Complete Main Story (Story Event) Red Fever

Bluebird

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Tarkya
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It's been a quiet journey for Bluebird - though she's hummed the occasional melody for the team, most of the world appears to be for the horses - and they don't seem quite as affected by her harmonic nudging. Besides, she knows the importance of preserving her voice for important things. It would hardly do her any good to be hoarse when she's needed!

The steady thump and rumble has nearly lulled Bluebird into sleep when the shouting starts. In a panic she titters her way outside, where the fight's already begun. She stands a moment, paralyzed by indecision. Should she fight? Should she do something else?

Fortunately, her answer comes in the form of @Laylabelle pushing an armful of maps into her arms. She looks down at them, back at Laylabelle, and nods. "Yes, of course! I will ensure this is heard by all!"

She spreads her little wings and flares her tail, and with another whistle she's off, wind following in her wake as she leaps up onto one of the carts. She spreads one out in front of her, keeping it in place with her talons as she gives it a keen look. She knows how to read such things - a skill most uncommon in a world where GPS is so common.

She looks up at the path, and takes a deep breath.

"EXCUSE ME, EVERYONE!"

The effort of the shout is nearly enough to lift her up from her feet. Even she seems startled by her own volume, but she quickly recovers.

"We are currently under attack! The path ahead is dangerous, and if we do not move in tandem we risk collision! I have been given a map that will mark a proper path for all of us! If you are driving a cart, please follow my guidance, so we may make our way to safety!"

Bluebird begins to call out directions, occasionally leaping from cart to cart to ensure that her voice can be heard by all. Harmonics gives her volume, and her words carry emotions like important and danger and obey.

She may be small, but she definitely knows how to command an audience.

Rolls


Expertise Check
1d100 (57) + 20 + 25 = 102

Presence | Bluebird | 550C2


Combat: 2452/4000
Maintenance: 1606/2500

Play Sheet Link
 
Last edited:
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18
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75 / 100


Unaffiliated
-25 HP from Combating


Logging out only when absolutely necessary, Caelia had been around for much of the journey through Astorea. She just didn’t want to miss any of it for a moment! Hell, if she didn’t have to log out to eat and sleep, she might have just stayed in the whole five days. (Probably not a good thing to be doing, though, so she forced herself to have some self control.)

She looked up sharply when someone started shouting about “shroomies” pursuing them, looking back to see the strange beasts ambling towards the caravan. Caelia felt her heartbeat starting to pick up as action exploded - at times quite literally - around the wagons.

“Incoming!” she shouts as another pod hurtled towards the wagon she’d been seated in. Thankfully, it landed short, but the following explosion jostled the wagon hard enough she was afraid it might fall apart for a moment. Caelia stood up, grabbing onto the side of the wagon to steady herself as one of the crimson creatures started to rush towards them.

She reached towards her leg with a free hand, drawing a small dagger and slashing at her arm. She hissed out as the pain registered, briefly wondering why on Earth she had enabled that function. No time to think about it now! Red blood flowed down her arm, but before it could pool into droplets on the wagon’s floor, it shaped up into small spears around her.

“Eat this!” Caelia shouted. The small skewers launched themselves outwards, sticking into the humanoid creature with a series of sickening thuds. The thrill of the assault was getting to her now, and Caelia’s eyes were wide with excitement (and maybe just a bit of fear that she was pretending wasn’t there).

“Yeah!! Take that, plant scum!” she whooped as the wagon continued to roll.

Rolls


Steady Attack
6d20 exploding (16 + 11 + 17 + 10 + 9 + 6) + 5 + 0 + 15 = 89
89 damage

Hemomancy | Caelia Etterni | 550C2


Combat: 2541/4000
Maintenance: 1606/2500

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Ash Vargold

❮ Dissonant Exterminator ❯
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Ash logs in to chaos.

"What going on?" he says, though he's rapidly figuring that out from the sounds of battle. Apparently his "shift" is going to be interesting, in that way that really means "absolutely terrible."

He's already drawing his sword and focus as he steps out of the rearmost cart. There's mushroom people in the distance. There's bombs exploding, bursting into hordes of nasty looking crawlers. There's a cart that's collapsed, and he can both see and smell what used to be a horse. Even in Terrasphere, the eternal curse of draft beasts in a combat situation remains.

Speaking of horses...

A swarm of crawlers surrounds the horse leading their cart. It rears and screams as it tries to stomp on the creatures nipping at its ankles, completely ignoring the driver's attempts to direct it otherwise. Their cart, the last one in the caravan, is quickly falling behind. If that happens, it'll be all too easy for them to be surrounded.

