Complete Main Story (Story Event) Red Fever

Blank

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MIT (Rank Unknown)
-25 HP from Combating
-65 HP from the kool-aid man
+72 HP from healing


All was going according to plan.
Until it very suddenly was not.

Blank wasn't even sure what happened, one moment she was traveling on the back of the wagon using her ice magic to cool herself off so that she doesn't get motion sickness when all of the sudden the world turned upside down, and she was sent skidding off to the side of the road.

It was strange, as she went flying she was eeirley calm, thinking.
"Whelp. This is it. This is the end here. I doubt anyone will resurrect me here. So this is it. The end. If I had one regret. It was because I didn't make enough friends."

*SMACK*
*THUD*
*TUMBLE*

Followed by darkness.
Then suddenly not.

With a jerk, she sat upright.
She was surrounded by people, as the battle raged around her, however, there seemed to be a small ring of people nearby protecting someone nearby, and it took Megan an awfully long amount of time to realize she was one of those 'things'. What were they doing? And to make matters even more confusing, despite a distinct memory of losing a portion of her scalp, most of her wounds had been cured.

It must have been a mistake.

But sure enough, she looked up to see @Corsair healing her yet again, eliminating the last bit of her pain.

What was wrong with these people??

One of her protectors even had the gall to ask if she was ok!
"Of course I'm ok!" She snapped at @Moonsong "I'm the greatest Ice mage to ever live! As if a mushroom could defeat me!"

Shortly after, that girl from before @Seigi Ling Ling appeared, ensuring she could handle it!
Wait, did she know her? How? Her memories seemed a tangled mess. She must have met her while under the influence of the rose, to have even a faint impression of the girl must mean something, though Megan wasn't sure what.

It didn't matter anyway, she wasn't about to be upstaged by some bare-knuckle brawler!
She was a mage!
The greatest ice mage ever to live!
It was time to live up to the expectation!

A fog of icy chill entered the battlefield as Megan focused on her spell.... ending in the icy doom of several unlucky mushroomheads.

Rolls


Normal Attack
1d100 (67) + 25 + 15 + 15 + 15 = 137
137 damage

Hydromancy | Blank | 550C2


Combat: 3664/4000
Maintenance: 1992/2500
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90 / 100


Hobo Elf
-10hp from Maintenance Work


This wasn't technically his shift, but actual work had kept Hal away from the game for a good bit so today, he figured, he'd log in early. Socialize a little, maybe, then get on with learning more about these factions or whatever.

Now, imagine his surprise when he wakes up to shouts and screams and...

Oh God. He felt the wagon lurch. Unconscious player's bodies rolled over him in a wave that he scrambled out from underneath of, desperate to find whoever was driving the damned thing or at least get uprig-

And then it stopped. Halueth scrambled up to the driver's seat, finding some poor bastard half-dead and after a bit of righting, the source of said stop.

"Great job, kid!" the elf rumbled out at @Mystia, the clang clang! of each step from her mechanical beast Zoid ringing out into the air as the wagon shook and wobbled its way along.

Rolls


Expertise Check
1d100 (78) + 25 = 103


Combat: 3664/4000
Maintenance: 2095/2500
Play Sheet Link
 
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110 / 120


Unaffiliated
-10 from Maintaining

Sylpha didn't actually intend on going on the expedition herself, but she climbed into a carriage intent on studying something and before they knew it, she was already out partway into wherever they were destined for.

She always knew that when something like this happened, there would always be something that just sparked abrupt chaos. They're a band of randomly gathered adventurers, not an organized and trained army. Chaos was natural.

Waking up from a daze thanks to the voice of @Bluebird, Sylpha got to work stabilizing the carriage she was in. Thankfully, she had a decent amount of knowledge and experience regarding structural integrity, even if she never applied it to something she was riding in.

Metal plates here, a bit of ice there, arcane magic over there.... Anything Sylpha could do from the inside to keep the carriage holding, she did.
Rolls


Expertise Check
1d100 (52) + 30 + 25 = 107


Knowledge | Sylpha Astarte | 550C2


Combat: 3664/4000
Maintenance: 2202/2500
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Hanno Futaba

❮ Shield of Hope ❯
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Chanlye
250 / 275


Lion Arms Member (Squire)
-25 HP from Combat

Hanno's mana mantle glew, with his scarf brightening while wrapping around his mouth and nose, hoping to ease his breathing in the middle of that spore hell. "Hella, very far from ideal." He muttered to his friend, @Corsair, and @Brutus Dahlgren. "Let me know if you guys need to breathe better. I have ways to handle it." Hanno said with a small grin as his shield rumbled in excitement for what was about to come.

