Kijin's OOC Tracker

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OOC & Characters



Introduction: Kijin

Writer, Old Soul. Your excitement guaranteed, at a price.

"To create is to breathe life into that which has none."

Interests: Conflict, Adventure, Growth, (I love being the bad guy, I'll do it), Drama (In Character only pls)
Non-interests: Mindless grinding, social threads that achieve nothing or do not advance friendships/character.

Thread Length: No preference
Post Length: 200-500 words, can go much higher.
Posting Pace: Variable. If I'm very invested, much more quickly.

R18 Content: Only in private

  • Catharsis. ■■ - The feeling of release that follows an intense or overwhelming experience in your roleplay.
  • Immersion. ■■■■■ - Being deeply immersed or engaged in the story, characters, or in the fiction as a whole.
  • Sociability. ■■■■ - Being able to spend time with and enjoy the company of the people you roleplay with out of character. E.g. Talking about your roleplay together, etc.
  • Mentorship. ■■ - The enjoyment of seeing someone that you have guided or are responsible for, go on to do well with that knowledge.
  • Expression. ■■■■■ - The expression of characters' emotions and personality (your characters and others').
  • Humor. ■■■ - Roleplays having lighthearted and funny elements in them, writing for laughs.
  • Edge. ■■■■■ - Dark themes or elements that push characters to their limit, not necessarily bleakness or the excess of it.
  • Freeform. ■■■■■ - The free-wheeling player fun where rules are a convenience.
  • Mechanics. ■■■■ - Using the RPG mechanics the site offers, such as using actions in combat or rolling dice.
  • Power. ■■■■■ - The enjoyment of having a powerful character through optimization allowed by the rules.
  • Challenge. ■■■■■ - The enjoyment of triumph or winning of defeating a great enemy or overcoming adversity.
  • Risk. ■■■■■ - The gambler's thrill, the fun of taking a big risk, the tension that comes with it, win or lose. Basically anything involving dice.
  • Change. ■■■■■ - The desire for change and development when it comes to plot or characters.
  • Closure. ■■■ - The ending of long or short roleplay threads, storylines and character arcs.
  • Schadenfreude. - The thrill of seeing the antagonist or the "bad guys" get what they deserve.
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