Quest Reaping Season I: Stifling the Storm

Vesuvyan

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Be aware, Traveler. The night is dark and full of terror.




Summer wanes more and more every day. All the landers make it known, speaking of how much cooler it gets every night. How the sun is gone, replaced by twilight, and then by full night earlier at the end of each day. Throughout Pormont, The Dunnstadds, and Brisshal, the crops grow riper, many are ready for harvest. Golden fields of wheat, the colorful forests made more vibrant by fruit, and pens of grass and livestock that are nearing their capacity. Winter is fast approaching, and with it, many of the rural Landers are struggling to keep up with all the work that needs done before the first snows. Any help will be appreciated, and rewarded with whatever the peasants can scrounge up. Ahead lies a long path of labor for any Traveler with the heart to help, or the greed to earn favor or gold in doing so.

Each village and community is plagued with its own problems. More hands than they have are needed in solving these issues. They need all the help they can get. There are Flyers in distant Inns and on the sides of posts throughout the lands advertising some of these problems. Others will need more interpersonal searching to find. They range from big to small, heavy to light, serious to benign. No matter how tiny an issue may seem, solving each will strengthen these communities against the rise of Winter, and better ensure the survival of all the Landers within. Whatever your motivations, I am sure they can be accommodated.



How This Works

Stifling the Storm is NOT a DM Challenge, but rather what I will call a Collaborative Quest. Players do not need to sign up here. Instead, you will forge out into Rural communities of the land and find something - anything - to do that could be considered helping them. Think of this post as a Quest prompt for your own personal threads. Players will work together and complete threads relevant to helping these Villages out, which will fill the Progress Bar listed in this post. Once the bar is full, the next Chapter will begin.

Below, you will find a list of relevant Villages, and some of the things that they need help with, as well as where they are located. These are example leads and story-related issues that will need resolved. Players are encouraged to get creative and come up with their own issues to solve as well.



Lübeck


Western Brisshal, Astorea

A town nestled downstream from the great Lake in the northwest of the country, surrounded by a makeshift wall, and dotted by orchards and local beaver ranches.​
  • Lübeck sits just a dozen miles away from Rivercrest, a known green-skin stronghold, and as such, suffers constantly from the warring clans coming by to demand tribute.​
  • In the surrounding woods, something seems to be driving all the small game and rodents of the forest inward toward the city, where they get into regular fights with the house cats and dogs of the townsfolk over even the smallest scraps of food.​
  • Outside, young teenagers can be seen in the night leaving out the southern road of the village, and heading straight for a white tree. When asked about it, none of them can seem to recall anything of the sort.​



Vikform


Pormont, Falderen

Rolling golden fields from one horizon to the other, it's impossible to think of the area of Vikform as anything else. The wheat is growing tall, and the people in the village aren't getting any younger.​
  • All the youngsters have decided to find wealth and fame in the adventurer's guild, or trying to get in good with the powerful noble class by moving away to population centers like Stokbon. The shrinking and aging folk of this village just don't have the strength to cut and collect all of the bushels in the surrounding fields. They beg for any help at all. To be shown or given a more efficient way to harvest the food that is so vital to feed the rest of the country.​
  • A nearby windmill was abandoned when a family inherited land out by Finweald. That is not unusual - but the daily visits from the mass of ravens who surround and caw wildly are. They perch on every surface they can, painting the windmill black with their wings, and terrifying the locals. Something must be going on over there.​




Spyre


Redchron, Astorea

Built on the caprock of a towering Plateau, Spyre is a uniformly bland town that gets most of its wealth from mining into the mountain below and around them.​
  • In one of the main coal mines of the town, someone or something started a raging fire. It makes the rest of the mineshafts unbearably hot, and filled with smoke. Threatening the other miners with Asphyxiation, and burning away the precious coal. There has to be someway to stop this fire, or atleast, isolate it from the rest of the mines.​
  • Wings beat, and screeching calls sing out across the sky. Wyverns have hatched their eggs, and they have learned to fly for themselves. What could this mean? What should we do?​
  • Water is hard to come by when you're this high up, so Spyre is dotted with Wells that have long ropes and a bucket attached. The problem comes when a children's pets get so thirsty, that they try to take these buckets down into the Wells themselves. With no thumbs to pull the rope, they get stuck down there and start bawling loudly!​


