Post Template Testing

Tarkya

❮ II. Dungeon Knave ❯
Messages
63
Gold
240
Mastery
120
Valor
0
Event
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Special
0
OOC
Storage
a meat popsicle
BOSS readies BIG ACTION
Action info

Code:
[box][banner=darkred][bannericon]fa-duotone fa-spinner fa-spin-pulse[/bannericon][SIZE=6][b]BOSS[/b] readies [b]BIG ACTION[/b][/SIZE]
[I]Action info[/I][/banner][/box]
 

Tarkya

❮ II. Dungeon Knave ❯
Messages
63
Gold
240
Mastery
120
Valor
0
Event
0
Special
0
OOC
Storage
a meat popsicle
subtext​ regular text, and supertext​

Plain text that makes it not read [brackets] inside them.​

Fieldset:
Fieldset, which is some kind of box thing

Haldo
This with a custom title

Fieldset:
And with a custom width (in characters)


Make some stuff float to the left...


Make some stuff float to the right!


And then things go here.​











Oh dang, this looks pretty neat actually, haha. look mah, tabs!
 
Last edited:

Tarkya

❮ II. Dungeon Knave ❯
Messages
63
Gold
240
Mastery
120
Valor
0
Event
0
Special
0
OOC
Storage
a meat popsicle
DAMAGE LOG:
STATUS
140 / 140

Vulnerable


-XX cringe damage
+10 healies




just meming around with floats some more. wanting to see how this looks...

not the worst, actually...
 

Ash Vargold

❮ Dissonant Exterminator ❯
B
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Messages
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OOC
Storage
Tarkya
haha
 
heh

ha
 
he
 he
 
hee
help


yest

test
test
teeeest
test!

yest

test
test
teeeest
test!

yest

test
test
teeeest
test!

yest

test
test
teeeest
test!

yest

test
test
teeeest
test!

yest

test
test
teeeest
test!



---

[ncbox] is a borderless box. it functions like tbox ([ncbox=title]) but has no border. there is no automatic linebreak between the title and the contents - you must do that yourself.

[currentstatus] creates invisible tiles, much like how [cardlist] works. Box code placed within these tags will be aligned next to each other. with [ncbox] you can have a maximum of three per row - with other boxes you can have up to 6, but it's weird looking due to how padding works and doesn't play well with mobile.

not putting this one into the compendium yet because it's hella new and probably vulnerable to sudden changes. we'll see after finale.[/code]
 
Last edited:

Ash Vargold

❮ Dissonant Exterminator ❯
B
NG+
Messages
665
Gold
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Mastery
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Valor
25
Event
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Special
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OOC
Storage
Tarkya
Ash Vargold
Dissonant Exterminator


image.png

w-slash.png
w-guard.png
w-spirit.png
w-magitech.png
w-evoke.png

Unaffiliated

Deaths:
1
Auto-assist:
YES
Pain Limiter:
YES
UI Locked:
NO

A Caenis swordsman whose fate is inextricably bound with the spirits he commands. Despite his spoken reluctance to risk his life for others, he can be found at the front line when times are dire.


 

Lily

E
Messages
182
Gold
0
Mastery
0
Valor
2
Event
0
Special
0
OOC
BlancBlack
300 / 300



Status
‎‎ ‎ Status nominal




Post here


‎ ‎ ‎ ❰ Actions ❱
Distribution goes here

Rolls


Rolls go here








300 / 300



Damage
-00 HP | ‎ ‎ -00 from Source 1
‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ -00 from Source 2

Healing
+00 MIT | ‎ ‎+00 from Source 1
‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎‎ +00 from Source 2
+00 HP | ‎ +00 from Source 1
‎ ‎ ‎‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ +00 from Source 2


Status
‎‎ ‎ Status nominal
‎‎ ‎ Vulnerable (skill name)
‎‎ ‎ Protected
(by @someone)




Post here


‎ ‎ ‎ ❰ Actions ❱
Distribution goes here

Rolls


Rolls go here







ATTACK NAME​


ATTACK NAME​

 
Last edited:

Ash Vargold

❮ Dissonant Exterminator ❯
B
NG+
Messages
665
Gold
0
Mastery
0
Valor
25
Event
0
Special
0
OOC
Storage
Tarkya

Contact Name

receiving

text message fun times!



sending






A little format box for simulating a text messaging app. The fieldset is used to constrain the box to a certain width, while the HR lines are used to make sure the speech bubbles don't escape. Not particularly customizable other than changing the width of the box and possibly adding a background color using a banner. You'll need to make sure you manually set the text color in the speech bubbles if you do this, because it'll change the text to white but leave the bubbles unaffected.

