Complete Main Story (Story Event) Red Fever

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130 / 130


Unafilliated


With a sigh, Mio was still rather uneasy about an expedition, she wasn't so much worried about the pay but the possible and potential dangers. Fortunately the turn out at least made her feel a little better about how things were going. At any rate, she wanted to do her best to earn her keep rather then just exposing everyone else. While she could probably run away if there was any potential danger, she wouldn't want to hold anyone back. She sent a message to @Selene in the off chance her friend might be free to accompany her, but outside of that she wasn't sure who else she might bring that wasn't already there.

For work though Mio didn't have many production skills or talents with handling animals or people. She was a thief, and while her being a good or bad one was perhaps debatable she wasn't so good at many other tasks yet. Instead, she tried motivating people the best she could, occasionally dashing off a quick drawing or a nice sculpted piece from solid ink to get their spirits up. It was the easiest thing she could think of to simply sell her art to make people smile.

Rolls


1d100 (86) + 15 = 101
Presence | Mio Ban | 550C1


Current Contribution Count: 4282
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220 / 220


Unaffiliated


In truth, Lucia wasn't sure what she was doing at the expedition. Even now she still exhaled from time to time in discomfort when she thought about the dangers ahead. Ever since the Blood Coven, she was always pessimistic about these types of adventures. Still, like a lemming, she went along, lured by some twisted possibility. It made her take another drink from her glass as she remained seated on a chair prepared for her, as unsettled as she always was before a big excursion outside of her comfort zone. It always set her on edge, it bordered on PTSD, remembering the Blood Coven, The Elven Fortress, the Arachnid, Azog, the Ant Queen, She'd been in the game far too long and seen far too much... She felt her hand shaking again making her drink slosh. It caused her to rub her face in dismay. "I shouldn't have come... This was a Mistake." Lucia mused

Beside her, despite her Anxiety, Mortimer the Wraith remained poised and dignified despite Lucia's unease. The Wraith King prepared to weather any storm for it's Saintess. Naturally though, the gentleman Wraith did catch a few familiar faces in the crowd, tipping his hat in particular to @Zelrius and then soon after to @Jin and even @Sol upon noticing them. Though at the moment the Wraith King simply used a small hiltless blade to gradually peel an apple. Slowly, carefully, with the greatest of precision and practice, so much so that the skin simply fell away with no fruit flesh attacked at all.

Meanwhile Sylvanas was the one supplying most of the help and support. As a former Captain in life, she was leading a concerted effort, pointing fingers and yelling at those who were sluggish. In particular, she turned her Crimson red gaze on @Harlow from time to time as she was more familiar with him then the others. Seeing that he was alright though, she'd continue coordinating with others while they worked.

The various paladins being led by Sylvanas were working hard transporting goods and packing carts full of supplies, while they didn't need food, the living certainly did. Though they seemed a little weary of so many living people, they did their job the best they could. @Ru Ning might even be able to see Twyin and Sebastian among the crowd, trying to take things seriously as the Elven commander ruthlessly handed out exhausting tasks that they happily complied with.

Of course there were other faces, among her entourage, new ones. A clearly unconscious Pirate woman with a hat over her face and infinitely pale skin. As well as a small child sitting at Lucia's feet trying to reassure her with a gentle pat every once in a while despite the fact that her kind efforts never made it to her indifferent unfeeling face. Both seemed a little less helpful then Mortimer and Sylvanas

Rolls


1d100 (18) + 50 = 68

Knowledge | Lucia Mierz | Thread Code


Current Contribution Count: 4350
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S

Selene

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160 / 160


Unaffiliated


She had not been expecting to receive any kind of notification that something was going down, least of all from @Mio Ban whom so far she'd known to keep to herself, even if that was just an assumption based on the fact that she'd never seen Mio with another person before. Apparently that assumption had been wrong, however, as a message revealed that the fox lady was elsewhere and joining up with some kind of expedition for some reason or another. Being somewhere else at the time, Selene had done the only reasonable, logical thing.

She'd booked it.

Sprinting towards the collection of people, Selene huffed, panting as she pushed her way through crowds, around people drinking or fixing tables or taking inventory, barging her way through with as much force as she could use without actually hurting anybody, inwardly freaking out at how many people had actually gathered in this place.

And then she finally, after a great deal of effort, found her friend, panting as she muscled her way through one last wall of people before practically collapsing onto Mio's shoulder, gasping for air as her chest heaved from the exertion.

"You know...normally people...give a lot more warning for stuff like this..."

