109 / 120
-11 HP from Corruption
+51 Buff (3/3) - Start Ticking next Cycle
Vulnerable
Kyanna looked at Eva, rather impressed at her ability to quickly figure out the general occurrence of a potential chase.
She nodded at every bit of information,
"So these two are the other pair..." Kyanna muttered, holding on her staff tightly, rushing along with Eva and trying to follow the tracks as precisely as possible, until she paused, noticing marks of cuts on trees and burned grass.
Quickly, she approached the spot, squinting at it and gently resting a hand, with her magical tact on the burned grass.
"... It was a spell... So there was a fight in here..." Kyanna looked up at the cut on the tree, and her hand release a layer of fungi, that coated the area to try and make out the shape of the cut.
"It... It is similar to the one on that guy--" Her lips pursed, taking another step across the tree and noticing a spatter of blood on a partially crushed shrub, with a faint trail following past it.
"... Maybe... Maybe they fell here?" She frowned, feeling a sting when the layer of fungi ripped off from her hand, shifting her gaze between Eva and the shrug, before darting off to follow the trail.
(P) Corruption | D | Kyanna Wynne
Lose 11 HP. Gain the roll result as extra modifier. If roll result is even, no damage.
Power Buff
2d100 (71 + 17) + [50] + 10 + 5 = 153 / 3
+51 extra damage to @Kyanna Wynne for 3 attacks
You are Vulnerable.
Nature Magic | Kyanna Wynne | Naive Thread
Expertise Check
1d100 (83) + 10 + 11 = 104
Awareness | Kyanna Wynne | Naive Thread
(BA) Assist | Nature Magic C | Kyanna Wynne
@Eva gains 5 extra modifier to their check or contribution roll.
The Time is Ticking
Eva and Kyanna must find the two adventurers before it is too late, and Gnolls are known for hardly keeping prisoners for too long. They may make Expertise Checks, Masteries Checks, or a combination of both to help to contribute the 'search' roll. Along with the 'search' roll, the quality of their roll on each cycle can cause complications.
The longer the duo takes to find them, the higher are the chances of finding the adventurers dead. The chance increases according to the combined rolls on each cycle.
- 1 to 40 - Your search is being a disaster, increases death chance by 20%
- 41 to 60 - Your search is being way too slow, increases death chance by 15%
- 61 to 80 - Your search is being slow, increases death chance by 10%
- 81 to 100 - Your search isn't being as fast as it should, increasin death chance by 5%
- 101 to 120 - Your search is being decent enough, increases death chance by 3%
- 121+ - Your search is being successful, increases the death chance by 1%
[ 221/300 ]
Initial Death Chance:
21%
Play Sheet