Noah Krane's OOC Tracker

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OOC & Characters



Introduction: Hello! I'm Noah or whatever you feel like calling me today. I'm a Gemini so pretty scatterbrained and all over the place. I'm 30 years old and feel it. I've got a full-time job and a family so my days RPing are limited but I love the outlet for creativity. Umm...not sure how long this needs to go. I'm in EST and live in the beautiful state of Kentucky. I speak both English and Chinese. I like ice cream and short walks on the beach with alcoholic beverages....That's about it!

Interests: I like adventures, combat, and exploration type threads.
Non-interests: Romance isn't my thing when it comes to rp.

Thread Length: Medium (10-12 replies per person)
Post Length: 150-300 words. Not trying to read a novel but also need something to go off of.
Posting Pace: Two to three times a week if I can

R18 Content: OK as long as we discuss it beforehand

  • Catharsis. ■■■■ - The feeling of release that follows an intense or overwhelming experience in your roleplay.
  • Immersion. ■■■ - Being deeply immersed or engaged in the story, characters, or in the fiction as a whole.
  • Sociability. ■■■ - Being able to spend time with and enjoy the company of the people you roleplay with out of character. E.g. Talking about your roleplay together, etc.
  • Mentorship. ■■■ - The enjoyment of seeing someone that you have guided or are responsible for, go on to do well with that knowledge.
  • Expression. ■■■ - The expression of characters' emotions and personality (your characters and others').
  • Humor. ■■■ - Roleplays having lighthearted and funny elements in them, writing for laughs.
  • Edge. ■■■■ - Dark themes or elements that push characters to their limit, not necessarily bleakness or the excess of it.
  • Freeform. ■■■■ - The free-wheeling player fun where rules are a convenience.
  • Mechanics. ■■■■■ - Using the RPG mechanics the site offers, such as using actions in combat or rolling dice.
  • Power. ■■■■ - The enjoyment of having a powerful character through optimization allowed by the rules.
  • Challenge. ■■■■ - The enjoyment of triumph or winning of defeating a great enemy or overcoming adversity.
  • Risk. ■■■■ - The gambler's thrill, the fun of taking a big risk, the tension that comes with it, win or lose. Basically anything involving dice.
  • Change. ■■■■ - The desire for change and development when it comes to plot or characters.
  • Closure. ■■■■■ - The ending of long or short roleplay threads, storylines and character arcs.
  • Schadenfreude. ■■■■ - The thrill of seeing the antagonist or the "bad guys" get what they deserve.
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