Rolls


Expertise Check
1d100 (28) + 10 = 38
Fitness | Selene | 550C1


Current Contribution Count: 4388
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Trinity

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Terrasphere
Red Fever


125 / 125


Unrecruited

So many busy peeps!

The brunette held a container of water spiked with hot sauce as she made her way through the crowds of prepping players and NPC. She was having a lot of trouble telling the difference so she kept investigation mode on at all times so she could just see the names hovering by their heads.

So Red Fever huh? Sounds like a communist thing. She found a barrel and leaned on it, watching everyone else work. Had she paid much attention to what was going on, like maybe what the mission was?

Nah, she was sure that some sorta fight was gonna break out so she wanted to see what a raid event was like. Honestly, not much to do but... live pretty much here? Randomly beating up animals wasn't her thing. So hopefully the action and adrenaline-pumping fun can be found in this get-together.

Rolls


Mastery Check
1d100 (37) + 0 = 37
CrushWeapons | Sarina Knights | 550C1


Current Contribution Count: 4425
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Creature

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75
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Seul
180 / 180


Silver Rank Adventurer


So many people. It was the first time he'd seen this much of the player base gathered in one place. Excitement, nervousness… These were what swelled in the pit of his stomach. To think that a whole base could be wiped out. Whatever the expedition team was up against was likely quite powerful.

Creature being of decent rank in the guild had decided to use this time to help some of the lower ranks. With Hyper Sense enhanced eyes he'd inspect their equipment, looking for cracks or other such imperfections. Once he'd gone through a couple dozen or so he'd take a break. His legs dangled off the edge of a large wooden crate as his thoughts began to wander.

The man's mind drifted to that of the people he'd met thus far. If any of them were here he hadn't seen them. Part of him hoped they'd stay away entirely. But the realist in him knew the allure of this mission would be too enticing to pass up. He'd just have to do everything in his power to make sure they all got through it alive.

Rolls


Mastery Check
1d100 (54) + 10 = 64
Hyper Sense | Creature | 550C1



Current Contribution Count: 4489
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T

Toko

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140 / 140

Adventurers Guild - Gold Rank

"Uwaaah...!"

Toko had been counting down the days since first spotting the hanged ad on the guild's board, the thought of embarking in an expedition outweighing any cautiousness she should've possessed regarding the mission. After all the Lepus was currently riding a small high, the brand new golden tag across her neck still very shiny and blemish free while the beastfolk made her way closer to get a better look at The Embertorch. Considering Toko often kept to Honeyhome there were still plenty of sights in Finweald she hadn't appreciated herself, and the Explorer's building was certainly one of them.

However the Lepus gawking didn't last for too long, and soon Toko had shoved herself into helping with whatever preparation she could assist on—
including some of the heavy lifting as the wagons were filled up with important provisions and equipment they might need later down the road. On occasion she spotted a familiar face here and there, but dutiful as the Lepus was she understood that the hard work came first... and then she could scamper off to find her friends among the sea of people present.

Some of the provisions and good proved to be heftier than they initially looked, the Lepus grunting as she almost lost her foothold with a particular box, before managing to find her balance once more and shoving it into the nearest wagon with a relieved sigh. Right, they had been at this for a while now, surely they'd be done preparing soon...?

Rolls

Expertise Check
1d100 (12) + 30 = 42
Fitness | Toko | 550C1


Current Contribution Count: 4,531
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Messages
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carmine
100 / 100


Unaffiliated


Where the crowd goes, Essence follows. "Come one, come all," was all Essence read before she decided to skip to the end of the Ad, to figure out where she should be. Factions and dangerous nonsense sounded like the kind of excitement she needed to take her mind off... literally anything else.

Electric surged throughout her body at the sight of so, so many people. In a confined space. Could there be a more perfect place to show off incredible talent and beauty? As players utilized their strengths to lift and carry and load up supplies Essence sought out a tall crate. One which emphasized her Elven height even more. Evoking the attention of a small crowd, she raised her arms to the skies and cheered in support of the expedition's "importance", and its underlying exciting opportunities. She wasn't personally aware or even sure why this would be important (cause she didn't care, really) but the beast-lady said some pretty cool things, so... Essence used her best features to raise morale among the players that looked less than pleased to be put to hard work so suddenly.

"HEY! Let's see some more enthusiasm people! How often do interesting things happen to you? Probably not often! Especially you...you look lame..." she glared at someone before continuing, "Let's do our best now to prepare so we can figure out what's going on out there. And if it does get hot out there... I promise I'll take care of you guys!"

Rolls


Expertise Check
1d100 (86) + 0 = 86

Presence | Essence | 550C1


Current Contribution Count: 4,617
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Blank

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170 / 170


MIT Member



"Hmpf."



