 2 plays out.

A) Open the trapdoor and go inside the basement. Find the source of the illusion spell, which are probably the cultists, and take them out.

B) Spend some more time above ground to investigate the strangeness of the illusion spell. Though is it safe to spend some time investigating a spell in the middle of enemy territory?


Feel free to discuss what path you want to take in discord. When you're ready, react to this post to decide what path you're going to. The path chosen will be whatever the majority decides.

Vote
Yes!
for diving into the basement.

Vote
No!
for investigating the spell.
 
Messages
10
Gold
250
Mastery
225
Valor
0
Event
0
Special
0
Chako, Amy
Cycle 2

The group thought for a bit if they should go inside the trapdoor or not, but before they could come to any conclusion, a slime was already opening the trapdoor, and some people figured they'd just help the slime out.

Some sighs from some group members could be heard from behind at the lack of forethought, but it was too late now. The trapdoor was open, and the path to the basement as well.

The first thing that you noticed, was a disgusting smell of burnt flesh assaulting you. It was obviously coming from the big pyre in the center of the room that was surrounded by surprised cultists who seemed to be in the middle of a ceremony of sorts. They don't seem to have been expecting you.

Those with Spirit Magic could also sense some particularly angry ghosts coming out of the pyre.

The other thing you could notice, was that the underground space was fairly small. There were some beds near the corners, a place for food storage, and... That was about it. There was hardly anything in here.

Either way, the cultists didn't seem to be very happy to see you, "Who are you!? What are you doing here!?" One of them exclaimed.

In response to that, a cultist that seemed to have fancier clothes than the rest said, "It doesn't matter who they are. Lander or Starcalled, if they came after us, then it is because they disagree with us on Starcalled also deserving to go to Urukhan when their time comes." The cultists' possible leader started preparing a spell, "So, let us send those heathen to Urukhan's arms. So that we can continue our divine-given duties."

The other cultists nodded, and started preparing their own spells.

EEHUaL3.jpeg


Players can spawn in Blue Squares.
Red Square is the ceremonial pyre. Ending your turn there makes you take 30 damage.


Enemies

Cultists of Urukhan:
  • HP: 200
  • Movement: 2
  • Range: 2
  • Attack: Dark Energy Blast - Deals 25 damage.
    • AI Priorities: Nearest Target. Uses Taunt as a tie-breaker if there are 2+ targets at the same distance.
Priest of Urukhan:
  • HP: 500
  • BREAK: 200 (Bound + Physical)
    • When broken, the "Blast of Pure Hatred" passive is disabled.
  • Movement: 2
  • Range: 2
  • Passive: Blast of Pure Hatred - "Ferry to Urukhan" deals 50 extra damage to enemies taunting the Priest.
  • Attacks(uses both attacks every turn):
    • Urukhan's Guidance: Deals 15 damage to all enemies in range.
    • Ferry to Urukhan: Deals 50 damage to one enemy.
      • AI Priorities: Taunt > Vulnerable enemy > Normal Enemy > Protected Enemy. Uses nearest target as Tiebreaker.


Cycle 2 Rules

You now need to decide on your Skills. Once you post in this cycle, your skills will be locked in.
If your post on the previous cycle had your Skills assigned, you are free to change them as you see fit.
Masteries and Expertises cannot be changed any longer. They were locked in with your c1 post.

Extra Mechanics:
  • Special Actions available:
    • BA: Break the illusion spell - Appropriate Mastery check with DC 90.
    • BA: Investigate the illusion spell - Appropriate Mastery/Expertise check with DC 50
  • Angry Ghosts- Ghosts are coming out of the pyre and going after the people with Spirit Magic. Anyone with Spirit Magic should make a Mastery Check, and apply the appropriate modifiers to their rolls for the rest of the encounter:
    • 1-30: The ghosts' anger overwhelm you - You gain -5 to your rolls.
    • 31-60: You handle the ghosts' emotions and they don't get in the way of your performance - Nothing happens.
    • 61+: You manage to channel the ghosts' anger to help you - You gain +10 to your rolls.
  • Racial Traits:
    • If you have an appropriate Racial Trait that can help you in combat, you can add +10 to your roll.
    • If you have an appropriate Racial Trait that can help you in a Mastery/Expertise check, you can add +5 to your roll.

