103 / 160
(2/2) Alchemy Potions brewed
1x Bleed Stack (-5 HP every Cycle)
-5 HP Bleeding
1x Bleed Stack (-5 HP every Cycle)
-5 HP Bleeding
With Luthien's fierce arrows hitting Randhar, Ronja managed to slip out of his relentless attack, wincing while holding her wounded shoulder and gripping her giant wrench tightly with her intact arm, gritting her teeth. "Luthy, maybe we should--"
But before she could finish her sentence, the arrows disrupting the chains made Ronja's eyes grow wide as she turned quickly to look at the giant Wyvern being freed.
"Oh, oh please-!" Ronja glared at Randhar, hoping that the trust they were giving to the wyvern was enough.
The duergar chief held his greatsword, charging toward Luthien in a reckless abandon maneuver, swiping widely with his blade. Ronja, trying to at least suppress and cushion some of the impacts, thrust her wrench forward and released an arcana shield that surrounded the elf, just before she charged and threw herself against the hunter.
Rolling one above the other, Ronja and Randhar fell on the floor, with Ronja trying to slam the wrench against the duergar's face, just before he threw her aside with his overwhelming strength before towering over her, ready to strike her down, until--
RRRROAAAAAAAAAAAARH-!!
A ferocious bite sank on the hunter's arms, swinging him around in the air before throwing him aside and against the ground.
Rolls
Protect
1d100 (58) + 15 + 15 = 88
88 damage
Give @Luthien the Protected status
Arcanamancy | Ronja Bubblyfoot | 1288
Play Sheet
We are using Playtest 1.1e & Chanlye's Homebrew.
Passive slot: Extension
Ranged Weapons: You can hit targets 1 zone away from you. This stacks with Extension.
Arcanamancy: -10 damage from Magical Sources.
Alchemy: Can use a Support Action without releasing its effect right away. Instead, you can hold the effect in potions to yourself or give it to someone else in your zone for them to use as a Bonus Action. You can make a total of potions equal to your Mastery Rank per Combat.
Magitech: Once per cycle, you can mimic the Action or Bonus Action of an ally in the same zone as you, using an improvised magitech invention.
Arcanamancy: -10 damage from Magical Sources.
Alchemy: Can use a Support Action without releasing its effect right away. Instead, you can hold the effect in potions to yourself or give it to someone else in your zone for them to use as a Bonus Action. You can make a total of potions equal to your Mastery Rank per Combat.
Magitech: Once per cycle, you can mimic the Action or Bonus Action of an ally in the same zone as you, using an improvised magitech invention.
RANDAHR RUSTHEART, THE WYVERN HUNTER
❰ 0 / 450 ❱
❰ 605 / 1000 ❱
Randahr Actions
Randahr always makes one random supportive action and one random offensive action per Cycle, always trying to reach close to his target. He has 3 Movement, using Geomancy to manipulate the earth and allow him to move quicker in Rocky surfaces. If he can't reach a target for an Offensive strike, he will use Determination or Ironskin action.
First, he does one of these four supportive actions:
1. To War! Randahr orders his allies to take on the battle. He and his adjacent allies receive +10 damage in the Cycle.
2. Determination Randahr encourages his allies to keep on fighting. He heals a total of 100 HP, which is divided and distributed between him and his adjacent allies. It will overheal him and allies up to 25 HP.
3. Intimidate Randahr uses his threatening aura to give a disadvantage on his adjacent enemies' Saves.
4. Ironskin Randahr's gains Protected Status for the Cycle.
Second, he does one of these four offensive actions in a random target:
1. Crushing Randahr hardens his greatsword with his Geomancy powers, following to swing it with a crushing force, dealing 25 physical damage, and forcing the target to make a DC 60 Fortitude Save to avoid Prone Condition.
2. Mudlock Randahr summons the powers of earth to try and bind a target, dealing 25 magical damage, and forcing the target to make a DC 60 Reflex Save to avoid 1 stack of Restrained Condition.
3. Wide Strike Randahr swings his greatsword in a cleaving maneuver, dealing 20 physical damage and automatically applying 1 stack of Bleed Condition with a blood magic curse.
4. Flesh to Stone Randahr's calls for a curse, using his Hemomancy and Geomancy powers to try and turn one's body into stone. The target receives 15 magical damage, and forcing them to make a DC 60 Will Save to resist the curse or receive 1 stack of Petrification Condition.
The Taunt, Cleanse, and Condition DC of Randahr is 60. Decreasing his SP to 0 will make him lose access to his Supportive Action, making only his Offensive Action instead.
First, he does one of these four supportive actions:
1. To War! Randahr orders his allies to take on the battle. He and his adjacent allies receive +10 damage in the Cycle.
2. Determination Randahr encourages his allies to keep on fighting. He heals a total of 100 HP, which is divided and distributed between him and his adjacent allies. It will overheal him and allies up to 25 HP.
3. Intimidate Randahr uses his threatening aura to give a disadvantage on his adjacent enemies' Saves.
4. Ironskin Randahr's gains Protected Status for the Cycle.
Second, he does one of these four offensive actions in a random target:
1. Crushing Randahr hardens his greatsword with his Geomancy powers, following to swing it with a crushing force, dealing 25 physical damage, and forcing the target to make a DC 60 Fortitude Save to avoid Prone Condition.
2. Mudlock Randahr summons the powers of earth to try and bind a target, dealing 25 magical damage, and forcing the target to make a DC 60 Reflex Save to avoid 1 stack of Restrained Condition.
3. Wide Strike Randahr swings his greatsword in a cleaving maneuver, dealing 20 physical damage and automatically applying 1 stack of Bleed Condition with a blood magic curse.
4. Flesh to Stone Randahr's calls for a curse, using his Hemomancy and Geomancy powers to try and turn one's body into stone. The target receives 15 magical damage, and forcing them to make a DC 60 Will Save to resist the curse or receive 1 stack of Petrification Condition.
The Taunt, Cleanse, and Condition DC of Randahr is 60. Decreasing his SP to 0 will make him lose access to his Supportive Action, making only his Offensive Action instead.
Randahr Actions
3. Wide Strike Randahr swings his greatsword in a cleaving maneuver, dealing 20 physical damage and automatically applying 1 stack of Bleed Condition on @Luthien with a blood magic curse.
Wyvern Mama Actions
Wyvern mama is free and ready to act.Roll Result - Wyvern Mama attack on Randhar.
5d20 (9 + 8 + 10 + 19 + 18) = 64
GRID MAP