Blank scoffed at the chaos around her. To think so many factions had sprung up without her knowledge. It was only by happen chance she had heard of MIT, and the degrading manner in which they made her 'apply' to be one of her members still boiled her blood. How dare they.


"Don't they know I'm the greatest ice magician to ever live!"


Several nearby onlookers glanced her way as she yelled, confused as to the nature of her discomfort, but an icy glance sent them right back to their work. They weren't important, at least not to Blank. She could see magic now, at the cost of vision in her right eye, but she could see any magician worth their salt leagues away. More importantly, she could sometimes pick up on what it was they were casting before it finished, assuming it was one of the masteries she had picked up on.

For the most part, however, she was surrounded by plebians either too weak, new, or ignorant to the astral craft making her question her even being here. The night before she had dreamt of being one of the first to enter into isulus and discover its secrets. However, now she was concerned she was being sent with the chaff to be ground up against the secretive area as the big guns hold back and wait for the entrance to be softened.

She would not be taken advantage of.

Well not again at least.

Probably.

Rolls


Expertise Check
1d100 (79) + 25 = 104

Knack | Blank | 550C1


Current Contribution Count: 4,721
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97
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30
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Harmonia
160 / 160


Unaligned


Swift steps fall in rhythm with the tapping of a cane against the ground, marking his advance as he carefully dodges potential incidents one after the other. A pair of Travelers nearby, however, hadn't been as fortunate as he in their endeavors, redirecting his course to draw himself into @Trissayne Lavelle and @Athena's proximity.

"Are the two of you quite alright? I hope you will forgive my interruption but I believe I heard one of you wished to assist with medical supplies and didn't know where to go. We are quite fortunate to find ourselves in the company of such selfless individuals. Allow me?" Before any of the two could deny him his assistance, his eyes closed, at the same moment that a multitude of eyes began opening on different surfaces, expanding outward with each blink to grant him vision of that which was not within reach.

"There are people dressed in light-colored garb, faces partially obscured, in one of the Eastern buildings nearest to the Embertorch. They are the ones you are looking for." He offers the two a polite bow, pressing the player-made crown to his chest before he resumes his journey.

And so he repeats the same tricks, walking with his eyes closed to let his divination sensors tell him where an extra set of hands were needed. In a similar manner, he spots @Toko in a losing battle to load cargo into a wagon, rushing quickly to her side. He presses a closed fist to her back, aiding the lepus in maintaining her balance if only so she doesn't have to be crushed by the weight of a crate loaded with supplies.

"I would say I am surprised to see you here, Toko, but I don't think lying particularly suits me. You go where adventure calls, after all. That," he interrupts himself, booping her nose with a gloved hand, "we have in common! Good to see you!"

Leaving the beastfolk to continue her self-assigned task, it isn't long before his senses are captured not by the sight of someone in need of assistance, but by the melodic intonation of a verse sung out in support of the preparation efforts. @Bluebird's efforts draw a smile from the faerin, tucking his cane underneath an arm just so he could clap along to her song.

"Little Miss, I may not know your name, but I believe I speak for all when I say that we are fortunate to have not only your words, but an inspiring voice such as your own to lift our spirits!"

Rolls


Mastery Check
1d100 (58) + 5 = 63
Astramancy | Frey Elzeiros | 550C1


Current Contribution Count: 4,784
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29
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17
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danaaa
100 / 100


Magical Institute of Theory Member - Freshman Researcher


Avery sat at a table on the outskirts of the chaotic preparation. Picking up a vial and flicking it, her trained eye squinted for variable solute and colorization. Once the contents were properly diagnosed, she would label each one. She felt for temperature and a few other criteria, before scribbling them onto a sheet, attaching them together, and place them into their proper spot.

It was slow, methodical, monotonous work, but it was something only an alchemist could accomplish, even if she did have a long way to go. Her experience in other games with potions and other potent consumables reminded her of their life-saving potential. Even though the fruits of her labor would not be glorious, like that of a table manufacturer, or the stacking of crates developing into an impressive skyscraper, it was no less important than it was boring.

Still, she looked up towards the awe-inspiring works of others, resting her chin on her hand for a moment in admiration towards the capabilities of a gathering of focused, determined man-power. It would've been nice to chat with a few others and make some friends before the expedition set off, but there was work to be done, and her concentration could not stray. Back to work she went, keeping her head down and focused on her work. Just like a freshman researcher ought to be, unknown but necessary, and always making progress.