Encounter Win Conditions: If you finish a cycle with any of those conditions cleared, the encounter will end.
  • Defeat all Cultists
  • Defeat the Priest
  • Defeat both Cultists and the Priest
  • ???
The chosen win condition will alter how things happen moving forwards.

Code:
[hp=100]100[/hp]
[status]
[/status]

(RP Post goes here)

[action][Move]
A1 → A2  (Actions)[/move]

Actions Here
[/action]
[fa]fa-solid fa-skull[/fa] Enemy HP: X/X | Enemy BREAK: X/X
[fa]fas fa-swords[/fa] Character Sheet


@Magnolia @Ash Vargold @Glamora Dark @Nobody @Lune
 
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Lune

❮ Steel Reclaimer ❯
H
NG+
Messages
788
Gold
1,400
Mastery
3,155
Valor
26
Event
0
Special
0
OOC
Warwolfer
125 / 125

Vulnerable Normal



As a slime conveniently discovered the trapdoor that was hidden by the illusion, Lune wondered whether @Nobody thought both her and @Glamora Dark were part of the cultists... seeing how she quickly ran away.

Well, not important for now. They found the base, and now they were trying to plan out what to do next. "Perhaps we should—" Too late, a slime already opened the path to the basement. Sighing, she looked around at her fellow adventurers, shrugging before motioning them to follow suit.

Spotting a familiar, cloaked @Ash Vargold, she stopped him just as they were going to enter the hideout. "Wait," Quickly opening her inventory UI, a sword materialized before her. "Yours." The woman then nodded, before turning back and going to the basement.

As they made their way inside, they finally spotted the cultists, looking exactly like what you expected of cultists. They didn't even try the slightest to not do things like evil speeches. "Here they are..." Pulling from her own lifeforce, Lune distributed the energy to her allies.

"Let's go."

Rolls

Movement: I5
Roll Result
2d100 (76 + 19) 50 = 145
Power Buff | Lune | UrukhanC1
+45 bonus to @Magnolia, @Ash Vargold, and @Glamora Dark

Coordinate (FA)
+10 bonus to @Lune and @Ash Vargold

Roll Result

1d100 (57) 10 = 67
Break Illusion Spell - Animancy + Receptacle | Lune | UrukhanC2


Sheet
 
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Messages
207
Gold
0
Mastery
0
Valor
0
Event
0
Special
0
Chanlye
130 / 130

Vulnerable

The ghosts that erupted from the pyre had Magnolia gripping the hilt of the dagger under her cloak tighter. She had no magic to handle those creatures, but perhaps her allies had the exact tools to handle those things.

She just had to focus on them, no need to try to do more than a Starcalled can manage.

"Thanks, I will open our way." Magnolia muttered to @Lune, darting off in the vanguard and closing her heart and eyes from the ghosts.

Getting rid of anything on their way, Magnolia soon opened space to reach the two nearest cultists. The blade rotated on her hands, slipping out of the cloak while she fiercely thrusted it on the cultist, sinking her blade on the cultist's arm.

She tried to twist it, stepping away as she noticed she didn't land a strike the artery she wanted, but keeping up a guard to keep those that would follow up with her attack safe.

Rolls


(BA) Haste
+1 Movement to @Ash Vargold, @Name
Magnolia | 2142C2

Movement: H5 (BA) > G4 > F3 (Act)

Ultra Protect
1d100 (35) + 10 + 45 = 90 damage against Cultist of Urukhan (C2)
Ultra Protect | Magnolia | 2142C2
Protecting @Name, @Name, @Name
(You guys pick these protects up)


Build Sheet
 
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Ash Vargold

❮ Dissonant Exterminator ❯
B
NG+
Messages
665
Gold
0
Mastery
0
Valor
25
Event
0
Special
0
OOC
Storage
Tarkya
121 / 140

-24 HP from Redo
+5 HP from Coordinate
+45 Buff (@Lune)
+10 Coordinate (@Lune)
+1 Movement (@Magnolia)

"Something feels weird here. I think we should-" Ash's complaint was cut off by @Lune pressing an all-too-familiar sword into his hands. He paled immediately and failed to react as she opened the door and descended, followed by @Magnolia. "Okay, nevermind then..."