The grin on his face turned more serious when a wagon was knocked and the horses were simply dried out.

Gripping his shield firmly, he shoved the Myconids that tried to approach away, throwing blows and crushing their fragile bodies with the gargantuan shield that soon opened its dissonant gaze, rumbling and reaching for the fungi monsters with its long tentacles, slapping and slamming them with an overwhelming force.

This, however, didn't stop the Myconids from trying and climb on the wagon, and while Corsair aided the other cart, one of them tried to attack her, and Hanno quickly interrupted by charging against it, knocking it away and making it roll under another cart that exploded its head with its wheels.

"I got your back, buddy. Keep doing a good job!"
Rolls


Protect
1d100 (83) + 25 + 15 = 123
123 damage
Protecting @Corsair
Guard Arts | Hanno Futaba | 550C2


Combat: 3.787/4000
Maintenance: 2202/2500
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Siliya

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Thanarosa
75 / 100


Unaffiliated
-25 HP from Combating


Was jumping into the expedition as someone completely brand new to the game smart? Nope. Was it fun? Well, it wasn't fun for a bit with all the boring traveling but now it was. Figuring out her new abilities on the fly wasn't going to be easy, but she was always good under pressure.

Reaching out, she could kinda feel the shadows being cast. It was still a little murky, harder to see if she couldn't physically touch the shadows. A loud roar caught her attention, and she watched an absolutely jacked beastfolk man beating the devil out of the fungus monsters. As a stray Myconid passed overhead, she took the opportunity to borrow just a little bit. It wasn't like the slivers of shadow she was taking were going to be missed. Channeling, she started to force the chunk of shadow into something more solid. In the end, she got something that approximated a sword. Or, being realistic, it was closer to a dagger. Good enough for government work.

Standing not very tall but confident, she hoisted her sworddagger with pride and hopped to another wagon, slashing at a Myconid that had managed to get aboard. In the end, she prevailed. Mostly by getting slapped around and barely parrying attacks before she managed to luckily shove the monster off the wagon and into direction of @Alonso Thorlion. It really only hit her then that she had no idea how to fight and probably couldn't emulate the guy's technique of being strong enough to punch the heads off things that didn't really have heads. Maybe she could use her sworddagger and cut? Nah, too short both ways. Back to the drawing board it was.

Rolls


Heavy Attack
1d100 (14) + 0 + 0 + 20 + 10 + 15 = 59
59 damage
You cannot move this cycle
Shadow Arts | Siliya | 550C2


Combat: 3846/4000
Maintenance: 2202/2500
Play Sheet Link
 
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Cain Darlite

❮ Pathfinder ❯
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Presently Unaffiliated

There was an attack, but he was saw it coming.

What he didn’t see coming, however, was the remarkable job that the others were doing. Emerging from the frontmost wagon, Cain let out a laugh at the state of the crimson Myconids, their forms torn asunder by the incarnation of the Beastlord himself. @Alonso Thorlion was enjoyable to watch indeed, titanic ferocity tearing fungal fibers to shreds, a visceral performance by the Mad Lion. Should talk to him sometime, that was for sure, and it was pretty funny too, that him and that long-haired swordsman more or less shouted the same thing.

But wait, was that a gun? Terrasphere had guns now? Beyond the hymns of Divine magic, beyond the grisly roar of Magitech, bullets were blasting out, chambers revolving in a deathly show of accuracy. @Madison Freebird , familiar and yet abnormal, showered the monstrosities with invisible arrowheads, shredding them to bits mid-flight. They stumbled, crashed, and were turned to powder beneath the wheels of her rampaging wagon. Cain caught her eye for a moment, letting out a low whistle that was wholly at odds with the chaos, before surveying the state of the caravan itself.

Hahaha.

He had his plans, of course. His go-to moves. But the kiddos had gotten to it already, and with such teamwork too! Harmonics wove through the rushing winds, guiding words and invoking emotion amidst the tempest of battle. @Bluebird , assisted by one of MIT’s up-and-coming fixers and a face that looked familiar and yet not, managed to maintain a good rhythm of instruction and analysis, crossreferencing the cartography of the whistles with the reality before them to guide the expedition ever further past the Myconid patrol, while @Corsair 's drones managed to patch up the last of the major injuries caused by the utter obliteration of one of the wagons.

Really, there wasn’t much to do.

So in that case, there was just one thing to do!

At the forefront of the expedition caravan, Cain raised his flag, the astral banner burning with a starfire that matched the radiant determination in every adventurer’s eyes.