Rolls


Mastery Check
1d100 (6) + 5 = 11

Alchemy | Avery Aphelion | 550C1


Current Contribution Count: 4,795
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Hayate

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WontonSoup
120 / 120


Adventurer's Guild Member


It was always better to be late to the party than never right? At least that's how he hoped it was. He wasn't all too sure what he could contribute or help towards the grand endeavor being undertaken by the four large factions, but he would play his part. No matter how small. It all added up in the end, after all. Making his way through to the meeting point, he'd string his bow and stalk about for prey trying to add to the food stores no doubt amassed by those in charge.

But hours of stalking later? He had yet to find anything big, no instead all he had caught was a pair of rabbits. That he had tied by rope around his neck. At least he would run into a familiar face, stopping by the side of @Trissayne Lavelle right as she bumped into another woman. Chuckling to himself he made his way over giving a wave of greeting. He was sure the others were around somewhere and he'd find them eventually. But it was always better to stick by someone he knew. Especially when that someone promised to watch over and heal him if things got dangerous.

"Are you both alright? Do you need help with anything? It's not much, but I caught a bit of food if you are hungry."

Rolls


Mastery Check
1d100 (9) + 10 = 19
Ranged Weapons | Hayate | 550C1


Current Contribution Count: 4,814
 
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31
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145 / 145


Unaffiliated


It was a fashionably late arrival, right? That's how people often put it.

Not at all spending a long ass time going over old menus, getting used to the whole "being in another body" thing. Nor watching a bunch of unfamiliar faces use powers she hadn't really seen before. Both useful to know and entertaining.

Cue getting tossed into some sort of work. What it was for? Dunno. What she did know is that she lifted up her old deck of tarot cards, ready to try to get a bit of spellwork when she noticed that they...well, they weren't tarot cards anymore. Instead, something else was on the first one. Some sort of spirit...sylph?

Then there was a flash of bright light. "Finally, you summoned me, Master!" A shrill voice cried, "Now we can finally go on all sorts of-"

"O-oh, hi there. Can you, um, help these kind people here? We can catch up later..."




Rolls


Master Check
1d100 (80) + 15 = 95
Spirit Magic | Alkaid Zexis | 550C1


Current Contribution Count: 4,909
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67
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17
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175 / 175


Explorer's League Member


A great crisis had descended upon the world of Terrasphere. Apparently something had taken ahold of some poor adventurers who were a part of an exploration team, and they surely needed help now! They had no need to fear, for THE GUY was here to help save them!

There was a slight issue, though.

"I'm LAAAATE!"

He had spent a bit too much time in the real world on an operation-more than he had intended. He had caused the fallout of a South African secret forces brigade as he'd intended, but the layout of their hideaway had been longer and windier than he had expected. Not only that, but even when he had logged onto Terrasphere he had forgotten to sign up with the guild in question! He'd taken the time to sign up for the Explorer's League, and a few more minutes after that getting some kind of bread to eat before his hunger bar killed him outright.

Thus, he was running right onto the scene with bread stuck halfway out of his helmet's visor. Oh woe was he, what if he was too late to sign up for the expedition?

Thankfully, a kind stranger named @Haru had informed him after a crash around a corner that just being at this plaza was good enough to be signed up for duty. With that out of the way, he spent what time there was left trying to help people in need. He was able to spot a whole one person with his incredible senses before the expedition began in full.

Rolls


Hyper Sense check: 22


Current Contribution Count: 4,931
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Faker

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🎵
Asch
100 / 100


Unaffiliated


Despite having read the ad about the expedition and thinking that it would have been a great opportunity to look for more powerful rocks to empower his gauntlet, Joaquin’s excitement and anxiety kept him up until the crack of dawn. By the time he woke up, it was already half an hour past the rendezvous time.

The 19-year-old panicked as he rushed to the bathroom and threw himself into the shower with a toothbrush in his mouth before he somersaulted back into his room and dove for the VR headset.

One beep later, the youth was on his bed jumping back into the world of Terrasphere as his pillow became drenched by his messy damped hair. It didn’t matter anyways, because in about a few seconds, he wasn’t going to feel any of it because it was Nero’s time to shine.

When Nero was in the game, he had to make a mad rush toward the Embertorch where the expedition was about to head off. It didn’t seem like he was the only one who was late to the party, though @The Guy seemed to zoomed past him in seconds. How could there be such a difference in physical ability?!

Shit, shit, shit! I shouldn’t have stayed up so late.

With all E-ranked masteries, there wasn’t much Nero could do to contribute to the expedition preparation besides offering another warm body for the group. He needed to be careful though, or it wouldn’t stay warm for long. Everyone had blasted warnings at him about the game, but he had a reason to be there and two tries before shit got real.