"Spirits, drive them off!" Ash incants as he rushes forward. Spectral hands rise from the ground at his call, grasping and clawing at the crawling fungi in an attempt to drag them under. Ash himself begins to stomp and slash, destroying as many as he can.

"Hey, help me out over here!" Ash calls back to the wagon, with its collection of newer players (@Nero, @Hyakin Heliodoros, @Emilia). "We can't let the cart fall behind!"

Rolls


Protect
1d100 (47) + 15 + 10 + 15 = 87
87 damage
Give 1 ally in your zone the Protected status (Protecting... the horse?)
Guard Arts | Ash Vargold | 550C2


Combat: 2,628/4000
Maintenance: 1606/2500

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Gideon

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What have I gotten myself into?

The thought came for perhaps the millionth time as Gideon glared at the floor of the wagon. She, a lowly, beginner level Player who had joined the departing group without so much as a weapon or a shred of armor. But that wasn’t her main concern; Gideon had never spared a thought for her own well-being within Terrasphere. What was the point, when she could simply be revived, yanked back from the jaws of death like a thrillseeker at the end of a bungee cord?

No, Gideon’s thoughts were occupied entirely by thoughts of how goddamned boring this was.

She had expected a steady stream of heart-pounding, earth-quaking action. Or, at the very least, a trickle of moderately amusing adventuring. Instead, she’d been stuck in a wagon with three super-helpful do-gooders. They’d talked a bit over the days-long journey, but Gideon had largely blocked them out. Probably fighting over who could help the other harder or something.

Openly, she shifted her gaze to study the other three occupants. The cinnamon roll brunette with the eyes like finely crushed stardust. The pretty ginger with the scuffed palms. The captain of the football team, with muscles on his muscles.

Just a teensy bit of violence? Please? Didn’t the game owe her at least that?

As if her thoughts had indeed reached the Terrasphere gods, shouting erupted from somewhere up ahead. Excitement and adrenaline swamped her as the white-haired woman clamored over her companions to reach the wagon’s front opening. She poked her head through, and to her immense joy, watched the Myconids fall upon the party.

“Hallelujah,” Gideon drawled as she surveyed the chaos.

One thing was missing, however, it took Gideon a few seconds to recognize what it was. The driver’s bench sat empty. Whether the previous occupant had leapt out to join the fray, or fallen victim to a murderous mushroom man, she couldn’t be sure. What she was sure of was that their wagon, already the caboose of this little train, would miss out if she didn’t do something.

Snarling in annoyance, Gideon leaned forward and snatched up the reins that dangled uselessly over the wagon’s toe board. “Go, or whatever,” she commanded, snapping the leather across the horse’s rear. Then, as an afterthought, she called over her shoulder, “I’m gonna get us closer so we can get in on the action.”

@Hyakin Heliodoros @Nero @Emilia

Rolls


Mastery Check
1d100 (89) + 0 + 25 = 114
Spirit Magic | Gideon | 550C2


Combat: 2628/4000
Maintenance: 1720/2500
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Ilusa Nakhalee

❮ The King's Own ❯
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-25 HP from Combating


At first, nothing much happened.

It was but a somewhat boring travel, a monotony of movements, stops, dealing with shifts of ‘sleeping’ players.

Ilusa opened her palm menu and worked once more on her skills, on the spells of all Masteries, working on the pronunciation. She even took out a notebook and quill, and wrote down things to make it easier to remember.

That was of course when it was not time to sleep, eat or check on the wagon she was riding on.

It was an easy monotony that made things both easy and hard. Because this monotony made it easy for her to get lost in her head.

Days passed.

Then one day, something changed. A shudder ran down her spine, her senses picked something. It took her a moment to zero-in onto a sort of misty-air; not a mist nor a fog.

As a practitioner of Nature Magic, she understood at one what it was. A veil of fungal spores. A closer look and check of the area made her fur stand and she too stood up.

“Myconids’ incoming!” Ilusa was not the only one who rose to sound an alert. Others too did, in the large caravan. The information was relayed quickly and the animals were urged on. Everyone started to prepare; some not quick, not fast enough.

The pearl bracelet on her wrist whirred to life, the beads detaching themselves and floating around her, shimmering with pale-gold light.

Battle commenced.

