Beastfolk Ueno Mizuki

System

❮ Administrator ❯
Staff
Messages
663
Gold
0
Mastery
0
Valor
126
Event
0
Special
0
OOC
Storage
System
Normal

No death



Character


Ueno Mizuki

Race: Beastfolk (Northwestern Wolf)
Age: 23
Sex: Female

Sexuality: Bisexual
Relationship: Single

Height: 5'10"
Build: Curvy with toned muscle
Reference: Here
Player


Matsumoto Akemi

Nationality: Japanese-American
Age: 28
Sex: Female

Sexuality: Bisexual
Relationship: Single

Height: 5'10"
Build: Athletic with curves
Reference: Here

Personality


Both in and out of the game Akemi/Mizuki has a strong tendency to focus on whatever task is at hand, sparing little effort in trying to guarantee success regardless of whether the task is easy or difficult. This sometimes causes her to be neglectful of others as her mind gets preoccupied. That said, she does also try her best to get along with everyone she interacts with, even though her social clumsiness forces her to rely on politeness and etiquette, making it harder for her to get really close to people unless they make the first move. Those who do make the effort will find, however, that she is very willing to put in effort for others and try to make them feel at ease, even if she isn't always as good at it.

In the physical world, Akemi radiates confidence, secure in the knowledge that due to her good education and practical attitude she can deal with most issues thrown her way. With her no-nonsense focus on her career, she is a very reliable woman, although recently she has begun to show more interest in activities unrelated to work, primarily working out and looking up information on Terrasphere, a game which managed to pull a business-like woman into the world of fantasy. During the time that Terrasphere was offline, she also began to look into programming and developed a passion for camping.

In the virtual world, Mizuki is less secure, exercising a lot of caution when in situations that she isn't familiar with. She lacks the certainty and expertise that she has in the real world, so her desire for success requires her to try hard and consider all possibilities. When she started out she was so concerned with being caught off guard that it hindered her effectiveness, but now that she has become more accustomed to the world she has regained some of the strength of her physical self, although in the virtual world it has manifested itself as a kind of brashness, refusing to accept defeat as she makes her way onwards. As time progresses she has also become more willing to adopt a more savage and ferocious attitude when pressured or when on the hunt, which at its most extreme can make her appear like a different person.

Positive: Capable, Confident, Dedicated, Supportive
Negative: Awkward, Domineering, Irritable, Stubborn

Background


Akemi was born the child of an American businessman who encountered her Japanese mother during a business trip, holding a long-distance relationship with frequent visits before they got married in Japan and Akemi's mother returned with her father to the United States. It didn't take long after before Akemi was born, healthy as anything but due to a genetic mutation possessing a green eye and a blue eye, officially named heterochromia. While not a threat to her health her unusual eyes did result in some bullying when she was little, which resulted in her turning away from most people her age. As she grew up she studied hard and got exceptional grades, partially because her father insisted that she should try to aim high, but also because she didn't have a lot of friends to play with.

Her high grades and good working ethic allowed her to enroll in a high-class university and get herself a degree in business, after which she gained a job in her father's firm, showing herself competent and focused, earning the respect of her father's colleagues as she proved that any claims of nepotism were unfounded. Akemi herself, however, found herself wishing that she had spent more time having fun with others instead of spending most of her youth preparing for a job. It wasn't that she was unhappy with the job or her current life, but she still remembered that before the bullying drove her away from other children she enjoyed playing with them. She wasn't going to change her current life, but the thoughts still lingered in her head until one day she suddenly received an email from the mysterious Terrasphere which she knew the government was trying to learn more about. Under normal circumstances she would immediately have reported it, but... In the end, she decided to keep it to herself, because for her it was possibly her last chance to experience a different life. In Terrasphere nobody would know it was her if she did something silly...

During the creation of her character, the most difficult part was choosing the eyes of her character, since she still remembered how they had influenced her fate when she was little. She had overcome her dislike of her own eyes because when she grew up people had become less and less demeaning about them: in fact, these days it seemed like it made people intrigued more than anything else. Eventually, she decided to give her character heterochromatic eyes as well, to show that she wasn't doing this to escape from her own life, but to experience another. Changing her eyes to be monochromatic would have felt like a sign of cowardice or betrayal to her.

