piggol's OOC Tracker

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OOC & Characters



Introduction: Hello! I went by the name Akeno in TS1, but I have since evolved a few times. I'm very different from that person now, with respect to those who came before me.

At the end of the day, the most important thing to me is creating a cool, cohesive, interesting, and satisfying story for my characters and those they interact with. Feel free to message me if you have any questions about me or my characters, if you just feel like talking. I love brainstorming creative ideas, but I'm absolutely no help when it comes to codes or techno-mumbo-jumbo.

Interests: Character Development, Detailed and Engaging Writing, Problem Solving
Non-interests: Romance, Mechanics over Storytelling, Getting or Delivering Bang

Thread Length: No preference
Post Length: 500+, allowing variance for mirroring
Posting Pace: Usually, I won't write more than 3 posts a day, if that.

R18 Content: OK as long as we discuss it beforehand

  • Catharsis. ■■■■■ - The feeling of release that follows an intense or overwhelming experience in your roleplay.
  • Immersion. ■■■■■ - Being deeply immersed or engaged in the story, characters, or in the fiction as a whole.
  • Sociability. ■■■■■ - Being able to spend time with and enjoy the company of the people you roleplay with out of character. E.g. Talking about your roleplay together, etc.
  • Mentorship. ■■■■■ - The enjoyment of seeing someone that you have guided or are responsible for, go on to do well with that knowledge.
  • Expression. ■■■■■ - The expression of characters' emotions and personality (your characters and others').
  • Humor. ■■■■■ - Roleplays having lighthearted and funny elements in them, writing for laughs.
  • Edge. ■■■■■ - Dark themes or elements that push characters to their limit, not necessarily bleakness or the excess of it.
  • Freeform. ■■■■■ - The free-wheeling player fun where rules are a convenience.
  • Mechanics. ■■■■■ - Using the RPG mechanics the site offers, such as using actions in combat or rolling dice.
  • Power. ■■ - The enjoyment of having a powerful character through optimization allowed by the rules.
  • Challenge. ■■■■■ - The enjoyment of triumph or winning of defeating a great enemy or overcoming adversity.
  • Risk. ■■ - The gambler's thrill, the fun of taking a big risk, the tension that comes with it, win or lose. Basically anything involving dice.
  • Change. ■■■■■ - The desire for change and development when it comes to plot or characters.
  • Closure. ■■■■■ - The ending of long or short roleplay threads, storylines and character arcs.
  • Schadenfreude. ■■■ - The thrill of seeing the antagonist or the "bad guys" get what they deserve.
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