Code:
[fieldset title=" " width=60][box]
[B][SIZE=5]Contact Name[/SIZE][/B]
[HR] [/HR]
[speech=<receiver icon>]Received texts,
[/speech]

[speechright=<sender icon>]Sent texts.[/speechright]


[HR][/HR]
[/box][/fieldset]




channel-name optional channel desc

Username Yesterday at Timestamp
I'm out here saying words.

Username Today at Timestamp
And I'm responding to words!

@Nobody a message to reply to
Username Today at Timestamp
And I'm replying to previous words!


A box emulating Discord (dark mode, specifically). Has two post types, one for regular and one for replies. The icons use the [roundimg] code, which doesn't automatically resize images. The ideal size for "discord icons" is 50x50 px. You can change up the background color easily, but if you want to change the text color it'll be more involved.

Wrapping box (chatroom)
Code:
[box][banner=#313338]
[size=5][color=#80848E][fa]fa-solid fa-hashtag[/fa][/color] [b]<channel-name>[/b][/size] [color=#80848E]<optional channel desc>[/color]
[hr][/hr]

<message blocks go here>

[/banner][/box]

Wrapping box (Direct Message)
Code:
[box][banner=#313338]
[size=5][color=#80848E][fa]fa-solid fa-at[/fa][/color] [b]Person name[/b][/size]
[hr][/hr]

<message blocks go here>

[/banner][/box]

Wrapping box (Group DM)
Code:
[box][banner=#313338]
[size=5][color=#80848E][fa]fa-solid fa-user-group[/fa][/color] [b]Group Name[/b][/size]
[hr][/hr]

<message blocks go here>

[/banner][/box]

Standard message block.
Code:
[fleft][roundimg]https://place-hold.it/50x50.png[/roundimg][/fleft][B]<Username>[/B] [SIZE=3][color=#80848E]<timestamp>[/SIZE][/color]
<message contents>.

Replying to a message block.
Code:
[fa]fa-solid fa-share[/fa] [color=#80848E][b]@<person replied to>[/b] <previous message>[/color]
[fleft][roundimg]https://place-hold.it/50x50.png[/roundimg][/fleft][B]Username[/B] [SIZE=3][color=#80848E]<timestamp>[/SIZE][/color]
<message contents>
 
Last edited:
Messages
1
Gold
0
Mastery
0
Valor
0
Event
0
Special
0


How does any‎ ‎
Code:
[banner=#e25041]NAME
Title

[/banner][banner=#e5e5e5]
[currentstatus]
[ncbox=]
[IMG]https://i.imgur.com/vOXOYqH.png[/IMG]
[/ncbox]
[ncbox=][box]
[CENTER]Affection:  Status [fa]fa-duotone fa-heart fa-bounce[/fa][/CENTER]

[/box]
[box]"Quote"
[/box][/ncbox]
[/currentstatus][/banner]

----------

[banner=#0080ff]Name
Title

[/banner][banner=#e5e5e5]
[currentstatus]
[ncbox=][box]
[CENTER]Affection:  Status [fa]fa-duotone fa-heart fa-bounce[/fa][/CENTER]

[/box]
[box]"Quote"
[/box]
[/ncbox]
[ncbox=]
[IMG]https://i.imgur.com/vOXOYqH.png[/IMG]
[/ncbox]
[/currentstatus][/banner]

----------


Status Effects
Code:
‎ [fa]fa-sharp fa-regular fa-shield-plus fa-beat-fade[/fa]‎‎ ‎ Protected [i](by @someone)[/i]
‎ [fa]fa-sharp fa-regular fa-shield-minus fa-beat-fade[/fa]‎‎ ‎ Vulnerable
‎ [fa]fa-sharp fa-regular fa-shield-slash fa-beat-fade[/fa]‎‎ ‎ Ultra Vulnerable