“ONWARDS!”

And in the battlefield, his gaze found @Gwyn ap Herne , the huntress still holding her bow, still waiting for her time to step in. He grinned, shrugged. If the kiddos kept it up, the two of them really would just be cheerleaders, hm?

Rolls


Expertise Check
1d100 (41) + 50 + 25 = 116
Presence | Cain Darlite | 550C2


Combat: 3846/4000
Maintenance: 2318/2500
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Messages
20
Gold
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15
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reccyls
120 / 130


Unaffiliated
-10 HP from Maintaining


Well weren't things going from bad to worse? Eve clung onto whatever was in range for dear life as the carriage journey went from moderately pleasant, if fast-paced, to a completely awful brawl with a group of sudden moving mushrooms seemingly out of nowhere. But was it just him, or were the carriages getting even more precarious?

Woosh, went a bit of wood as it broke off due to the carnage and flew past his head. Not good!

Looking around, Eve saw @Sylpha Astarte using her magic to reinforce the structure of the carriage. Though he could hardly see what was happening from the blinding light of everyone in combat, magic being flung about everywhere, he did know how to do something, at least.

He flicked to his menu, finding a spell to conjure up clay and mud. Hopefully it would at least help to patch up some missing parts of the carriages--or at the very least, the one he was in.

Rolls


Mastery Check
1d100 (17) + 5 + 10 + 15 = 47

Geomancy | Eve Lightscar | 550C2


Combat: 3846/4000
Maintenance: 2365/2500
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Messages
67
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17
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160 / 175


Exploration League mission

"Clear."

There was one cart among the others which boasted extraordinary firepower. Every so often, the horrible cracks of cannon-fire littered the audio of the battlefront. Corsair threw out supporting fire, while Hanno guarded the sides from incoming peons that rushed towards the source.

"Clear."

Sometimes, though, a few Myconids failed to even reach the cart. As they confirmed their target and began the charge, a tripwire found its' way beneath their feet.
*Thud.* A Myconid slammed into the earth. Its' targeting functions struggled to understand the change in environment. On average, the sightless Myconid took about twice as long to register an error in movement that a human being would.

A human would not be fast enough to stop the knife that sunk into their bulb. A human couldn't prevent the bullet that struck the core of central nervous operation in the Myconid's body.

"Clear. Surroundings clear-hostiles have ceased. I'm heading onboard now."

There was something different about THE GUY as he stepped onto @Brutus Dahlgren 's wagon, armor indiscriminately coated in green ichor. Something about a live battlefield brought out something spectacular in him.

Rolls


COUNTER (Hyper Sense) - Roll of 94 + 10 + 0 + 15 + 20 = 139. Successful counter! Damage increased by 20 (already calculated) and damage taken is reduced by 10.


Combat: 3,985/4,000
Maintenance: 2365/2500
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Haru

❮ Yladia's Champion ❯
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aledogg
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ALL FACTION Affiliate
-10 HP from Maintaining


Haru could be said to have been lost in the chaos. With little but his own conscience and @Lucy 's word to guide him, the sage helped the three out of the ditch alongside the other rescue teams. He took particular care to make sure @Blank came out of the ground unharmed.

"Poor, lost thing. How did you end up here of all places? Ha, ha, ha..."

The time spent after that was spend shepherding @Lucy and those close to her away to the most powerful cart he could find on short notice-in this case, it was the one that @Seigi Ling Ling stood by.

"...Ah."


Seigi was here.

"It's been quite a long time, hasn't it..? Years, perhaps. Might I leave this one and myself in your care? If I could trust anyone with my safety, it would be you, hero." Reminiscence was practically painted on the dead man's face. Haru saw a ghost, and she saw one in turn. It warmed the man's heart to see that she was still alive. He relaxed by the cart as she cheered in the face of her prowess, fixing up the wheels of the two carts that were nearby.
Rolls


Knack check: 55 + 35 + 15 = 105


Combat: 4,000(?)/4000 (Some +15s have been forgor 💀)
Maintenance: 2470/2500
Play Sheet Link
 

reccyls*

❮ Moderator ❯
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Mod Notice!

The Combat total is now at 4,000/4,000 after adjustments have been made.
Maintenance remains at 2,470/2,500 as of the current post.
 

