Complete Trials of the Starcalled (Wolf)

Pandora*

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Trials of the Starcalled

Trinity Center

Your party would exit the transporter that links to Trinity Center from Brisshal to be met with the chipper voice of the mascot, Trinity.

The Trinity Center existed in its own bubble of sorts, not having any apparent interaction or semblance to the rest of Terrasphere. Especially not the area where the transporter can be found. A place only the Starcalled can see.

The center is broken into several areas, unfortunately, there is no lobby or a good place to just mingle, which keeps it from being a "base" of any real use. Luckily, the Starcalled created Astorea. This has been something that Trinity has been very excited about in the past.

Today, your group had decided to take on a challenge. So the path through the center would be directed via a pulsing light running along the floor that led you further into the mysterious location. A door blocked by beams of azure would block your path, until those bars would glide to the left.

Stepping through you were now in a large flat chamber. Above you were stars and nebula circling about however it was more of a holographic image in appearance than the real thing, unlike the starry night sky that could be seen from the thin rectangular windows throughout Trinity Center. On the other side of the room was Trinity with her hands clasped behind her back and an enthusiastic smile plastered upon her overly perfected kawaii face.

"...and here they are! The favored players of the greatest VRMMORPG in existence! Better than Lag Horizon, SAD, .Heck and all that garbage kay?! All you need is a big bag of Doritas Brand Nacho Tortilla Chips and as many days as you can get in Terrasphere! WOOT as you say in text speak!"


Trinity disappeared in a burst of turquoise. Her voice continued to come from what may have been a intercom system.


WELCOME TO THE


TRIAL SIMULATION STADIUM!


"Okay! I don't think I've seen any of you here before so I will give a mega awesome super duper tutorial kay?!"


Trinity droned on in a chipper but automated way. Unlike what Terrasphere was known for, it's mascot was certainly backward as far as technology went in the personality department. This must be what it was like in the early days of AI language modules trained off of generic cartoons or anime.

"So all you have to do is beat up these evil monsters that I have generated from the data logs. All around this world are incredible species and creatures that never could have existed without the birth of Terrasphere! Isn't that great!? Yay!"


"AWOOOOOOOOOO!!!!!"


The mascot girl chuckled and made a kawaii noise that almost made you forget that not too long ago you were fighting a robotic monster that mind controlled people and caused the near eradication of Astorea,. then again that was becoming quite common if you've been playing for as long as some.

"These nasty monsters are going to be tougher than a daily grind kay? There are many kinds of wolves and these were created by combining the multiple questline data into a... oopsie me! You want action and adventure so lets get to it! Seeing as you're here you must wanna fight little old me kay? But first! You must defeat this wonderful data from questlines told and untold!"


The three wolves across from you bared their fangs. Their fur was hard like steel and pulses of light ran through their bodies. Yet they were not what one would call Magia either. What if pone added flesh to a wireframe but forgot to finsih? Perhaps that is close to describe these variations of a simple beast of the Earth. They truly seemed to only exist to fight you. Here and now...

"Don't worry favored players! I have your back and have all the safety protocols turned on! Nothing bad can happen to you but wounded pride. But that's no fun either kay?! Always do your very best for the administration and your own enjoyment in your new lives! Now go for it man! BATTLE START!"


Show just how far your experiences in Terrasphere have brought you Starcalled....

 

Pandora*

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PLAYER SECTION




  • Trials of the Starcalled: Wolf
    C1


    Thread Rules

    • Playsheet: Use and link a playsheet. All selections are final once you make your first post.
    • Word Count: 333 words excluding code.
    • Post Speed: Every 24 hours preferred. The thread will be IMMEDIATELY concluded if it drags on too long (over 2 weeks)..
    • Post Template: Please do not alter the [action*][/action*] and enemy/objective tracking portion of your post. These elements must be displayed as is at all times. NOTE: I am more lenient on this than any other narrator out there and I am the only one managing this event. So I'm okay with some spicing up... but do keep it clear.
    • Comms: No comms.
    • Rolls: All rolls must be done in the #event-rolls channel. If you roll and don't post before the damage phase, It doesn't count. One-liners are not an issue here so use them when you must.
    • Thread Code: ---

    Code:
    [b][metercolor=0.0]blue[/metercolor][inlinespoiler=Oversoul][0/10][/inlinespoiler][/b]
    [hp=100]100[/hp]
    [status] (This goes directly beneath the HP/Oversoul bars.)
    [/status]
    
    (RP Post goes here)
    
    [action][Move]
    A1 → A2  (Actions)[/move]
    
    Oversoul Action Here
    
    Bonus Action Here
    
    Main Action Here
    [/action]
    [fa]fa-solid fa-skull[/fa] Enemy: X/X HP | X/X SP (repeat for every enemy attacked)
    [fa]fas fa-swords[/fa] Character Sheet  (you may optionally post your sheet in your header. Be sure it's clear)
    [fa]fa-solid fa-sparkles[/fa] Oversoul Charges: X/X OP (remember this only is stored once the damage phase concludes)

  • Cycle 1: Trial Battle

    • Tips: Win.

    Mission: Win.


    Objectives: Divergence is at hand. How well these Objectives are accomplished will impact the story development of the remaining cycles and ultimately this event's conclusion.
    • Objective: Win

  • <<Oversoul>>
    Starcalled Level 2
    When the time to face a Fated Moment comes to pass. Often the soul shines far brighter when it is ready to go further beyond. For those times in battle, there is Oversoul.

    All of your points together are recorded at the end of every cycle. On your turn, you may use special Oversoul Free Actions, consuming the points you have personally stored.

    Now that the Starcalled have reached level 2, individual Unique Oversoul Abilities have been unlocked! You can use these as soon as you have built up the required OP needed. Abilities listed as [SEALED] are unavailable until a later point in the story. These abilities do not consume OP. These abilities are based on the build, tags, title, racial traits, and DAs you register into an LFG. They will reflect the version of your character when they register only. Always be sure you have your build information up to date for the most appropriate abilities to be allotted to you.

    Act as a team and use Oversoul to swing victory from the jaws of defeat Starcalled!

    Methods of building Oversoul:
    • Any Main Action (not BA, Free, etc)), of HP/SP damage dealt, HP Healed, or Buff Applied to any amount of enemies or allies= 1 OP Charge. Usually, checks will not grant OP.
    • If you take damage (not splash or environmental) in the Damage Phase = 1 OP Charge
    • Tag an ally = 1 OP Charge
    • Enemy defeated = 1 OP Charge for kill taker.
    • You only gain 1 OP charge per type of accumulation. So you do not gain 2 OP for using twice and attacking twice in one cycle, etc.
    • Important: All Oversoul is accumulated at the end of the damage phase after enemy attacks are dealt out. So you do not have the points you gain until they are given out by the DM/Narrator at that time. Also, you cannot accumulate or use OP outside of Grid or Event cycles.

    System Details
    • Events without an LFG do not use the Oversoul system as there isn't a place to register your build.
    • Oversoul cannot be used retroactively beyond the mentioned before/after definitions.
    • Whenever a teammate is Killed/KO'ed they lose all Oversoul accumulated. Any unlocked threshold buffs, ailments, etc are canceled immediately.
    • All advantages granted to Critical hit are only 1d100.
    • Advantages from Oversoul free actions do not work on Wild/Reckless pair. However, other forms of advantage such as Unique abilities and enemy weaknesses work as normal.
    • Oversoul free actions may be combined together (enhance+force+chain etc), but not repeated (enhance+enhance).
    | Gobal 0 OP Cost Actions
    Carry: (Bonus Action) You can move others. When you move, you can pick up a willing ally from any zone you move through and drop them off at any zone you enter afterward. They must be in your zone not adjacent or farther.

    Reposition: (Bonus Action) You may move any one adjacent non-boss unit (and some objects) 1 zone in any direction from their zone.
    | Oversoul Global Free Actions

    (1 Charge) Enhance: +20 Modifier to next roll (checks, attacks, saves, etc). This must be done immediately before taking an action or for half effect (+10), after making the roll you want to enhance.

    (1 Charge) Force: Deal 30 SP damage when you deal damage. Does not work with aoe or splash. This must be done immediately before taking an action or for half effect (+20), after making the roll you want to enhance.

    (2 Charges) Chain (You and Ally): Combine one of your next Standard actions with one tagged ally's next Standard Action of the same type (Attack, Defense, Support). Giving both actions Advantage. Must target the same enemy/ally or enemies/allies if aoe. Must be used on the initiator's turn, before rolling action. Your ally cannot cancel the combo's activation and OPs are immediately spent. No one gets refunded and the combo initiator is made vulnerable if a chain is broken by an ally targeting another etc.

    (3 Charges) Overaction:
    Use an additional Bonus Action (you may not double the same BA). This must be done before taking action. This stacks with all other extra BA abilities.

    (3 Charges) Cleanse: Remove all stacks of all curable ailments you currently have. must be done at the start of your turn before taking action or moving.

    (4 Charges) Action Swap: Swap any action of your choice in your build to your current build sheet. This can be done anytime on your turn.

    (4 Charges) Fortify: Negates your current Vulnerable state. This also brings Super Vulnerable back to Vulnerable. This must be done immediately after becoming vuln.

    (5 Charges) Unite (You and Ally): Combine one of your Special Actions with one tagged ally's next Special Action of the same type (Attack, Defense, Support). Giving both actions Advantage. Must target the same enemy/ally or enemies/allies if aoe. Must be used on the initiator's turn before rolling action. Your ally cannot cancel the combo's activation and OPs are immediately spent. No one gets refunded and the combo initiator is made vulnerable if a chain is broken by an ally targeting another etc.

    (8 Charges) Combination Arts : Combine any Attack Actions together with multiple tagged allies (can be the entire team if they are all in range). Giving all involved Advantage and 1.5 Damage Output. Must target the same enemy or enemies if aoe Must be used on the initiator's turn before rolling action. Allies cannot cancel the combo's activation and OPs are immediately spent. If any targeted enemy isn't vulnerable the combo will fail, the initiator will be left super vulnerable and all advantage/damage from then on will revert to normal.