Hovelis


Eastern Brisshal, Falderen

An outpost turned Village, this is a community where homes are no less than a hundred meters apart, and the landscape is peppered with watchtowers set up by the old elves, and surrounded by towering trees of every shape and color.​
  • Ruffians ambush lone passerbys on the road, stealing food or gold from at them at the threat of violence. They're not particularly well armed, and some of the locals would preferred that they not be killed just because they're idiots.
  • A young woman who lives alone reports strange grunting and howling coming from her neighbor at night. What the hell is going on over there?
  • A travelling Archer has set up here for a few weeks, claiming to look for the best shot in the land. He has set up six targets, each marked with a certain amount of points. And offers a monetary reward, as well as eternal friendship, to anyone who can best him in a contest of accuracy and speed.




Aurora


High March, Astorea

One of the many forgotten, and uncharted villages of the area, Aurora is a lonely location that almost no one knows exists. They survive by the grace of hunting monsters in the area, and retrieving rare gemstones and artifacts from the shadow of Titanius.​
  • A man with frizzled hair and mismatching clothes sits alone by a massive rock, where he keeps staring sullenly down the side of the canyon and into the dark depths below. He begs anyone he sees to please help him, and take him down there in order to rescue friends of his that have been trapped behind rubble for some days now. He says that he can no longer hear their muffled pleas for help when he goes down there.
  • A small Caenis boy has two eyes that are whited out by cataracts, or so the village claims. When he approached, it is said that he can see the Phantoms that haunt people. The regrets of their past. And with his help, he can cross you to the other side, help you defeat one of your own. So long as you help him defeat one that was left behind by him.
  • There are a string of rocks that block the main path back to the center of Astorean Civilization. If this Village is ever going to survive, they need those obstacles removed, and a clear road cut out for them, and free of any monsters.



Rosetta


Providence, Falderen

Nestled high on a remote mountaintop, the village of Rosetta was named after its distant founder. An outpost of freedom, one may find it difficult to find people who like any sort of authority, or will ever personally request your help.​
  • A group of Archaeologists have gathered parts of a Blackstone with etching of an ancient language written all over it. While normally capable to handle themselves, they are busy carrying and taking care of the stone, and need protection crossing one of the dangerous Longfall bridges headed back to Stonepikes.​
  • A group of families have been in a heated quarrel regarding where one's land ends, and the other begins. It has since escalated, with the daughter of one family going missing, and an elder uncle having rocks thrown at him when he visited the market square. If this community is to survive Winter, they can not be at each other's throats like this.​
  • Trolls have been seen walking in the nearby valleys. Typically, they're not dangerous, but they are hungry bastards, and wasteful. Leaving a lot of their own kills and food half eaten and rotting. The villagers want them to move on, to leave resources for the rest of them. If approached, these trolls come off as very sentimental. Usually crying and bawling for a particular location, or a keepsake of theirs that they have lost. Maybe a trade can be made? Or a threat.​





What Do I Do?

This is where you come in. You will visit these Villages, and attend to the issues listed above, as well as any of your own creation. Depending on what you do, how well you do it, and how many situations are handled, the future of Reaping Season will alter and adapt to the consequences of these actions. Each thread will contribute to the Progress Bar below. To increase the Progress Bar, once you've finished a thread, you will submit in a comment below this post with a brief summary of who was participating and what was done. I will then go and rate it, my rating will be added to the Progress. All Threads have a minimum rating of 10 though will often go much higher than that. You may, at any point, come to me directly either through the site PMs system, or Messaging @Vesuvyan on Discord to request any Reaping Season thread be DM Spice'd or have mechanics added to your threads.

Discussion, including Questions, LFGing or suggestions will be centralized in This Discord Thread.

Good luck, and have a Happy Reaping Season.






❰ 775 / 1000 ❱



What is Reaping Season?