He kept the sword, though. It was better than the cheap one he'd been using.

He didn't expect was the sheer wave of hate that met him as soon as he saw the pyre. Whatever these cultists had been doing, it had created a lot of dead, none of whom were happy with the cultists circling them. Ash growled, turning his attention to the priest at the center of the room.

"Whatever you're doing, you've made a lot of enemies among the dead," he said as the spirits anger mixed with his thoughts. He surged forward, bolstered by the magic of his allies, and slashed at the priest. "Here's a message from them."

Rolls

Movement: H4 → D5 (Actions)

Mastery Check 1d100 (69) + 5 = 74 (Success!)
Angry Ghosts | Ash Vargold | 2142C2

(BA) Mastery Check 1d100 (68) + 5 + 10 = 83 (Fail...)
Break the Illusion | Spirit Magic | Ash Vargold | 2142C2

Sneak Attack 1d100 (3) 65 = 68
5(MR)+5(WR)+45(Buff)+10(Coordinate) | Sneak Attack (DC65) | Ash Vargold | 2142C2


(F) Redo
Reduce your HP by 24 (Mana Mantle) to reroll a main action or save, take the new result.

Sneak Attack 1d100 (76) + [40] + 5 + 5 + 45 + 10 + 10 = 141
5(MR)+5(WR)+45(Buff)+10(Coordinate) | Sneak Attack | Ash Vargold | 2142C2
191 damage
Sneak Attack successful!
40 damage added.


Priest of Urukhan HP: 309/500 | Priest of Urukhan BREAK: 200/200
Character Sheet
 
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Messages
75
Gold
0
Mastery
0
Valor
25
Event
0
Special
0
130 / 130

Tagging Along: Magical Consultant Darkmaster Glamora Dark
+45 Buff 2/3 from @Lune
+1 Movement from @Magnolia
<Protected> from @Magnolia
<Vulnerable> from Special Action



As they went in, Glamora Dark was just a little excited to get to the bottom of this myserious illusion spell. Maybe she could steal it? Or who knows, maybe she could steal it? The world was full of options.

It was around then, that Glamdark heard something along the lines of "Here take this" in a deadpan, deathly serious, monotone voice, as @Lune handed her some of her lifeforce.


"Uhm... what am I supposed to..."


"..."


"...you know what, nevermind, I'm sure I'll figure it out."



Glamora Dark decided she did not want to know.

Taking Lune's lifeforce, Glamdark put it in her pocket for later. It felt a little heavy, which made Glamdark just a little uncomfortable.

*****

Unfortunately what assaulted her senses next was not an illusion.

OH GOD IT SMELLS LIKE A MIDDLE SCHOOL LOCKER ROOM IN HERE



Gagging she brought a dark perfumed handkerchief with cutesy embroidering (~G.D.~) to her mouth as she hacked and wheezed.

There were tears in her eyes as she wandered the room looking for the exit in the commotion and was shortly after assailed with ghosts.

EVERY! SINGLE! TIME! WHAT IS IT WITH THESE QUESTS! I HATE THEM!



She remembered a karate treant, a giant lizard, and the rest of them, she pretended not to remember because they were probably her fault.

She wasn't going to lose to this. She decided. And so, steeling herself, she gathered her cloak around her pretty hanky and took a deep, deep breath.

*Locked In*



Holding her breath, Glamdark took stock of her surroundings. Next to her @Magnolia was shanking a guy. Taking that as a good sign, Glamdark turned to let her maid cover her back as she found her target.

When in doubt, shoot the guy with the biggest hat.

And then, The Darkmaster exhaled her precious air to begin chanting her spell...

"Darker than Dark and Dark---"

"----WULULULULU!"

"What."

The ghosts were still flying around her going WULULULU!

