-00 HP
+35 MIT | +05 from Dreadbody
+30 from Ward Aura
Savior
Vulnerable (Special Critical Attack)
Even though she was quite possibly the most durable individual on this battlefield, people suddenly started rushing to MAI's side from practically every direction. Well, Magnolia's help was one thing, but the Magia twins were something else entirely. Especially their words gave MAI a bit of a pause, before she closed her eyes, cleared her mind, and gave a pretty definite answer.

With that, she looked at one of the slimes approaching. Their previous target got quite properly pulverized from all of their collective attacks, and now that their numbers were thinning, they became much less of a threat. Growing quite confident in herself and her fairly decent performance, she decided to charge ahead and away from the protective embrace of the trio that flocked to her.

With that, the metallic case always hidden out of view became visible right behind the girl. Opening up, several more magitech parts flew out and attached themselves to the worm-like bot, making it appear considerably larger as it started charging up another discharge of its laser. But in order to ensure that the enemy would be eradicated, even more was needed.
Once close enough, MAI would jump high up and become encased in a spherical see-through hologram. The entire space around her became filled with various holographic glitches and symbols that made the air feel heavy. With the moving HQ set up, she had easy control over even more bots that flew all around the slime and coordinated with the Wyrm.

And just like that, they all fired at the same time. Alas, the resulting explosion was perhaps a bit too powerful, sending a splashing wave of toxic waste right over the magia commander, who just so happened to be rooted in place. A Somewhat poor judgment overall...
Movement:
B4 → C5 (Main Action)
Protocol Select: [Command] (Oversoul Action / Bonus Action)
Magia Commander expands to 1 ring of zones around MAI. Also gain [Fallen Swarm].
CODEX ACCESS: Mobile HQ: Initiate Victory (Oversoul Action / Free Action)
All auras can be switched to 100 flat damage to all enemies within the aura instead of the original effect as a Free Action. Tech Field will also reduce the movement of all enemies -1 and deal 10% max BREAK damage, 5% max Break to Bosses (stackable with Distortion).
Target: Magia Commander
Roll Result (Oversoul Action)
2d100 (43 + 86) * crit = ( 86 * 2.25 ) * 0.5 = 97
Astramancy | Special Critical Attack (Fallen Swarm) | MAI | 2192C2
Ward Aura (Free Action) Grants up to 3 targets (self and/or allies) 15 (C) 20 (B) 25 (A) 30 (S) 35 (U) damage mitigation. Distribute the mitigation in any amount between up to 3 targets in multiple of 5s.
Target: Self
Roll Result (Main Action)
2d100 (46 + 24) 25 + 50 + 50 + 25 + 129 + 10 = 359 * 0.5 = 168
Astramancy | Special Critical Attack | MAI | 2192C2
Roll Result (Stage Action)
1d3 (1) = 1
SlimBoom
Waste spreads
Tri-Slime: -006/999 HP | 239/666 SP
Character Sheet
Oversoul Charges: 6/10 OP