Ilusa kept eye on health of the people in her range even as the humanoid fungi leapt with attacks. The beings were trampled, cut, hacked, crushed, pierced burnt, drowned, ensnared. They died in droves. Part of her felt bad about it; a result of dabbling too much in the Nature Magic.

But she pushed past it. Her voice was almost melodious as she spoke the words of power, words for an AoE spell. Diving Magic answered. From the pearls numerous dots of pale-gold light formed, pelting the fungal beings that came close. Once each dot hit them, they exploded inside, quickly ending their life.

The spell needed her attention to not hit friendlies. Ilusa moved her hands to help her guide the mini missiles, spreading her attention over large area.. Which left her open for few attacks. Each one was small, but their number started to slowly dwindle her health.

Rolls


Mastery Check
1d100 (46) + 20 = 66
Nature Magic | Ilusa Nakhalee | 550C2

Normal Attack
1d100 (76) + 25 + 15 + 15 = 131
131 damage
Divine Magic | Ilusa Nakhalee | 550C2


Combat: 2,759/4,000
Maintenance: 1,720/2,500
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-10 HP from Maintaining


Coordinating the travel time in-game with other real-life obligations was honestly…a mix of boring, exhausting, and frustrating. Cyrus had had a brief flash of a thought that this would be much easier if it weren't for the obligations he had out there…but quickly suppressed it. His professional life was too valuable for him to take off from work for a game. Though, if it were for something more exciting than the gruelingly slow traveling, he might have done it. Might still do it later on.

One surprising thing was that no bandits or other low-life had taken the opportunity to attack them. Sure, their sheer numbers would detract most, but he'd have expected some idiot to have tried their luck either way. That, or some groups could have organized in a raid or some such. When asking around, the Adventurer's Guild was suspiciously insistent they'd had nothing to do with the fact that every potential human enemy seemed aware of the expedition. Heh, I see how it is. Clever, Cyrus was appreciative of the devious move.

***

In Isulus, their peaceful journey was at an end. Cyrus first realized something was going on because of all the commotion of the players and landers involved in the expedition around them. Then, shrooms were upon them, insect bombs were getting thrown on top of their heads, and one cart had got stuck – and now the rest were in danger of a chain-collision.

He'd been travelling alongside @Haru. At some point, @Lucy had joined them, and she was the first one to suggest they help those who'd got stuck. However, it didn't seem like whatever it was she was doing was working.

"Hey, those guys've plenty of help already."
He'd seen several help them in one way or another, and the longer his group stuck around, the more likely it was they'd stall too. "Let's just get going on." @Bluebird soon confirmed his line of thinking as correct, and was taking charge of clearing the path, and ensuring smooth proceedings. For his part, Cyrus created rivulets of blood, and had them flow in multiple sigils on the ground. These attracted the insects, and once the critters descended on them, the trap activated, and paralyzed them. In this way, several insects were disabled, unable to move until they were trampled to death.

Rolls


Mastery Check
1d100 (16) + 5 + 25 = 46
Hemomancy | Cyrus Sylvester | 550C2


Combat: 2,759/4000
Maintenance: 1,766/2500
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Trinity

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Terrasphere
Red Fever


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25 retaliation damage

Horses were cool.

She remembered riding one as a kid once at a carnival. These smelled the same as those. How did the developers even know how to replicate a smell like that? They went through a lotta trouble to just let a glitch that was bad as... you know, death through. It was still sort of boring. So when a hoard of literal shroomheads started charging the caravan. Sarina grabbed her steel rod *cough*twig*cough* and didn't hesitate.

"RAAAAAAIIIIID"



She screamed as she charged, then she caught sight of a certain, not a witch @Laylabelle

"Hey! Maybe make some more weapons! Let's gooooo!"



Finally it was time for some fun!

Rolls


Steady Attack
6d20 exploding (4 + 15 + 2 + 10 + 7 + 2) + 0 + 0 = 40 (+15 Prep buff)
55 damage
Guard Arts | Sarina Knights | 550C2


Combat: 2814/4000
Maintenance: 1766/2500
Status Page
 
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Entry number 242 for New Things Found In Terrasphere: mushroom people! Not as groundbreaking as hearing shots fired and the realization of “Guns? No wait, cannons? In my Terrasphere?!” nor as terrifying as finding out all her magic worked differently, but it was up there, at least.

More importantly, the giant mushrooms were not friendly.

The shouts of battle rung in her ears as Alkaid stormed from the wagons, narrowly dodging a Myocinid’s claw as they struggled to break through the players’ defenses. She stepped back, winds gathering around her as she pulled out an already glowing card. ”Piss off!”