    (9 Charges) Turning Point: Restore your used Armor Ability. Cannot be used if the ability is still available.

    (10 Charges) Fate Turner: Negate a Nat 1 or any deathblow within 25 damage (consider it an HP shield worth 25 when used). Must be used immediately after a nat 1 or after a deathblow is dealt to you. Beware denying a set fate may make the next meeting with destiny much worse. This stacks...

    @Fina Drago has altered fate once.

    (10 Charges) OVERSOUL:
    [SEALED]



  • 308.jpg
    Magical Institute of Theory | Steel Reaver | Character Sheet ❯
    Ronja
    Oversoul [01/10
    Health [---/---]

    Status
    Buffs
    Debuffs
    Misc
    Location: ---

    | Oversoul
    <<Oversoul>>

    A unique ability card for your character tied to their Tags, Title, Oversoul, and the Starcalled Level. Built-in abilities are available regardless of OP. The rest become available as you store OP in battle.

    Innate Passives:
    Base abilities Ronja has gained through Starcalled progress

    Starcalled LV2: (Passive) MAX HP +5 | Starting OP +1
    Steel Reaver: +10 result before modifiers when attacking Magitech enemies.
    Lupine Slayer LV1: +10 result before modifiers when attacking Wolves and Caenis..
    (Item Effect+: Alchemy based support actions on you are +10% effective.
    Magic Sentinel: +5 result from all magic actions and +10 Will.
    Magnetic ZOC: Ronja's reduces all metal using enemies movement by 1 when they enter or cross her zone.
    Maverick Memory: LOCKED

    First Threshold: [ 0/3 ]
    Structural Shot:

    Free Action
    Whenever a ranged attack is used, you may add one of the following effects listed below:.
    • Floor Generation: Creates a safe path over a sky zone or floor based damage zone for 1 cycle.
    • Wall Generation: Blocks passage from one direction of a zone (does not block diagonal). This also absorbs damage of certain projectile attacks from said direction for 1 cycle.
    Split Shot:
    Bonus Action
    Use Structural Shot as a BA to target areas besides Ronja's attack target or alongside support actions​



    Roboforce:
    Free Action
    Creates a construct on Ronja's zone. If it is does not sustain damage in the damage phase,, it becomes a controllable unit set with 1 standard action on Ronja's turn from then on. Roll a 1d3 to gain one of the below allies. Each minion possesses 100 HP and can only be buffed or healed by Magitech users. They also cannot use BAs or free actions. Maximum of 3 on the field at a time. If Ronja's HP hit zero (even in case of Immortal/Fate Turner), all golems wipe.
    • Assault Bot: Uses 1 of Ronja's standard offensive actions.
    • Assist Bot: Uses 1 of Ronja's standard actions.
    • Protect Bot: Uses 1 of Ronja's standard defensive actions.
    Hyper Construct:
    Bonus Action
    Generates two constructs.​
    Deconstruct:
    Bonus Action
    Adds a 1/3 chance of instantly breaking a Magitech enemy with Ronja's Offensive or Defensive action.​


    Universal Directive.exe :
    Bonus Action
    1/3 chance of inflicting confusion on many Magitech enemies within Ronja's range. 3333 locks


    Second Threshold: [ 0/6 ]
    Ultra Magia
    :
    Bonus Action
    Tap into the sealed system and unleash one of your overclocked forms. May only be used once per battle with only one form.

    Warlord: Surge bonus +5 per AR, Immunity to most ailments, Will+50, cannot accumulate OP. .Roboforce can use BAs.​
    • Consume 5 OP per turn in form.
    Warmonger: Surge bonus +5 per AR, halves non flat physical damage to self, Fortitude+50, cannot accumulate OP. Construction of a single Roboforce unit is now instant.​
    • Consume 5 OP per turn in form.


    SEALED


    Oversoul
    • SEALED



    427.jpg
    Explorers League | Lore Seeker | Character Sheet
    Luthien
    Oversoul 01/10]
    Health [---]

    Status
    Buffs
    Debuffs
    Misc
    Location: ---

    | Oversoul
    <<Oversoul>>

    A unique ability card for your character tied to their Tags, Title, Oversoul, and the Starcalled Level. Built-in abilities are available regardless of OP. The rest become available as you store OP in battle.

    Innate Passives:
    Base abilities Luthien has gained through Starcalled progress

    Starcalled LV2: (Passive) MAX HP +5 | Starting OP +1
    Lore Seeker: +10 Knowledge and Awareness.
    Lupine Slayer LV1: +10 result before modifiers when attacking Wolves and Caenis..
    Fail Forward!: For every one of Luthien's crit or DC fails (including actions such as Counter), increase all of Luthien's roll results by 2 for the rest of the thread (MAX+20)..
    Psycho Conduit: All Harmonics/Spirit/Battle Spirits/Corrupt actions used on Luthien have their results become 25% more effective. Mental based enemy abilities are also 25% as effective. Dissonant auras are 50% as effective.
    Prepper: You may use one of your equipped standard support actions during Intermissions.



    First Threshold: [ 0/3 ]
    Elemental Arrow:

    Free Action
    Choose any Elemental mastery you posses and imbue all Ranged Weapon attacks with it gaining the properties of both. Luthien may also convert any Elemental mastery used to buff her into an element instead.

    Force of Nature:
    Bonus Action
    Use Astral power to enhance Elemental Arrow with 20 Break damage.​



    Destiny Star LV1:
    Bonus Action
    Crit rate is doubled when attacking Broken enemies.



    Pitorro Derrotar:
    Passive
    All Chain, and Unite Oversoul actions with @Yugam are half OP cost (round up).


    Second Threshold: [ 0/6 ]
    Manamerge Arrow:

    Free Action
    Choose any 2 Elemental mastery you posses and imbue all Ranged Weapon attacks with it gaining the properties of both. Luthien may also convert any Elemental mastery used to buff her into an element as one of the chosen.
    • Elemental merges can gain 1.5x Break damage for every new element applied that is applicable to the enemies bar.

    Force of Nature+:
    Bonus Action

    Use Astral power to enhance Manamerge Arrow with +30 Break damage.



    SEALED

    Oversoul
    • SEALED



    127.jpg
    Adventurer's Guild | Pathfinder | Character Sheet
    Mizuki
    Oversoul 01/10]
    Health [---]

    Status
    Buffs
    Debuffs
    Misc
    Location: ---

    | Oversoul
    <<Oversoul>>

    A unique ability card for your character tied to their Tags, Title, Oversoul, and the Starcalled Level. Built-in abilities are available regardless of OP. The rest become available as you store OP in battle.

    Innate Passives:
    Base abilities Mizuki has gained through Starcalled progress

    Starcalled LV2: (Passive) MAX HP +5 | Starting OP +1
    Pathfinder: 1-time advantage on anything when venturing outside Astorea.
    Lupine Slayer LV1: +10 result before modifiers when attacking Wolves and Caenis..
    Night Monster: Mizuki's Awareness +10 during the day and Awareness +25 to Mizuki and all allies in her zone at night.
    Beast Control+: Taunt results are 2x and have a 1/3 chance of inflicting confusion on most Beast type enemies closest to Mizuki's race (Lupine).
    Hot Blooded: Remove 2 stacks of Freeze, from self every turn.
    Lunatic Heart: LOCKED


    First Threshold: [ 0/3 ]
    King of the Pack:

    Bonus Action
    Consume 1 OP to have Mizuki's wolf companions perform various tasks.
    • Perform a Check up to 3 zones away from Mizuki using half of Mizuki's relevant stat.
    • Use a Basic Attack up to 3 zones away using half of Mizuki's Beast Arts MR.
    • Grant 1 character Protect up to 3 zones away. Removes wolf companion from field for rest of battle if struck.
    • Perform Carry on 1 one character up to 3 zones away.
      • Wolves do not have HP however they are immediately downed if an enemy performs any type of damaging attack involving their zone. All wolves stay in Mizuki's zone by default.
      • Wolves: 2/2 | For 2 OP restore 1 lost Wolf to active status.



    Primal Predator:
    Passive

    Mizuki deals 1.5x damage when targeting individual broken enemies (not groups). Critical hits cause instant death to most non boss broken enemies. Accumulate benefits through the death of Mizuki's enemies. Talley builds over course of thread. All stats gained remain for the rest of the thread.
    • 2 Kills = Nature Walk status applied. Removes all penalties when crossing natural type difficult terrain (Forest/Mountain/Marsh)
    • 3 Kills = Bestial Regeneration status applied. Gain 25 HP per turn regeneration.
    • 6 Kills = Blood Heat status applied. OP gain is doubled.
    • 9 Kills = Alpha Overbeast status. OP cannot drop below 5


    Moonlit Way:
    Passive
    +2 to all rolls for every enemy or ally Lupine in Mizuki's zone or adjacent. Gain 1 OP if more than 3 are in range.


    Second Threshold: [ 0/6 ]
    Primal Rage:

    Free Action
    Activate Primal Rage: Uncontrolled to yourself. Besides death, uncurable until the battle is concluded.
    • If Mizuki has Alpha Overbeast status convert Primal Rage Uncontrolled to Primal Rage and gain full control of her actions.
    • If Mizuki has Alpha Overbeast and 10 OP convert Primal Rage Uncontrolled to Lunatic Rampage.



    SEALED


    Oversoul
    • SEALED



    300.jpg
    Unaffiliated | Raging Flame | Character Sheet
    Fiora
    Oversoul [01/10]
    Health [---]

    Status
    Buffs
    Debuffs.
    Misc
    Location: ---

    | Oversoul
    <<Oversoul>>

    A unique ability card for your character tied to their Tags, Title, Oversoul, and the Starcalled Level. Built-in abilities are available regardless of OP. The rest become available as you store OP in battle.