Gwyn ap Herne

❮ God's Exceed ❯
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-10 Maintenance


There was no trip that would go seamless, and this wasn't the first time Gwyn has escorted a caravan through Isulus. The Myconids descended not long after she began to notice others go on alert. Though she did lose her initial impulse to fire on them when she realized @Ilusa Nakhalee had been one of those to warn them. She was back too, then? The fury that loved the adrenaline rush calmed long enough for her to take it all in. Sharp eyes picked apart the details until she felt her skin crawl. Eyes on her. The huntress whirled to stare down whatever foe it was, but only saw @Cain Darlite's face turning away from her.

There was a lot to unpack in his return. But for the moment, there was no time and not nearly enough alcohol for that. Instead, she closed the distance. The blonde hauled herself to the Flagbearer's side and immediately abused his eye-catching presence to be heard alongside him.

"Rotate in and out of allied ranges, keep an eye on your nearest magitech drones or support spirits for buffs and heals. Do not target non-fungal plant summons. Archers, make sure to check the canopy when rearming if you're in a stable location! @Madison Freebird prioritize rolling clusters, leave rushers to the melee line!"

Her eyes skipped past @Hayate at the fore as she called out to her fellow bowmen. "Those guarding the lead, clear for the horses if AOE-capable and defend @Kyoko and the herd heads! @Mio Ban we have a wagon in the fore and a wagon on the left flank in need of repairs."

She turned again and steadied her weight behind her, where she trusted Cain to have her back. Gwyn's focus settled on the back of the group. "Lions, @Creature's wagon is breaking rank, provide escort! Druids or Arcanamancers, bindings needed on @Hyakin Heliodoros's wagon ASAP. @Ueno Mizuki, when we break active combat, see if your wolves can harry wagons and foot soldiers back into formation. Berserkers, do NOT get left behind! If you see anyone drift, corral them back if you're safe from potential friendly fire! @Seigi Ling Ling, that includes you! Stay on that fucking wagon!"

"Drivers not engaged: take headings from @Laylabelle, @Bluebird, and @Celestine!"


Gwyn would remain in the heart of the caravan to ensure less combat-capable lives were protected. She wanted to cut her teeth, but there was a time for selfish thrills. Let them be the ones to succeed.

Rolls


Expertise Check
1d100 (64) + 45 + 25 = 134
Awareness | Gwyn ap Herne | 550C2


Combat: 4,000/4000
Maintenance: 2604/2500
Play Sheet Link
 
Messages
29
Gold
0
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Valor
18
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Special
0
OOC
Vale
90 / 115

Adds +20 to @Blank's Attack (Coordinate)
-25 Retaliation DMG


In all the chaos, it was reasonable that he would end up separated from the polite Faerin he'd spoke to before they'd left out. Even more so as combat started. Even in the guise of a game, Alastair felt exposed without a vest or helmet on. He'd been to plenty of dangerous places, even been unlucky enough to have gunfire shred down the street from him or for bottles topped with flames to crash through windows or onto car hoods within sight. It was different. Louder. Bloodier. So many smiles surrounded him, unaware of the very real danger in everything they did and said. Others acted with more understanding, but without the gripping anxiety and propped itself between his ribs and reminded him: someone has to witness. Someone has to survive. Because someone has to tell the tale.

Alastair focuses. It's too late for the inside of his cheek that now tastes like iron, but it's just late enough to take advantage of someone else's spell. @Blank's ice stands in lethal towers skewering the 'myconids' with others riddled with shattered splinters of it. Some are still alive and the ice has sat long enough in the presence of so many bodies and the humid heat of Isulus. It's melting.


❰ Aether Surge ❱


The mage's coat wings outwards when the souls take flight, a whirl of glowing blue and a hundred brilliant butterflies pull themselves from their graves and idle wandering - their refusal to move on - and they converge with purpose. The individual butterflies become electrified bolts of energy, rocketing into the ice and spreading through the dewy water on its surface to leap into the wounds of their foes. Everything is coated in the scent of ozone and extoplasm.

Rolls


Normal Attack
1d100 (54) + 5 + 0 + 35 = 94
94 damage
Aeromancy | Alastair Brass | 550C2


Combat: 4094/4000
Maintenance: 2604/2500
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Faker

Magia
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13
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70
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160
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9
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🎵
Asch
90 / 100


Unaffiliated
-10 HP from Maintaining


Thanks to the massive knight pulling Nero and his victim up on the wagon, the golden-eyed youth was admitted into a wagon mostly occupied by rookies such as himself. Everyone on the wagon spent a lot of time talking with the people they share a shift with. He too pushed himself to be a bit more social. He desperately needed to expand his network, anything to get further on his quest to develop the artifact sitting on his arm. He needed to get stronger to complete his one and only mission: finding the friend he lost in the game.

