đź’  Sphera 1.2 Update

Asch

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Sphera 1.2 Update

Below are all the changes for this update. Thank you for all of your feedback. We hope you enjoy the new changes going into the finale and the next season.

If you see any discrepancies or if there are mechanics that are highly confusing, please tag me in #Support, as we need to make sure everything is as accurate and as error-free as possible before these changes are imported into the Builder and then the bot. If there are questions about the update, don't hesitate to reach out.

The kind of things we're looking to iron out include but are not limited to: confusing or undocumented terminologies, typos, grammatical errors, discrepancies between the action list and the patch note, etc.

All changes can be seen here.

General Changes

Wiki
  • The action lists for ALL masteries have been updated to reflect the changes in Sphera 1.2
Action Slots
  • Action slots are now unlocked, meaning that you are no longer required to take any action pair and only take sub-actions, free actions, and passive, or only take action pairs.
Vulnerable/Protected
  • Now only apply to the highest source instead of applying to all sources.
(Terminology) Passive
  • Passives are actions that happen automatically without you needing to do anything.
(Terminology) Free Actions
  • Actions you have to activate either by rolling or checking your mastery rank
  • You may use any number of free actions, but each unique free action may only be used once per post
Tags
  • All actions are now tagged
Criticals
  • Are now visible at the end of the action page.

Armor

Heavy Armor
  • Immortal has been changed back into a passive with an optional self heal
Medium Armor
  • 20 HP per AR → 25 HP per AR
Light Armor
  • 15 HP per AR → 20 HP per AR
  • Buffed non-bonus effects

General Actions

Sturdy → Healthy
  • 20 HP → 25 HP
Cautious → Alert

Consistent

  • New requirement to take the Consistent: 4 masteries at A-rank and no Alter mastery
(NEW) Risky
  • Turn modifiers into additional dice rolls for d20s and d100s

Defense Actions

Ultra Protect
  • 2d100 → 1d100
  • 2 allies → 3 allies
Counter
  • If successful +20 damage / -15 damage, otherwise, normal attack
  • → If successful +20 damage / -10 damage, otherwise, +10 damage / -5 damage
  • Succeed on: 85+ (D), 70+ (C), 55+ (B), 40+ (A), 25+ (S)
  • → 70+ (E), 60+ (D), 50+ (C), 40+ (B), 30+ (A), 20+ (S)
  • May mitigate damage for self or allies.
Ultra Counter
  • If successful +100 damage / -20 damage (no vuln), otherwise, +50 damage / -10 damage (vuln)
  • → If successful +75 damage / -25 damage (no vuln), otherwise, +30 damage / -10 damage (vuln)
  • Succeed on: 85+ (D), 70+ (C), 55+ (B), 40+ (A), 25+ (S)
  • → 80+ (E), 70+ (D), 60+ (C), 50+ (B), 40+ (A), 30+ (S)
  • May mitigate damage for self or allies.
Taunt
  • Now a free action.
  • New Bonus Action: *5 instead of *3 threat value
Reflect → Thorned
  • New Bonus Action: Double your thorned damage.
Sentry
  • Retired and merged with Counter/Ultra Counter
Enforce → Alter Hinder
  • New Free Action: Hinder and Ultra Hinder deal both HP and SP damage in any amount
  • New Bonus Action: When you use Hinder or Ultra Hinder, add 10 (D) 20 (B) 30 (S) bonus damage.
Disruptive
  • Now available for defense masteries
Mitigate → Shielder
  • Renamed and now applies to any defensive actions
Overload
  • Now available for Defensive and Support masteries
  • Now applies to attacks, buffs, and heals.

Offense Actions

Sharp Attack
  • Roll: 1d100 + (MR*2) + WR + other bonuses
  • → 1d100 + (MR*2) + (WR*1.5) + other bonuses
Multi Attack
  • Roll: 2d100 + (MR*2) + (WR*2) + (other bonuses * 2)
  • → Roll: 2d100 + (MR*2) + (WR*2) + (other bonuses * 1.5)
  • No longer uses 2 buff charges
Stable Attack
  • Explosion: Each 20 rolled grants another d20 roll
  • → Explosion: Each 19 and 20 rolled grants another d20 roll
Burst Attack
  • Explosion: Each 20 rolled grants another d20 roll
  • → Explosion: Each 19 and 20 rolled grants another d20 roll
Sneak Attack
  • If successful: +40 damage. Unsuccessful: +0 damage
  • → If successful: +40 damage. Unsuccessful: +20 damage
  • Success: 85+ (D), 70+ (C), 55+ (B), 40+ (A), 25+ (S)
  • → 75+ (E), 65+ (D), 55+ (C), 45+ (B), 35+ (A), 25+ (S)
Critical Attack
  • 2d100 (take the higher die) + modifiers
  • → 2d100 (take the higher die) + 40 + other bonuses
Wild Attack
  • Roll: 2d100 (-10 to the next save roll)
  • → 2d100 + WR (save roll penalty dropped)
Reckless Attack
  • New conditional: E, D, C rank rolls 3d100, B, A, S, rolls 4d100
Area Effect + Splash Damage → Area of Effect
  • New Free Action: Split your damage as you please between the target and any number of adjacent enemies
  • New Bonus Action: Deal 1/2/3d20 flat damage to all of the enemy and enemies adjacent to them
Sharpshooter
  • New Passive: If attacking an enemy while not on its square, +5 or +10 (if you have Hyper Awareness)
  • New Bonus Action: Your attack or buffs gain 10/15/20 and heal gains 5/10/15 bonus per square of distance starting from the adjacent square to you and ending on the target’s
Overload
  • See changes above
Controller → Disruptive
  • Now available to Defense masteries
  • New Free Action: Your attack deals 10 (D) 20 (B) 30 (S) flat SP damage in addition to its regular damage
  • New Bonus Action: Double Disruptive's damage.