    Innate Passives:
    Base abilities Fiora has gained through Starcalled progress

    Starcalled LV2: (Passive) MAX HP +5 | Starting OP +1
    Raging Flame: Pyromancy Mastery Tier +1. At Maximum Oversoul and Rank, gain SU rank. (You may not use U or SU in this event.)
    Lupine Slayer LV1:
    +10 result before modifiers when attacking Wolves and Caenis..
    Fire Starter: Begin every battle with 1 stack of Pyromancy Damage Type. This can be used instead of Fiora's primary damage type for free.
    Rage Bringer: Fiora's Frenzy free action is shared as an aura to all allies within her zone and their damage taken is added to her Frenzy passive. 1/3 chance of inflicting a incurable Berserk with incurable Confusion on self for every cycle more than 2 allies are in Fiora's zone. Fiora is vulnerable to enemy Taunt type effects.
    Heavy Stance: Blocks the first 2 stacks of Hitstun every cycle. Reduces most displacement effects to Fiora by 1.

    First Threshold: [ 0/3 ]
    Onslaught Form:

    Free Action
    Swap between Power Style or Speed Style and build a chain in that style.
    • Power Style: +20 Break damage for every attack dealt while in this style. 1/2 chance of displacing an enemy to one of it's adjacent zone.
    • Speed Style: 1/3 chance to bypass enemy retaliations. Reflex +20 When ending the turn in this style.
    Onslaught:
    Bonus Action
    Use both styles simultaneously, however Firoa becomes Immobile afterwards.​



    Latent Courage:
    Passive

    Fiora accumulates benefits through the death of her enemies. Talley builds over course of thread. All stats gained remain for the rest of the thread.
    • 2 Kills = Spark The Flame: status applied. Pyromancy becomes primary element of all actions.
    • 3 Kills = Glory status applied. Increases the result of all rolls by 2 for every enemy defeated by Fiora (MAX 20).
    • 6 Kills = Last Hope Limited status applied. Gain Cover (Partial) OR Shield actions for free. If @Ronja Bubblyfoot is on the field, convert Last Hope Limited to Last Hope for 3 OP and gain both actions.
    • 9 Kills = The Strongest status. OP cannot drop below 5.


    Second Threshold: [ 0/6 ]
    Mark of Conflagration:

    SEALED





    SEALED

    Oversoul
    • SEALED




    ]
    135.jpg
    Adventurers Guild | Steel Reaver | Character Sheet ❯
    Lune
    Oversoul [01/10]
    Health [---]

    Status
    Buffs
    Debuffs
    Misc
    Location: ---

    | Oversoul
    <<Oversoul>>

    A unique ability card for your character tied to their Tags, Title, Oversoul, and the Starcalled Level. Built-in abilities are available regardless of OP. The rest become available as you store OP in battle.

    Innate Passives:
    Base abilities Lune's has gained through Starcalled progress

    Starcalled LV2: (Passive) MAX HP +5 | Starting OP +1
    Steel Reaver: +10 result before modifiers when attacking Magitech enemies..
    Lupine Slayer LV1: +10 result before modifiers when attacking Wolves and Caenis..
    Arcane Body: +10 result from all magic actions and +.20 Will.
    Steel Evolution: Lune regenerates 25 HP whenever Evolve-Shift is triggered. If not used on a cycle and Lune takes damage reduce all roll results by 2 each time.
    Blade Queen: +5 All Slash mastery actions.


    First Threshold: [ 0/3 ]
    Steel Heart In Silence:

    Free Action
    Activate Steel Heart Status and roll 2d25 every turn. Gain 5 points every time Evolve -Shift is used. Add the result to the gauge for the following effects:
    • 25= Gain Heavy status.
    • 50= All roll result results +5 and -5 damage mitigation
    • 75= Gain Ultra Counter for free and lose vulnerable penalty for use.
    • 100= Unlock Last Steel Beat or SEALED


    Vocal Expert:
    Free Action
    Harmonics roll results+10.


    Second Threshold: [ 0/6 ]
    Last Steel Beat:
    Free Action
    Cannot be used unless Steel Heart in Silence is maxed or Oversoul reaches 10. Draw Steel Reaver. All previous effects are lost Steel Evolution effects are locked to current modifiers. Gain the following properties:
    • All Slash attacks become zonal.
    • Damage dealt is is 1.5x. All saves are at disadvantage.
    • Splash damage becomes a free action.
    • All attacks gain Harmonics damage type.
    • Lune cannot use Protection or Support actions on others. If Support is used on self then extra charges for others is allowed..
    Astral Whispers:
    Free Action
    Roll 3 nat 100s while Oversoul system is in place. (Carries Over Between Events. Does not count in Trinity events or Minigames).
    0/3

    SEALED


    Oversoul
    • SEALED


 
Last edited:

Pandora*

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BATTLE SECTION





SPECIAL NOTE ABOUT BREAK:
I will be allowing full damage output even when break bar is full. How I calculate this is as follows.

BREAK FULL = All attacks deal normal HP damage and of that as SP damage. If you use a Damage Type that is correct for the enemy you get to deal full HP and SP damage. Dont worry about the stars atm they are just there...

BREAK 0 (BROKEN) = Enemy is vuln and you get ONE INSTANCE to deal the big damage. Then its gone and the enemy will recover SP when they get their turn.

PS: As before with SP and DP iterations. Break will weaken or remove certain enemy abilities. Keep an eye out. Sometimes ability control is more important than that 2x damage.

Battle Map


DNJEYNn.png



< Notes All Starcalled may select any zone in rows 6-7. Victory Condition: Defeat Tri Wolf Alpha >

Map Details

Trinity Center: Simulation Chamber
((Area)
Safety mechanisms are in place. Death is impossible here. However the UI is also unavailable.




★★

Tri-Wolf x2


BREAK [TRI
❰ 333 / 333 ❱
❰ 999 / 999 ❱

BREAK [TRI
❰ 333 / 333 ❱
❰ 999 / 999 ❱

At 333 SP this enemy becomes Vulnerable.

Trial Fang Attack:
Attacks of tooth and claw.
  • Deals 3d50 damage to a target 0-1 zones away.
  • Any nat 50 scores a True Damage critical hit (x2 damage)
  • Every attack deals 1 stack of Bleed for every die rollover 20.
  • Save Difficulty: Wild

Found Prey:
Passive

Timed pouncing upon vulnerable prey.
  • When units with protection abilities have more than 1 stack of Hitstun.. All attacks bypass their protection abilities.

Ulber Wolf Pack:
Bonus Action
Compiled data on Wolves throughout Terrasphere. The pack goes further beyond.
  • Deals and mitigates +10 damage for every additional Wolf in the target's zone or adjacent.

Planar Howling:
Bonus Action | SP=50 Cancel!

Echoing across the planes of existence.
  • Inflicts 2 stacks of Hitstun to all in self's zone. Lasts 1 Turn.
  • Inflicts 1 stack of Weaken and Slow to all within 1 ring of Zones to Will saves below 100.
  • Save Difficulty: Wild

Dimension Rush:
Bonus Action | SP=100 Cancel!
Grants Warp movement type and doubles total movement.



Tri-Act Limited
Bonus Action | SP=200 Cancel!

1d3 chance of taking three actions in a row (3).


Extra:.
  • SP Recovery: 111 at 0
  • Taunt; 200
  • AI: Simple
  • Movement: 4 (Normal + Rover)
  • Location: 1-C4 | 2-E4



Tri Wolf Alpha


BREAK [TRI
❰ 666 / 666 ❱
❰ 2000 / 2000 ❱

At 666 SP this enemy becomes Vulnerable.
This enemy is Giant.
Trial Alpha Fang:
Attacks of tooth and claw.
  • Deals 4d50 damage to a target 0-1 zones away.
  • Any nat 50 scores a True Damage critical hit (x2 damage)
  • Every attack deals 2 stacks of Bleed for every die rollover 20.
  • Save Difficulty: Bullet Hell

Ulber Wolf Leader:
Bonus Action
Compiled data on Wolves throughout Terrasphere. The pack goes further beyond.
  • Deals and mitigates +10 damage for every additional Wolf in the target's zone or adjacent.

Planar Howl of Command:
Bonus Action | SP=100 Cancel!

Echoing across the planes of existence.
  • Inflicts 3 stacks of Hitstun. Lasts 1 Turn.
  • Inflicts 1 stack of Weaken and Slow to all within 1 ring of Zones to Will saves below 100.
  • Summons 1d2 additional Tri Wolves.
  • Save Difficulty: Wild

Dimension Rush:
Bonus Action | SP=160 Cancel!
Grants Warp movement type and doubles total movement.



Tri-Act Limited
Bonus Action | SP=333 Cancel!

1d3 chance of taking three actions in a row (3).


Lunaflow:
The flow of blood stimulates the power of the primal moon.
  • Damage dealt increases by 25 for every Tri Wolf defeated by the Starcalled.
  • Regenerates HP equal to the max HP of a defeated target when a kill is taken.

Extra:
  • SP Recovery: 333 at 100
  • Taunt; 300
  • AI: Normal
  • Movement: 5 (Normal + Rover)
  • Location: D3
 
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Ronja Bubblyfoot

❮ Steel Reaver ❯
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Chanlye
205 / 205

Location: C7
Recall Mark: @Fiora Di Angelo


Ronja's eyes flickered and shifted around watching the curious, high tech data place they were. The opportunity to train some combat was certainly welcomed, especially if it was in a... Somewhat controlled arena. She wasn't sure what to think about the chirpy cute mascot, but she looked and sounded friendly enough, so there was nothing that could go wrong, right?

Fighting her though? Ronja wondered how it would be, but she also felt like she had enough dose of fending off with cute robotic girls.

Her attention turned to @Fiora Di Angelo. "Make sure to not go too overboard." She asked with a small smile, then casting a glance at @Luthien. "You too."

Then, she looked at @Ueno Mizuki and @Lune, giving them a brief nod. They had fought together (and in some cases against each other) more than a couple times now, so she felt comfortable enough to fight next to them.