When he arrived at the big courtyard underneath the massive bridge holding up an entire fortress, Nero was drenched with sweat. By all accounts he should have been dead from running like a madman through Finweald, but he endured, if only to trip over someone who happened to be in his way.

“OOF!” Nero grunted from the crash.

“Holy! S-sorry about that! I didn’t see you there, are you alright?” Nero immediately apologized to the crash dummy (@Emilia) as he rubbed his head.

However, upon hearing the knight’s announcement that the expedition was about to head off, Nero stood up, only to find his scarf tangled up with the girl he mistakenly crashed into.

“Sorry, but, uuuh, you’re going to have to come with me, I don’t have the time right now.” Nero panicked and grabbed onto the girl and sprinted with her in tow to the nearest wagon, which was about to take off, extending his arm toward an older-looking man @Hyakin Heliodoros, hoping he would give him and his now-attached victim a pull onto the departing wagon.

Rolls


Expertise Check
1d100 (97) + 0 = 97
Presence | Nero | 550C1



Current Contribution Count: 5,028
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Emilia

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100 / 100


Unaffiliated



Emilia narrowly avoided colliding with the spinning wheel of a hastily passing horse-drawn carriage as she rounded the corner to the plaza beneath the towering headquarters of the Explorer’s League. The startled driver blurted out a few choice words before continuing on his way, mumbling under his breath as he did.

The girl heaved a sigh, her hand resting atop her chest as she tried to calm her beating heart. “That was close…” She was still unfamiliar with many aspects of the game and the lack of traffic laws certainly didn’t make it any easier.

Noting a commotion up ahead, she turned her attention towards the overhang. Wagons, people, horses, and the carriage from earlier had gathered beneath the massive structure, seemingly readying themselves for what she assumed had to be some kind of journey.

The red head felt a twinge of anticipation building inside her chest. The world within Terrasphere was undeniably massive. She had spent an entire week exploring the city but had only managed to scratch the surface. Was this some kind of event that could take her even further?

Boundless curiousity took hold and she soon found herself moving towards the gathering, raising a timid hand in greeting. “Excuse me–” Interrupting her mid-sentence, an unusually dull but forceful bump suddenly knocked her off balance and sent her tumbling to the ground. “Ow… nn?” Feeling disoriented, Emilia picked herself up from the cobbled road and noticed a bit of scarlet staining her bruised palm where bits of gravel still stuck to her skin. The injury wasn’t serious but felt markedly different from what she had expected.

She felt a tug on her arm, and upon raising her gaze, realized that someone was trying to get her up. “T-Thank you...” she meekly managed to get out as she rose to her feet. “Are you alright–” Cutting her off once more, she suddenly found herself getting dragged along in a light sprint by her accidental assailant, stumbling as she tried to keep up. “Wait, where are we going?!”

@Nero



Rolls


Expertise Check
1d100 (66) + 0 = 66
Presence | Emilia | 550C1



Current Contribution Count: 5,094
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Asch

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Cycle 2
Isulus Invaders


Cessia, who happened to witnessed the kitchen fiasco through a cracked window slowly faded away as she began to question what sort of people made up the ranks of the Adventurers Guild. All she could do was pray that the Gold-ranker named @Zelrius would be more apt at slaying monsters than tables.




With all the wagons patched, horses fed and petted, food cooked(?), provisions packed, crates loaded, battle gear shined, personnel briefed, and expeditionaires amped up, it was finally time to hit the road after you survived the ruckus and chaos during the preparation phase.

Before the entire entourage headed off, Levi arrived on horseback and directed himself to the front of the group for a brief announcement, completely missing @Seigi Ling Ling among the throngs of people. The man figured he might have seen her outline out of the corner of his eyes, but he chalked it up to skipping coffee that morning. After all, only those with Spirit Magic can see dead people.

Alright everyone, we will now set off to northern Isulus.

Considering the size of the expedition and the potential hurdles on the way to the whistle outpost, the trip is likely going to take roughly 5 days in the real world.

We can't have everyone logging off during the ride because of the dangers we might face, and the wagons will need dedicated drivers. Check in with your group, work something out with Lander allies, and log out in shifts if possible!

The more efficiently we deal with the obstacles on the way, keeping up with the rest of the expedition, and manage real-life, the faster we can arrive at our destination.

Got it? Good!


Levi spurred his horse forward, taking the lead at the front of the entourage on his lightly-armored white steed, the kind that would fill the knights in shining armor with envy, the Cadillac of horses.