Glad you asked! Reaping season is a multichapter content-quest that will span most of the upcoming Autumn season. This story will revolve around the Frontiers of Falderen, Astorea, and the fringes of Tertoria and the Tangleweaves, where the law isn't as strong, and the more dangerous parts of a world of Fantasy come creeping in. Specifically, Players will follow these regions through the start of harvest season, to the first snowfall. Over the course of the Season, players will participate in Collabrative Quests, Dungeon Delving, Boss Fights, and Puzzle solving which will fit into the falling story beats (in no specific order):
  • Assist Villages with the harvest and personal complications. (Stifling The Storm)
  • Investigate and Scout out sightings of Demi-human creatures.
  • Root out Banditry and Robbery along the highways and roads.
  • Help an Elderly man run an understaffed, over-visited Tavern
  • Prepare Villages for defense against oncoming raids.
  • Fend off hungry Wyverns.
  • Build contraptions and equipment for a Siege.
  • Clear out nearby ruins to retrieve information or relics.
  • Prove thyself to Orcish Champions
  • Delve into the Caverns to put a stop to the bleeding once and for all.
  • ...And much much more!
Keeping those to small bullet points to avoid any spoilers for the story that I have planned ahead. If any, or all, of that interests you, make sure to keep an eye on this LFG Channel as new content is posted for these upcoming quests and DM Challenges!

 
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Cynna

Guest

Players: @Cynna @Alecto

Prompt: Redchron, Astorea
In one of the main coal mines of the town, someone or something started a raging fire. It makes the rest of the mineshafts unbearably hot, and filled with smoke. Threatening the other miners with Asphyxiation, and burning away the precious coal. There has to be someway to stop this fire, or at least, isolate it from the rest of the mines.


Summary: Taking a shady job, Cynna caused a cave-in one of the mine shafts to conceal an underground smuggler's tunnel that was in danger of being discovered by the mining community. Unfortunately, Cynna accidentally set fire to the whole shaft. Alecto cleaned up the mess by stopping the fire from spreading elsewhere with a clever disguise. Miraculously, nobody was seriously hurt. Alecto scolded Cynna. Cynna felt a little bad.
 

Yugam

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PandaIsInSpace

Players: @Yugam | @Luthien

Prompt: Aurora, High March, Astorea
A small Caenis boy has two eyes that are whited out by cataracts, or so the village claims. When he approached, it is said that he can see the Phantoms that haunt people. The regrets of their past. And with his help, he can cross you to the other side, help you defeat one of your own. So long as you help him defeat one that was left behind by him.

Summary: Yugam and Luthien are sent into High March to find and map as many of the forgotten villages as the can. They come across a caenis boy named Finwid. He offers to shelter them from the storm, which they gratefully accept. Luthien speaks talks to Finwid, who speaks vaguely of 'Phantoms' as Yu goes about the town, trying to learn more about the area. When Yu returns, they briefly eat a meal before going to sleep. Finwid crawls into the bed with Yugam and Luthien, triggering a strange dream. When they wake up, they prepare breakfast and learn that there is a belief in the town that outsiders are the cause of the town's misfortune.
 

Yugam

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PandaIsInSpace

Players: @Yugam | @Moonsong

Prompt: Lubeck, Western Brisshal, Astorea
Outside, young teenagers can be seen in the night leaving out the southern road of the village, and heading straight for a white tree. When asked about it, none of them can seem to recall anything of the sort.

Summary: Yugam and Moonsong investigate rumors of teens going out to a a glowing white tree in the middle of the night. The find the tree, which produces a white pollen that induces hallucinations. Moonsong and Yugam accidently breathe in the pollen and experience hallucinations of fighting an eldritch tree god.
 

Siondhe

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Purifying Phantasmal Holds

Players: @Kyra Vashtana | @Ash Vargold

Prompt: Aurora, High March, Astorea
A small Caenis boy has two eyes that are whited out by cataracts, or so the village claims. When he approached, it is said that he can see the Phantoms that haunt people. The regrets of their past. And with his help, he can cross you to the other side, help you defeat one of your own. So long as you help him defeat one that was left behind by him.