When the Wolves appeared, Ronja frowned, materializing her Skullbuster rifle and forcing a wire out of her neck to connect directly to it, charging it up with some of her energy before quick stepping from behind the wall of allies, unlocking the safety of the gun before aiming to the nearest smaller wolf, side stepping to appear in an abrupt and swift attack.

The energy bullet whistled and pierced against the creature's 'fur', the sound of the powerful shot echoing across the battlefield before she slipped a sphere out of her bag and kicked it toward the target @Fiora Di Angelo would charge to, making it explode with an alchemical to distract it and leave its guard more open to her partner to hit it.

Rolls


Movement: Spawn at C6 (Act) > C7

(F) Recall
@Fiora Di Angelo
marked. You may use BA to summon a marked Ally to your space or back to their space if they have been recalled.
Ronja Bubblyfoot

(F) Coordiate
@Fiora Di Angelo
& @Ronja Bubblyfoot gain +25 Flat Bonus to attack, heal, or buff actions this cycle.
Ronja Bubblyfoot

Sneak Attack
1d100 (54) + [60] + 25 + 50 + 10 = 189
224 damage to Tri-Wolf 1
Sneak Attack successful!
60 damage added.
Ranged Weapons | Ronja Bubblyfoot | 2122C1


Tri Wolf Alpha (HP: 2000/2000 | SP 666/666)
Tri-Wolf 1 (HP: 775/999 | SP 221/333)
Tri-Wolf 2 (HP: 999/999 | SP 333/333)


Character Sheet | Signature: Magitech
 

Fiora Di Angelo

❮ Raging Flame ❯
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295 / 295

+25 Flat Mod from Coordinate (@Ronja Bubblyfoot)
Location: C5

Fiora half-hoped for Terra-pigtails here to be a little more quiet in person than on T.V, seeing as her entire character revolves around 'death game mascot'. Yet on a second thought, it probably is exactly why she doesn't: Easier to lure people in when your hidden tutorial isn't overly murderous nor introverted.

"Let's hope I won't have to." She retorted with a wave of her hand back at Ronja. A fight is a fight, and regardless of what pigtails says, pain is still a thing in a simulacrum like this, yet the last thing she would do is give up all her tricks only to be absorbed as 'combat data' for whatever reasons the mascot might have. "Keep an eye on the other two for me."

Resting the heavy blade on shoulder, Fiora turned back to @Luthien as the digital furries begun to show up on the field, "Match my pace, Blonde. I'll cover your left, you take my right." She briefed, as they had little to no time to play around, yet that's perhaps the last thing she had to tell the ranger.

Like it or not, being elves just made it incredibly easy to coordinate.

As soon as Ronja's bullet pierced through the air, Fiora propelled herself forth, a sudden onrush dragging along her blade by her side, tightening her one-handed grip as she decided to tag-team the same wolf that their sniper had aimed for, using Ronja's explosive sphere as a screen to better surprise the poor beast. Rather than to stop herself to strike twice, her blade cut once, the slash expanding further beyond what the weapon should physically be allowed to as flames follow on it's wake.

This way she kept her momentum, rushing along to keep herself close to @Luthien to block any possible retaliation from the prehistoric dogs.


Rolls

Movement: C6 → C5 (Act)
(P) Taunt
When you perform any attack action, you may attempt to taunt your target.

(F) Rage

Gain the healed amount as a flat damage when you're on or adjacent to the target of your attack.
Battle Spirits | Fiora Di Angelo

Counter
1d100 (65) + [30] + 25 + 25 + 25 + 25 + 10 + 10 = 215
215 damage
Counter successful, effects doubled!
Gain 30 damage and mitigation (+30 MIT for @Luthien)

Guard Arts | Fiora Di Angelo | AwooC1

(BA) Partial Cover
Take half of the damage dealt to your target after modifiers the next time they take damage. Your target takes half. (@Luthien)
Guard Arts | Fiora Di Angelo


Tri-Wolf 1: 560/999 HP | 113/333 SP
Sheet here
 

Luthien

❮ Lore Seeker ❯
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RizuChan
   1/10
225 / 225
Explorers League  
 ​


+30 MIT from Fiora
Partial Cover from Fiora
Vulnerable from Burst Attack



Curiosity caused Lúthien to activate investigation mode and, after one thing led to another, the blonde found herself inside Trinity Center for the very first time. "What the fu—" Her surprised exclamation was cut short when TerraSphere’s very own mascot appeared before them, finally noticing the other familiar faces as they gathered closer.

"Hey unLune." A slip-up was barely avoided as the elf waved to @Lune, a nod of greeting given to @Ueno Mizuki, before her gaze finally rested on the last pair. "Let me guess, a random cat dragged ya both in too?"

Her smile was genuine as she looked at @Ronja Bubblyfoot, though it became reserved once her attention shifted to the one-eyed greenette by her side. It’d been a long time since they’d last crossed paths, and the ranger still wasn’t sure on where she stood when it came to @Fiora Di Angelo.

Knowing the company she kept Ronja was quick to remind both elves to be mindful as the wolves appeared, the ranger answering with a thumbs up of her own before Fiora was already barking for her to keep up. "You’re awfully excited about this, itching for a new coat maybe?" She had little issue matching the greenette step for step and, while part of her was tempted to give Fiora a playful gremlin jab with her words, she ultimately decided against the first one that popped to mind.

Last she needed was Fiora deciding she’d rather have her hide instead of the Tri Wolves’ after the ranger let out a volley of arrows that culminated in an astral explosion around the alpha of the small pack.


𝗣𝗹𝗮𝘆𝗲𝗿 𝗦𝗵𝗲𝗲𝘁

Rolls

Movement: C6 → C5 (Act)

❰ 𝗕𝗔: Death Mark ❱
The next 3 attacks to 𝗧𝗿𝗶 𝗪𝗼𝗹𝗳 𝗔𝗹𝗽𝗵𝗮 deal +30 (S) flat extra damage.
(B) Upgrade. Each time the target takes damage from Death Mark, the attacker gains 5 HP.
Hyper Sense | Luthien

❰ 𝗙𝗔: Hyper Insight ❱
Mark a target (𝗧𝗿𝗶 𝗪𝗼𝗹𝗳 𝗔𝗹𝗽𝗵𝗮) and gain +25 (S) bonus to attack this cycle if you target them with an action.
Hyper Sense | Luthien

❰ 𝗠𝗔: Burst Attack ❱
20d20 (18 + 5 + 4 + 19 + 14 + 17 + 1 + 11 + 2 + 13 + 14 + 9 + 16 + 13 + 3 + 1 + 8 + 12 + 16 + 16) = 212
3d20 (10 + 3 + 13) = 26
Burst go brrr 💥
+50 WR +10 Lupine Slayer Lv.1 +25 Hyper Insight + 30 Flat DMG Death Mark
Total DMG = 323
Total SP DMG = 323 (Astramancy Signature)
Hyper Sense Burst Attack | Luthien | AwooC1


𝗧𝗿𝗶 𝗪𝗼𝗹𝗳 𝟭 C4
❰ 𝟱𝟲𝟬/𝟵𝟵𝟵 ❱ | ❰ 113/333 ❱

𝗧𝗿𝗶 𝗪𝗼𝗹𝗳 𝗔𝗹𝗽𝗵𝗮 D3
❰ 𝟭𝟲𝟳𝟳/𝟮𝟬𝟬𝟬 ❱ | ❰ 343/666 ❱

𝗧𝗿𝗶 𝗪𝗼𝗹𝗳 𝟮 E4
❰ 𝟵𝟵𝟵/𝟵𝟵𝟵 ❱ | ❰ 333/333 ❱
 
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Lune

❮ Steel Reclaimer ❯
H
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Warwolfer
295 / 295


Location: B5
Consumed Luthien's Death Mark by 1



Another simulation-like-thingy? She kept getting into these places recently for some reason. "I don't even remember how I got here." Listening to the blue-haired mascot's explanation, Lune at the very least knew what she's here for.

To her right was people who she at least acquainted with. She nodded at @Fiora Di Angelo, @Ronja Bubblyfoot, and @Ueno Mizuki, before waving back at @Luthien. There was no time to chat, as suddenly three wolves materialized. Their form was metallic, yet not magitech in nature. It was not long before Trinity signalled the start of the battle.

"I'll trust you guys with whatever things you're up to." As she dashed to the left, she separated herself from the elves' formation, intending to spread out aggro. Not quite prepared for a battle, the woman needed some time to charge and stabilize her lifeforce energy. "Buy me some time."

In the meantime, she was still able to utilize weaker forms of astral energy, which manifested as small stars on both of her hands. Throwing both toward the bigger wolf, they exploded with quite a range, allowing the energy blast to spread to the smaller ones.



Rolls

Movement: B6 → B5
(P) Evolve
+25 to Astramancy rolls

(BA) Area Effect
3d20 (12 + 19 + 12) = 43 splash damage
Lune
Roll Result
1d100 (4) = 4
Wild Attack Conversion | Lune
Wild Attack
1d200 (59) + 25 + 25 + 25 + 4 + 5 = 143
143 damage
Astramancy | Lune | AwooC1


Tri-Wolf 1: 517/999 HP | 70/333 SP
Tri-Wolf 2: 956/999 HP | 290/333 SP
Tri-Wolf Alpha: 1534/2000 HP | 157/666 SP
Sheet here
 

Ueno Mizuki

❮ Pathfinder ❯
B
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588
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Wolfy
Oversoul [1/10]
255 / 255

Location: E4
Evolve: +25 to Martial Arts MAs


Despite having seen Terrasphere's mascot several times by this point, it was the first time that Mizuki actually met the blue-haired avatar in person. Not entirely surprising: it wasn't like Terrasphere was one of those games where the mascot would constantly pop up and nag at you.