Trying to ignore them, Glamdark began again with less air to spare this time.

"Darker than Dar---"

"----WULULULULU!"

"Darker tha-

"-WULU!"

"..."

"-WU...!"


Nodding, Glamdark removed her cloak and held it from two corners to make what seemed to be a kind of sling. And it was around then that it seemed to start glowing with a dark magical energy as she began to swing it over her head, round and round and round once more. Soon enough it was filled with ghosts. Glamora Dark then slammed said ghost sack into the ground.

"-Wu~!"

And so, Dark Magic formed around the ghost sack forming an orb, an orb that Glamora Dark promptly kicked with all her might at The Priest of Urukhan, while uttering nary a word, to an ensuing explosion.



Rolls


Movement: H4 <start> -> G3 -> F3 -> E3 <actions>

Free Action: Reckless Dice Convert: -40 -> +1d100

Bonus Action: Extend +1 Range

Action: Reckless Attack @Priest of Urukhan


Roll Result

1d100 (44) 5 = 49 <Nothing Happens>

Angry Ghosts I Glamdark I Uru Cult 2

1d200 (29) = 29 Damage

Reckless Attack I Glamdark Whamdark I Uru Cult 2

Roll Result
2d100 (30 + 92) = 122 Damage

Reckless Attack Encore I Glamdark Whamdark I Uru Cult 2

151 + 10 Weapon +5 mastery +5 remaining buff= 171 Total Damage @Priest of Urukhan



Priest of Urukhan HP: 138/500 | Priest of Urukhan BREAK: 200/200

Glamdark Build Sheet
 
Last edited:

Nobody

H
Messages
87
Gold
0
Mastery
0
Valor
6
Event
0
Special
0
Lumaceon
125 / 155
-30 hp from Low IQ
Protected (Priest of Urukahn only)

Nobody continued bolting through the forest, following the trail of blue slimes who all somehow seemed to know where to go. How even? Animals were so creepy sometimes. For once, they were at least useful, though, as they led straight to the trapdoor.

"Oh…" Nobody froze as several similar-creepy figures turned to face her. So there were more cultists. A lot more cultists. "U-uhm…" but it was too late, "I’ll just… be going then."

Turning to run for the door, she was instead met with the witch ripping some kind of creepy energy out of her own body and handing it out like snacks.

"Crap crap crap crap crap…"

She backed away quickly, caught between the cultists and the far-scarier cultists. At least until they started speaking…

@Ash Vargold Enemies of the dead?

@Glamora Dark QUESTS!?

"W-wait, y-y-you’re the GOOD GUYS!?" Nobody exclaimed, taking one final, unfortunate step back…


2j4c96dB_o.png

To the common, blue slime, a queen meant everything. The one to unite the Seven Slime Tribes, the one to lead slimes to glory and prosperity, the one who would bring about the prophesied Slime Empire! The fact that the slime queen was here, in this time and place, could not be more exciting!

…and yet…

…the slime queen was an idiot.

They’d never say it directly, mostly because they didn’t have the capacity to say anything, but even a goblin was smart enough to not walk directly into a ceremonial fireplace full of ghosts. If a slime could sigh, the dozen or so dotted around the room would have filled the room with the breath.

But nevertheless, it was their duty to serve the idiot. And so, as the clumsy queen stumbled around in the unholy pyre, trying to bat ghosts away with her coat sleeves, several of the slimes formed a wall, smacking into the scary head cultist and trying desperately to keep him from skewering the girl for her heresy.

"Owwh! Hot hot h----WULULULULU—what was that…!?" Nobody panicked, trying to yank her scarf free from a pointy log which had snagged it.

Rolls


Movement: H5 -> G5 -> F5 -> E5

(MA) Protect Nobody against Priest of Urukahn
Roll Result
1d100 (86) 20 = 106
Protecc | Nobody | 2142C2

(FA) Taunt
Taunting Priest of Urukhan

(BA) Rush
+2 movement this cycle

Priest of Urukahn HP: 32 | Priest of Urukahn BREAK: 200/200


Build Sheet
 
Messages
10
Gold
250
Mastery
225
Valor
0
Event
0
Special
0
Chako, Amy
Cycle 3

As the starcalled took the offensive, the cultists prepared themselves to fight back.