He engaged @Hyakin Heliodoros in conversation whenever they shared a shift, he spent some time answering what felt like countless questions from @Emilia, and tried to talk with @Gideon, but her crass nature made him clam up a bit. @Ash Vargold, seemed to be knowledgeable at the game and someone he didn't engage in conversation, but made a mental note to contact in the future.

Anyways, the last shift he logged into was pure chaos. He had never been in a war, but all the explosions, shrilling cries of mushroom people, terrifying buzzing, and the sounds of battle happening outside the covered wagon sounded a lot like war.

When Gideon took charge of the riderless wagon and Ash rushed to the back of the wagon to ward off the pursuing enemy, Nero had to do something to help his wagon mates. As a complete beginner with a piddling handful of magical rocks, he couldn't afford to waste them on the task at hand.

While he busied himself imitating the Thinking Man, barrels in the wagon came loose and would have fallen onto him and the girl next to him had it not been for the tall knight holding them up. Nero had to prioritize those barrels; provisions needed to be preserved if the entire group were going to continue with the expedition.

Without a second to spare, Nero sprang into action, frantically digging through the items littering the wagon to look for a rope while he turned toward @Emilia

"H-hey! Emiya! Help me hold the rope taut while I make a knot on either side of the barrel!"

Rolls


Expertise Check
1d100 (22) + 0 + 25 = 47
Knack | Nero | 550C2


Combat: 4094/4000
Maintenance: 2651/2500
Play Sheet Link
 
Messages
139
Gold
0
Mastery
0
Valor
46
Event
0
Special
0
Subparman
90 / 115


Unaligned

-25 from Combat


Some part of Schilva was expecting his eating of pavement as a first impression to be waived on behalf of his legendary name and the undoubted eagerness of the expedition heads to have an accomplished swordsman such as himself accompany them on this arduous journey.

That part was wrong, and he didn't even manage to catch more than a far-off glimpse of the eminent faction leaders, none of whom were even aware of his existence. Bundled into one of the furthest-trailing of the caravans with mostly sacks of expedition knick-knacks and spare equipment for company, Schilva nevertheless tried to spend most of the week logged in. He did find it increasingly difficult to do, though, seeing as all he could really pass the time with was try and make small talk with other often-absent players and sharpen his sword like that woman with the scarily sharp eyes (@Gwyn ap Herne) had advised him to.

After a fifth long day of doing very little in the way of actual exciting expedition stuff, Schilva was beginning to think he might start those assignments that he had due in a couple of days. Maybe he'll just get some shut-eye before logging out, so he can get to work on that when he got up...

Then, in the midst of his nap-turned-deep-sleep, Schilva is jolted into action by a gauntlet banging on the side of his wagon, then some shouted warnings that he was still too groggy to comprehend. Just as he managed to fumble his sword into his hand with the blade facing away from him, the wagon side that he was leaning on was suddenly being torn into by the spiked forelimb of some horrific mushroom-person-thing that began immediately scrabbling at him with shrill howls.

Before he could even wipe his sleep-slack chin of drool, the thing had already made it most of the way onto the wagon, and by then the tumult of battle was already in full swing. A quick scan about himself later, Schilva could see other members of his wagon fending off more ambushing fungi that were trying to come aboard uninvited.

In too much of a panic to respond otherwise, Schilva blindly swings at the myconid trying to rip into him with a hoarse yell of alarm. He manages to land a lucky blow with his scabbard, sending it staggering off the side and knocking another would-be boarder off the vehicle. The next one that tries to hop on isn't so lucky, for the blade that meets it is no longer sheathed.

With adrenaline pumping in his veins again, Schilva starts to hack away at the clambering myconids threatening his wagon while screaming at the top of his parched lungs, bedheaded and covered in slick green plant-ichor.
"THOUGHT YOU COULD TAKE THE GREAT SCHILVA FLASCH WHILE HE'S SLEEPING, EH!? COME ON THEN, YOU SHROOMHEAD FUCKS, COME GET SOME!"

Rolls


Heavy Attack
1d100 (92) + 10 + 5 + 20 + 20 +15 = 162
147 damage
Schilva cannot move this cycle
Slash Weapons | Schilva Flasch | 550C2



Combat: 4256/4000
Maintenance: 2651/2500

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Ludmilla Orphys

❮ God's Exceed ❯
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120 / 130


Unaffiliated

-10 from Maintenance


When the time came, Ludmilla quietly allowed herself to be led onto one of the wagons towards the heart of the convoy. She spent the next five days mostly logged out to attend to her university workload, but when she was logged in, she usually spent her time tending to the hardworking steeds of the wagon-train, moving from one wagon to the other during camps to feed and comfort the horses.

