Love gambling? Going broke? Laughing at others? Laughing at yourself?
Or, are you just plain darn curious at the whats-whats The Dark Parlor is cooking up for you?
The wait is over because The Dark Parlor Presents...!
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BLACK MAG’JACK, a survival gambling raid boss
Gameplay is easy, the stakes have never been lower, and we’re all just here to have fun.
So get your fanciest duds, your wealthiest friends, and the most breakable hearts you have on hand----
----And let’s get this show on the road~
More information below!
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What is this?
OOC-
This is a social thread and mini-game hybrid intended for 3-10ish players or so. I, plu, will be your dealer playing Glamdark as we play a version of blackjack and roulette based on TS battle mechanics. This is also a beta test because the numbers are sure to be screwy. If it proves popular I may run it from time to time.
IC-
Glamdark must harvest negative energy to fuel her DARK MAGIKS. This is a safe way for her to do so as she greedily tries to make a buck and inevitably goes broke. Poor Glamdark. Nobody will be harmed in the process or even notice what's going on, unless you want to know whats going on, but the game is going to continue regardless. Player health is converted into casino chips, going bust gives you a light hangover. Cashing out gives you, well, cash and makes poor Glamdark cry.
The setting is a mysterious parlor in Astorea known as The Dark Parlor. Your character probably saw a crappy flyer like the shutter stock one above.
Rules (Rough Draft)
Goal: Gain as many points as you can without busting. Gain points by doing damage.
Dealer Hp bar = 75-150 per player
Rolling a 1 = auto bust (you lose) / 100 = jackpot (critical effects)
Player hp is base amount x 5 (HP = 0 is a bust, you're out)
Retal Roulette damage:
Players rolls are assigned to a roulette with a slot for each player total.
Players roll 1d(players) to determine what retaliation they receive.
Saves: Player may roll each of their saves once per game to reduce damage.
Actions allowed:
All attacks (burst & steady: more 1s than 20s constitutes a bust)
Heals and Recuperate (effects doubled)
Revive (works on self, once per game)
Armor Actions (once per game)
*Each action has a 1-turn cd. You cannot use the same action back to back.
Number of Rounds per Game:
When one player is left standing or when dealer hp is exhausted.
Basic Player Turn Flow:
1) Roll damage action of your choice
2) Roll retal roulette
3) Choose whether to use a Save.