A gust battered against the incoming Myocinids, not enough to kill them right off, but just powerful enough to keep them at bay. Alkaid could feel her sylph companion flutter over to her shoulder, body shuffling as it gave some sort of taunt as her eyes instead scanned the battlefield to try to get a read for who might soon need healing and who had at least some decent idea of what they were doing.

At the very least, she supposed she could continue playing Mushroom Bowling for a little bit.

She couldn't deny it was maybe a little fun...

Rolls


Normal Attack
1d100 (18) + 10 + 10 + 15 = 53
Aeromancy | Alkaid Zexis | 550C2



Combat: 2,867/4000
Maintenance: 1,766/2500

Play Sheet Link
 

Seigi Ling Ling

❮ Dissonant Exterminator ❯
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No Member
-25 HP from Combating / Maintaining


While some had the luxury of logging out, others were less fortunate. And Seigi used to be one of them. Having put herself further in one of the carts behind, the moody heroine kept mostly to herself and wasn't really approached either.

Not like it surprised her, to those that didn't know her, she looked like an every-day edgy loner type of sorts. And if that wasn't enough to spook people off, her periodic monologues were likely giving it the rest. Like a crazy guy! Or gal, in that case.

All that changed, however, when the Myconid Nation attacked. Out of nowhere, the entourage went from a slightly tense road-trip to a blown out battle. Horse, people, and mushrooms(?) alike were shouting in chaos. Various noises of wood, metal, and flesh grinding and crashing against each other, or simply being torn apart, filled the air with a sort of musical horror. Only to be drowned out by a few to take up command and shout commands over the battlefield.


Seigi found herself quickly getting on top of her still intact wagon and made it towards the rear. One of the horses, had been obliterated with the wagon and whichever participants were residing in it by a mushroom-y giant that went as quickly as it came. The horse had likely not gotten enough pets.

"Not today...!" She murmured to herself, getting a running start as she pushed further to the very back where @Ru Ning, @Tristaria, @Bradwynne, and @Vina Skysong were already supporting the survivors @Elizabeth Lixshine, @Blank, and @Moonsong.

Nonetheless, as the group concentrated on healing and magically clawing them into safety, the mushroom assault did not stop.

"PUUUNNNCCHHH!!!" Seigi called out, drop-kicking a Myconid, and herself, right off the wagon. "And never-ever-return! I didn't like mushrooms even before I became a meatatarian!!!" Using the mushroom monster her feet were connected with as a jumping platform, Seigi bend down, pushing all her strength into her legs to give the monster a second push/attack. Making it explode in a cloud of spores (albeit a safe distance away), and landing back on the very-same wagon. It only took a few seconds, but still-

"My. Gosh. That felt AWESOME!" She really missed this.

Turning to the survivors, and giving a longer gaze at Blank, she ultimately ended with. "Don'tchu worry, I got this!" Giving a thumbs-up with her bandaged arm.

Rolls


Normal Attack
1d100 (11) + 25 + 25 + 20 + 15 + 20 = 116
116 damage
Avenger activated thanks to @Elizabeth Lixshine
Martial Arts | Seigi Ling Ling | 550C2


Combat: 2,983/4000
Maintenance: 1,766/2500
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132
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2
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Lumaceon
175 / 185


Unaffiliated
-10 HP from Maintaining


It’d been quite some time since Celestine had done herself this game. Or perhaps it was more of the adventure than the game. She’d done a seeing of horrors no 16-year-old girl should ever have to do a seeing of… really, anyone of the any age. And still, the allure of the adventures was too much of the strong to be having an ignore.

And so, the lady of the luminous head strands had done herself a slip into of the wagon backend. Passing the time, she’d done an entertainment with the parlor tricks and the illusions, until finally, the people of the shrooms had themselves an attack!

(@Bluebird) Doing herself a peek out the front, Celestine caught a sight of the lady, doing wagons the hopping and the leading. She resolved to be giving this a help.

The world around the wagon did itself a vanish, doing a show of only the stars and the space and the black. In the black, a bright line of the holy lights did a cutting through of the blackness, illuminating of the forward way.

…but, of course, she needed to be knowing of the way.

"Hello, miss," Celestine did the speak to the leader of the map. She was next to her, or the illusion was doing a next to her, and it was hard to do the tell. "Can you do me a point of the way? And I will do the show of the way."