Summary: Kyra requests the help of Ash in order to locate, and possibly help with a rumour that has been surfacing regarding a boy who sees spirits. Knowing his affinity with Spirits, Kyra was hoping that Ash could help resolve the conundrum, however the two found themselves in over their heads...
 

Lune

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Warwolfer

Players: @Mooncheeks | @Luthien

Prompt: Vikform, Pormont, Falderen
All the youngsters have decided to find wealth and fame in the adventurer's guild, or trying to get in good with the powerful noble class by moving away to population centers like Stokbon. The shrinking and aging folk of this village just don't have the strength to cut and collect all of the bushels in the surrounding fields. They beg for any help at all. To be shown or given a more efficient way to harvest the food that is so vital to feed the rest of the country.

Summary: Moonsong and Luthien went to the village to help with the harvest problem. As expected, two travelers can make a lot of difference as they were able to clear, harvest, and bundle up wheat at incredible speed thanks to their Masteries. The villagers were thankful for their help and the food for winter is secured.
 

Lune

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Warwolfer
Players: @Mooncheeks | @Yugam

Prompt:
Lubeck, Western Brisshal, Astorea
Outside, young teenagers can be seen in the night leaving out the southern road of the village, and heading straight for a white tree. When asked about it, none of them can seem to recall anything of the sort.

Summary: Direct Continuation of Fata Viam Invenient. Back in the woods, Yugam and Moonsong realized that the tree fight might not be a hallucination after all. Bringing the mortally wounded songstress back to Lubeck to treat her, the flower Yugam brought back containing mind-controlling white tree pollen would soon make them realize that their business with this god was not over yet.
 

Luthien

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RizuChan
Players: @Yugam | @Luthien

Prompts
Hovelis, Eastern Brisshal, Falderen
A young woman who lives alone reports strange grunting and howling coming from her neighbor at night. What the hell is going on over there?

A travelling Archer has set up here for a few weeks, claiming to look for the best shot in the land. He has set up six targets, each marked with a certain amount of points. And offers a monetary reward, as well as eternal friendship, to anyone who can best him in a contest of accuracy and speed.

Summary
The pair find themselves visiting Hovelis under the directions of their League Mentor, Beleg, as the mas has tasked them with mapping the settlement and outer areas... and deliver another dubious package. They're surprised to find an archery contest currently in progress upon arriving, one that Lúthien is eager to participate in. To her surprise the elf managed to best Connington, though victory comes at the expense of one (1) window.

Wanting to take responsibility for the mess created by her arrow the pair follow Connington to Ingrid's abode and, after repairing the window, the woman shares with them an odd request. She's worried about the safety of the Concertos, having heard strange grunting and howling sounds from the manor in the past week. She's gone to the local guardsmen for assistance but her concerns have been rebuffed and, after not hearing from either one of the elderly pair, she decides to turn to these Starcalled for assistance.

The small group decides to split up in order to investigate the small manor properly, the three Starcalled taking the upper floors while Connington and Ingrid search the main floor and cellar. They find themselves trapped in the underground storage when the old stairs finally give way underneath them and, with now way out, resign themselves to wait for the Starcalled to find them. A trip down memory lane eventually leads to the pair having an honest conversation between them, and shortly after the Starcalled return with news for Ingrid regarding the Concertos... and the ones who've been making all that racket the past week.
 
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Cynna

Guest

  • Outside, young teenagers can be seen in the night leaving out the southern road of the village, and heading straight for a white tree. When asked about it, none of them can seem to recall anything of the sort.

@Cynna @Ronja Bubblyfoot

Summary:

Life isn't easy when you're an Astroboy memory wipin' magia-converted fugitive of the world on a low-down no-good Saturday night... minds, wills, and debts will meet in the cinematic experience your friends will all be talking about. You don't wanna miss... Ronsh Meower... an action extravaganza.