That, and honing her skills through experimentation. It just wasn't ideal that she had to make use of herself this early on in the experimentation process.

As the fighting began against the myconid ambush, Ludmilla was surprised but not startled, aware that something like this was bound to happen sooner or later to such a rag-tag congregation. Her positioning was less than ideal as she thought it over now, amidst the confusion of battle, for she could palpably sense the influence of what most other players would call 'veterans' of the game.

Standing tall, a woman with a voice and gaze that seemed to pierce through everything around her (@Gwyn ap Herne) worked in tandem with a bannerbearer clad in debonair white (@Cain Darlite) to rally the stunned adventurers. Wolves, holy light and swords both flaming and razor-sharp ripped apart encroaching attackers (@Ueno Mizuki, @Ilusa Nakhalee, @Sean Poteitoku @Roland Rutledge).

Ludmilla shrunk from their presence, nestling into the corner of her wagon and holding her head in her hands as she appeared to ostensibly cower in the face of conflict. In actuality, though, if one were somehow to hear her voice over the din of combat, they would find that Ludmilla was in fact focusing on some strange incantation disguised as panicked blabbering.

The courses of a few nearby straying wagons corrected with nary any input from their drivers. The eyes of the horses, suddenly glassy and empty, betrayed some greater intelligence that had planted a seed of steering unity among their minds.

Rolls


Mastery Check
1d100 (21) + 5 + 15 = 41
Beast Arts | Ludmilla Orphys | 550C2



Combat: 4256/4000
Maintenance: 2692/2500
 
Messages
47
Gold
0
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7
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0
OOC
SparkLight
90 / 100


Explorer's League Member (Gold Whistle)
-65 from being Kool-Aid'd
+65 from all da healz
-10 HP from Maintaining


Elizabeth had logged off for the night before the caravan moved off. She had a day job after all, taking care of animals and horses. Speaking of horses, she hopes the one she had been tending to would be okay. Amidst the noise and chaos of preparation, Elizabeth failed to thoroughly check her horse, however because she had checked it, they took it out for the expedition.

Lagging behind, Elizabeth worried the night before. The horse, christened Fleetwick for its hay colored mane that stood up in spiky tufts, was the one she had checked on. However, since it was a virtual animal, Elizabeth had logged off as the expedition moved on.

To her shock and horror, she heard the loud brays and the crumbling of wood and earth. Something had overturned their vessel and caused damage to her fellow wagon mates. She barely pulled herself out when people started assisting them. Elizabeth uses her swordspear to pry herself up. While @Moonsong and @Blank did their thing, Elizabeth will do what she does best.

Fleetwick was luckily, recoverable. Despite being bodied like that, she's glad to see the equine in one piece without any notable broken bones. Horses in this game must be tough than real life. If she can get it on its feet, then they can salvage whatever is left and pull through with no casualties player or animal.

Channeling divine energy, she attempts to use it to reinvigorate the horse onto its feet, long enough for it to get out of this mess and into a proper check up she could administer. The myconids were at least being handled by the more combat ready folks.

"Come on Fleetwick, get up..." Her voice croaked. She handled injured horses before. Some she couldn't save. But in a video game? Perhaps there was hope.

Rolls


Mastery Check
1d100 (35) + 5 + 25 = 65
Divine Magic | Elizabeth Lixshine | 550C2


Combat: 4256/4000
Maintenance: 2757/2500
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Emilia

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0
90 / 100


Unaffiliated
-10 HP
from Maintaining



@Ash Vargold, @Gideon, @Hyakin Heliodoros, and @Nero. Emilia had made sure to memorize the names of her impromptu abductors. For better or worse, the sudden turn of events had given rise to many new questions – most of which her newfound traveling companions had had to endure.

Despite what should have been days of mind-numbing travel with less than adequate seating arrangements, the young red head would beam with excitement at every change in scenery like a child on Christmas morning as she pointed out "that rock" and "those trees" with child-like wonder.

As hillsides and sparsely dotted terrain slowly grew dense with groves and woodland on the morning of the fourth day, Emilia noticed a distinct change in the atmosphere. The caravan ahead had gotten quieter, the mood among the travelers less rambunctious as trees began to crowd their path.

"Odd," she said out loud to no one in particular, glancing out of the back of the semi-occupied wagon. Between the sound of rustling leaves and the slight sway of the trees, she could have sworn…

A shout tore through the silence, unintelligible at first, but made abundantly clear as more and more joined. "Something is wrong," she stated quietly, her words taut with anticipation. Gideon must have noticed it as well as she stood and moved to the front, leaving Emilia with an uncomfortable knot of anxiety in the pit of her stomach.