After having experienced many things which would have been unthinkable in the real world, the abrupt disappearance of Terrasphere left Akemi with a need for adventure and excitement which she had a hard time meeting. She tried other VRMMORPGs, but the government's restrictions meant they lacked the immersion: it didn't feel real, they didn't make her heart pound as Terrasphere had done. Of course, the news that people had died from playing the game also left her disturbed, and she developed an interest in programming in an attempt to better understand this game, this alternate reality, which had enraptured her so but which also managed to present a real danger to her real self.

She never stopped trying to see if she could enter Terrasphere once more, even as her life went on, but when finally the door opened once again she was torn. Was it worth risking her life and well-being to feel the thrill of the hunt again? Wouldn't it be better to accept Terrasphere as the miraculous experience it had been and move on? Her family and friends would have told her to leave well enough alone, had she talked to them about it. She knew what they would say. But she couldn't deny that she still longed for it, to be Ueno Mizuki once again.

Whether she made the right choice, or if she even had a choice, is something only time will tell.

Occupation: Market Research Analyst
Special Skills: Investigation, Organizing

Out of Character


Played by: @Wolfy
Player tag: @Ueno Mizuki

UI-locked? No
Year 8

IG (Kemono Friends) Grey Wolf
RL (Rakudai Kishi No Cavalry) Kurono Shinguuji



Afflictions

Death: 0

 
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Ueno Mizuki

❮ Pathfinder ❯
B
NG+
Messages
588
Gold
7,790
Mastery
5,325
Valor
43
Event
0
Special
0
Wolfy
Build
Mizuki's specialty is to embrace the primal nature of the caenis race and hunt like a wild beast. Her Martial Arts grant her exceptional physical ability and allow her to fight without relying on any weapons which aren't part of her own body. Using Metamorph combined with Beast Arts she further enhances her physical abilities by giving herself hardened claws, fangs, and augmented muscles. Most commonly she'll adopt more lupine features, sometimes even fully transforming into a large wolf to pounce upon her prey and either cripple or execute them. If circumstances require it she'll also transform into other animals, most notably a sparrow if she needs to fly.

As a huntress, Mizuki is also well-versed in finding and tracking prey, and keeping an eye out for other predators. Her Amplified Sound makes her alert to her surroundings even as she uses Amplified Smell to either hunt down prey, or avoid danger. In locations with lower light intensity, she instinctively grants herself night vision using Beast Arts-based Metamorph. However, even without light, she can reliably sense her surroundings with her other senses. The combination of Beast Arts and Nature Magic results in her having a comprehensive understanding of the natural world, as well as the ability to communicate with other lifeforms which makes her excel in areas with high biomass and diversity. Conversely, she's less effective in areas which are hostile to all life.

While not her primary focus, Mizuki can use Beast Arts to cooperate with other animals, specifically wolves. As wolves are pack hunters they're suitable for this kind of teamwork, where Mizuki can direct their movements using both her Beast Arts and her Primal Aura. The fact that she shares the senses of wolves, including their High Frequency, means that this teamwork benefits from communication in two directions, rather than Mizuki merely handing out orders.

Mizuki's Nature Magic is primarily meant for healing herself and her allies, as well as supporting her other abilities. By infusing herself and others with nature's power she can boost speed and strength, or form a protective skin made of durable bark. In a fix, she can form simple tools and structures out of wood grown either from the ground or reagents she carries with her. Her preferred form of plant manipulation, however, is to use roots and thorny vines to trip and entangle her prey.

Overall, Mizuki can be considered a primalist and a naturalist, thriving in the wilds and surviving in harsh conditions due to her adaptability. However, embracing this life has also given her a savage side, and in the midst of hunting or fighting her behaviour can become much wilder, spurred onwards by bloodthirsty lunacy which she developed after devouring the heart of a pureblood Lunatic Princess and inheriting some of her traits. Her Hemomancy allows her to control her own blood and that of others, and combined with her Amplified Sound and Amplified Smell it's nearly impossible for living targets to escape her notice, as she can hear their heartbeat from far away and smell even the smallest drop of blood.

Aside from enhancing her tracking prowess Mizuki's Hemomancy also means that a successful hunt rewards her with a means to quickly replenish her stamina by consuming the blood of her prey. This means she's both capable and willing to expend both energy and blood if she's confident she can rejuvenate herself with blood afterwards.

By combining her Hemomancy with her Nature Magic she can use both her own blood and that of others to quickly grow various plants without expending her stamina, and the more blood she has available the bigger and sturdier her plants become. These plants can be recognised by their sanguine tint, as well as their tendency to be more vicious than their unblooded counterparts. Whereas Mizuki's usual roots formed with Nature Magic alone are meant to entangle and restrain enemies the roots which are bolstered with blood often grow sharp thorns to tear into the target.