Some of the cultists seemed to be inexperienced, as they quickly quickly shot at their nearest targets without much thought, damaging Magnolia and Glamora Dark.

The priest and the other two cultists were smarter. The cultists noticed that one of the members of your team had a particularly strong affinity to ghosts, and figured that it was important to take him out first.

Meanwhile, the priest was ready to deliver a deadly blow to Magnolia, who put herself in a vulnerable position as she protected her allies.

Alas, something diverted their attention... The slime. The slime that tried to defile the holy pyre while sending its minions to deal with the priest.

The priest was angry, "How dare you step on the holy pyre of lord Urukhan!? You will not leave this place alive!" He screamed as he rushed towards the slime girl, uncaring for his own safety as he tried to push her away and use his ultimate spell at her from point blank range.

The other two cultists quickly followed, blasting the slime girl with all their might.

Alas, the slime wall was a bit too strong for them to conquer, and they now were in an easy position for the invaders to strike against.

BTWRFGz.jpeg

Players can spawn in Blue Squares.
Red Square is the ceremonial pyre. Ending your turn there makes you take 30 damage.


Action Log



Enemies

Cultists of Urukhan:
  • HP: 200 (C2 at 110 HP)
  • Movement: 2
  • Range: 2
  • Attack: Dark Energy Blast - Deals 25 damage.
    • AI Priorities: Nearest Target. Uses Taunt as a tie-breaker if there are 2+ targets at the same distance.
Priest of Urukhan:
  • HP: 2/500
  • BREAK: 200 (Bound + Physical)
    • When broken, the "Blast of Pure Hatred" passive is disabled.
  • Movement: 2
  • Range: 2
  • Passive: Blast of Pure Hatred - "Ferry to Urukhan" deals 50 extra damage to enemies taunting the Priest.
  • Attacks(uses both attacks every turn):
    • Urukhan's Guidance: Deals 15 damage to all enemies in range.
    • Ferry to Urukhan: Deals 50 damage to one enemy.
      • AI Priorities: Taunt > Vulnerable enemy > Normal Enemy > Protected Enemy. Uses nearest target as Tiebreaker.


Cycle 3 Rules

Extra Mechanics:
  • Special Actions available:
    • BA: Break the illusion spell - Appropriate Mastery check with DC 90.
    • BA: Investigate the illusion spell - Appropriate Mastery/Expertise check with DC 50
  • Angry Ghosts- Ghosts are coming out of the pyre and going after the people with Spirit Magic. Anyone with Spirit Magic should make a Mastery Check, and apply the appropriate modifiers to their rolls for the rest of the encounter:
  • Racial Traits:
    • If you have an appropriate Racial Trait that can help you in combat, you can add +10 to your roll.
    • If you have an appropriate Racial Trait that can help you in a Mastery/Expertise check, you can add +5 to your roll.

Encounter Win Conditions: If you finish a cycle with any of those conditions cleared, the encounter will end.
  • Defeat all Cultists
  • Defeat the Priest
  • Defeat both Cultists and the Priest
  • ???
The chosen win condition will alter how things happen moving forwards.
An intermission will happen if any of the conditions are cleared before a Cycle ends.


Code:
[hp=100]100[/hp]
[status]
[/status]

(RP Post goes here)

[action][Move]
A1 → A2  (Actions)[/move]

Actions Here
[/action]
[fa]fa-solid fa-skull[/fa] Enemy HP: X/X | Enemy BREAK: X/X
[fa]fas fa-swords[/fa] Character Sheet


Rolls


Roll Result
1d2 (2) = 2
Ash 1 Nobody 2

Roll Result
1d2 (2) = 2
Ash 1 Nobody 2

Roll Result
1d2 (2) = 2
Glamora 1 Magnolia 2



@Magnolia @Ash Vargold @Lune @Nobody @Glamora Dark
 
Messages
207
Gold
0
Mastery
0
Valor
0
Event
0
Special
0
Chanlye
65 / 130

-25 -50 HP from Dark Blast (Vulnerable)
-15 HP from Urukhan's Guidance

Magnolia shielded her eyes with her arm, forcing her cloak to sway forward and cover Glamora and her body from most of the incoming Dark Blasts from the Cultists, tattering its edges and partially revealing Magnolia's maid dress. The unholy spell made Magnolia's eyes twitch momentarily, along with the chanting and protests of the Priest.