It's just a game.

The sound of people yelling and screaming intensified as the seconds ticked by, seemingly doubling in number as they drew nearer their location. Theatrics, surely. This was a planned event, after all. Grounding herself in the belief that no physical harm would come to her, the novice mage breathed a heavy sigh and held her outstretched hand in front of her. "Nevus Re—" The wagon unexpectedly bounced across rough terrain, cutting off her incantation as she tumbled out of her seat sans her dignity.

By the time she realized what had happened, Nero and Ash had appeared – and at least one of them looked as bewildered as she did. Ash sprung into action, weapon in hand and ready to fight off their attackers. Hyakin was likewise prepared as both he and Nero moved quickly to protect their valuable cargo. With Gideon at the reins the vehicle bounced once more, threatening to send the heavy barrels flying if left unattended any longer.

Nero's voice suddenly rang through the chaos, demanding her attention as he urged her to help. "O-Okay! Wait, what did you just call me?"


Rolls


Expertise Check
1d100 (25) + 0 + 25 = 50
Fitness | Emilia | 550C2


Combat: 4256/4000
Maintenance: 2807/2500
Play Sheet Link
 
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Adventurer's Guild Member (?) - Corrupt Cop: Willing to defect for bribes.
-25 HP from Combating
+46 HP from Healing


Alpha scratched off her list.

[x] rob ppl obtain loans
[x] buy supplies
[3] Gemstone Fish Cakes
[2] Quartz Thrall Rock Candy
[5] Medieval Pizza Rolls
[4] Harpy Fried Chicken
[7] Slime Pudding
[6] Flesh of Orc
[939] Toilet Paper Rolls​
[ ] ???

Yes, Alpha had successfully contributed and she felt...proud. Happy. A strange bubbling rose up from within her and it was a coin toss between joy and undigested pizza rolls. Since they didn't carry pizza rolls at the local store, Alpha had to make do and make her own which, in hindsight, was not a good idea. Apparently, pizza rolls with bandit flesh toppings and faerin blood marinara doth not maketh a good pizza roll. Still, she was certain that everyone would be well-fed by her efforts and, she decided, she should be happy about her ability to be a provider. Perhaps, one day, a mother. To a brood of beastfolk, because alligator people are cool.

Wrapping all of that up, it makes sense that Alpha was tired! She did a lot of work. And, with a lot of work, meant government-mandated lunch breaks. So, hey, if the convoy was theoretically attacked by hypothetical mushrooms and Alpha happened to be asleep...well, people aren't perfect, and a single mother of hypothetical alligator children deserved a little break.

But, looking around, she knew that this would be frowned upon by her fellow coworkers. What if her bosses fired her?! What if she has to go to company required social events to make up for this incident?! "Golfing," Alpha shivered, unable to bear thinking about it. So, she did the only sane thing she could do in this situation, after awakening to a brutal scene of mushgore.

Alpha stabbed herself in the leg with her dagger. "AH, the pain, the agony! The mushrooms have attacked me!" Alpha cried. She made sure to point her leg straight up towards the sky, her head thrown back so all may gaze upon her grievous wound. "But luckily, I, a chronomancer, can heal myself!"

A masterful plan if she would say so herself. Alpha was certain that, with her show of sacrifice, she would get a promotion in no time. And, with a flick of her hand, began to heal herself up.

Rolls


Healing Alphabet Chocolate
1d20 (1) + 25 + 20 = 46

Chronomancy | Alphabet Chocolate | 550C2


Combat: 4256/4000
Maintenance: 2807/2500
Play Sheet Link
 

Asch

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Cycle 3
Camp Nisus


When a certain redhead rushed headfirst into the fray to rescue the victim of the Myconid Titan's sudden charge, she too became a victim of the fate reversal became a victim herself.

While @Ru Ning and @Vina Skysong expertly rescued the stranded folks, the large Myconid grabbed @Lucy and broke into a run, intending on using her as a bowling ball to cripple one of the wagons trying to veer around it.



❰ Lightning God Fifth Stance: Thunder Fang ❱



Before the boulder-like Myconid could hurl the red-head, a cyan and gold pillar of lightning came crashing down on the fungal titan delivering a Childress one-handed sword strike that cleaved the titan's arm clean off before she hit the ground.

Seconds after she landed, the arm chunk slammed into the ground, releasing the red-head from its spastic clutch as the stray electricity scattered from Childress.