‎ [fa]fa-sharp fa-regular fa-sword fa-beat-fade[/fa]‎‎ ‎ Buffed [i](X/X @someone)[/i]
‎ [fa]fa-sharp fa-regular fa-sparkles fa-beat-fade[/fa]‎‎ ‎ Inspired [i](X/X @someone)[/i]
‎ [fa]fa-sharp fa-regular fa-ski-boot fa-beat-fade[/fa]‎‎ ‎ Hasted [i](+ X movement)[/i]
‎ [fa]fa-sharp fa-regular fa-share fa-beat-fade[/fa]‎‎ ‎ [abbr=Attacks deal X break damage]Imbued[/abbr] [i](by @someone)[/i]

‎ [fa]fa-sharp fa-regular fa-shield-halved fa-beat-fade[/fa]‎‎ ‎ [abbr=+25 to a save roll]Savior[/abbr]
‎ [fa]fa-sharp fa-regular fa-handshake fa-beat-fade[/fa]‎‎ ‎ [abbr=Both you and an ally gain a +5 (D) +15 (B) +25 (S) flat bonus to attack, heal, or buff actions this cycle]Coordinating[/abbr] (@someone)

Code:
[banner=#c4b9dc]‎[IMG]https://i.imgur.com/oNJb8Up.png[/IMG][/banner]
Code:
[banner=#c4b9dc]‎[hp=100]100[/hp]


[/banner][banner=#d2cddc]
[currentstatus][ncbox=Damage]
-00 HP  |‎ ‎ -00 from Source 1
‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ -00 from Source 2
[/ncbox][ncbox=Healing]
+00 MIT  |‎ ‎ +00 from Source 1
‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ +00 from Source 2
+00 HP  ‎ |‎ ‎ +00 from Source 1
‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎‎ ‎‎ ‎ +00 from Source 2
 [/ncbox]
[ncbox=Status]
‎ [fa]fa-light fa-badge-check fa-beat-fade[/fa]‎‎ ‎ Status nominal
‎ [fa]fa-sharp fa-regular fa-heart-crack fa-beat-fade[/fa]‎‎ ‎ Vulnerable (skill name)
‎ [fa]fa-sharp fa-regular fa-shield fa-beat-fade[/fa]‎‎ ‎ Protected (by @someone)
[/ncbox]
[/currentstatus][/banner]

Code:
[banner=#a400c2]‎[IMG]https://i.imgur.com/gtNOTjX.png[/IMG][/banner]
Code:
[banner=#a400c2]‎[hp=100]100[/hp]


[/banner][banner=#bfb0c2]
[currentstatus][ncbox=Damage]
-00 HP  |‎ ‎ -00 from Source 1
‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ -00 from Source 2
[/ncbox][ncbox=Healing]
+00 MIT  |‎ ‎ +00 from Source 1
‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ +00 from Source 2
+00 HP  ‎ |‎ ‎ +00 from Source 1
‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎‎ ‎‎ ‎ +00 from Source 2
 [/ncbox]
[ncbox=Status]
‎ [fa]fa-light fa-badge-check fa-beat-fade[/fa]‎‎ ‎ Status nominal
‎ [fa]fa-sharp fa-regular fa-heart-crack fa-beat-fade[/fa]‎‎ ‎ Vulnerable (skill name)
‎ [fa]fa-sharp fa-regular fa-shield fa-beat-fade[/fa]‎‎ ‎ Protected (by @someone)
[/ncbox]
[/currentstatus][/banner]

Code:
[banner=#61faff]‎[IMG]https://i.imgur.com/a0Ecm12.png[/IMG][/banner]
Code:
[banner=#61faff]‎[hp=100]100[/hp]


[/banner][banner=#c7faff]
[currentstatus][ncbox=Damage]
-00 HP  |‎ ‎ -00 from Source 1
‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ -00 from Source 2
[/ncbox][ncbox=Healing]
+00 MIT  |‎ ‎ +00 from Source 1
‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ +00 from Source 2
+00 HP  ‎ |‎ ‎ +00 from Source 1
‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎‎ ‎‎ ‎ +00 from Source 2
 [/ncbox]
[ncbox=Status]
‎ [fa]fa-light fa-badge-check fa-beat-fade[/fa]‎‎ ‎ Status nominal
‎ [fa]fa-sharp fa-regular fa-heart-crack fa-beat-fade[/fa]‎‎ ‎ Vulnerable (skill name)
‎ [fa]fa-sharp fa-regular fa-shield fa-beat-fade[/fa]‎‎ ‎ Protected (by @someone)
[/ncbox]
[/currentstatus][/banner]