Her gaze fell on the burning @Nobody, and she quickly brushed off the pain to reach for the slime girl's collar, trying to pull her out of the pyre while forcing her own feet against it, trying to push the pyre and the Priest away while yanking the slime out of the danger.

"Stand still, madam." She said, swiftly drawing a salve from her cloak and applying it rapidly on the wounds before slapping some of the burnt marks out of the slime's clothes, adjusting her sleeve and collar, and finally putting the ribbon back to place.

Then, she shifted her attention to @Glamora Dark, clasping some salve on her wounds, that were far less complex than the slime's, before adjusting her shawl back to place. "Done."

Rolls


Movement: F3 > E4 (Act)

(BA) Regeneration
+8 HP
to @Glamora Dark
Mend | Magnolia | 2142C3

Heal
2d20 (4 + 20 + 4) 15 = +43 HP to @Nobody (1 Explosion)
Alchemy | Magnolia | 2142C3

(F) Infuse
+10 HP
to @Nobody
Mend | Magnolia | 2142C3


Build Sheet
 

Lune

❮ Steel Reclaimer ❯
H
NG+
Messages
788
Gold
1,400
Mastery
3,155
Valor
26
Event
0
Special
0
OOC
Warwolfer
125 / 125

Vulnerable



The team quickly rushed the cultists, culminating in a chaotic battle. Blasts started flying left and right, but nothing came her way. The magical spells seemed pretty deadly, but she could not tell since absolutely none of them were targeted toward her as if she were invisible.

"Hmm," Lune pondered as the cultists were busy with the others, and their priest was being mercilessly teamed-up.

"They didn't bother to target the backline support." To be honest, she wasn't exactly a 'backline support' anyway. "Well, that's cultists for you." Oh well. The woman proceeded to move forward to join the rest of the team, and continued to supply them rejuvenating lifeforce to keep them healthy. "Careful, do not push yourselves too much."

She looked around and noticed @Nobody on top of the pyre... for some reason. "... What?" Shocked, she quickly focused her healing power towards the slime girl.

Rolls

Movement: I5 > H4 > G4
Roll Result
5d20 (9 + 6 + 4 + 4 + 9) 30 = 62
Power Heal | Lune | 2142C3
+21 HP to @Glamora Dark, @Magnolia, and @Nobody

Restore (BA)
Restore 5 HP to @Ash Vargold

Coordinate (FA)
+10 Bonus to Heal, Attack, or Buff to @Lune and @Ash Vargold
Sheet

 

Ash Vargold

❮ Dissonant Exterminator ❯
B
NG+
Messages
665
Gold
0
Mastery
0
Valor
25
Event
0
Special
0
OOC
Storage
Tarkya
111 / 140

-15 HP from Urukhan's Guidance
+5 HP from Restore (@Lune)
+10 from Coordinate (@Lune)
+10 from Angry Ghosts

The priest was on his last legs even before he plunged into the fire. The dead would have happily watched him burn, but Ash wasn't that kind of person.

"Did you think we were done?" As he spoke, a spectral arm slipped from under his mantle, grabbing the priest by the collar and yanking him backwards. It was joined by a few more, grabbing the priest's limbs to prevent him from attacking further.

Ash took a deep breath, sheathed his sword, and raised his voice for the other cultists to hear.

"Right. I think we got off on the wrong foot here."


"So how about we all put down the weapons and have a little chat instead?"



For a smile, it was awfully threatening.

