Tracker
OOC & Characters
Introduction: Hi! I'm Izzy! You can call me... Izzy?
I'm still dusting off the old roleplay hat; it has been a good bit and a half since I've written on forums, but boy have I missed it. I live out in Denmark, so timezones can make things a bit difficult, but my DMs both here and on Discord are always open for both idle chatter and discussing plot things!
Interests: Conversation, relationship dynamics, exploration, growth from adversity - basically anything that gives you deeper insight into characters.
Non-interests: Writing without a goal/change - combat just for combat, or fluff just for fluff doesn't interest me at all. I want to know how or why this impacts a character, what it can reveal about them!
Thread Length: Medium (10-12 replies per person)
Post Length: 150 - 400 is my comfort zone
Posting Pace: Weekly, with surges of daily when life permits
R18 Content: OK as long as we discuss it beforehand
- Catharsis. ■■■■ - The feeling of release that follows an intense or overwhelming experience in your roleplay.
- Immersion. ■■■■ - Being deeply immersed or engaged in the story, characters, or in the fiction as a whole.
- Sociability. ■■■■ - Being able to spend time with and enjoy the company of the people you roleplay with out of character. E.g. Talking about your roleplay together, etc.
- Mentorship. ■■ - The enjoyment of seeing someone that you have guided or are responsible for, go on to do well with that knowledge.
- Expression. ■■■■■ - The expression of characters' emotions and personality (your characters and others').
- Humor. ■■■ - Roleplays having lighthearted and funny elements in them, writing for laughs.
- Edge. ■■■■ - Dark themes or elements that push characters to their limit, not necessarily bleakness or the excess of it.
- Freeform. ■■■ - The free-wheeling player fun where rules are a convenience.
- Mechanics. ■■■ - Using the RPG mechanics the site offers, such as using actions in combat or rolling dice.
- Power. ■■ - The enjoyment of having a powerful character through optimization allowed by the rules.
- Challenge. ■■■■ - The enjoyment of triumph or winning of defeating a great enemy or overcoming adversity.
- Risk. ■■■ - The gambler's thrill, the fun of taking a big risk, the tension that comes with it, win or lose. Basically anything involving dice.
- Change. ■■■■■ - The desire for change and development when it comes to plot or characters.
- Closure. ■■■■ - The ending of long or short roleplay threads, storylines and character arcs.
- Schadenfreude. ■■ - The thrill of seeing the antagonist or the "bad guys" get what they deserve.
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