Code:
[banner=#000000]‎[IMG]https://i.imgur.com/i74yZLY.png[/IMG][/banner]

Code:
[banner=#000000]‎[hp=100]100[/hp]

‎
[/banner][banner=#323232][currentstatus]
[ncbox=Status]
‎ [fa]fa-sharp fa-regular fa-shield-plus fa-beat-fade[/fa] ‎ Playsheet
[/ncbox]
[/currentstatus][/banner]

Post body

[box2][status][fa]fa-duotone fa-dice-d20 fa-shake[/fa]‎ ‎ ‎ ‎❰ Actions ❱
No combat action taken

[action]
N/a
[/action][/status][/box2]

Code:
[speech=https://i.imgur.com/VYjbRlC.png][COLOR=rgb(50, 50, 56)][FONT=book antiqua][B]"Lucille Speech normal"[/B][/FONT][/COLOR][/speech]

[speech=https://i.imgur.com/zeVxEgJ.png][COLOR=rgb(50, 50, 56)][FONT=book antiqua][B]"Lucille Speech angry"[/B][/FONT][/COLOR][/speech]

[speech=https://i.imgur.com/60B7GCF.png][COLOR=rgb(50, 50, 56)][FONT=book antiqua][B]"Lucille Speech blushing"[/B][/FONT][/COLOR][/speech]

[speech=https://i.imgur.com/M0qGDIO.png][COLOR=rgb(50, 50, 56)][FONT=book antiqua][B]"Lucille Speech eye glow"[/B][/FONT][/COLOR][/speech]

Code:
Template font: Georgia

Code:
Speech font: Vezer Speech

Code:
[ibanner]https://i.postimg.cc/g0hH9zSb/Blanc-Black-animation.gif[/ibanner]
Code:

Code:
Code:


Fish.png

"... ... ..."

‎ ‎ General
LILY-profile1.png

[HR=3][/HR]
Auto-assist
OFF​
Pain Limiter
OFF​
UI Locked
NO​


Build
All of Lily's powers revolved around the use of her Hydromancy, altered by all of her other abilities to help her resolve difficulties she might be facing in the world of TerraSphere. Given her body of choice, she is also a fighter who likes to keep a distance between herself and the enemy, eager to hide behind stronger allies and provide any kind of support she can from the back lines without putting herself in too much danger.

[HR=3][/HR]




Shared consciousness

w-hydromancy.png
w-summon.png


The core of Lily's power, as someone of a petite frame prone to great injuries. Altering her Hydromancy through the power of Summoning, Lily creates a water-based mimics that bears a blank white mask. These creatures can take on any shape and even adjust it well after being made. Despite their water-based structure, magic strengthens them to form a membrane that ensures they cannot be easily pierced and bypassed when protecting their creator.

Once created, these mimics share their artificial consciousness with Lily herself, allowing for easy transmission of information and commands. While the mimics can act on their own, this also means that she can take over and even communicate directly through them. Similarly, when active, they can use Lily's other masteries to form their attacks and actions.

[HR=3][/HR]




Azure Waterscape

w-hydromancy.png


The versatility of Lily's powers over Hydromancy. After all, The power of water is its ability to take any shape... well, the way Lily uses her hydromancy often revolves around the creation of a moving body of water under or around her, which she then manipulates in various ways to both attack and defend herself.

[HR=3][/HR]




Sunshower

w-hydromancy.png
w-summon.png


Lily's power is highly connected to the girl's emotions. Whenever they flare up in any way - both positive and negative - a light rain begins, even if there are no clouds or even a roof in the way. With a bit of focus, she can then manipulate this rain with Hydromancy to give the rain other properties. Beyond making the rain part of her Azure Waterscape, and using it for offense and defense, she can also infuse it with healing and buffing aspects.



Equipment Tags

Light clothes


Light Armor

A set of light clothes that Lily wears in the world of TerraSphere. The bottom layer consists of a one-piece swimsuit while the outer layer consists of a side skirt and a jacket, all perfectly water-proof and lightweight to ensure that someone with a small frame like herself can move around effortlessly and without any restrictions.
[HR=3][/HR]
Aspects:

Tag 1

Tag 2​

Spear


Weapon

An ordinary spear that can be used both as intended - a melee weapon, or as a focus to channel magic. A good thing, too, as operating such a weapon requires quite a bit of mastery.