Levi-boy!



The felis swordswoman grabbed onto the red-head and called out to Levi before she threw the girl into Levi's arm. The knight immediately put Lucy at the front of his saddle and headed back to the wagon while Childress joined the others in combat.




The battle with the frightening Myconids took a lot more time and effort than anyone could have imagined, it was a sudden battle that should have been anticipated. With great courage and teamwork, most of the wagons made it out danger, though it was clear that the entire group took a beating and lost a hefty amount of supplies.

Regardless, the ragtag wagons arrived at their destination after almost a week of restless traveling.




cLAx8ok.png



The moment "Northern Isulus" popped up on the UI for those who are still fortunate enough to retain their access, you were able to see a subtle transition in biome. While the fungal mega fauna were still a prevalent feature of the terrain, there were a great diversity of non-fungal plants as well, thriving on rockfaces and hiding secrets beneath dense foliage.

Before you reach your destination, a torrential rainstorm was summoned by a passive watcher beyond your comprehension (@RizuChan Roll Result 1d6 (2) = 2). Lightning and thunder raced across the dark clouds as the water began to flood the wagons with damaged coverings. Those of you who attempted to scoop the water out with a mug would have to find a bigger container than that. You would have to hurry too, since the overfilled wagon was about to break your horses' back. Mother nature needed a good cry after witnessing such a terrible attempt to change fate.

Despite the heavy rain and wind obscuring your vision, you should have been able to make out a vague outline of an encampment.

When the wagons stopped a few feet from the wooden fence encircling the encampment, Elynn was the first person to hop off her wagon and run toward what looked like a giant mushroom.

WAO! A MUSHROOM MITHRA, AMAZE-BALL.

(She flexed her superior Traveler lingo.)

AAA! OH MY JESUS!!!


The elf stumbled backward the moment she stopped marveling the MIT's workspace and looked around the encampment. It was a horrific sight, the encampment was a nightmarish illustration of desecration, there was dried blood and gore everywhere. The water trail that formed a stream ran red.

Childress walked past the MIT elf and headed deeper into the camp, silently picking up any whistle she saw.

Levi and Chad immediately ushered the group toward the mushroom which happened to have doors and windows fashioned onto it, all the while keeping the group from walking through the more macabre part of the encampment.



The MIT workspace was small. There was clearly not enough room for everyone so some people have to stand outside during the briefing from Levi, who didn't seem at all happy about what he had witnessed. Regardless, he kept a neutral, if ingenuine expression on his face throughout the briefing.

Welcome to Camp Nisus. As much as I wish it was under better circumstance so we can actually show off the faction's joint effort to further explore the world of Terrasphere, we're here to do some work.

From this point on, the expedition will be splitting into four groups. The Lion Arms, the MIT, the Explorers League, and the Adventurers Guild will each handle a different task related to their expertise.

If you are interested in a particular faction, follow them and see how they operate. Myself, Cessia, Ordnung, and Childress had come to an agreement that even if you had already promised your name to one of the factions, we encourage you to explore your options since each of the organizations handle very different matters.

Take some time to rest and replenish your needs. Find the respective leaders of your group and head out in about an hour.

Go!
 
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Raid Boss

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Guidelines


  • Up to 2 characters are permitted to participate in the event per cycle.
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Cycle 3
Camp Nisus

This is a break cycle, meaning that you are free to post to socialize, react, or get some sleep IRL. There isn't any pressing issue to solve this cycle.

Recovery: If you are not at full health, you may use the Recover action. All other actions are currently disabled during the resting phase. 550C3

Red Fever:
Regardless of whether or not you post this cycle, starting from C3 onward, you gain 1 stack of Red Fever per cycle. (C3: 1, C4: 2, C5: 3, etc.) At 1 stack, it doesn't seem to do anything.

C4+ Sub-events: More important than posting, the expedition will now be splitting into four sub-events: the Lions , the MIT, the League, and the Guild, each one will tackle a task specific to them.
  • Regardless of whether or not you're already a part of a faction, you can participate in any of the faction threads, the point is for your character to see how they work and possibly change your choice at the end of the event
  • In order for the Narrator team to run their thread efficiently, we ask that even if you don't post this cycle, alert us which thread you intend on joining with the RSVP system below.
RSVP: React to this post on each of your character using one of the reactions that matches the thread your character is joining.

Code:
[hp=current]max[/hp]
[status]
OO Member (Rank) / Unaffiliated
Red Fever (1)
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Post here

[action]
Bot result here
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Play Sheet Link

 
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