It was just supposed to be an ordinary case. Detective Cynna (in debt from gambling on the centaur races) couldn't pay her partner Detective Ronja for the grapling hook she custom ordered. Seeking to make things square she promised one last job and all the pay from it: a quick and easy in and out investigation of a mysterious glowing tree that was making everyone forget what occurred the night before. What was going on? Nobody could remember. How would they fix this? Would the pair remember the plan when the chips are down, and the lights lit on a night far too early in the year to be called holy?
Find out! Or don't! Ronsh Meower
 

Luthien

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RizuChan
Players: @Fiora Di Angelo | @Luthien

Prompt
Lübeck, Western Brisshal, Astorea
Outside, young teenagers can be seen in the night leaving out the southern road of the village, and heading straight for a white tree. When asked about it, none of them can seem to recall anything of the sort.

Summary
After an unexpected sight in Lübeck the girls head out south of the town in search of the mysterious white tree they'd been ordered to find by Beleg of the Explorers League—unaware that the everwhite had recently entangled itself with another pair of Adventurer and Explorer the night before. A group of green skins manage to ambush the duo in the woods, the ranger's mind too preoccupied by other thoughts, before being promptly dealt with. The elder being is finally located and, even in its weakened state, manages to capture the pair in its illusions...
 
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Siondhe

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A History of Blood

Players: @Kyra Vashtana | @Crimson Ruby

Prompt: Lübeck, Western Brisshal, Astorea
In the surrounding woods, something seems to be driving all the small game and rodents of the forest inward toward the city, where they get into regular fights with the house cats and dogs of the townsfolk over even the smallest scraps of food.

Summary: Kyra requests the help of Ruby to investigate what could possibly be driving creatures away from the relative safety of their woodland home, and into the city of Lübeck. However, what they find brings out a darkness that neither could quite anticipate, leaving at least one of them shaken to the absolute core...
 

Ash Vargold

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Storage
Tarkya
The Call of the Void

Players: @Ash Vargold | @Nymoria

Prompt: A man with frizzled hair and mismatching clothes sits alone by a massive rock, where he keeps staring sullenly down the side of the canyon and into the dark depths below. He begs anyone he sees to please help him, and take him down there in order to rescue friends of his that have been trapped behind rubble for some days now. He says that he can no longer hear their muffled pleas for help when he goes down there.

Summary: The village of Aurora requests the aid of adventurers to clear out a haunting. The spirit of a prospector who died in a mine collapse lingers near his grave, begging others to help the friends he led to their death and drawing them to their own deaths. Together, Ash and Nymoria delve into the mines - only to find that it's not just ghosts that haunt the mines...
 

Imoogi

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Tarkya
Just Got Up and Walked Away

Players: @Imoogi | @Kyra Vashtana

Prompt: All the youngsters have decided to find wealth and fame in the adventurer's guild, or trying to get in good with the powerful noble class by moving away to population centers like Stokbon. This has resulted in the proliferation of pests in their fields, and they need able hands to cull their numbers before they devastate the harvest.

Summary: Imoogi is assigned a job by the Adventurers Guild to help clear out an infestation of "Wandering Wheat" - actually a sort of crustacean that inhabits grasslands and is known for digging holes. Kyra finds her staring down the field and decides to help the young woman on her quest, hoping to make a friend along the way...
 

Luthien

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RizuChan
Players: @Fiora Di Angelo | @Luthien | @Moonsong | @Yugam

Prompt
Lübeck, Western Brisshal, Astorea
Outside, young teenagers can be seen in the night leaving out the southern road of the village, and heading straight for a white tree. When asked about it, none of them can seem to recall anything of the sort.

Summary
Fiora and Luthien are lulled into a false sense of security when the once glowing everwhite seems to dim and gray out as its life source is diminished. Their triumph is soon interrupted by Yugam and a strangely dressed Moonsong, both claiming that the tree is still alive—despite Fiora's claims to the contrary. The warnings of the hunter and songtress come too late as the small party falls victim to the hallucinogens of the tree, dragged by their feet into an alternate plane where they come face to face with the true form of the Eldritch Tree God.
 

Lune

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Warwolfer
Players: @Luthien | @Moonsong

Prompt
Lübeck, Western Brisshal, Astorea
Outside, young teenagers can be seen in the night leaving out the southern road of the village, and heading straight for a white tree. When asked about it, none of them can seem to recall anything of the sort.