Rolls


Normal Attack
1d100 (37) + 5 + 5 + 10 + 10 = 67
67 damage
Spirit Magic | Ash Vargold | 2142C3

(BA) Break the Illusion Spell
1d100 (91) + 5 + 10 = 106
Ash Vargold | 2142C3


Priest of Urukhan HP: -65/500 | Priest of Urukhan BREAK: 200/200
Character Sheet
 
Messages
10
Gold
250
Mastery
225
Valor
0
Event
0
Special
0
Chako, Amy
Intermission

After Ash attacked, immobilized, and cut the priest's connection to the spell, a few things happened.

First, your team could visibly see the illusion breaking down. Not much changed as far all of you could see, but more changes were probably visible at the surface.

Most notably, what you could see, was that there was a lot of smoke coming out of the pyre, and there was a hole in the ceiling that functioned as a chimney... Other than that, the underground room looked mostly the same.

A few other things happened though.

With the Priest's connection to the illusion spell broken, your team could finally figure out what was off about the spell in the first place... It was actually two spells. Two carefully intertwined spells, with the second one disguising itself in the middle of the illusion one.

Without the illusion spell concealing the second spell though, what it was, and where it was coming from became obvious... The spell was coming from somewhere nearby, but not from this underground basement, but instead from above ground.

Also... It was a clairvoyance spell. As in...

Y̶̞̑ò̶̧̀u̷̲̼͐ ̴̯̓̎ā̷͇̩͠r̸̙̠͊e̶̯̯͐ ̸͍͉̏̃b̴͔̀è̷̢̤ḭ̶̹͗̒n̷̛͕̘͊g̸̣̔̍ ̸̪̋̊w̷̄͋ͅa̶̹̳̍ṯ̴̃c̴̱͖͆ḧ̵͔́ë̷̩́͝d̵̬̙̃̊

Another thing you noticed, was a strange wave of joy washing over all five of you.
  • If you were targeted by this ability before, you should be able to notice that it's the "Share Emotion" racial trait of elves.
  • If you had your emotions magically messed with before (like Red Fever), you should be able to tell that this is different. That this is not someone/something messing with your emotions, but instead an outside force pushing their emotions upon you.
  • None of the cultists (nor the priest) show any visible elven traits.
  • The ghosts still seem to be as angry as before.
Lastly, the priest was able to mutter out a single word before Ash finished immobilizing him... "Run."

The cultists did not waste any time. They instantly started chanting a spell in unison, "There will be a day where we will join lord Urukhan, but that day is not today. Today we leave to fight another day, so that we can conclude our divine mission to lord Urukhan."

As they chanted, a dark portal started appearing next to each cultist. They seem to be attempting to teleport away.


Post-Intermission Cycle 3 Rules

Only those that haven't posted in Cycle 3 yet may post.

All cultists are now Vulnerable, and they will not attack at the end of the cycle. Instead, they'll flee through a dark portal.

The portals are magically aligned exclusively for each cultist, so you can't enter the portal to follow them, nor can you enter a portal in the place of a cultist. Knocking a Cultist's HP to 0 will stop their personal portal from opening though (and potentially kill them or knock them out. Flavor your post as you see fit).

You can spend a BA to try breaking the Clairvoyance spell. It will be a Mastery Check with DC 70. You can use any Mastery you wish for this for as long as you can flavor it appropriately.

Once this cycle ends, the encounter will end.

Encounter Win Conditions: If you finish a cycle with any of those conditions cleared, the encounter will end.
  • Defeat all Cultists
  • Defeat the Priest (Cleared)
  • Defeat both Cultists and the Priest
  • ???


@Magnolia @Ash Vargold @Glamora Dark @Lune @Nobody
 
Messages
75
Gold
0
Mastery
0
Valor
25
Event
0
Special
0
129 / 130

Tagging Along: Magical Consultant Darkmaster Glamora Dark
Incoming Damage:
Priest uses Urukhan's Guidance, dealing 15 damage
C1 uses Dark Blast on @Glamora Dark dealing 25 damage.
***
Incoming Support:
+45 Buff 2/3 from @Lune
+10 HP from Battle Spirits Rage Passive
+8 HP from @Magnolia regeneration
+21 HP from @Lune power heal
***
<Vulnerable> from Special Action



"Is not getting targeted a problem you have often?"