[HR=3][/HR]
Aspects:

Tag 1

Tag 2​



Trait Description
N/a



"... ... ..."











Auto-assist
ON/OFF




Pain Limiter
ON/OFF




‎ ‎UI Locked
YES/NO








Faction
Sanguine Dynasty




‎Theme
Music link




Alignment
Alignment








  • Role:

    Primary role ; Secondary role



    Quick general description of the character's role in combat without going into too much detail, specifics are for the next section.





    Character hooks:

    ⦿ Point one

    ⦿ Point two

    ⦿ Point three





    Motivations:

    ⦿ Point one

    ⦿ Point two

    ⦿ Point three







  • Sanguine Dynasty:

    This section only exists if the character uses non-canon player faction



    Lorem ipsum dolor sit amet, consectetur adipiscing elit. Phasellus in justo lorem. Vestibulum leo ante, mattis at porttitor sit amet, fermentum sit amet diam. Sed id risus ut risus consectetur blandit. Duis a massa massa. Donec lorem velit, vestibulum in blandit scelerisque, aliquet quis sapien. Duis interdum aliquet finibus. Mauris tristique pellentesque sem, condimentum dignissim libero convallis in. Maecenas ullamcorper dignissim sapien vel tempor. Nam nec tortor nec sapien consequat feugiat. Sed vel luctus elit. Ut lobortis nibh purus, eget rutrum orci ultricies vitae.







Masteries




Style 1

Images of used masteries





Description of how the character uses certain masteries in their kit



- - - - - - - - - - - - - - - ★ - - - - - - - - - - - - - - -



Style 2

Images of used masteries





Description of how the character uses certain masteries in their kit



- - - - - - - - - - - - - - - ★ - - - - - - - - - - - - - - -



Style 3

Images of used masteries





Description of how the character uses certain masteries in their kit



- - - - - - - - - - - - - - - ★ - - - - - - - - - - - - - - -





Equipment




Light clothes






Light Armor



A set of light clothes that Lily wears in the world of TerraSphere. The bottom layer consists of a one-piece swimsuit while the outer layer consists of a side skirt and a jacket, all perfectly water-proof and lightweight to ensure that someone with a small frame like herself can move around effortlessly and without any restrictions.

___________________________________________________

Aspects:‎ ‎


Tag 1



Tag 2



Spear






Weapon



An ordinary spear that can be used both as intended - a melee weapon, or as a focus to channel magic. A good thing, too, as operating such a weapon requires quite a bit of mastery.







___________________________________________________

Aspects:‎ ‎


Tag 1



Tag 2









Trait 1


Trait description goes here


Trait 1


Trait description goes here


Notable Abilities


Default sheet
Class
Awakened Mastery








Tier 1


Skill Name



Skill type: Attack Actions


Damage Threshold: N/a


Theme: Theme 1; Theme 2






Skill description goes here


- - - - - - - - - - - - - - - ★ - - - - - - - - - - - - - - -



Skill Name



Skill type: Attack Actions


Damage Threshold: N/a


Theme: Theme 1; Theme 2






Skill description goes here


- - - - - - - - - - - - - - - ★ - - - - - - - - - - - - - - -

of this look like
Answer: It looks bad good!
 
Last edited:

Ash Vargold

❮ Dissonant Exterminator ❯
B
NG+
Messages
665
Gold
0
Mastery
0
Valor
25
Event
0
Special
0
OOC
Storage
Tarkya
Equipment Tags


A well-forged steel sword. It has no magical enchantments, but it holds an edge well.

A lantern lit with otherworldly blue flame.

A finely crafted, if slightly gaudy outfit. Various enchantments bolster its defense.


 

Ash Vargold

❮ Dissonant Exterminator ❯
B
NG+
Messages
665
Gold
0
Mastery
0
Valor
25
Event
0
Special
0
OOC
Storage
Tarkya
The skillbox and itembox code has weird alignment in circumstances I haven't fully figured out yet. I think it's related to either the length of the item description or the item name, but either way it results in the floats acting weird.