Rolls


Expertise Check
1d100 (22) + 85 + 10 + 15 = 132
Presence | Celestine | 550C2


Combat: 2,983/4000
Maintenance: 1898/2500
Play Sheet
 
C

Cynna

Guest
90 / 100


Unaffiliated Member: "The Grumpy Party"
-10 HP Maintenance -> Healing

"mrpgprhghrphgh..."
*Shouting*
"snooooo~"
*Mushrooms*
"grrrr..."
*Mayhem*

"GODDAMN LOUD! WHY?!"

Because the caravan was under attack. Cynna had taken to sleeping in game that way she could truly detox after work, yes, even in a murder game this was more peaceful than the office of the 29th hell of passive aggressive smiles.

Cynna rose shouting and flailing her arms comically as she stamped her feet and became aware of the situations.

"MUSHROOMS?! Over something so stupid?! REALLY?! FINE! FIND ME SOME TARGETS REGAN AND I'LL---I'LL---I DON'T KNOW BUT THEY'LL LEARN BETTER TO MESS WITH THE SORCERESS SUPREME'S NAP IN THE NEXT LIFE, WHICH I WILL BE SURE TO ENSURE IS IN HELL!"

She huffed as she began to fire off spell after spell like a fireworks stand that had fortunately, or unfortunately, caught fire.

"Hahhh... Hahh... shows you right..."

Cynna* turned to see an injured ally.

"You there, champion, carry me!"

She pointed at @Asher , little Cynna jumped through the air to attempt to land in his arms or on his shoulders. As she did so, he was enveloped in a spell of sacred water that seemed to rewind his wounds. In fact, he felt 20% better than before. Cynna must have gone back and corrected his sleeping habits as well.

==DESICISION POINT==
Catch Cynna and Carry her...?
>Yes
>No (you monster)


You have equipped Cynna! She will now aid you in your journey for as long as you can put up with her. +1 to protect, buff, heal -1 to sanity. "ONWARDS to REGAN, TO THE VAN, I WISH to SEE the results of me BLASTING them to PIECES! They WILL regret INTERRUPTING my NAP..." Cynna growls.

Cynna lands on her butt. "What are you doing!?" *throws books at you*

Rolls


@Plutopia
Heal (Single)
1d20 (15) + 0 + 0 + 25 = 40
+40 HP to 1 target
(Tag and Prep Bonus)
Chronomancy | Cynna | 550C2
@Asher (healed to full, no overheal)


Combat: 2,983/4000
Maintenance: 1898/2500
 
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Messages
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Valor
18
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90 / 100


Omega Faction
-10 HP from Maintaining

Most of the carriage ride had been rather boring. In a way that, Omega nearly regretted even tagging along on this adventure. Logging in only periodically to check out what was up. Luckily, the future Final Boss was logged in at the right moment as this happened.

"Woah!" She called out. "We're getting attacked by sentient mushrooms! Did you hear that?! Are they going to take over our mind, connect us to the great Fungi-Lord, and give us eternal bliss and happiness as we just turn into fungi zomboids!? As an aspiring Final Boss, Omega rates that plan 4/10. Solid idea, but not really children fri-Aahhhh!" Suddenly, an explosion made Omega nearly fall over as she was explaining her Final Boss certified thoughts to @Caelia Etterni.

"Alright, here's the plan! Omega is going for a round of Pimp-My-Ride, and you shall protect the entry to Omega's Final Boss Chamber!" She somewhat commanded @Caelia Etterni, before summoning some funky magitek looking tools. Like a small hammer, meant for repair rather than combat, but still with a small rocket engine on it.

"Alright, Omega, you know how it works in video-games..." She told herself, before she started hammering and hammering.... destroying more and more of the wooden parts of the carriage! "Don't worry, this is all part of Omega's plan!" She called out loudly. "Darn it, why isn't it working?! Some speed-running hero must have reset the game over and over to screw over Omega's RNG so she doesn't become the Final Boss...." After all this wasn't the first time she kinda did things wrong.

"AHA!" Nonetheless, Omega could just summon more metal-scrap. Maybe, eventually, sometime, actually, attaching a real rocket engine to their carriage.

Rolls


Expertise Check
1d100 (2) + 10 + 15 + 10 = 37

Knack | Omega Redux | 550C2


Combat: 2983/4000
Maintenance: 1935/2500
Play Sheet Link
 
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Sean Poteitoku

❮ Blade of Hope ❯
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135 / 160


Lion Arms Member (Squire)
-25 HP from Combating


Sean was enjoying the trip up until everything started to go wrong. As the familiar chaos of combat started, he took out his blade and surveyed the area. Trees could obscure himself or others, or be used to boost off. Could be useful considering he's in an area that he probably shouldn't use fire in.