Glamdark asked @Lune now that the combat seemed to have somewhat settled.

"Do you think it might be because you look like some kind of terrifying sword demon? What are you doing playing backline support anyway? Aren't you made of swords? I mean it's good to try new things and expand your horizons but someone mussed my hair..."

It was around then that @Magnolia tidied her up.

"Thank you dear."

Glamdark gave her a dark candy.

"Now as I was saying..."

As she turned back to continue, Lune's lifeforce seemed to grow a little sparkier in her pocket----which healed her.

"Oh fine."

Turning, Glamdark turned her attention to the two escaping cultists next to her.

"I believe you volunteered."

She pointed her staff at one of them. She felt in high spirits as she gave the cultist a little smile. This was the one who had attacked her after all.

"Glam Arts~ Dark Retaliation Roulette~"

A ring of gilded dark runic numbers appeared at the tip of her staff as a similarly colored ball rapidly spun amongst them making a second ring in an afterimage as the spell charged. Suddenly it clicked on a number, and the cultist who had shot a dark blast at her was hit by a localized dark explosion, knocking him out.

"Bust. Thanks for playing ~ <3"

Releasing her staff, it hovered beside her as she stretched.

"Well then team. We have one leader and one minion. And, well, a whole lot of annoying ghosts, too, I suppose. It may not be all of the pieces but having one of each type is still pretty good. When they wake up why not have them restart the ritual? We can re-watch it from the very beginning and see what's going on."

Speaking of...

Glamora Dark looked up with a hand on her chin. Then she raised that hand to her brows as if she were shielding her eyes and looking far off into the distance.

We seem to be being watched by some kind of spell. But it's also sending something through. How fun. Maybe I can return the favor?

Deciding, Glamdark looked up.

"Sorry but we're gonna need to take a little commercial break~"

Saying that the sorceress put one hand on her hip gave an idol-like peace sign with an accompanying wink.

"Winksies~ ☆ ~ !"

Then, there was a golden flash of darkness as Glamora Dark countered the Clairvoyance spell with Dark Infomercial, a curse of her own.

The sorceress wasn't sure if the counter curse would reach her target, but she did her best to trace the spell back to its source.


Rolls


Movement: <start> E3 <actions>

Free Action: Frenzy -> 25 Damage at C1 Cultist

Action:
Special Burst Attack -> 191 damage at C1 Cultist

Bonus Action:
Breaking the Clairvoyance spell -> 105 <Success>


Rolls:

Breaking the Clairvoyance spell:


@Plutopia
Roll Result
1d100 (90) 15 = 105

Breaking the Clairvoyance spell I Dark Magic I Glamora Dark I Uru Cult 3

***

Special Burst:

@Plutopia
Roll Result
12d20 (1 + 1 + 10 + 20 + 4 + 9 + 16 + 18 + 11 + 7 + 13 + 6) 15 + 45 = 176

Special Burst Attack I Dark Magic I Glamora Dark I Uru Cult 3


@Plutopia
Roll Result
2d20 (8 + 7) = 15

Special Brust Attack Explosions


191 Total Damage





C1 Cultist HP: 0/200 <knocked out>

Glamdark Build Sheet
 
Last edited:
Messages
10
Gold
250
Mastery
225
Valor
0
Event
0
Special
0
Chako, Amy
Intermission

As Glamora's spell hit the Clairvoyance, your team could feel an even larger wave of joy afflict you, followed by a much smaller wave of anger.

Then, as soon as the spell was broken, all the outside feelings afflicting you disappeared.

Following that. Any of you who had any sort of magic sensitivity could feel a large spell being cast above ground. And said spell was quickly approaching your position.


Encounter Win Conditions: If you finish a cycle with any of those conditions cleared, the encounter will end.
  • Defeat all Cultists
  • Defeat the Priest (Cleared)
  • Defeat both Cultists and the Priest
  • Break the Clairvoyance (Cleared)


@Ash Vargold @Magnolia @Glamora Dark @Nobody @Lune
 
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