We're heading out, keep up the pace! FORWARD!


At Levi's signal, the horses whinnied and the wagons left a cloud of dust behind them as the entire entourage began moving, setting out toward the recognizable yet strangely unfamiliar horizon. Four years is a long time for some of you, but for newcomers, it was a completely new experience in an unknown world.



The wagons were constantly on the move over the following days as Levi had mentioned, making full stops and breaking camp every other day so the animals could rest.

Although northern Astorea was normally fraught with dangers involving thieves and bandits, their presence was strangely absent while you were passing through. One can only guess that the army of wagons carrying armed-to-the-teeth adventurers was an effective ward against roadside crimes. If one were to ask any of the four factions how the bandits knew an expedition would move through the area, Cessia's people would be the first to deny having alerted the criminals as to make sure they didn't get in the way of the trip. The Guild's plausible deniability protected them from the Lions' leery eyes as well. Sometimes things have to be swept under the rug for the sake of the joint mission.

Although human opposition did not get in the way of the traveling entourage, Isulus was a completely different challenge.

First, the terrain was full of tree roots that weaved in and out of the ground, forming paths and obstacles the wagons had to overcome. Had it not been for the Whistle scouts leading the charge, the group would have gotten lost in the labyrinth of a jungle.

However difficult the terrain was, the territorial Myconids was a more difficult problem to get around. Myconids usually ignored small parties, but a group with such a large number of people, fanfare, and is as heavily armed as the expedition is seen as a high priority thread, an army invading the Myconid kingdom. Thus, as you and your group encroached on their territory, the rulers of Isulus made their move, coming down on their invader like a tidal wave ready to wipe them out of existence.

Anyone among you with a passive Awareness of 25 or higher and Nature Magic will immediately detect a very distinctive veil of spore in the air. An optional successful Mastery Check (Nature Magic – DC 40) will inform you that the Myconids are planning an assault. This is not the place to stop. Even if the animals are on their last leg, you must get to safety lest you wish to become nourishment for the sentient fungi.

If you were sleeping on one of the rear wagons being pulled along by an overworked horse, a sudden metal fist against the wagon side might be enough to wake you up.

Hey, hey, hey! It's time to wake the hell up! We're being pursued by shroomies!

If there's any Lions in there, I heard from Lev that if we do well and recruit 10 people, he would change our name back to the Lion's Pride!

How's that for a reward, huh? AHAHAHA!


You could hear a certain someone roaring within earshot: "CHAD, YOU BASTARD!!!"

However, there was no time for fun and games as a thunderous boom rang out behind the entourage.


Moments later, a massive pod came barreling down the middle of the moving entourage and formed a large crater on the road the moment it exploded. The wagons that were caught in the blast barely managed to veer out of the way at the last second, but it led to a break down in a well-established traveling formation that had been maintained the last several days. Immediately after the exposition, the sound of buzzing filled the air as the entire expedition had to deal with blood-sucking fungal insects that dispersed from the exploded pod.

If you were riding on the same wagon as Childress, you would immediately notice a frightening aura coming from an otherwise calm-looking Felis. The moment she stood up, her deadly martial energy disintegrated the wagon's cover. The woman then tilted her head and cracked her neck.

Time for some action.


Childress launched herself up from the wagon to intercept a fungal bomb by cleaving it in half and immediately deleting the block-suckers that would swarm her with her deadly energy. The insects all burst in tandem drenching the felis with blood from their last feeding.

When she landed on a different wagon, the blood that coated her body began to burn with intensity. Childress clicked her tongue as she tried wiping some of it off. Nasty critters... she thought to herself.

Despite Childress cutting down one, several more fungal bomb shots could be heard from the distance as a squad of fast-moving Myconids pursued your group. Although typical Myconids were slow and stationary, the pursuers were fast. If there was a Myconid expert among you, they would tell you all about a special type of crimson-colored Myconids that could run faster than horses and were deployed by their kingdom to chase down speedy enemies or to break through enemy lines. At a glance, these Myconids were gaunt, with human-like extremities laced with spikes.

With shrills that rattled your bones, it was showtime.

How the expedition fared in the next phase was completely dependent on you and your allies' ability to deal with the enemies, while keeping up with the rest of the pack.

