Cycle 3 - Mechanics
X̶͇̮̃Ş̷̰̰̜̋-̵̰̘͋̒͂͘EVE
Seeker of God
Seeker of God
❰ 535 / 1000 ❱
❰ 1236 / 2000 ❱
E.X.O. Code: 8̷̠͕̰͂͒͜3̸̛͉̎̽͛3̵̘̟̱̔5̴̝̈́̃̇̅5̴̢͖̭̔̀́b̷͉̜͊̚4̴͎̎͠a̴͔͌̒5̵̘̆͝c̴͇̯͝9̷̲̮̤͍͆b̷̡͉͉͚̑̍4̷̛͌̅ͅc̶̹̿̈́̏̅5̷̻̼̝͂̈́̿b̴̧̉̌̓̂7̴̞̪̓̀ą̶̛͍͖͚̆ḅ̴̡̧̜͑͗͝͝3̸̧̝̬̾̉̎5̶̨͍̉ͅ8̴͙̻͎̐͋̎ä̷̲8̸͕͚̳́1̸̢͔͖͂͑ẹ̷̹̔̓͒͂0̵͔͓̗͌6̸̫̈́̊̀f̷̠̐͗͐͑0̵̡̣̘̈̊̀ḍ̴̹̓͛̕6̴̜̳͙̍
Double: Takes 2 Actions per cycle.
Adaption 1: Takes half damage when attacked with any action used prior
Example: Player 1 and 2 use Hinder on XS-EVE=Half Damage } Player 1 uses Hinder and Player 2 uses U.-on XS EVE=Full Damage..
Example: Player 1 and 2 use Hinder on XS-EVE=Half Damage } Player 1 uses Hinder and Player 2 uses U.-on XS EVE=Full Damage..
Spatial Disorder: When passing through or ending your turn within 1 ring of zones around XS-EVE, your movement becomes 1 and all rolls are at disadvantage.
Those with Astramancy or Chronomancy in their builds can roll a 100 Will save to bypass this effect.
When under 50% SP this ability is reduced to XS-EVE's zone.
Canceled when SP is 0.
Those with Astramancy or Chronomancy in their builds can roll a 100 Will save to bypass this effect.
When under 50% SP this ability is reduced to XS-EVE's zone.
Canceled when SP is 0.
Oribtal Weaponry: Every cycle XS-EVE's attack drones take on different formations and shapes. This changes her attack and defensive capabilities. As XS-EVE's SP drops, her weapons are destroyed. Any AoE or Splash Damage dealt to XS-EVE is converted to SP damage. At 50% SP threshold, the formation shifts automatically mid-cycle. These weapons can be regenerated every cycle via a BA, restoring her SP by varying amounts.
Wing Formation:
- Deals 1 flat point of retal for every 10 SP remaining to all attacks dealt outside 1 ring of XS-EVE. Only attacks on XS-EVE or her Weapons (SP) trigger this.
- Deals 20 flat retal damage to any main action used outside 1 ring of XS-EVE. Only triggers when not damaging XS-EVE.
- Whenever retal is dealt to you, take 1 stack of Bleeding.
- Sharp Edge: All retal dealt is x3 against nat 1s. Any d100 attack or support die can trigger this). This replaces nat 1 events.
- Indignant Zephyr: Usable in the damage phase. A multi-line horizontal aoe attack.
- Deals 1 flat point of retal for every 10 SP remaining to all attacks dealt within 1 ring of XS-EVE. Only attacks on XS-EVE or her Weapons (SP) trigger this.
- Deals 20 flat retal damage to any main action used within 1 ring of XS-EVE. Only triggers when not damaging XS-EVE.
- Whenever retal is dealt to you, take 1 stack of Bleeding.
- Sharp Edge: All retal dealt is x3 against nat 1s. Any d100 attack or support die can trigger this. This replaces nat 1 events.
- Vorpal Argetlam: Usable in the damage phase. A multi-ring aoe attack.
- HP and SP for this enemy count down.
- This enemy's AI seems Normal.
- Taunt; Threat Level of your attacks is x5 if you have any <Dissonant Tag> on your equipment.
- Movement: 2
- Location: D-3
ORIGIN MATRIX
Hyperdimensional Incubator
Hyperdimensional Incubator
❰ 915 / 1000 ❱
❰ ?̸̬͐?̵̯̚?̸͊͜?̶̫̂?̶̣̋ / ?̸̬͐?̵̯̚?̸͊͜?̶̫̂?̶̣̋ ❱
SP regenerates at a fast rate every cycle. Every time it is full in the damage phase, the matrix releases another set of M.Amalgamations.
Battle Map
Map Details
- Default start position is any zone in rows 6 and 7.
