102 / 300
-37 HP from Fierce Horn, acquired 1 stack of Zalrisis
1x Stack of Zalrisis
Passed both Reflex Save
"Hey! Don't fall asleep!" Hanno tried to call for Lucille, frowning when the breath of the creature seemed to affect the only ally (aside of his own shield) he had on that combat. Dealing with that giant crystal creature wouldn't be good to do alone.
It was impressive she could sleep standing, however-
Hanno glared the gigantic creature, howling a war cry while challenging it to keep its focus on himself.
The result was an expected charge with a horn pointed at him, in which Hanno braced himself while thrusting his shield forward and gritting his teeth when the impact nearly knocked him away.
Taunting (408)
As the horn nearly sank into his shield, Hanno held it tightly, twisting it to somewhat crack the carapace of the crystal drake, before kneeling under its head to disrupt its senses momentarily as he leaped closer to Lucille. He nudged her awake, "Buddy, watch out-!"
He warned, seeing the tail sweep incoming and trying to defend the beastfolk as he dodged the tail sweep himself, albeit getting slightly hurt as he delayed his movement to try to keep his ally safe.
Crystal Drake
VULNERABLE
❰ 0 / 400 ❱
❰ 1026 / 1200 ❱
Combat
The Crystal Drake randomly does two of the following actions per Cycle:
1 - Spikes Volley. The Crystal Drake throws a volley of crystal projectiles, hitting all players in the field that aren't under Protected status and dealing 2d20 magical damage. They must make a DC 80 Fortitude Save to halve the damage and avoid gaining one stack of Zalrisis.
2 - Tail Sweep. The Crystal Drake tail sweeps, hitting all players that didn't attack using an Extension Passive or Bonus action, dealing 2d20 physical damage. They must make a DC 80 Reflex Save to halve the damage and avoid falling on the ground. While falling, they must use a Bonus Action to stand back up, or receive +20 damage from the Crystal Drake's attacks due to the disadvantageous position.
3 - Sleeping Breath. The Crystal Drake releases a sedating breath, hitting all players on the field, unless they have immunity to magical sleep, dealing 2d20 magical damage. They must make a DC 80 Will Save to halve the damage and avoid falling asleep for a cycle, not managing to do any action.
4 - Fierce Horn. The Crystal Drake charges at a singular target, dealing 5d20 physical damage, automatically applying one stack of Zalrisis.
5 - Gritting Fangs. The Crystal Drake bites a singular target, dealing 3d20 physical damage, automatically applying one stack of Zalrisis, and forcing them to make a DC 100 Fortitude Save to avoid becoming grappled by the fangs. While grappled, the player has -40 on their rolls. The player or one of their allies may make a Fortitude Save as a bonus action to try and free them. If the Crystal Drake rolls this action again while still having someone grappled, they target the grappled player and deal 6d20 physical damage instead.
6 - Glowing Heart. The Crystal Drake's heart brims eerily toward a singular target, dealing 3d20 magical damage, and forcing them to make a DC 100 Will Save to avoid becoming cursed. While cursed, they receive 1d20 damage at the start of every cycle. If the Crystal Drake rolls this action again while still having someone cursed, they destroy the curse, dealing 4d20 magical damage that reduces the cursed player's maximum HP by half of the rolled damage.
When reaching 0 SP, the Crystal Drake makes only one action in the cycle and becomes vulnerable. After the vulnerable cycle, the Crystal Drake recovers all its SP. It can't make two similar actions, and the AoE actions have a 1 cycle cooldown.
The Crystal Drake used Fierce Horn on Hanno (Taunted), dealing 37 damage.
The Crystal Drake used Tail Sweep on Hanno and @Lucille Fer, dealing 20 damage. They must make a DC 80 Reflex Save to halve the damage and avoid falling on the ground. While falling, they must use a Bonus Action to stand back up, or receive +20 damage from the Crystal Drake's attacks due to the disadvantageous position.
At 5 Zalrisis Stacks or more, you must make a Fortitude Save with DC equal to 50 + 10 for each stack of Zalrisis you have to avoid becoming crystalized.
The Crystal Drake used Tail Sweep on Hanno and @Lucille Fer, dealing 20 damage. They must make a DC 80 Reflex Save to halve the damage and avoid falling on the ground. While falling, they must use a Bonus Action to stand back up, or receive +20 damage from the Crystal Drake's attacks due to the disadvantageous position.
At 5 Zalrisis Stacks or more, you must make a Fortitude Save with DC equal to 50 + 10 for each stack of Zalrisis you have to avoid becoming crystalized.
Rolls
Save
1d100 (96) + 0 = 96
Reflex | Hanno Futaba | Crystal Gift
Hinder
1d100 (71) + [15] + 25 + 25 = 136
136 SP damage
Guard Arts | Hanno Futaba | Crystal Gift
(BA) Savior
Give himself and @Lucille Fer 25 to a save roll next cycle.
Aura | Hanno Futaba
Play Sheet
@Lucille Fer