This was a bad idea. Xu Huifang's thoughts spiraled out of control. As she calmly went through the character creation process, a hundred warnings were made to herself by her creeping fears, the doubting abyss that hid within her. You know a lot of people have died from this game... She decided to make her decisions on her avatar's appearance as close to her own as possible. The cold, emotionless Huifang was used to being in spacious and empty rooms, with light gray walls and floors, and soft and easy lighting. She had been spending more time in her office than at home since her first day at work. ...this isn't going to end well, Huifang.
As a shooting star announced her presence in the game world, Ayna Nietzsche slowly opened her eyes. The first thing she noticed, rather immediately tinkered with, was the User Interface, which she was very interested in. Although she had expected to see the same as soon as she logged in, she continued playing with it post-character creation. Even though she would never say it out loud, especially in the presence of the game developers, Ayna thought it was a brilliant system. The Investigation Mode in particular piqued her curiosity, her mind already wandering through thoughts of its potential applications if used outside of the hobby. How could this impact my field, I wonder? Would it make work easier? Or would it make me no longer necessary?
That last thought saddened her for a bit. Her entire life revolved around her work. To be replaced by a machine, even if the system was brilliant, no less genius, still made her feel a little bit depressed. But all of that was immediately replaced by her appreciation through cold logic of a more practical and most likely more efficient way of doing things. If it means that my field will develop, and progress, then even without me, it should be made to endure.
She was soon interrupted in her reverie by a sound coming from behind her. Slowly, she turned around, not even bothering to defend herself. It was all just a game, right? There was no need to be so wary of things to be discovered.
@Kamala Graham
As a shooting star announced her presence in the game world, Ayna Nietzsche slowly opened her eyes. The first thing she noticed, rather immediately tinkered with, was the User Interface, which she was very interested in. Although she had expected to see the same as soon as she logged in, she continued playing with it post-character creation. Even though she would never say it out loud, especially in the presence of the game developers, Ayna thought it was a brilliant system. The Investigation Mode in particular piqued her curiosity, her mind already wandering through thoughts of its potential applications if used outside of the hobby. How could this impact my field, I wonder? Would it make work easier? Or would it make me no longer necessary?
That last thought saddened her for a bit. Her entire life revolved around her work. To be replaced by a machine, even if the system was brilliant, no less genius, still made her feel a little bit depressed. But all of that was immediately replaced by her appreciation through cold logic of a more practical and most likely more efficient way of doing things. If it means that my field will develop, and progress, then even without me, it should be made to endure.
She was soon interrupted in her reverie by a sound coming from behind her. Slowly, she turned around, not even bothering to defend herself. It was all just a game, right? There was no need to be so wary of things to be discovered.
@Kamala Graham