Still, the first thing she noted was that something was... off... about Trinity. Whereas most of Terrasphere was so realistic as to make you wonder whether you truly were in a program or another world, the mascot was very stiff and artificial. Like a doll.

As intriguing as this was to Mizuki, she wasn't here to learn more about the mascot. All of them were here to challenge themselves in a safer environment, and the wildling was no exception.

Wolves, huh...


Strange and almost unnatural as they were, their foes were still unmistakably canine. Mizuki looked at her companions, recognising all of them even if she couldn't say she was well-acquainted with any. @Fiora Di Angelo, @Lune, and @Luthien each got a half-raised hand as greeting, while @Ronja Bubblyfoot got a polite nod.

With pleasantries taken care of Mizuki focused on the challenge ahead of them. Three wolves, one leader and two pack members, a similar lineup to herself and the two wolves that flanked her and which were currently growling at their unnatural counterparts. Using her Primal Aura to get her packmates to focus the wildling dropped onto all fours, moon-eyes aimed at the one tri-wolf which wasn't already in the sights of her allies.

Muscles tensed, and without warning the dark-furred caenis shot forward. Dashing forward she closed the gap at the same time that the others got started on their foes, fangs bared and claws growing sharper. Once she was close enough she leapt the rest of the distance, passing right by the metallic wolf while raking her sharp claws along its flank.

First things first, she was going to see if these lupines also bled.

Rolls

Movement: E6 → E5 → E4 (Sneak Attack | Duelist | Taunt)


(P) Evolve
At the beginning of the thread, +25 to MAs made with Martial Arts
Metamorph | Ueno Mizuki

(FA) Taunt
When you perform any attack action on a target, you taunt that target.
Ueno Mizuki

(BA) Duelist
If you attack an enemy while on their square, your attack gains +40 damage.
Ueno Mizuki

(MA) Sneak Attack
1d100 (38) + [60] + 50 + 25 + 40 + 25 + 25 + 10 = 273[
273 Damage
Sneak Attack successful!
60 damage added.
Martial Arts | Ueno Mizuki | 2122C1

Attacking Tri-Wolf 2 for 273 HP Damage and 137 SP Damage.
Taunting Tri-Wolf 2.


Tri-Wolf 1: 517/999 HP | 70/333 SP
Tri-Wolf 2: 683/999 HP | 153/333 SP
Tri-Wolf Alpha: 1534/2000 HP | 157/666 SP
Character Sheet
Signature: Beast Arts
Oversoul Charges: 1/10 OP
 

Pandora*

❮ Narrator ❯
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Storage
Narrator Domains: Shonen-esque Mahou Shoujo, Sci-Fi, Psychological, SRPG, Battle Design
Trials of the Starcalled
Trinity Center: Simulation Chamber


The artificially(?) generated wolves take the parties attacks much the same way Trinity would. Each blow sends particles of light out of their bodies. They barely flinch as they continue to assault you. At the very least, they do seem to obey the laws of physics. So even if they do not noticeably seem to feel the attacks. They do stagger and even fly back from the force of a solid strike.

The planar howling sends ripples through the arena, as two more Tri Wolves join the fray! It looks like you may become overrun if you don't do something...


Cycle 1 Damage Phase


Fiora
@Fiora Di Angelo takes 78+10 HP Damage from Tri Wolf 1
Roll a Fortitude or Reflex save to reduce damage:
< Nat100 = 0 | 100 = 44 | 50 = 66 | 25 = 79 | Nat1=176 >
You take 2 stacks of Bleed.!

Tri Wolf Alpha's Planar Howl of Command inflicts 1 stack of Hitstun, Weaken, and Slow.

Will Save of 100 negates Weaken and Slow



Mizuki
@Ueno Mizuki takes 62+10 HP Damage from Tri Wolf 2.
Roll a Fortitude or Reflex save to reduce damage:
< Nat100 = 0 | 100 = 36 | 50 = 47 | 25 = 54| Nat1= 144 >
You take 2 stacks of Bleed.!

Tri Wolf Alpha's Planar Howl of Command inflicts 3 stacks of Hitstun, and 1 stack of Weaken, and Slow.

Will Save of 100 negates Weaken and Slow



Luthien
@Luthien takes 123x2+10-30 HP Damage from Tri Wolf Alpha. (Result is divided with @Fiora Di Angelo).
Roll a Fortitude or Reflex save to reduce damage:
< Nat100 = 0 | 130 = 133 | 80 = 200 | 30 = 239| Nat1= 532>
You take 6 stacks of Bleed.!

Tri Wolf Alpha's Planar Howl of Command inflicts 3 stacks of Hitstun, and 1 stack of Weaken, and Slow.

Will Save of 100 negates Weaken and Slow



Ronja
Unscathed




Lune
Unscathed




Oversoul Growth
@Ronja Bubblyfoot: Tagged and Direct Damage Dealt (+2 OP)
@Fiora Di Angelo: Tagged, Direct Damage Dealt, Direct Damage Received (+3 OP)
@Luthien: Tagged, Direct Damage Dealt, Direct Damage Received (+3 OP)
@Ueno Mizuki: Tagged, Direct Damage Dealt, Direct Damage Received (+3 OP)
@Lune: Tagged, Direct Damage Dealt (+2 OP)





 
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Pandora*

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Narrator Domains: Shonen-esque Mahou Shoujo, Sci-Fi, Psychological, SRPG, Battle Design
PLAYER SECTION




  • Trials of the Starcalled: Wolf
    C2


    Thread Rules

    • Playsheet: Use and link a playsheet. All selections are final once you make your first post.
    • Word Count: 333 words excluding code.
    • Post Speed: Every 24 hours preferred. The thread will be IMMEDIATELY concluded if it drags on too long (over 2 weeks)..
    • Post Template: Please do not alter the [action*][/action*] and enemy/objective tracking portion of your post. These elements must be displayed as is at all times. NOTE: I am more lenient on this than any other narrator out there and I am the only one managing this event. So I'm okay with some spicing up... but do keep it clear.
    • Comms: No comms.
    • Rolls: All rolls must be done in the #event-rolls channel. If you roll and don't post before the damage phase, It doesn't count. One-liners are not an issue here so use them when you must.
    • Thread Code: ---

    Code:
    [b][metercolor=0.0]blue[/metercolor][inlinespoiler=Oversoul][0/10][/inlinespoiler][/b]
    [hp=100]100[/hp]
    [status] (This goes directly beneath the HP/Oversoul bars.)
    [/status]
    
    (RP Post goes here)
    
    [action][Move]
    A1 → A2  (Actions)[/move]
    
    Oversoul Action Here
    
    Bonus Action Here
    
    Main Action Here
    [/action]
    [fa]fa-solid fa-skull[/fa] Enemy: X/X HP | X/X SP (repeat for every enemy attacked)
    [fa]fas fa-swords[/fa] Character Sheet  (you may optionally post your sheet in your header. Be sure it's clear)
    [fa]fa-solid fa-sparkles[/fa] Oversoul Charges: X/X OP (remember this only is stored once the damage phase concludes)

  • Cycle 2: Trial Battle

    • Tips: Win.

    Mission: Win.


    Objectives: Divergence is at hand. How well these Objectives are accomplished will impact the story development of the remaining cycles and ultimately this event's conclusion.
    • Objective: Win

  • <<Oversoul>>
    Starcalled Level 2
    When the time to face a Fated Moment comes to pass. Often the soul shines far brighter when it is ready to go further beyond. For those times in battle, there is Oversoul.

    All of your points together are recorded at the end of every cycle. On your turn, you may use special Oversoul Free Actions, consuming the points you have personally stored.

    Now that the Starcalled have reached level 2, individual Unique Oversoul Abilities have been unlocked! You can use these as soon as you have built up the required OP needed. Abilities listed as [SEALED] are unavailable until a later point in the story. These abilities do not consume OP. These abilities are based on the build, tags, title, racial traits, and DAs you register into an LFG. They will reflect the version of your character when they register only. Always be sure you have your build information up to date for the most appropriate abilities to be allotted to you.

    Act as a team and use Oversoul to swing victory from the jaws of defeat Starcalled!

    Methods of building Oversoul:
    • Any Main Action (not BA, Free, etc)), of HP/SP damage dealt, HP Healed, or Buff Applied to any amount of enemies or allies= 1 OP Charge. Usually, checks will not grant OP.
    • If you take damage (not splash or environmental) in the Damage Phase = 1 OP Charge
    • Tag an ally = 1 OP Charge
    • Enemy defeated = 1 OP Charge for kill taker.
    • You only gain 1 OP charge per type of accumulation. So you do not gain 2 OP for using twice and attacking twice in one cycle, etc.
    • Important: All Oversoul is accumulated at the end of the damage phase after enemy attacks are dealt out. So you do not have the points you gain until they are given out by the DM/Narrator at that time. Also, you cannot accumulate or use OP outside of Grid or Event cycles.

    System Details
    • Events without an LFG do not use the Oversoul system as there isn't a place to register your build.
    • Oversoul cannot be used retroactively beyond the mentioned before/after definitions.
    • Whenever a teammate is Killed/KO'ed they lose all Oversoul accumulated. Any unlocked threshold buffs, ailments, etc are canceled immediately.
    • All advantages granted to Critical hit are only 1d100.
    • Advantages from Oversoul free actions do not work on Wild/Reckless pair. However, other forms of advantage such as Unique abilities and enemy weaknesses work as normal.
    • Oversoul free actions may be combined together (enhance+force+chain etc), but not repeated (enhance+enhance).
    | Gobal 0 OP Cost Actions
    Carry: (Bonus Action) You can move others. When you move, you can pick up a willing ally from any zone you move through and drop them off at any zone you enter afterward. They must be in your zone not adjacent or farther.

    Reposition: (Bonus Action) You may move any one adjacent non-boss unit (and some objects) 1 zone in any direction from their zone.
    | Oversoul Global Free Actions

    (1 Charge) Enhance: +20 Modifier to next roll (checks, attacks, saves, etc). This must be done immediately before taking an action or for half effect (+10), after making the roll you want to enhance.