No fire it is. Sean leaps from trunk to trunk, trying to stay above his allies as he closes the distance on the mushrooms. "I'm heading in, keep your heads low!" Why did something have to go wrong? Well, not everything can go smoothly. Besides, no use worrying about it for now. Now's the time to fight.

...Please watch over me, Ivan.


Once he's above some of the fungal fighters, he lets gravity take over as he drops in, his sword ready to stab and slash away. Anybody observing Sean closely enough would realize that, through his offensive, he doesn't make any motions that could leave him open to attack. His position, however, did mean he was taking some attacks, but he didn't seem too concerned.

Rolls


Normal Attack
1d100 (64) + 25 + 15 + 25 + 15 = 144
144 damage
Slash Weapons | Sean Poteitoku | 550C2


Combat: 3127/4000
Maintenance: 1935/2500
Play Sheet Link
 
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Messages
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30
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Harmonia
135 / 160


Unaffiliated. -25HP from Combat


However preferable it would've been to do so, the Faerin couldn't spend much of the five days within the game itself, previously arranged real-life plans taking precedence. His avatar remained seated patiently in the wagon, head leaned against the lepus' very own as the two drifted in and out of sleep whenever it was available for them.

@Toko spurred into action quicker than he could realize what was truly happening, ears ringing from the noise produced by the counter-attack of adventurers against a threat rapidly approaching from all sides. And in a flash, she was entirely gone from his side, the sound of her footsteps above him.

A hand grasps the side of the wagon, reaching out a hand to catch the beastfolk after whatever she was about to attempt. Momentum from the cart's continuous advance and her own retaliation against the Myconids send her falling down the back. It is at this moment that Frey summons forth his magic, magnifying the effects of gravity on himself to get a better foothold as his hand seizes one of Toko's forearms, struggling somewhat as he slowly pulls her back in.

He tumbles backward, falling onto his ass, his friend saved from being left behind on the side of the road. "Haha! It worked! We should do that again sometime!"

In his joyful yet untimely celebration, he fails to notice the rapid approach of another figure, scrambling to stand to his feet but being cut off when @Sol lands directly onto the wagon, almost stepping on him as she does so with bloody weapon in hand. He lets an undignified shriek of surprise out, rushing to his feet much more successfully the second time around.

"What the FUCK, Red?!" Bewildered, but rather amused that his friend whom he had considered missing would return with such opportune timing, he breaks into laughter. "We are putting a pin on that for now. Looks like we are making a stand here. Protect the supplies - and each other!"

Not to be undone by the two combatants beside him, he too thrusts a hand forward as he comes to the side of the vehicle, peering outward to the approaching enemy waves as his hand is overcome by a monstrous visage, claws replacing his fingertips. He swipes at the air in front of him, manifesting a dark tear that remains. The same tear reappears in front of advancing Myconids, launching spheres of condensed cosmic energy right at them.

Rolls


Steady Attack
6d20 exploding (5 + 13 + 11 + 18 + 5 + 8) + 10 + 5 + 5 + 15 = 95
95 damage
Astramancy | Frey Elzeiros | 550C2



Combat: 3,222/4000
Maintenance: 1,935/2500
Play Sheet Link
 
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Crimson Ruby

❮ Pathfinder ❯
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Chanlye
135 / 160


Explorer's League Member (Gold Whistle)
-25 HP from Combat
After spending the preparation helping out Ru Ning and Bluebird, Ruby spent most of her time isolated in a corner, quiet and just waiting for something to change, something to bring some brightness to a day that so far wasn't the best of them.

It was when the whole expedition was surprised by Myconids, making Ruby blink and jump on her feet, drawing her sword quickly. Her eyes traced for her friends (@Sol @Bluebird @Ru Ning @Alastair Brass), but in the middle of the chaos, she couldn't spot any right away.

Her lips pursed for a moment, but as soon as the fight actually sparkled, everything that locked Ruby in her timidness simply faded away.