The world watches with great anticipation.​
 

Asch

❮ Administrator ❯
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Messages
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Guidelines

  • Up to 2 characters per OOC account can participate in the event.
  • Each character can make 1 post per cycle.
  • There is no set posting order.
  • Any character can join this story event.
  • There is no restriction for joining the event late, feel free to hop in at anytime!
  • Replies have a max wordcount of 450 including BBcodes.
  • This thread will be updated roughly every 24 hours.
  • It is not a problem to miss a cycle, write your post as if your character has been there the entire time when you join late or rejoin after missing a cycle!
  • Any communication can be done either by making a private comms thread or posting in Red Fever's official comms thread.
  • This event thread is focused entirely on progressing the plot. If you would like to take a personal moment with others, you can make a private thread in the regular forum.
  • All rolls must be done in the #red-fever-rolls channel.
  • At the moment of posting, refresh the page and look at both the Combat and Maintenance count of the poster above you and update the total count accurately. Both tracks count up!
  • Relevant Links: Spreadsheet Tracker, TLDR Play Sheet Guide, Full Play Sheet Guide, Official Comms Thread

Cycle 2
Isulus Invaders

The expedition entourage is currently being besieged and pursued by Myconids and as a result of that there are two contribution tracks to wrestle with this cycle: Combat and Maintenance.

Failing either or both of these tracks will not stop the expedition entourage from reaching its final destination, however, the question is: "at what cost?"

The Preparation Contribution in C1 indicates how well-prepared the group is this cycle. Everyone gains a +1 bonus to all rolls this cycle per 333. Current bonus: +15 (5,094/333)

Also, Fate is strangely quiet at the moment...

Pick one of the following options for your post.

Combat
The Myconids are attacking the entourage, beat them back or at the very least keep them at bay while the maintenance group gets everyone to safety.
  • All combat actions on the play sheet are permitted EXCEPT Special Actions and Armor Abilities (save these for later ;>).
  • Thread Code: 550C2.
  • Bonus: Thanks to a good preparation phase, you have a bonus of +15 to all actions (not bonus and passive).
  • Rollcode Examples: Add 15 in the spot before the #. E.g. ?r attack E E 15 # Astramancy | Nero | 550C2 If you have any other buffs, add the 15 at the end like so: ?r attack E E 23 15 # Astramancy | Nero | 550C2
  • Zone: For this cycle, you can consider yourself in the same zone as both the enemy collective and other allied players.
  • Movement: Narratively, you can move from one wagon to another, each extra 2 movements allow you to move even further.
  • Melee characters should find ways to flavor getting close to the enemies or deal with ones that have caught up to their wagon without falling off (and getting left behind).
  • Damage: Regardless of what action you perform in combat, take 25 retaliation damage the moment you post and record it within the [status*] BBcode. All reductions apply if applicable.
  • 4000 is the amount necessary to beat back the pursuing Myconids. Combat Progress: 0000/4000 count UP!

Maintenance
The entourage has to maintain speed to get the hell out of the danger zone, all the while dealing with worn-out horses trying to get past the difficult terrain and dodging the insect bomb at the same time.

Your help is needed to keep the wagons running, wounded people patched up, allies who fall off from the insect bomb picked up, wagons repaired, food and drinks served, panicking newbies calmed, and other tasks you can think of that would help the group maintain its momentum.
  • Make an Expertise or Mastery roll (Any) to support your group.
  • Thread Code: 550C2.
  • Bonus: If you tag at least one other player in your post, +10 to your roll. In total, you would have a bonus of +25 (+10 for tagging and +15 for the preparation phase). Manually edit them into your roll code like the examples below.
  • Rollcode Examples: ?r expertise 0 25 # Knack | Name | 550C2 OR ?r E E 25 # Chronomancy | Name | 550C2. The 10 is from tagging and the second 10 is the bonus earned from C1 contribution roll.
  • Movement: Narratively, you can move from one wagon to another, each 2 movements in addition allow you to move even further.
  • Damage: Take 10 damage the moment you post and record it within the [status*] BBcode. If you have a way to mitigate damage from passive, you can change this value.
  • 2500 is the amount necessary to keep the wagons running and the people aboard safe. Maintenance Progress: 0000/2500 count UP!

Code:
[hp=current]max[/hp]
[status]
OO Member (Rank) / Unaffiliated
-XX HP from Combating / Maintaining
[/status]

Post here

[action]
Bot result here
[/action]
Combat: XXXX/4000
Maintenance: XXXX/2500
Play Sheet Link

 

Zelrius

❮ Ale King ❯
B
Messages
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Vesuvyan
95 / 120


Adventurer's Guild Member (Gold)
-25 HP from Combating


Preparations compelete. No thanks to Zelrius. He had split off with Moonsong the night of the Kitchen-Table incident. And he had received plenty of comments and shared laughs with some of the other people present or had heard about it. Never really getting a real chance to thank Slypha for her quick, instant fix. But, he did catch up with @Harlow and @Sol apologizing for having ruined their work. The Former had been more polite when it happened. Honestly, his smile is what had kept the man from sighing his way through fighting back tears that night. @Fiora Di Angelo Having been particularly vicious.