    (1 Charge) Force: Deal 30 SP damage when you deal damage. Does not work with aoe or splash. This must be done immediately before taking an action or for half effect (+20), after making the roll you want to enhance.

    (2 Charges) Chain (You and Ally): Combine one of your next Standard actions with one tagged ally's next Standard Action of the same type (Attack, Defense, Support). Giving both actions Advantage. Must target the same enemy/ally or enemies/allies if aoe. Must be used on the initiator's turn, before rolling action. Your ally cannot cancel the combo's activation and OPs are immediately spent. No one gets refunded and the combo initiator is made vulnerable if a chain is broken by an ally targeting another etc.

    (3 Charges) Overaction:
    Use an additional Bonus Action (you may not double the same BA). This must be done before taking action. This stacks with all other extra BA abilities.

    (3 Charges) Cleanse: Remove all stacks of all curable ailments you currently have. must be done at the start of your turn before taking action or moving.

    (4 Charges) Action Swap: Swap any action of your choice in your build to your current build sheet. This can be done anytime on your turn.

    (4 Charges) Fortify: Negates your current Vulnerable state. This also brings Super Vulnerable back to Vulnerable. This must be done immediately after becoming vuln.

    (5 Charges) Unite (You and Ally): Combine one of your Special Actions with one tagged ally's next Special Action of the same type (Attack, Defense, Support). Giving both actions Advantage. Must target the same enemy/ally or enemies/allies if aoe. Must be used on the initiator's turn before rolling action. Your ally cannot cancel the combo's activation and OPs are immediately spent. No one gets refunded and the combo initiator is made vulnerable if a chain is broken by an ally targeting another etc.

    (8 Charges) Combination Arts : Combine any Attack Actions together with multiple tagged allies (can be the entire team if they are all in range). Giving all involved Advantage and 1.5 Damage Output. Must target the same enemy or enemies if aoe Must be used on the initiator's turn before rolling action. Allies cannot cancel the combo's activation and OPs are immediately spent. If any targeted enemy isn't vulnerable the combo will fail, the initiator will be left super vulnerable and all advantage/damage from then on will revert to normal.


    (9 Charges) Turning Point: Restore your used Armor Ability. Cannot be used if the ability is still available.

    (10 Charges) Fate Turner: Negate a Nat 1 or any deathblow within 25 damage (consider it an HP shield worth 25 when used). Must be used immediately after a nat 1 or after a deathblow is dealt to you. Beware denying a set fate may make the next meeting with destiny much worse. This stacks...

    @Fina Drago has altered fate once.

    (10 Charges) OVERSOUL:
    [SEALED]



  • 308.jpg
    Magical Institute of Theory | Steel Reaver | Character Sheet ❯
    Ronja
    Oversoul [03/10
    Health [205/205]

    Status
    Buffs
    Debuffs
    Magitech Powered
    Oversoul First Threshold
    Location: C7

    | Oversoul
    <<Oversoul>>

    A unique ability card for your character tied to their Tags, Title, Oversoul, and the Starcalled Level. Built-in abilities are available regardless of OP. The rest become available as you store OP in battle.

    Innate Passives:
    Base abilities Ronja has gained through Starcalled progress

    Starcalled LV2: (Passive) MAX HP +5 | Starting OP +1
    Steel Reaver: +10 result before modifiers when attacking Magitech enemies.
    Lupine Slayer LV1: +10 result before modifiers when attacking Wolves and Caenis..
    (Item Effect+: Alchemy based support actions on you are +10% effective.
    Magic Sentinel: +5 result from all magic actions and +10 Will.
    Magnetic ZOC: Ronja's reduces all metal using enemies movement by 1 when they enter or cross her zone.
    Maverick Memory: LOCKED

    First Threshold: [ 3/3 ]
    Structural Shot:

    Free Action
    Whenever a ranged attack is used, you may add one of the following effects listed below:.
    • Floor Generation: Creates a safe path over a sky zone or floor based damage zone for 1 cycle.
    • Wall Generation: Blocks passage from one direction of a zone (does not block diagonal). This also absorbs damage of certain projectile attacks from said direction for 1 cycle.
    Split Shot:
    Bonus Action
    Use Structural Shot as a BA to target areas besides Ronja's attack target or alongside support actions​



    Roboforce:
    Free Action
    Creates a construct on Ronja's zone. If it is does not sustain damage in the damage phase,, it becomes a controllable unit set with 1 standard action on Ronja's turn from then on. Roll a 1d3 to gain one of the below allies. Each minion possesses 100 HP and can only be buffed or healed by Magitech users. They also cannot use BAs or free actions. Maximum of 3 on the field at a time. If Ronja's HP hit zero (even in case of Immortal/Fate Turner), all golems wipe.
    • Assault Bot: Uses 1 of Ronja's standard offensive actions.
    • Assist Bot: Uses 1 of Ronja's standard actions.
    • Protect Bot: Uses 1 of Ronja's standard defensive actions.
    Hyper Construct:
    Bonus Action
    Generates two constructs.​
    Deconstruct:
    Bonus Action
    Adds a 1/3 chance of instantly breaking a Magitech enemy with Ronja's Offensive or Defensive action.​


    Universal Directive.exe :
    Bonus Action
    1/3 chance of inflicting confusion on many Magitech enemies within Ronja's range. 3333 locks


    Second Threshold: [ 3/6 ]
    Ultra Magia
    :
    Bonus Action
    Tap into the sealed system and unleash one of your overclocked forms. May only be used once per battle with only one form.

    Warlord: Surge bonus +5 per AR, Immunity to most ailments, Will+50, cannot accumulate OP. .Roboforce can use BAs.​
    • Consume 5 OP per turn in form.
    Warmonger: Surge bonus +5 per AR, halves non flat physical damage to self, Fortitude+50, cannot accumulate OP. Construction of a single Roboforce unit is now instant.​
    • Consume 5 OP per turn in form.


    SEALED


    Oversoul
    • SEALED



    427.jpg
    Explorers League | Lore Seeker | Character Sheet
    Luthien
    Oversoul 04/10]
    Health [092/225]

    Status
    Deathmark: The next 3 attacks to 𝗧𝗿𝗶 𝗪𝗼𝗹𝗳 𝗔𝗹𝗽𝗵𝗮 deal +30 (S) flat extra damage.
    (B) Upgrade. Each time the target takes damage from Death Mark, the attacker gains 5 HP.
    Bleedx6.
    Hitstunx3
    Weaken
    Slow.
    Astral Powered
    Oversoul First Threshold
    Location: C5

    | Oversoul
    <<Oversoul>>

    A unique ability card for your character tied to their Tags, Title, Oversoul, and the Starcalled Level. Built-in abilities are available regardless of OP. The rest become available as you store OP in battle.

    Innate Passives:
    Base abilities Luthien has gained through Starcalled progress

    Starcalled LV2: (Passive) MAX HP +5 | Starting OP +1
    Lore Seeker: +10 Knowledge and Awareness.
    Lupine Slayer LV1: +10 result before modifiers when attacking Wolves and Caenis..
    Fail Forward!: For every one of Luthien's crit or DC fails (including actions such as Counter), increase all of Luthien's roll results by 2 for the rest of the thread (MAX+20)..
    Psycho Conduit: All Harmonics/Spirit/Battle Spirits/Corrupt actions used on Luthien have their results become 25% more effective. Mental based enemy abilities are also 25% as effective. Dissonant auras are 50% as effective.
    Prepper: You may use one of your equipped standard support actions during Intermissions.



    First Threshold: [ 3/3 ]
    Elemental Arrow:

    Free Action
    Choose any Elemental mastery you posses and imbue all Ranged Weapon attacks with it gaining the properties of both. Luthien may also convert any Elemental mastery used to buff her into an element instead.

    Force of Nature:
    Bonus Action
    Use Astral power to enhance Elemental Arrow with 20 Break damage.​



    Destiny Star LV1:
    Bonus Action
    Crit rate is doubled when attacking Broken enemies.

    [HR=3][/HR]

    Pitorro Derrotar:
    Passive
    All Chain, and Unite Oversoul actions with @Yugam are half OP cost (round up).


    Second Threshold: [ 1/6 ]
    Manamerge Arrow:

    Free Action
    Choose any 2 Elemental mastery you posses and imbue all Ranged Weapon attacks with it gaining the properties of both. Luthien may also convert any Elemental mastery used to buff her into an element as one of the chosen.
    • Elemental merges can gain 1.5x Break damage for every new element applied that is applicable to the enemies bar.

    Force of Nature+:
    Bonus Action

    Use Astral power to enhance Manamerge Arrow with +30 Break damage.



    SEALED

    Oversoul
    • SEALED



    127.jpg
    Adventurer's Guild | Pathfinder | Character Sheet
    Mizuki
    Oversoul 04/10]
    Health [183/255]

    Status
    Buffs
    Bleedx2.
    Hitstunx3
    Weaken
    Slow.
    Beast Powered
    Oversoul First Threshold
    Location: E4

    | Oversoul
    <<Oversoul>>

    A unique ability card for your character tied to their Tags, Title, Oversoul, and the Starcalled Level. Built-in abilities are available regardless of OP. The rest become available as you store OP in battle.

