Lyre's OOC Tracker

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OOC & Characters



Introduction: Hello. I am Lyre. If you remember me, I have aged into an adult now. I have an education and a job. Since my days here, I have now learned to use grammar checkers. My professors have taught me to write concisely instead of word vomiting. AND I MISS YOU GUYS SO MUCH. And, to anyone I don't know, I'm excited to learn about you enough to miss you one day!

I haven't roleplayed in four years so I'm a bit rusty, but I'll try my best to keep up. I'll try to post once every day or two but my schedule gets wonky so I might be more active some weeks than others. :>

@Alphabet Chocolate

Interests: Combat, exploration, dungeon, socializing
Non-interests: Historical Romance

Thread Length: No preference
Post Length: Medium or Long posts but I'm fine with anything
Posting Pace: Once every day or two

R18 Content: I don't want any R18 content

  • Catharsis. ■■■■ - The feeling of release that follows an intense or overwhelming experience in your roleplay.
  • Immersion. ■■■■■ - Being deeply immersed or engaged in the story, characters, or in the fiction as a whole.
  • Sociability. ■■■■■ - Being able to spend time with and enjoy the company of the people you roleplay with out of character. E.g. Talking about your roleplay together, etc.
  • Mentorship. ■■■■■ - The enjoyment of seeing someone that you have guided or are responsible for, go on to do well with that knowledge.
  • Expression. ■■■■■ - The expression of characters' emotions and personality (your characters and others').
  • Humor. ■■■ - Roleplays having lighthearted and funny elements in them, writing for laughs.
  • Edge. ■■■ - Dark themes or elements that push characters to their limit, not necessarily bleakness or the excess of it.
  • Freeform. ■■■■ - The free-wheeling player fun where rules are a convenience.
  • Mechanics. ■■■■ - Using the RPG mechanics the site offers, such as using actions in combat or rolling dice.
  • Power. ■■■ - The enjoyment of having a powerful character through optimization allowed by the rules.
  • Challenge. ■■■■ - The enjoyment of triumph or winning of defeating a great enemy or overcoming adversity.
  • Risk. ■■■■ - The gambler's thrill, the fun of taking a big risk, the tension that comes with it, win or lose. Basically anything involving dice.
  • Change. ■■■■■ - The desire for change and development when it comes to plot or characters.
  • Closure. ■■■■■ - The ending of long or short roleplay threads, storylines and character arcs.
  • Schadenfreude. - The thrill of seeing the antagonist or the "bad guys" get what they deserve.
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