Mining and Wine-ing
A cough.
Wet, gurgling, sucking in air. Heart pounding, racing, desperate to push the air into his veins, into his brain! The world swayed and swam, but the darkness, so thick, saved his mind from further vertigo. He had drowned, and then he had risen. He had died, and then he had lived. He spasmed, fighting back the vomit that surged up his esophagus, throat undulating up and down, burning from bile. Clawed against the fog within, desperate for clarity but desperate for
answers! Already, it was fading, melting away in the flotsam of a bubbling swamp, drawn into depths that he couldn’t delve into any further!
Frey stood up, and immediately struck his head against the ceiling.
He was in a chamber, alone. A cramped space, illuminated now by nothing but the magic he wove to chase away the shadows and the loneliness. Eight walls of stone formed an open cube, leading out to the Kobold’s Nest. He would leave, of course. He had to find his friends. But before he did, he took another look around. One hundred and thirty two marks scored one wall. Dried blood and shards of bone littered the wall. And, beyond the smell of dirt and stone, beyond the overpowering stench of
himself, there was something else in the air.
The aroma of camellias. So, so faint.
Perishing with grace, into perpetuity.
And as he crawled out of the tunnel, chasing that firelight, what greeted him was the faces of Essence and Askera, both concerned in their own ways, both having designed the detour to pick up a friend that they somehow
forgot about. Creature was there as well, his club sporting sick barbed wires, while Solaria had cleaned up well, though the smell of blood remained thickly on her.
Perhaps there would be a short break allowed, just for a reunion, just for questions to be asked that Frey could not really answer. But in the end, there was nothing
wrong with the crowned Faerin, and indeed, his presence only served to increase the odds of their success. So what could be done, in truth?
They had an expedition to complete!
…
The more paranoid of them would perhaps find it suspicious that it was so easy, really. The kobolds clanked with reduced energy, and the patrols appeared much less frequent, even if they did still follow the same easily-avoidable paths as before. The Dredgerock Mines, filled as they were with tunnels into rock, offered plenty of spaces to duck into and hide whenever kobolds drew too close, while the two torches that were held didn’t need to be prematurely snuffed owing to all the light that was already present.
From what, they would soon find out.
As the heat intensified, that terribly dry heat that Creature had sensed even at the very start of the expedition, the entire party had to squint their eyes and shield their face as they exited the mouth of the mines and came across…
…a Dwarven Distillery! Askera recognized the tools used, having seen them himself in science labs as a student and in breweries as an adult. Made of brass, copper, and glass, these giant structures were fused into the very walls of the cavern, of such massive scale that…
…they dwarved even the gargantuan kobold that sat right by the centerpiece of the distillery. Solaria, perhaps the most experienced fighter here, could feel it in that instant, the scepter of
death that shrouded this titan. It was as if birthed from molten flame itself, eyes burning like the sun, body radiating with an internal heat. Twice the size and girth of even the largest Starcalled, he sat there, on guard, occasionally shrieking out orders to other kobolds as they rushed back and forth…
…carrying the fluid that was distilled from the glass vat that appeared to be the final part of the alchemical process the dwarves used to create their Firebrand Liquor. The liquor rolled smoothly, with syrup-like viscosity, and it glowed with its own heat. A heat that clued Essence in quickly regarding what exactly it was. The kobolds mined
coal to fuel the machine, and they mined crude rock to feed it! For all the trickery involved, this drink, this famed liquor was literally…
…a derivative of
magma, twisted through incomprehensible dwarven technology in order to make it a drink that was not only safe for consumption to begin with, but also one that granted a strength most terrible within the kobolds that imbibed in it. There were always limitations, after all, to the growth of ‘humanoid’ races, but for monsters? Monsters with their limitless potential and their accelerated mutations?
This was the difference between the kobolds that the inhabitants of Camp Hollownook experienced and the kobolds that Frey saw before him, surging like a tide of muscle, possessing strength to
dwarf adventurers. But so long as the party remained unseen, they would be…
…safe. If they had not all overlooked an important detail. Creature, his senses sharpened, felt, in that moment, the prenominition of danger. Of a gaze settling upon them from behind. He was the first to prepare himself, the first to warn others of the imminent threat!