    Innate Passives:
    Base abilities Mizuki has gained through Starcalled progress

    Starcalled LV2: (Passive) MAX HP +5 | Starting OP +1
    Pathfinder: 1-time advantage on anything when venturing outside Astorea.
    Lupine Slayer LV1: +10 result before modifiers when attacking Wolves and Caenis..
    Night Monster: Mizuki's Awareness +10 during the day and Awareness +25 to Mizuki and all allies in her zone at night.
    Beast Control+: Taunt results are 2x and have a 1/3 chance of inflicting confusion on most Beast type enemies closest to Mizuki's race (Lupine).
    Hot Blooded: Remove 2 stacks of Freeze, from self every turn.
    Lunatic Heart: LOCKED


    First Threshold: [ 3/3 ]
    King of the Pack:

    Bonus Action
    Consume 1 OP to have Mizuki's wolf companions perform various tasks.
    • Perform a Check up to 3 zones away from Mizuki using half of Mizuki's relevant stat.
    • Use a Basic Attack up to 3 zones away using half of Mizuki's Beast Arts MR.
    • Grant 1 character Protect up to 3 zones away. Removes wolf companion from field for rest of battle if struck.
    • Perform Carry on 1 one character up to 3 zones away.
      • Wolves do not have HP however they are immediately downed if an enemy performs any type of damaging attack involving their zone. All wolves stay in Mizuki's zone by default.
      • Wolves: 2/2 | For 2 OP restore 1 lost Wolf to active status.


    Primal Predator:
    Passive

    Mizuki deals 1.5x damage when targeting individual broken enemies (not groups). Critical hits cause instant death to most non boss broken enemies. Accumulate benefits through the death of Mizuki's enemies. Talley builds over course of thread. All stats gained remain for the rest of the thread.
    • 2 Kills = Nature Walk status applied. Removes all penalties when crossing natural type difficult terrain (Forest/Mountain/Marsh)
    • 3 Kills = Bestial Regeneration status applied. Gain 25 HP per turn regeneration.
    • 6 Kills = Blood Heat status applied. OP gain is doubled.
    • 9 Kills = Alpha Overbeast status. OP cannot drop below 5


    Moonlit Way:
    Passive
    +2 to all rolls for every enemy or ally Lupine in Mizuki's zone or adjacent. Gain 1 OP if more than 3 are in range.


    Second Threshold: [ 4/6 ]
    Primal Rage:

    Free Action
    Activate Primal Rage: Uncontrolled to yourself. Besides death, uncurable until the battle is concluded.
    • If Mizuki has Alpha Overbeast status convert Primal Rage Uncontrolled to Primal Rage and gain full control of her actions.
    • If Mizuki has Alpha Overbeast and 10 OP convert Primal Rage Uncontrolled to Lunatic Rampage.



    SEALED


    Oversoul
    • SEALED



    300.jpg
    Unaffiliated | Raging Flame | Character Sheet
    Fiora
    Oversoul [04/10]
    Health [74/295]

    Status
    Buffs
    Bleedx2.
    Hitstun
    Weaken
    Slow.
    .
    Oversoul First Threshold
    Location: C5

    | Oversoul
    <<Oversoul>>

    A unique ability card for your character tied to their Tags, Title, Oversoul, and the Starcalled Level. Built-in abilities are available regardless of OP. The rest become available as you store OP in battle.

    Innate Passives:
    Base abilities Fiora has gained through Starcalled progress

    Starcalled LV2: (Passive) MAX HP +5 | Starting OP +1
    Raging Flame: Pyromancy Mastery Tier +1. At Maximum Oversoul and Rank, gain SU rank. (You may not use U or SU in this event.)
    Lupine Slayer LV1:
    +10 result before modifiers when attacking Wolves and Caenis..
    Fire Starter: Begin every battle with 1 stack of Pyromancy Damage Type. This can be used instead of Fiora's primary damage type for free.
    Rage Bringer: Fiora's Frenzy free action is shared as an aura to all allies within her zone and their damage taken is added to her Frenzy passive. 1/3 chance of inflicting a incurable Berserk with incurable Confusion on self for every cycle more than 2 allies are in Fiora's zone. Fiora is vulnerable to enemy Taunt type effects.
    Heavy Stance: Blocks the first 2 stacks of Hitstun every cycle. Reduces most displacement effects to Fiora by 1.

    First Threshold: [ 3/3 ]
    Onslaught Form:

    Free Action
    Swap between Power Style or Speed Style and build a chain in that style.
    • Power Style: +20 Break damage for every attack dealt while in this style. 1/2 chance of displacing an enemy to one of it's adjacent zone.
    • Speed Style: 1/3 chance to bypass enemy retaliations. Reflex +20 When ending the turn in this style.
    Onslaught:
    Bonus Action
    Use both styles simultaneously, however Firoa becomes Immobile afterwards.​



    Latent Courage:
    Passive

    Fiora accumulates benefits through the death of her enemies. Talley builds over course of thread. All stats gained remain for the rest of the thread.
    • 2 Kills = Spark The Flame: status applied. Pyromancy becomes primary element of all actions.
    • 3 Kills = Glory status applied. Increases the result of all rolls by 2 for every enemy defeated by Fiora (MAX 20).
    • 6 Kills = Last Hope Limited status applied. Gain Cover (Partial) OR Shield actions for free. If @Ronja Bubblyfoot is on the field, convert Last Hope Limited to Last Hope for 3 OP and gain both actions.
    • 9 Kills = The Strongest status. OP cannot drop below 5.


    Second Threshold: [ 4/6 ]
    Mark of Conflagration:

    SEALED




    SEALED

    Oversoul
    • SEALED




    ]
    135.jpg
    Adventurers Guild | Steel Reaver | Character Sheet ❯
    Lune
    Oversoul [03/10]
    Health [295/295]

    Status
    Buffs
    Debuffs
    Astral Powered
    Oversoul First Threshold
    Location: B5

    | Oversoul
    <<Oversoul>>

    A unique ability card for your character tied to their Tags, Title, Oversoul, and the Starcalled Level. Built-in abilities are available regardless of OP. The rest become available as you store OP in battle.

    Innate Passives:
    Base abilities Lune's has gained through Starcalled progress

    Starcalled LV2: (Passive) MAX HP +5 | Starting OP +1
    Steel Reaver: +10 result before modifiers when attacking Magitech enemies..
    Lupine Slayer LV1: +10 result before modifiers when attacking Wolves and Caenis..
    Arcane Body: +10 result from all magic actions and +.20 Will.
    Steel Evolution: Lune regenerates 25 HP whenever Evolve-Shift is triggered. If not used on a cycle and Lune takes damage reduce all roll results by 2 each time.
    Blade Queen: +5 All Slash mastery actions.


    First Threshold: [ 3/3 ]
    Steel Heart In Silence:

    Free Action
    Activate Steel Heart Status and roll 2d25 every turn. Gain 5 points every time Evolve -Shift is used. Add the result to the gauge for the following effects:
    • 25= Gain Heavy status.
    • 50= All roll result results +5 and -5 damage mitigation
    • 75= Gain Ultra Counter for free and lose vulnerable penalty for use.
    • 100= Unlock Last Steel Beat or SEALED


    Vocal Expert:
    Free Action
    Harmonics roll results+10.


    Second Threshold: [ 0/6 ]
    Last Steel Beat:
    Free Action
    Cannot be used unless Steel Heart in Silence is maxed or Oversoul reaches 10. Draw Steel Reaver. All previous effects are lost Steel Evolution effects are locked to current modifiers. Gain the following properties:
    • All Slash attacks become zonal.
    • Damage dealt is is 1.5x. All saves are at disadvantage.
    • Splash damage becomes a free action.
    • All attacks gain Harmonics damage type.
    • Lune cannot use Protection or Support actions on others. If Support is used on self then extra charges for others is allowed..
    Astral Whispers:
    Free Action
    Roll 3 nat 100s while Oversoul system is in place. (Carries Over Between Events. Does not count in Trinity events or Minigames).
    0/3

    SEALED


    Oversoul
    • SEALED


 

Pandora*

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BATTLE SECTION





SPECIAL NOTE ABOUT BREAK:
I will be allowing full damage output even when break bar is full. How I calculate this is as follows.

BREAK FULL = All attacks deal normal HP damage and of that as SP damage. If you use a Damage Type that is correct for the enemy you get to deal full HP and SP damage. Dont worry about the stars atm they are just there...

BREAK 0 (BROKEN) = Enemy is vuln and you get ONE INSTANCE to deal the big damage. Then its gone and the enemy will recover SP when they get their turn.

PS: As before, Break will weaken or remove certain enemy abilities. Keep an eye out. Sometimes ability control is more important than that 2x damage.

Battle Map


6DH3OWg.png



< Notes All Starcalled may select any zone in rows 6-7. Victory Condition: Defeat Tri Wolf Alpha >

Map Details

Trinity Center: Simulation Chamber
((Area)
Safety mechanisms are in place. Death is impossible here. However the UI is also unavailable.




★★

Tri-Wolf x4


#1
BREAK [TRI
❰ 70 / 333 ❱
❰ 517 / 999 ❱

#2
BREAK [TRI
❰ 153 / 333 ❱
❰ 683 / 999 ❱

#3
BREAK [TRI
❰ 333 / 333 ❱
❰ 999 / 999 ❱

#4
BREAK [TRI
❰ 333 / 333 ❱
❰ 999 / 999 ❱


At 333 SP this enemy becomes Vulnerable.

Trial Fang Attack:
Attacks of tooth and claw.
  • Deals 3d50 damage to a target 0-1 zones away.
  • Any nat 50 scores a True Damage critical hit (x2 damage)
  • Every attack deals 1 stack of Bleed for every die rollover 20.
  • Save Difficulty: Wild

Found Prey:
Passive

Timed pouncing upon vulnerable prey.
  • When units with protection abilities have more than 1 stack of Hitstun to all in self's zone.. All attacks bypass their protection abilities.

Ulber Wolf Pack:
Bonus Action
Compiled data on Wolves throughout Terrasphere. The pack goes further beyond.
  • Deals and mitigates +10 damage for every additional Wolf in the target's zone or adjacent.

Planar Howling:
Bonus Action | SP=50 Cancel!

Echoing across the planes of existence.
  • Inflicts 2 stacks of Hitstun to all in self's zone. Lasts 1 Turn.
  • Inflicts 1 stack of Weaken and Slow to all within 1 ring of Zones to Will saves below 100.

Dimension Rush:
Bonus Action | SP=100 Cancel!
Grants Warp movement type and doubles total movement.



Tri-Act Limited
Bonus Action | SP=200 Cancel!