That was behind him now, in the following days. Having spent the last few days helping drive the carts and travel the caravan to the red-sea that was the Isulus. It had been nearly five years since he step foot here, and still, it wrenched and twisted his gut into knots. The towering shrooms and crimson flora conjuring a hundred images of slimey, up-right toads and frogs. Staring at him with their dead, black eyes and their freakishly long 'fingers'. Even if that Death Affliction was no longer a part of his mentality.

He needed to make up for being so useless days ago. For dwelling on it, and apologizing a hundred times to those who were around him. Having invited the red-haired horned woman to join his cart, to give him a chance to show what he was really capable of. His prayers were answered by some Cthonic God, it would seem; the massive biomass of creatures popping out and rattling his wagon.

Zelrius's heart was racing. It was time to prove that he was worth something. That he was the one who delivered the killing blow to Snefrid, and to the bandit who had led an opposing caravan in a mission not dissimilar to this. The man stepped forward, going to the edge of the wagon, and pressing off the front-side corner with his heel. The beauty part following after that. Using that Momentum and speed to force his way to the side, and instantly bounce off the side of another wagon, and then another. Using the hard surfaces to leap forward, and drawing the swords on either hip. Before swinging gracefully in a set of matching, parallel horizontal strikes to cleave through any bugs in his way.

Rolls


Normal Attack
1d100 (64) + 10 + 5 + 20 + 15 = 114
114 damage

Slash Weapons | Zelrius | 550C2


Combat: 0114/4000
Maintenance: 0000/2500
Play Sheet Link
 
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Alonso Thorlion

❮ Stalwart Defender ❯
B
Messages
79
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0
Mastery
0
Valor
19
Event
0
Special
0
135 / 160


Unaffiliated
-25 HP from Combating


For once he was about to get a good nap inside of this game. The huge Felis's eyes began to close ...

... and then pop goes the alarm that the forest was attacking. Great.

With a snarl he leapt out of the wagon he was in and took a look around. It was enough for him to at least assist in getting people together as he yelled, "IF YOU'RE NOT A COMBATANT WORK ON THE ENTOURAGE!" Once that was finished, a roar escaped his throat as he clicked on his Battle Spirit form, growing larger and with his now extended, cyan hair and beard flailing around akin to an actual mane. As he rushed towards the Myconids themselves, his blue, fiery spirit energy flared up around his massive frame.

Charging into this mass of living forest, he found his place on the front lines and decked one of the attackers hard before turning up the heat. Alonso went full on berserker as he grabbed, crushed, and tossed around whatever foes he could. Not time to fuck around, as every so often his powerful roar can be heard while demolishing this new prey.

Rolls


Normal Attack
1d100 (89) + 20 + 15 + 15 + 15 = 154
154 damage
Martial Arts | Alonso Thorlion | 550C2


Combat: 268/4000
Maintenance: 0/2500
Play Sheet Link
 
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Brutus Dahlgren

❮ Protector ❯
B
Messages
773
Gold
0
Mastery
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Valor
4
Event
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Special
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175 / 200


Unaffiliated


Brutus had been on guard when the attack came, and boy howdy did things go sideways real fucking quick. For the sheer amount of people, preparation, and pomp from the guilds the whole effort seemed to collapse on itself like a box of wet cardboard. Horses scattered, people panicked, and mushrooms went buckwild.

BOOM

Brutus' canon sounded off like a crack of thunder in the storm.

BLAM. He nailed a Myconid square in the face sending it tumbling backwards. Feet planted firmly on the roof of the wagon he'd arrived on, the giant had turned himself and his ride into a medieval tank. Stuffing another ball into the chamber as fast as he could, he let off another blast, slowly but surely picking off the targets he could between coughs of fungal spores.

" @Corsair ! " He would call below. "I'll cover the wagon, make sure they don't rip it apart from underneath us ok?" He would then turn to @The Guy who'd he'd spotted in the distance.

"Guy! Help me light em up!" More dead mushrooms means less dead of our own!"


Rolls


1d100 (89) + 25 + 15 + 5 + 20 +15= 169
You cannot move this cycle
Ranged Weapons | Brutus Dahlgren | Thread Code (I forgot to update the playsheet before I grabbed the command my bad)


Combat: 437/4000
Maintenance: 0/2500
Play Sheet Link
 
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