- Palace Floors: (Normal Terrain) A color close to that of gold, fitting one of the Astorean King's nicknames. However, there is no gold here. Only decay and reminders of the hubris of the players of old.
- Royal Carpet:(Normal Terrain) The carpets are tread upon by many a diplomat to visit the King. Now rotted and worthless.
- Various Obstructions: (Difficult Terrain) Piles of Magia junk, downed pillars, etc.
- Matrix Overflow: (Impassible Terrain) The world itself shall be lost in the Matrix.
- Graviton Zone: Difficult Terrain and Reflex are halved within 1 ring of the Graviton zone. Take 20 damage in the damage phase if you end your turn in the Graviton itself (purple zone). If you choose to move into the purple zone, it costs 0 movement. Astramancy users of C or above are unaffected by the Difficult Terrain.
Your Soul Shines In The Darkness
Unlock Your Potential
Starcalled Level 1
<<OVERSOUL>>
2302
Starcalled Level 1
<<OVERSOUL>>
2302
For every 300 HP damage dealt to any amount of enemies, this gauge increases by 0.1. On your turn, you can consume set amounts of oversoul to immediately gain the matching Free Action (this is stackable off a BA) effect below. Whenever a teammate is Killed/KO'ed the gauge drops by 0.3 points. It is said that there may be ways to increase gauge fill rate, and strengthen your options depending on the Starcalled's progress in the world.
This gauge carries over into future cycles.
All advantages granted to Critical hit are only 1d100.
0.1 Enhance: +10 Modifier to next roll (checks, attacks, saves etc).
0.2 Chain: Combine one of your next Standard actions with one tagged ally's next Standard Action of the same type (Attack, Defense, Support). Giving both actions Advantage. Must target the same enemy/ally or enemies/allies if aoe.
0.3 Fortify: Negates your current Vulnerable state. Does not work on Super Vulnerable.
0.5 Unite: Combine one of your Special Actions with one tagged ally's next Special Action of the same type (Attack, Defense, Support). Giving both actions Advantage. Must target the same enemy/ally or enemies/allies if aoe.
0.7: Fate Turner: Negate a Nat 1 that has occurred on your turn. Beware denying a set fate may make the next meeting with destiny much worse. This stacks...
1.0 OVERSOUL: [Locked]
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(S4) Steel In Discord: Actress Again
From Hymn to War
Thread Rules
- (Playsheet) Use and link a playsheet. Newest Playtest Packet is in play.
- (Word Count) 700 not including code (I love you, fancy peeps).
- (Post Speed) For this event, please post within an hour of your roll or you will forfeit your turn. The cycle will update approximately every 48 to 60 hours. Sooner if all posts finish early.
- (Fluid Time) Each character gets 1 post per cycle. There is no set posting order. Retroactive healing and protection are allowed. Retroactive buffing is prohibited.
- (Post Template) Please do not alter the [action*][/action*] and enemy/objective tracking portion of your post. These elements must be displayed as is at all times.
- (Comms) Any communication can be done either by making a private comms thread or posting in the event's official comms thread.
- (Rolls) All rolls must be done in the #event-rolls channel. For this event, please post within an hour of your roll or you will forfeit your turn (yes, this rule is in two bullet points to stress its importance).
- (Thread Code) 1495C3
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Vangaurd Poisition and Starcalled Development
- At the cost of 20 HP you may start anywhere in row 5.
- Red Fever was completed however these enemies are elites of the Magia forces and you do not have enough experience to maintain the Magia Slayer effect. Add +10 flat damage to all of your attacks (after modifiers).
Fated Moment: Origin Matrix and XS-EVE
Narrative Action: If you are able to end the Godless Hymn, you may make roll a Presence check against XS-EVE along with any dialogue you'd like to add. This may bring about battle interactions now found in the actual thread however it is highly unlikely to influence the cycle in any way.
If you possess Astramancy, Harmonics, or Magitech, add +5 per MR in one of these. If you have all three you roll with advantage.
Fated Moment: Origin Matrix and XS-EVE
Objectives: Divergence is at hand. The order that these objectives are cleared will impact the story development of the remaining cycles and ultimately this event's conclusion. You have enough Energy and supplies to finish this by the end of Cycle 5!
Eliminate all minion Magia.- Eliminate XS-EVE
- Eliminate the Origin Matrix
Code:
[hp=current]max[/hp]
[status]
[/status]
Post here
[action][Move]
A1 → A2 (Action)[/move]
Action Here
[/action]
XS-EVE. 1236/2000 HP | 535/1000 SP
Play Sheet Link
Code:
[hp=current]max[/hp]
[status]
[/status]
Post here
[action][Move]
A1 → A2 (Action)[/move]
Action Here
[/action]
Origin Matrix. ?????/????? HP | 915/1000 SP
Play Sheet Link
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