As the voice pulls you in...
...You find yourself in a throne room as a voice booms.
You follow the voice to a floating magical teleprompter in the air...
...And there you see The King (wearing sunglasses).

How good of you to join me here in this dream.

Hear that rattling? In approximately two minutes you will be swarmed by a raiding party of the most pathetically odd starcalled to ever plague these lands. Which is all starcalled by the way.

Seem sudden? I wasn't even afforded the luxury of two minutes.

That's right, welcome, to the final moments of my life.

*The king lifts his sword.*

So, do you think you can keep up with me?

Then let's see what you can do.
...The king charges forward as the doors burst open.
The screen splits to show other contestants in their own throne rooms.
The raid has begun!
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Rules:
-Roll Sword of Plot Implications to Attack. (7d10)
-View the enemy party's series of rolls for the round. (5d10)
-Compare each die roll 1-1.
-If your slotted number is the same or higher, you win against that player. +1 Score.
-If it's less, -1 HP.
-Rolling a 10 gives you +1 Hp.
Tips:
-Rearrange your die results as you see fit to win each clash.
-You may only use each die roll once.
-If you die, next round you can roll through all the waves back up to the current wave.
Basically start over and catch up!
Example:
You rolled 7d10 for your round's attack: (1,1,2,6, 7,5,10)
The Enemy Party attacks with 5d10 and rolls: (1,2,3,4,5)
You must overcome the Enemy Party's attack as efficiently as possible.
You rearrange your number sequence and clash:
You: 1 / 2 / 5 / 6 / 7
Enemy: 1 / 2/ 3 / 4 / 5
Your 1 and 2 tie, allowing you to win those clashes.
The rest of your numbers are greater so you win those too.
So, you manage to slay the entire enemy party! +5 Points!
****
King You-din Statblock
HP: 1
Attack:
Sword of Plot Implications: Shadow Hax:
-Roll 7d10.
-Each roll is one attack.
-Sort your attacks so you tie or beat the enemy number in each slot.
-You always have 2 more dicerolls than the enemy, use this to your advantage.
-Rolling a 10 gives you +1 Hp.
***
Enemy rolls = 5d10
-Roll Sword of Plot Implications to Attack. (7d10)
-View the enemy party's series of rolls for the round. (5d10)
-Compare each die roll 1-1.
-If your slotted number is the same or higher, you win against that player. +1 Score.
-If it's less, -1 HP.
-Rolling a 10 gives you +1 Hp.
Tips:
-Rearrange your die results as you see fit to win each clash.
-You may only use each die roll once.
-If you die, next round you can roll through all the waves back up to the current wave.
Basically start over and catch up!
Example:
You rolled 7d10 for your round's attack: (1,1,2,6, 7,5,10)
The Enemy Party attacks with 5d10 and rolls: (1,2,3,4,5)
You must overcome the Enemy Party's attack as efficiently as possible.
You rearrange your number sequence and clash:
You: 1 / 2 / 5 / 6 / 7
Enemy: 1 / 2/ 3 / 4 / 5
Your 1 and 2 tie, allowing you to win those clashes.
The rest of your numbers are greater so you win those too.
So, you manage to slay the entire enemy party! +5 Points!
****
King You-din Statblock
HP: 1
Attack:
Sword of Plot Implications: Shadow Hax:
-Roll 7d10.
-Each roll is one attack.
-Sort your attacks so you tie or beat the enemy number in each slot.
-You always have 2 more dicerolls than the enemy, use this to your advantage.
-Rolling a 10 gives you +1 Hp.
***
Enemy rolls = 5d10
Adventurers swarm! It's the first wave!
5d10 = (1 + 8 + 9 + 9 + 3)
Adventurers swarm! | Wave 1Clash to beat: 1/ 8/ 9 / 9 / 3
<FIGHT!>
King T-Boss
Attack Order: 2 / 7/ 5/ 6/ 5/
HP: 0
Total Score: 1
Roll: 7d10 =
Roll Result
7d10 (5 + 6 + 4 + 2 + 7 + 4 + 5)
King Shiz | Wave 1
*The King dies instantly* Final Score, 1.
Attack Order: x / x/ x/ x/ x/
HP: 1
Total Score:
Roll: 7d10 =
HP: 1
Total Score:
Roll: 7d10 =
@Dynamax @Luthien @Lune
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