Equipment Tags

Excellent Blessing of Midnight (Martial Weapon)
Tenacious Vitality of the Usurper (Heavy Armor)
 
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Ueno Mizuki

❮ Pathfinder ❯
B
NG+
Messages
588
Gold
7,790
Mastery
5,325
Valor
43
Event
0
Special
0
Wolfy
Skills

Descriptions & Shortcuts



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Efficitur Nerak

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Berserk

After devouring Snefrid's heart the Lunatic Princess's influence remains inside Mizuki. When in the midst of combat or otherwise exposed to strong, primal feelings Mizuki's attitude may experience an abrupt shift, becoming stronger even as she starts to behave like a Lunatic.
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Bestial Empathy

As a Caenis with Beast Arts and Primal Aura Mizuki has an easy time communicating with non-sapient animals. Her Sound Frequency (High) further improves this when it comes to canines and similar animals.
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Blood Sense

Combining her Hemomancy with her Amplified Sense (Smell) and Amplified Sense (Sound) makes Mizuki exceptionally good at tracking her prey by their spilled blood or even their very heartbeats.
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Druid

Mizuki's Nature Magic has attuned her to the natural world. She has an additional sense for locating and identifying plantlife, and can communicate with them to a limited extent.
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King of the Pack

Mizuki's Primal Aura is powerful enough that at times it can be perceived with the naked eye. In the midst of combat, a large spectral wolf may be seen enshrouding her.
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Lunatic Successor

The heart still beats...

Albeit a mere Traveler, Mizuki's body changed after she devoured Snefrid's heart. She didn't inherit the Lunatic Princess's sheer might, but many physical and instinctive traits were inherited. The result is that while Mizuki's mind is still her own, she has become Snefrid's physical reincarnation in many ways.
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Nocturnal

When exposed to dark Mizuki's Metamorph allows her to automatically adjust herself to it, passively gaining night vision.
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Predator

The combination of Hemomancy, Hot Metabolism, and Metamorph allows Mizuki to consume the flesh and blood of her prey to quickly regain lost stamina and even heal faster.
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Undying

Integrating all her masteries into her body through Metamorph has made Mizuki surprisingly resilient, to the point that she can shrug off debilitating poison and even survive potentially fatal injuries.
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Ueno Mizuki

❮ Pathfinder ❯
B
NG+
Messages
588
Gold
7,790
Mastery
5,325
Valor
43
Event
0
Special
0
Wolfy
Storage

Flavor items



Equipment
Shadow Stalker
(Outfit) Link

Accessory
Stalwart Signet
(Accessory - Ring) This golden signet has a graceful gleam in proper lighting condition. A childish engraving of children holding hands is etched onto the crown, extending all around the ring.

Moon Fang Necklace
(Accessory - Necklace) A necklace adorned with Snefrid's Tooth and the Blessed Moonstone (Full). It's believed that the Blessed Moonstone grants the bearer the divine protection of Uene, while Snefrid's Tooth is proof of the bearer's victory against the Lunatic Princess, as well as her intent to live up to Snefrid's legacy.

Special
Snefrid's Tooth
(Reputation Collectible) A tooth taken from the leader of the Lunatic tribe as a keepsake from the gruesome battle in which she was slain.

DM-Specific
Horned Furball
(DM Item - @Chanlye) This strange snowball that never melts always reconstruct itself after being throw. Once per Challenge, you throw it at anywhere within your reach to summon a Yetiling as an ally. The Yetiling has 50 HP, 3 movement, and can use one of the two actions: Slide (Summons an ice path of up to three zones, allowing you to slide all of it with 1 movement, however, it can only be horizontal, vertical or diagonal straight lines, and you must go all the way through it), or Horn Strike (Attacks one target in a zone, dealing 1d20 damage or 2d20 if attacking recklessly).

Blessed Moonstone (Full)
(DM Item - @Chanlye) Obtained from an expedition into the Hylands, the owner can use one extra Bonus Action per Challenge, at the cost of 5 Tales Points as part of its blessing.

Power Rune
(DM Item - @Chanlye) +5 on damage rolls with the enchanted weapon. Requires 1x Magic Powder and 1x Ore, and 2 Tales Points. Arcanamancy and Homebound (Crafting) give +7 damage bonus instead.
@Chanlye
x78 Tales Points
 
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