Normal
No death
Character
Lilith
Race: Faerin
Age: 26
Sex: Female
Sexuality: Bisexual
Relationship: It's complicated
Height: 5'1"
Build: Shapely
Reference: Here
Player
Elise Rivera
Nationality: United States
Age: 26
Sex: Female
Sexuality: Bisexual
Relationship: It's complicated
Height: 5'6"
Build: Thin
Reference: Here
Personality
Deceptive and elusive, Lilith moves from place to place in search of that which can hold her attention for long enough to spark the need to involve herself with it, be it a person or a scenario. Approachable, and quickly one to pick up the average social norms of a world different to her own, she will prove far more educated than the eye could tell, even amicable despite the coquetry that slips between her lips. She's one to respect the cunning, even at her expense, as power is a magnet she's strongly attracted to above all else.
A psychological sadist would be a good way to describe in battle. Like cat and mouse, though even a mindless beast ain't safe from this side of hers. Her ire is reserved to those who would harm her inner circle of acquaintances.
When it comes to her passions, Lilith remains unrestrained, reveling in them without a care for who knows or sees, so long as knowing won't bring the long arm of the law above her head.
Positive: Loyal, Passionate, Cooperative, Resourceful,Imaginative,Courteous,
Negative: Possessive, Fraudulent, Libidinous, Materialistic, Predatory, Crafty,Opportunistic
Background
Quite resilient for a rat, Elise lived through hardship that most people unfortunate enough to be born into mild poverty are. In a strangled family, with many mouths to feed and not enough food on the table, Elise found that dodging strangers in an alley ain't so different to dodging her own father: Both of them are dangerous in their own right.
Work opportunities were far and few, the pays were short, and the stress skyrockets when death is just around the corner. These became less and less prominent when she took on exotic dancing, having always been nimble with her feet and all the better with her hands, reaching into many pockets of unsuspecting patrons. It became a gimmick, one she grew weary of when the only rush of excitement she chased after had grown dull, a dead emotion compared to the very first time, a natural chemical addiction that, once it ran out, made her work all the more difficult.
Eventually she left her home with a backpack, a family picture, and no regards whatsoever to look over her shoulder when he called out for her.
With enough money to settle in for a month at best and a work offer between her fingers she could not reject. Obligation to do so if she wished to put food in her mouth. She so said to herself that much, but deep down it's curiosity of what it felt to take a life what led her straight into the slaughterhouse. The work hours were horrible, the conditions deplorable, and bad hygiene a topic not even the cheapest of brothels could compare to. But for once it turned out to be a radical change, a rush of adrenaline to experience the world with.
Until even that fire died off, even faster than the last when all left is wrist-breaking, mind numbing swings. Even her patience and solidarity begun to run out with the product, and sleep depravation lead to an accident that costed enough fingers to leave her right hand with barely enough grip to lift a glass.
The little freetime she had was spent in solitude, relying on the virtual world to satisfy her thirst for interaction, despite how unreal it is. While games were never her forté, soon enough they became an addiction, one she dropped meals to finance once Virtual Reality, reached new heights with a single message through her mail. That one game from years ago was back, and the many deaths and creepypastas that it evoked back intrigued her, sure, but to have access to a new land?
It sold her, much like the cute character creation. A few breaks from a hellscape made her life all the less sour, and even smiles started to come back to her far more often than they should, alongside a newfound sense of self-preservation and fashion.
Work opportunities were far and few, the pays were short, and the stress skyrockets when death is just around the corner. These became less and less prominent when she took on exotic dancing, having always been nimble with her feet and all the better with her hands, reaching into many pockets of unsuspecting patrons. It became a gimmick, one she grew weary of when the only rush of excitement she chased after had grown dull, a dead emotion compared to the very first time, a natural chemical addiction that, once it ran out, made her work all the more difficult.
Eventually she left her home with a backpack, a family picture, and no regards whatsoever to look over her shoulder when he called out for her.
With enough money to settle in for a month at best and a work offer between her fingers she could not reject. Obligation to do so if she wished to put food in her mouth. She so said to herself that much, but deep down it's curiosity of what it felt to take a life what led her straight into the slaughterhouse. The work hours were horrible, the conditions deplorable, and bad hygiene a topic not even the cheapest of brothels could compare to. But for once it turned out to be a radical change, a rush of adrenaline to experience the world with.
Until even that fire died off, even faster than the last when all left is wrist-breaking, mind numbing swings. Even her patience and solidarity begun to run out with the product, and sleep depravation lead to an accident that costed enough fingers to leave her right hand with barely enough grip to lift a glass.
The little freetime she had was spent in solitude, relying on the virtual world to satisfy her thirst for interaction, despite how unreal it is. While games were never her forté, soon enough they became an addiction, one she dropped meals to finance once Virtual Reality, reached new heights with a single message through her mail. That one game from years ago was back, and the many deaths and creepypastas that it evoked back intrigued her, sure, but to have access to a new land?
It sold her, much like the cute character creation. A few breaks from a hellscape made her life all the less sour, and even smiles started to come back to her far more often than they should, alongside a newfound sense of self-preservation and fashion.
Occupation: Abattoir Worker
Special Skills: Work 40 hours per week, Skinning
Out of Character
Played by: @Dez
Player tag: @Lilith
UI-locked? No
Year 8
IG (Yu Gi Oh) Blazing Cartesia The Virtuous
RL (Hololive) Hoshimachi Suisei
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