1d3 chance of taking three actions in a row (3).


Extra:.
  • SP Recovery: 111 at 0
  • Taunt; 200
  • AI: Simple
  • Movement: 4 (Normal + Rover)
  • Location: 1-C5 | 2-E4 | 3-A1 } 3-G7



Tri Wolf Alpha


BREAK [TRI
❰ 157 / 666 ❱
❰ 1534 / 2000 ❱

Death Mark (2/3)
At 999 SP this enemy becomes Vulnerable.
This enemy is Giant.
Trial Alpha Fang:
Attacks of tooth and claw.
  • Deals 4d50 damage to a target 0-1 zones away.
  • Any nat 50 scores a True Damage critical hit (x2 damage)
  • Every attack deals 2 stacks of Bleed for every die rollover 20.
  • Save Difficulty: Bullet Hell

Ulber Wolf Leader:
Bonus Action
Compiled data on Wolves throughout Terrasphere. The pack goes further beyond.
  • Deals and mitigates +10 damage for every additional Wolf in the target's zone or adjacent.

Planar Howl of Command:
Bonus Action | SP=100 Cancel!

Echoing across the planes of existence.
  • Inflicts 3 stacks of Hitstun Lasts 1 Turn..
  • Inflicts 1 stack of Weaken and Slow to all within 1 ring of Zones to Will saves below 100.
  • Summons 1d2 additional Tri Wolves.

Dimension Rush:
Bonus Action | SP=160 Cancel!
Grants Warp movement type and doubles total movement.



Tri-Act Limited
Bonus Action | SP=333 Cancel!

1d3 chance of taking three actions in a row (3).


Lunaflow:
The flow of blood stimulates the power of the primal moon.
  • Damage dealt increases by 25 for every Tri Wolf defeated by the Starcalled.
  • Regenerates HP equal to the max HP of a defeated target when a kill is taken.

Extra:
  • DP Recovery: 333 at 100
  • Taunt; 300
  • AI: Normal
  • Movement: 5 (Normal + Rover)
  • Location: D4
 
Last edited:

Lune

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Warwolfer
295 / 295


Location: D2
Heavy
Consumed Luthien's Death Mark by 1



As her barrage of astral energy beams was causing explosions in the middle of the arena, the wolves didn't stay put, moving around and attacking the others. Lune managed to stay low and unscathed through the relentless enemy attack.

The alpha wolf suddenly howled, and two more beasts materialized out of thin air. "Wait,"
The woman looked around, concerned about the reinforcements. "How many more are joining? I thought we were only fighting three?"

Her eyes locked on the big one. It seemed that the howl must be stopped as soon as possible before they get overrun. "That big one is a problem. Focus on it." She pointed out to both @Ueno Mizuki and @Luthien, the heavy hitters of the team, before turning to @Ronja Bubblyfoot and @Fiora Di Angelo to warn them about the new arrivals. "You two, watch your flank."

"On my mark,"


Joining her hands together, Lune charged her astral energy for a short duration, before unleashing a dazzling blast towards the alpha's body to topple it down.



Rolls

Movement: B5 > B4 > C3 > D2
@Warwolfer
Wild Attack
1d200 (55) + 25 + 25 + 25 + 10 + 10 + 30 + 30 = 210
210 damage
Astramancy | Lune | AwooC2

Roll Result
2d25 (23 + 9) = 32
Steel Heart in Silence # Lune # AwooC2
Steel Heart in Silence: 37/100

(BA) Shift
+30 to Astramancy
+5 to Steel Heart in Silence



Tri-Wolf 1: 517/999 HP | 70/333 SP
Tri-Wolf 2: 683/999 HP | 153/333 SP
Tri-Wolf 3: 999/999 HP | 333/333 SP
Tri-Wolf 4: 999/999 HP | 333/333 SP
Tri-Wolf Alpha: 1324/2000 HP | 0/666 SP
Sheet here
 
Last edited:

Ueno Mizuki

❮ Pathfinder ❯
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Wolfy
Oversoul [3/10]
203 / 255

Location: D5
Vulnerable
-47 HP
from Trial Fang Attack (Tri-Wolf 2)
-10 HP from Bleedx2
+5 HP
from Death mark [Charge: 0/3] (@Luthien)
+3 OP from Cycle
-1 OP
from King of the Pack
Bleedx2.
Hitstunx3
Weaken
Slow.
Evolve: Martial Arts
Moonlit Wayx3

No blood.

These creatures may seem similar to wolves superficially, but they were anything but. Even if impacts from might and magic physically knocked them back the metallic lupines looked unfazed otherwise. And rather than drawing the familiar red liquid carrying the lifeforce of living beings Mizuki's only reward was the sparks that flew from torn hide.

She didn't have much time to think about this, as an unnatural howl had the wildling flinching, which allowed her opponent to catch one of her arms, sharp inorganic fangs piercing fur and hide before Mizuki pulled back. Snarling at the wolf she was about to rip it apart when the arrival of more fake lupines drew her attention. Taking these not-beasts down one by one wasn't going to work, in which case...

@Lune had the same idea as her, calling attention towards the largest of the not-wolves, whose otherworldly howl had called the new arrivals to this plan from wherever they originated. Wasting no time on words Mizuki used her Primal Aura to confirm the Astramancer's intentions, fangs sharpening as she knocked the smaller Tri-Wolf aside while Lune charged her attack.

As soon as the astral energy was unleashed Mizuki moved as well. As fast as she was, her packmates were even faster, already moving on her non-spoken command. At the same time that Lune's magic struck the Tri-Wolf Alpha Mizuki's packmates struck its legs with their fangs.

With the Alpha unable to defend itself Mizuki charged at it from the front, fangs and claws bared. Both natural weapons found their home inside the not-beast's neck, undeterred by metallic fur as Mizuki dug deep before pulling hard.

With a true wolf she would've only needed to tear out enough flesh to open its veins, but she wasn't taking any chances with this... thing. Ripping apart the whole neck so the head was no longer attached to the body should be sufficient... and if it wasn't, at least it couldn't howl any more.

Rolls

Movement: E4 → D5 (Critical Attack | King of the Pack | Taunt)


Reflex
1d100 (19) + 39 = 58
Damage from Trial Fang Attack reduced to 47 HP.
Ueno Mizuki | 2122C2

(OS/BA) King of the Pack
Consume 1 OP to have Mizuki's wolf companions perform various tasks.
Basic Attack
Ueno Mizuki

(FA) Taunt
When you perform any attack action on a target, you taunt that target.
Ueno Mizuki

(MA) Basic Attack
1d100 (80) + 25 + 1.5 + 12.5 + 5 + 3 = 127
127 HP damage
Beast Arts | Geri and Freki | 2122C2

(MA) Critical Attack
2d100 (Advantage) (18 + 97) + [25] + 50 + 14 + 25 + 25 + 10 + 6 = 1701 + 30 (Crit!)
1731 HP damage

Martial Arts | Ueno Mizuki | 2122C1

Attacking Tri-Wolf Alpha for 1858 HP Damage.
Taunting Tri-Wolf Alpha.


Tri-Wolf 1: 517/999 HP | 70/333 SP
Tri-Wolf 2: 683/999 HP | 153/333 SP
Tri-Wolf 3: 999/999 HP | 333/333 SP
Tri-Wolf 4: 999/999 HP | 333/333 SP
Tri-Wolf Alpha: -534/2000 HP | 0/666 SP
Character Sheet
Signature: Beast Arts
Oversoul Charges: 3/10 OP
 
Last edited:

Pandora*

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Trials of the Starcalled

Trinity Center

Notice


cFVuRzt.png

Trinity Center Tier 2 Challenge
[ Trials of the Starcalled: Wolf ]
CLEARED
  • Tri-Emblem acquired.
  • A requirement for Tier 3 has been met.
  • 1 Champion token acquired.
  • See you next time!
Remember all rewards are global.

 

Luthien

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RizuChan
   4/10
95 / 225
Explorers League  
 ​


-256 -226 -200 -100 HP from Tri Wolf Alpha
-30 HP from Bleed



They already knew their opponents were not made of flesh and blood, their bodies flickering whenever their attacks collided against them as another shower of light particles sparkled through the air… but their attacks certainly felt real enough when the wolves finally acted. Sharp fangs tore through the protective layers of her vest, and the blood that dripped freely down her non-dominant arm proved they’d managed to find soft flesh underneath it.

"Oh, come on!" Her exasperation was audible as new wolves materialized into the field, the blonde quick to let her thoughts on this known to the little mascot of their favorite death game. "That’s cheating!!!"

The only reason she’s currently standing is thanks to the greenette that kept her end of the bargain, @Fiora Di Angelo having intercepted the claws from the alpha as the one-eyed elven tank absurd the rest of the attack. "T-Thanks, Fio." She’s still unsure as to where she stands exactly with the other, but there’s little time to think about it as she can hear @Ronja Bubblyfoot ‘s footsteps nearing them.

A weak smile and a thumbs up are given to the magia as she focused on mending the worst of her wounds, before the words of @Lune focused their attention on the biggest target. A dazzling attack hits the alpha and knocks them to their side, before @Ueno Mizuki and her packmates capitalize on the moment as they jump their vulnerable foe.

Attack after attack hacked and slashed through the matter of the Tri Wolf, before its body finally exploded into a cloud of glittering particles—shortly joined by the smaller wolves that surrounded them a second after as a relieved sigh escaped the ranger.

The challenge ended almost as quickly as it had started.


𝗣𝗹𝗮𝘆𝗲𝗿 𝗦𝗵𝗲𝗲𝘁

Rolls

Movement: C5

❰ 𝗦𝗮𝘃𝗲: Reflex ❱
1d100 (13) 75 -6 = 82
Reflex Save | Luthien | AwooC2

❰ 𝗦𝗮𝘃𝗲: Will ❱
1d100 (7) 50 -6 = 51
Reflex Save | Luthien | AwooC2

 
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