Ruby darted off toward the Myconids, with legs, arms, tails, and blades dancing among the crowd of monsters and allies, slashing and dashing through everything and everyone. With the shyness and restraints all gone. It was time for her art, the crimson dance!
Rolls


Normal Attack
1d100 (71) + 15 + 5 + 20 = 111
111 damage

Harmonic Magic | Crimson Ruby | 550C2


Combat: 3,333/4000
Play sheet
 
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Hyakin Heliodoros

❮ Shield of Hope ❯
H
Messages
61
Gold
0
Mastery
0
Valor
6
Event
0
Special
0
120 / 130


Unaffiliated
-10 HP from Maintaining


It started with him leaning over and dragging up into the wagon two beautiful people @Nero @Emilia. And he got to show off doing it! It was literally a knight saving beauties, it made him smile and feel very strong about himself.

Which was why he made a shocked-pikachu face when he learned that the expedition would be taking days.. And that they are suppossed to work on shifts, on being logged off and he wondered if everyone here knew that and had free time slotted for that.

He was not ready for that!

But well, he also worked from home, he worked on deadlines rather than hours. It was not that hard to download some texts into the game to work on transcribbing things, but it would not fit much with his image. And he did not have great backlog, no what was most in the way was his meds.

After talk, they managed some form of shifts, because time-zones were a thing.

And so, days passed like that. They talked, sometimes quietly, sometimes bit louder. Sure there was one beautiful lady that was stand-offish and not responding to the queries, but well, each for their own. Hyakin poured more energy into talks with other people.

He was talking to the fellow new-players about the pain of choosing his starting weapon (sure, he had a big sword for now, but he still was not sure if that would stay or change), when suddenly things picked up.

There were mobs, some weird mobs atacking and people shouting and Hyakin stood up, feeling that it was his time to shine... But it got outshined by faster, veteran player (veteran, he judged by the smoothness of the actions, Hyakin himself was still far more awkward). The beastfolk (@Ash Vargold) jumped and hacked and kept the horse protected.

He had it in hand, the stand-offish human (@Gideon) held the reins and Hyakin saw some of the barrels about to fall down onto @Nero and @Emilia as the ropes snapped, so he quickly got up and held them up, just in time. “Careful!” He yelled and held them up with his body, even as the wagon jerked and rattled. “Anyone got a rope? Could use one!” He asked, wincing as another rope snapped, pushing more of the weight ontop of him. His footing was unstable and it was starting to get really hard to keep the barrels from tumbling over and off the wagon.

Rolls


Expertise Check
1d100 (5) + 10 + 25 = 40
Fitness | Hyakin Heliodoros | 550C2


Combat: 3,333/4,000
Maintenance: 1,975/2,500
Play Sheet Link
 
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M

Mighty Rumblehide

Guest
115 / 140


Adventurers Guild

Don't ask where she's been. You probably wouldn't be impressed with the answer. (It's physical therapy for her broke freakin' neck. Lots of appointments. Not terribly conducive for playing an always-on VRMMO, really.)

Also, don't ask where she's been this whole time, either. Because--yeah. Not impressed, etc. (She spent the entire time glaring at a certain yeehaw necromancer who doesn't know when it's okay to take off the war paint, wondering why she was hogging all the attention from a certain omniscient being when Rumble herself was New! and Fresh! and Fun! and didn't have any Baggage! "I bet she doesn't even know the difference between a horse girl and a female centaur," the meat elf grumbled to herself on more than one occasion.)

Luckily, she had spawned back into consciousness from a therapy appointment just in time for the fray. Sparing not a single second nor wasting any bit of movement, Gobstopper was in her hand and swingin' through the air with every ounce of power she could muster while her brain still adjusted to being in this fancy virtual world.

And, hey; good on her! She finally hit something! An overgrown Portobello with legs! How strange!

Rolls


Heavy Attack
1d100 (9) + 10 + 5 + 10 + 20 = 54
54 damage
You cannot move this cycle
Crush Weapons | Mighty Rumblehide | 550C2

NOTICE: SHOULD BE 69 DAMAGE, FORGOT +15 MODIFIER IN MY ROLL. NOT NICE.


Combat: 3,387/4000
Maintenance: 1975/2500
Play Sheet Link
 
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Fina Drago

Magia
B
NG+
Messages
542
Gold
2,290
Mastery
1,305
Valor
31
Event
0
Special
0
OOC
BlancBlack
115 / 140


Unaffiliated
-25 HP from Combating


Fina didn't even have enough time to really read through all the papers she found before things started moving ahead. There was some shouting that sounded like orders, but they were far too distant for the girl to understand. Or perhaps it was all the other noise that just got into the way of her admittedly sensitive hearing. All she knew was that moving in the same direction as everyone else would probably get her where she needed to be. That was when someone suddenly grabbed at her cloak from behind. "Bwah-" Pulled up, the feline quickly glanced back to see that it was @Vina Skysong. So she was here too, huh? And @Cleo Looker, also. Although the two didn't end up interacting almost at all during the journey that followed.