The first to turn around, and to see the kobold that they had
brought to Camp Queenslayer and then
left unattended. It had faked unconsciousness throughout, and they had all been too busy to rouse it for interrogation. It had slipped its eyes open in intermittent periods, watching the lines that the smooth-scaled thing drew. Now, the whelp stood there, having followed them all the entire time, and with a single empathetic shriek, it sounded an alarm to draw the attention of all kobolds within the Inner Flame, within the Dwarven Distillery!
It didn’t matter if the party took their revenge swiftly, if they slew that whelp where it stood.
Its family had been slain, and with this action alone, it passed the burden of its vengeance upon the Flame-Scaled Warrior that roused itself from its watch.
A roar to rattle the mountain resounded, a roar filled with a satisfaction most brilliant! The bastards that killed their kindred in their sleep had revealed themselves, and now, the hunt shall begin in
earnest!
Do or die.
Roll the dice.
Boons and Supplies
<< Hope: 335/800 >>
Hope represents the party's will to continue onwards as a cohesive unit. This is a resource that is shared and consumed whenever any party member makes an action during exploration. Once Hope reaches 0, the party is no longer able or willing to continue, and will split, each prioritizing their own chances of reaching it back to the surface.
<< Hatred: 159 >>
Hatred represents the amount of spite the Kobolds have towards the invaders. The higher this value is, the more likely and willing they are to risk their own lives for a pound of the invader's flesh.
<< Boons >>
Preparation Boons
+19 to Saves
+8 to Combat Actions
+3 to Mastery or Expertise Checks.
+21 to Attack Combat Actions
Meal Boons
+11 to Hope every time you post
+2 to Fortitude Saves
Supply Boons
+20 Hope per Cycle [Self-Igniting Torch x2]
+10 to Will Saves [Self-Igniting Torch x2]
<< Supplies >>
Supplies are items that are lost at the end of the Challenge, while providing certain advantages during the challenge. Some of them have clear, mechanical benefits, as will be outlined below. Others serve as props to be used to make freeform actions possible, or have situational usages that will be outlined in actions.
Askera
Vibeslime Lantern [x0] - If Hope is above 400, increase Mastery Checks and Expertise Checks by 10.
Trusty Shovel [x1] - Reduce Hope cost for tunneling by 20%.
Self-Igniting Torches [x2] - If Ignited, increase Will Saves by 5 and regain 10 Hope per Cycle. If Doused, this supply is consumed.
Creature
Classic Dynamite [x1] - As a combat action, consume this supply to inflict 200 damage on a single target, as well as 100 damage on surrounding targets.
20 Meters of Rope [x2] - Always handy, but for what?
Solaria
Sharpened Pickaxe [x1] - Enables the [Prospect] action.
Glassstone Ore [x3] - Chunks of a seemingly transparent stone. When a strong light is shone through them, the light is refracted out the other end into a rainbow. Good for interior design or, perhaps, for dazzling primitive monsters. Remember, there's three Ss in Glassstone.
Purehymn Crystal [x2] - Silvery-white crystals with a resemblance to quartz, now broken down into handheld portions. If tossed against the ground, emits a terrifyingly loud sound that seems doubly effective at frightening monsters. If pressed against your mouth and spoken into, gives a musical quality to even the most neutral tones.
Essence
Self-Igniting Torches [x2] - If Ignited, increase Will Saves by 5 and regain 10 Hope per Cycle. If Doused, this supply is consumed.
Clean Whistle [x1] - Whistle.
<< Camp Queenslayer >>
A spacious campsite, established through the efforts of Creature, Essence, Omega, Solaria, and Askera. Tucked on the border of the Kobolds' territory, this base camp has several natural features. The softened earth makes for a comfortable sleeping space even without any mattresses, while plentiful pools dot one half of the cavern, with one pool in particular being large enough and warm enough to bathe in. Luminescent mushrooms dot the sides and ceiling, granting a natural light, which reflects well off the crystalline ores that cluster around the edges.
A shadow veil shields the entrance from sight, and magical glyphs alert the inhabitants of the presence of monsters near the vicinity of the camp.
Molded by Geomancy and Magitech, the base camp currently sports...
- 3 Medium Quality Chairs
- 1 Low Quality Table
- 2 Low Quality Beds, 1 Medium Quality Bed
- 1 Medium Quality Stove
- 1 Low Quality Wash Sink
- 1 Medium Quality Outhouse
- 1 Low Quality Sauna
- 1 Medium Quality Field
- 1 Medium Quality Workshop