Summary
Unable to fight off the Eldritch Tree God's might, the group fell victim to its power. Meanwhile, Luthien managed to slip herself again into the ruined dreamworld of Moonsong, where she finally learned about her secret; the one she wanted to keep away from the elf.
 

Siondhe

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(Reaping Season I) Shards of the Spectre

Players: @Kyra Vashtana | @Fiora Di Angelo

Prompt
Tearsteppes, Zakaden, Zalra
A group of Adventuring Guild Members has disappeared within a cave deep within Zakaden territory, the cause of their loss unknown. All that is known, is that they were sent off on a mission of exploration, assigned to a couple members of the MIT.

Summary
Kyra and Fiora travel together after being assigned to the retrieval of the members who have gone missing, expecting to find their bodies lost to the many crystal creatures that call Zakaden home. What they find instead brings about more questions than answers, and a near touch with the life that comes after...
 

Ronja Bubblyfoot

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7,115
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4,545
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Chanlye

Players: @Luthien @Ronja Bubblyfoot

Prompt: Redchron, Astorea
Wings beat, and screeching calls sing out across the sky. Wyverns have hatched their eggs, and they have learned to fly for themselves. What could this mean? What should we do?


Summary: While in Redchron, Luthien and Ronja were hungry when they found a mysterious looking egg. Upon trying to crack it open to make a nice omelet, it turned out the egg already had a baby in it, a wyvern hatchling that was affectionately named 'Omelette'.

Decided to bring the hatchling back to its mother, the two girls ventured through the high hills of Redschron, fighting perytons and duergars hunters to try and find the wyvern mother.
 

Ronja Bubblyfoot

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Chanlye

Players: @Fiora Di Angelo @Ronja Bubblyfoot

Prompt: High March, Astorea
A man with frizzled hair and mismatching clothes sits alone by a massive rock, where he keeps staring sullenly down the side of the canyon and into the dark depths below. He begs anyone he sees to please help him, and take him down there in order to rescue friends of his that have been trapped behind rubble for some days now. He says that he can no longer hear their muffled pleas for help when he goes down there.


Summary: After their journey in Vintergard, Fiora and Ronja ventured past the High March, eventually finding hints of dissonance and of potentially dangerous creatures that could hinder their travel.

While finding some of these dissonances, an argument broke between the two of them, a moment before they were ambushed and attacked by a dissonant aberration, that kidnapped Ronja into its lair. Fiora ran to try and rescue the magia, finding a man that mentioned his own friends being stuck in a crater, that became the only hint for the knight to find and save her friend.
 
Messages
96
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3
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(Reaping Season I) The Hazards of Howling

Players: @Nymoria | @Yua

Prompt
Hovelis, Eastern Brisshal, Falderen
A young woman who lives alone reports strange grunting and howling coming from her neighbor at night. What the hell is going on over there?

Summary
Nymoria and Yua find themselves tagging alongside one another in order to investigate the weird sounds coming from a nearby home within Hovelis. What starts out as a mere possibly-haunted-house, turns into utter chaos as the two end up fighting a large wolf-like creature, and possibly releasing horror upon the world...
 

Kamala Graham

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DeesTopiary

Players: Team ACK! ( @Ayna Nietzsche @Chrys @Kamala Graham )

Prompt: Vikform (Pormont, Falderen)
A nearby windmill was abandoned when a family inherited land out by Finweald. That is not unusual - but the daily visits from the mass of ravens who surround and caw wildly are. They perch on every surface they can, painting the windmill black with their wings, and terrifying the locals. Something must be going on over there.

Summary: Heeding the call to action from Kamala who received a plea for help from a traveling farmer from Vikform, Ayna and Chrys joined their friend at the abandoned windmill to chase off the treachery of ravens that plagued the structure. What the trio finds, however, is clearly more than they bargained for, as more treachery surrounds the forgotten tower. Sometimes, when someplace is abandoned, it's best not to go in. Who knows what one might awaken, slumbering deep in nightmarish memories? Oooohhhh, spooky~
 
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