Season 4 Finale - Part 1
The past few weeks have seen a grueling fight between Szofrit and the Starcalled. As the holidays approached, the defenders' numbers dwindled and it became increasingly challenging to fend off the relentless Dragonship enemies. With players constantly logging in and out and the number of them burnt out while defending nearly around the clock, it was difficult for the Chief Strategist, Accelerator, to make the most of the Starcalled's power. The best they could hope for was a stalemate.
To break the deadlock, Accelerator devised a plan. He assembled a team led by Childress and the Whistles, who had knowledge of the former capital. Their goal was to advance stealthily while the palace defenders increased their aggression, pushing into Szofrit's territory before falling back with the intention of taking the enemy's focus off of the stealthy pushers. For the Forward team, progress had to be slow and deliberate, as they were entering the enemy's stronghold. The team planned to utilize any available advantage, such as assassinating enemies and securing strategic locations, all the while occupying abandoned buildings. Everything was for the explicit purpose of establishing a safer route to the heart of Dragonhead. The closer they could get, the better their chances of success.
- ✦ -
When the first leyline shot up into the winter sky, the UI Noise caused a complete shutdown of communication between the starcalled, making it difficult for them to relay information back to Accelerator. This, combined with the debilitating effects of keeping their UI enabled, resulted in communication being cut off between the frontline, Camp Hope, and beyond.
To maintain some semblance of order, Accelerator utilized the services of speedy players as messengers, who served as his eyes, ears, and mouth, all to coordinate the efforts of the frontline despite the immense challenges.
Upon receiving news that Szofrit was launching an attack on both Camp Hope and Finweald, Accelerator seized the opportunity presented by the enemy's divided attention and pushed the Forward team further towards the heart of Dragonhead. Once they were close enough, he planned to launch a full-scale counter-attack against the leader of the Dragonship.
Season 4 Finale - Part 2
You are the shield of the frontline, stopping the machines' advances on the Ruined Palace. You and your allies have mounted every possible defenses on the wall and worked to whittle down the endless metallic bodies being thrown at you. Occasionally when the enemy retreated, you would push forward, wading through the battlefield littered with metal and flesh to punish their transgression, but immediately retreat to safety when they retaliate.
Their steeled bodies may be sharp, but your fang is sharper. Show them the starcalled's exceptionalism. Do not let them overtake the Ruined Palace.
Know that once you are at the frontline, there is no coming back. Hold the line and when the opportunity presents itself, defeat the enemy or you will be assimilated.
Guidelines
- Max participants: Unlimited
- Max word count: 500 (BBcode excluded)
- Make the appropriate rolls then, write a post and contribute to the scene
- Score: The higher the better
- Passives: All
- Bonus Actions: All
- Armor Ability: All
- Activating heavy armor allows you to add the HP amount * 3 to the Defense Score
Mechanics
- All actions are contributing toward defending the Ruined Palace, either by damaging the enemies, hindering their advances, or helping allies heal.
- The scene can take place on the Palace's wall or down in the battlefield, it's up to you!
- All attacks boost the Defense Score (heal value is doubled for the purpose of increasing the defense score)
- Exposed: Before you use a Special Action, roll your highest save. If it's 50 or below, divide the roll result by 2.
- Defended: If you are Protected or receive Damage Mitigation from any source, ignore Exposed.
Code:
[hp=current]max[/hp]
[status]
[/status]
Post here
[action]
[/action]
[b]The Frontline[/b] Hold
▪ Hold: 0000
▪ Play Sheet
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