Support Actions

Heal
  • Explosion: Each 20 grants another d20 roll
Power Heal
  • Explosion: Each 20 grants another d20 roll
Revive
  • Now works with Heal, Power Heal, Buff, Power Buff, Haste, and Inspire
  • Action now effects now apply to the revived person
  • Revive also works with the AoE version of the actions
Haste
  • Roll: 1d6 → 1d6+2
Inspire
  • Roll: 1d6 per MR → 1d6 + 1d6 per MR (new max: 6d6)
  • Can you give bonus to: mastery or expertise check, contribution, save roll, buff, heal, or attack
Precise Heal + Tactical Buff → Tactical
  • Both bonus actions have been combined and will now apply to both Heal, Power Heal, Buff, and Power Buff
  • New Free Action: When AoE is used, give the effects to 2 targets and give the last charge to 1 of them
  • New Bonus Actions: Roll both Heal and Buff or Power Heal and Power Buff, choose which of your targets is getting either the heal or buff
Boost
  • Roll 1d2 → 2
  • Now stacks with itself and Haste and may target self if one of the targets for the main action is yourself
Assist
  • Has been retired

Alter Actions

Momentum
  • Map movement has been dropped as a requirement to trigger
Rover
  • New Passive: All damage resulting from moving is halved
  • New Bonus Action: You may split your movements to do move - act - move
Manenuver
  • New Passive: +1 movement
Coordinate
  • +5 per MR flat bonus to attack, heal, or buff → +5 (D) 15 (B) 25 (S) flat bonus to attack, heal, or buff
Harrier
  • Has been retired
NEW Guardian
  • Passive. When you target an ally or allies with an action or a bonus action, reduce incoming damage to them by [12]. If AoE was used, distribute the reduction in any amount between up to 3 targets.
Savior
  • Bonus Action: +5/10/15 stackable bonus to saves → +5/15/25 non-stackable bonus to saves
Berserk
  • Can now boost attack, buff, or heal
Corruption
  • Bonus no longer applies to saves
Exceed
  • No longer disallow Special Actions to be used with Twice
Charge
  • New Passive: +5/15/25 to a pool at the beginning of the user’s turn, when it reaches 75 or higher, the ability unloads regardless of what action you do.
  • New Bonus Action (Unload - 74 or lower) Use the charged amount as a bonus to attack, buff, or heal
  • New Bonus Action (Hold - 75 or higher) Stop your charge from unloading

DM Actions

Carry
  • Currently unlisted
  • A base action that DMs can enable based on context
Push + Pull → Control
  • Currently unlisted
  • DM may enable this based on context
  • If a DM enables this action as an option, they may require players to leave an action slot empty.
  • Costs a BA to use
 
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At last, the Builder and Bot Update is complete!

As of now, the Builder is the most up-to-date mechanical document. If you see any discrepancy between the builder and the wiki, please report it. The builder is more likely to be correct.

Builder & Bot Changes

Dark Builder
  • We're going to try something different here. This will make your character banner extra spiffy.
Action Slots
  • You no longer have to select any of the action pairs.
Formatting
  • The text and formatting have been changed in order to reduce as much clutter as possible.
Tags
  • All actions are now tagged.
Passives
  • All automated passives should have been changed on the backend, so your stats will be accounting all the 1.2 changes now.
Bot
  • The bot has received an overhaul. It should be using 1.2 rules now and should be a lot easier to use in tandem with the builder. If you see " - " i.e. dashes in the roll command, that is intentional.
Version
  • You can now check whether or not the Build or the Bot is on the latest version by looking at the bottom of the builder. I.e. "TS2 Builder v1.2a © 2016-2022 Team Terrasphere"
  • For the bot, you may use ?r version # Check
  • The current version is 1.2a

Additional Changes

Here are a few changes that were either undocumented in the last patchnote or something that was changed during the builder/bot update.

New BA Icons
  • Self-explanatory
Name Change
  • Some actions got a name change
Counter
  • If unsuccessful, gain 10 damage and 5 damage mitigation.
  • → If failed, gain 10 damage and no mitigation.
Ultra Counter
  • If successful: +75 damage, mitigate 20 damage
  • → If successful: +60 damage, mitigate 20 damage
Buff
  • 1d100 + [25] + MR + WR + other bonuses then divide by 3
  • → 1d100 + [30] + MR + WR + other bonuses then divide by 3
Power Buff
  • 2d100 + [50] + MR + WR + other bonuses then divide by 3
  • → 2d100 + [75] + MR + WR + other bonuses then divide by 3
Guardian
  • Mitigate flat 12. Distribute in any amount.
  • → Mitigate 5 (D) 10 (B) 15 (S) damage. Distribute in multiple of 5s.
Inspire
  • No longer buffs attacks, but it can buff buffs!
Momentum
  • New Passive: +1 speed
(NEW) Torment
  • Instead of reflecting damage, it just deals flat damage to an adjacent or narratively close enemy.
 
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