This custom code is meant to look similar, but isn't exact - there's no way I've found to use BBCode to align the bullets the way they are in the built-in. Otherwise it's essentially the same, but is a little more customizable.

For the icons to line up properly with the text, be sure to have full width enabled for the icon (fas fa-bolt fa-fw, for example). Otherwise the spacing and alignment is a little wonky.

Built-in (working example)
Chthonic Grasp

Attack. A rift cut into the realm of Death looses the claws of the dead into the living world under Ash's command.
Code:


Built-In ("broken" example)
Skill Name

Skill Description
Code:


Custom
Skill Name

Skill Description
Code:


Code:
[box][fa]fas fa-bolt fa-fw[/fa] Skill Name
[sicon]https://i.imgur.com/Dj5uIGA.png[/sicon]
Skill Description
[smallcode][skill=<skillimage url>]Skill Name[/skill][/smallcode][/box]

---
Built-in (working example)
Steel Sword - Longsword

A well-forged steel sword. It has no magic, but it holds an edge well.

Ash has gone through several swords in his time playing, but this particular one has lasted the longest.


Built-in ("Broken" Example)
Item Name

Item description


Custom
Item Name

Item Description


Code:
[box][fa]fas fa-square-small fa-fw[/fa] Item Name
[sicon]https://i.imgur.com/6twka6b.png[/sicon]
Item Description
[/box]
 
Last edited:

Bluebird

❮ Pathfinder ❯
B
Messages
183
Gold
0
Mastery
0
Valor
1
Event
0
Special
0
OOC
Storage
Tarkya
Username retweeted
Display Name @tagname · 0m
tweet tweet motherflippa

0
0
0


tweet format, using the old language because heck X. icon uses [roundimg] and works best at 50x50 remove the retweet line if you don't need it.

Code:
[box][SIZE=3][color=rgb(83, 100, 113)][fa]fa-regular fa-retweet[/fa] <username> retweeted[/SIZE][/color]
[fleft][roundimg]https://placekitten.com/50/50[/roundimg][/fleft][b]Display Name[/b] [color=rgb(83, 100, 113)][plain]@tagname[/plain][B] · [/B]0m[/color]
<tweet text>
[color=rgb(83, 100, 113)][currentstatus][ncbox=][fa]fa-regular fa-comment[/fa] 0[/ncbox] [ncbox=][fa]fa-regular fa-retweet[/fa] 0[/ncbox] [ncbox=][fa]fa-regular fa-heart[/fa] 0[/ncbox][/currentstatus][/color]
[/box]
 

Tarkya

❮ II. Dungeon Knave ❯
Messages
63
Gold
240
Mastery
120
Valor
0
Event
0
Special
0
OOC
Storage
a meat popsicle
...



>> boss template

<< BOSS TITLE >>
BOSS NAME



PART
❰ 100 / 100 ❱


PART
❰ 100 / 100 ❱


PART
❰ 100 / 100 ❱

❰ 1000 / 1000 ❱

ACTIONS
  • Action Name. Action type. Action information. (Uses remaining)


Action Order: Movement > Control > AoE > Attack

LOG
  • Enemy 1 does Action on Target
  • Enemy 1 does Action on Target





>> enemies template

ENEMIES


Enemy 1


Status
Vulnerable
❰ 100 / 100 ❱


ACTIONS
  • Action Name. Action type. Action information.
LOG
  • Enemy 1 does Action on Target
  • Enemy 1 does Action on Target

Enemy 2


Status
Protected
❰ 100 / 100 ❱


ACTIONS
  • Action Name. Action type. Action information.
LOG
  • Enemy 2 does Action on Target
  • Enemy 2 does Action on Target




>>> map box template

MAP

black

TERRAIN


TERRAIN NAME
black
Terrain flavor blurb

What the terrain does.


TERRAIN NAME
black
Terrain flavor blurb

What the terrain does.


TERRAIN NAME
black
Terrain flavor blurb

What the terrain does.



MAP LOG
  • Enemy 1 moves from Location to Location
  • Player moves from Location to Location



>>> challenge/obstruction template

CHALLENGE

black

50/100

A thing is in your way! Deal with it using one of the following methods.



Action
The thing you can do and the effect of it.


Action
The thing you can do and the effect of it.


Action
The thing you can do and the effect of it.



 
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