It was all quite the pain. An event that actually took several days on just the NPC escort part? Who figured people would find that fun..? The girl found herself logging off quite often as a business in the physical world somehow managed to suddenly be more appealing than sitting inside of a cart all day long. It was a bit of a miracle that she was even around when the shit hit the fan. As the panic ensued, the girl's heart quickly hastened in its beats as she scrambled out of the cart right after the other two girls. 'Shit, what now…'

They were in the thick of it. She had no idea what the attacking creatures were, but there wasn't exactly much in terms of options. They had to fight their way through them all. The girl was hardly thrilled, but with so many other players around, someone was bound to help her if she got in trouble… right? Not knowing what these enemies were like, she moved in to attack ones that broke off from larger groups, singling them out and approaching cautiously to attack whenever an opening presented itself.

Rolls


Counter
1d100 (3) + 10 + 10 + 15 = 38
38 damage

Counter failed. No additional damage dealt and no damage reduction
Arcanamancy | Fina Drago | 550C2


Combat: 3 425/4 000
Maintenance: 1 975/2 500
 
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Roland Rutledge

❮ Queen Slayer ❯
H
Messages
19
Gold
0
Mastery
0
Valor
40
Event
0
Special
0
155 / 180


Unaffiliated
-25 HP from Combating


As the Myconids appeared Jin held himself in check, fighting the urge to enter the fray. That would be something *he* would do, and he wasn't about to debase himself by playing hero. Not unless the situation called for it, and currently it did not. From what he remembered the Myconids traveled solely in the higher-level realms, but with numbers as vast as this expedition they shouldn't be a threat.

As he thought it a memory floated across the surface of his mind. A memory of a similar caravan. Where were they headed? To attack someone? Why? Where? Fire. Jail. Images flooded his mind causing him to drop to a knee, and in an instant there was someone at his back, questioning his status

I'm fine, just got a little dust in my eye....


He trailed off as he caught sight of it.
A small ribbon trailing off in the distance.
Something was calling him here.
Pulling a long dagger from his pack he lurched forward, becoming lighting for a spare moment and flying past multiple wagons in a blink of an eye.

One moment a Myconid tumbled forward trying to tackle @Fina Drago to the ground, and the next it lay splayed in two with Jin struggling in its remaining innards to stand himself back up from the clumsy attack.

I meant to do that.


He offered half-heartedly, as he propped himself up to his feet once more.

Rolls


Normal Attack
1d100 (7) + 25 + 20 + 35 + 15 = 102
102 damage

Slash Weapons | Roland Rutledge | 550C2


Combat: 3,527/4000
Maintenance: 1,975/2500
Play Sheet Link
 
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Mystia

❮ Lore Seeker ❯
F
Messages
96
Gold
0
Mastery
0
Valor
3
Event
0
Special
0
OOC
BlancBlack
90 / 100


Unaffiliated (MIT fan-girl)
-10 HP from Maintaining


Trying to catch up with a moving caravan really was quite a hassle. Thank goodness that her lovely friend was doing the sprinting for her. The small fae was sitting atop a giant mechanical hulking beast, easily measuring over 10 feet in height. Compared to it, she was barely even visible. But that size, or more appropriately, length of its legs, was quite helpful here. Wouldn't get tired either, as long as she kept feeding it some of her magic. And at long last, they reached their desired destination!

It has been some time since Mystia first logged into the game and established herself, but she barely made any progress! That was until she found out that there was a research-focused faction players could join. Apparently, it was having some kind of co-joined event with the other factions as well. The girl didn't make it to the start of the event, but she was determined to catch up, and she did!

However, seeing it from a distance, she quickly recognized that something was wrong. There were clear signs of chaos and battle that she could make out before getting too close. The whole caravan seemed to almost be at the edge of collapse. Even spotting one of the carts almost tipping over as the harsh terrain made it bounce and temporarily go onto two wheels, she quickly gave an order to her mech to leap onto the road from the side and grab onto the cart, trying to push it back to the way it should be.

Sheesh, my first action in this world, and it's this much of chaos… wait, is all of the action here gonna be like that?


Rolls


Mastery Check
1d100 (2) + 0 + 15 = 17
Magitech | Mystia | 550C2


Combat: 3 527/4 000
Maintenance: 1 992/2 500
 
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