โฐ ๐ ๐ถ๐ป๐ถ ๐๐ฎ๐บ๐ฒ ๐๐ฒ๐ป๐๐ฟ๐ฎ๐น โฑ
Your characters are looking for something to play, but they're unsure of what they're in the mood for? Or maybe you're in the mood to make a silly little thread with friends, but the muse ain't vibing when it comes to those pesky mechanics...
Well, worry not, the Mini Game Central is here to cover those needs~! หสโกษห
... ahem...
Anyways, as y'all can see, clearly I had some free time and a
I'd like this HUB to become a collaborative effort of sorts from the community, and as such I encourage you all to also share any mini game ideas and/or mechanics that you might have. Feel free to also workshop them here with others if you're stuck/on a rut,
The only thing I ask is that you try and keep the finalized version of your game in a singular stand-alone postโthat way I'll be able to link them in our Main Directory here so they're easier for others to find~
โฐ ๐ ๐ฎ๐ถ๐ป ๐๐ถ๐ฟ๐ฒ๐ฐ๐๐ผ๐ฟ๐ โฑ
As y'all can see this is still very much a WIP... I'll continue to make it prettier/more organized as time passes XDD
With all the silly little mini games and whatnot here and then figured the community could use a lil' hub where they can find their mechanics easily, in case others wanna use them for their own threads and/or challenges.
Ideally I think we should keep it to one post per game so I can do some tracking of stuff later in this main post, so just hit me up when you have your final version posted so I can grab the link and add it to the main directory หสโกษห
Have fun gaming~
Code:
[BOX2][BANNER=#F2693E][CENTER][FA]fas fa-gopuram fa-lg fa-fw[/FA] [B][SIZE=6]J[/SIZE]ENGA [SIZE=6]R[/SIZE]ULES[/B] [FA]fas fa-dice fa-lg[/FA][/CENTER][/BANNER][SIZE=3]
At the beginning of the game all player rolls are done with a single [b]d10[/b].
When the tower's stability reaches [b][ 6 ][/b] player rolls will be done with a single [b]d6[/b] instead.
Once the tower's stability reaches [b][ 4 ][/b] and lower player rolls will be done with a single [b]d4[/b].
Players with [b]advantage [ adv ][/b] will roll two dice on their next turn, and keep the higher result.
Players with [b]disadvantage [dis ][/b] will roll two dice on their next turn, and keep the lower result.
The tower always starts with [b][ 10 ][/b] stability.
The tower will collapse if a player rolls a [b][ Nat 1 ][/b] on a [b]d4[/b], or if they cause the tower's stability to hit [b][ 0 ][/b]. The last player to place a block successfully on the tower before it collapses becomes the winner.
[CURRENTSTATUS][CBOX][CENTER][SIZE=3][COLOR=#F2693E][B]d10 Dice Results[/B][/COLOR][/SIZE]
[B]Nat 10[/B]
Player's next turn has [B][ adv ][/b]
[B]7, 8, 9[/B]
No change
[B]4, 5, 6[/B]
-1 Stability
[B]2 & 3[/B]
-2 Stability
[B]Nat 1[/B]
-2 Stability
Player's next turn has [b][ dis ][/b][/CENTER][/CBOX][CBOX][CENTER][SIZE=3][COLOR=#F2693E][B]d6 Dice Results[/B][/COLOR][/SIZE]
[B]Nat 6[/B]
Player's next turn has [B][ adv ][/b]
[B]4 & 5[/B]
No change
[B]2 & 3[/B]
-1 Stability
[B]Nat 1[/B]
-2 Stability
Player's next turn has [b][ dis ][/b][/CENTER][/CBOX][CBOX][CENTER][SIZE=3][COLOR=#F2693E][B]d4 Dice Results[/B][/COLOR][/SIZE]
[B]Nat 4[/B]
Player's next turn has [B][ adv ][/b]
[B]3[/B]
No change
[B]2[/B]
-1 Stability
[B]Nat 1[/B]
Game Over[/CENTER][/CBOX][/CURRENTSTATUS][/SIZE][/box2]
JENGA RULES
At the beginning of the game all player rolls are done with a single d10.
When the tower's stability reaches [ 6 ] player rolls will be done with a single d6 instead.
Once the tower's stability reaches [ 4 ] and lower player rolls will be done with a single d4.
Players with advantage [ adv ] will roll two dice on their next turn, and keep the higher result.
Players with disadvantage [dis ] will roll two dice on their next turn, and keep the lower result.
The tower always starts with [ 10 ] stability.
The tower will collapse if a player rolls a [ Nat 1 ] on a d4, or if they cause the tower's stability to hit [ 0 ]. The last player to place a block successfully on the tower before it collapses becomes the winner.
d10 Dice Results
Nat 10
Player's next turn has [ adv ]
7, 8, 9
No change
4, 5, 6
-1 Stability
2 & 3
-2 Stability
Nat 1
-2 Stability
Player's next turn has [ dis ]
Nat 10
Player's next turn has [ adv ]
7, 8, 9
No change
4, 5, 6
-1 Stability
2 & 3
-2 Stability
Nat 1
-2 Stability
Player's next turn has [ dis ]
d6 Dice Results
Nat 6
Player's next turn has [ adv ]
4 & 5
No change
2 & 3
-1 Stability
Nat 1
-2 Stability
Player's next turn has [ dis ]
Nat 6
Player's next turn has [ adv ]
4 & 5
No change
2 & 3
-1 Stability
Nat 1
-2 Stability
Player's next turn has [ dis ]
d4 Dice Results
Nat 4
Player's next turn has [ adv ]
3
No change
2
-1 Stability
Nat 1
Game Over
Nat 4
Player's next turn has [ adv ]
3
No change
2
-1 Stability
Nat 1
Game Over
<--- This next section cannot be within tags (ex. BOX and others) if you want the SPOILER button to remain centered in your post --->Players must keep track of the tower's stability meter at the end of their turns. Be sure to modify the necessary parameters to match current results when copying the code below.
โฐ Stability Meter โฑ
โฐ 10 โฑ
Code:
[BOX2][CENTER][SIZE=3][B][FA]fas fa-gopuram fa-lg fa-fw[/FA] โฐ Stability Meter โฑ[/B][/SIZE][/CENTER]
[CONTAINER][FLEXC="0 0 90%"][metercolora=0|0.1|0.2|0.3|0.4|0.5|0.6|0.7|0.8|0.9|1]orange[/metercolora][/FLEXC][FLEXC="0 0 10%"][LEFT][metertext=1 to 3 = #F54449|4 to 6 = #F78632|7 & 8 = #FFC145|9 & 10= #28C74D]โฐ 10 โฑ[/metertext][/LEFT][/FLEXC][/CONTAINER][/BOX2]
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