Hikoru's OOC Tracker

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Tracker

OOC & Characters



Introduction: Hi! I'm Hik and i've been doing Forum RP since I was about 15, and have hopped to and from different forums and have landed in Terrasphere (again) since it's reopening! I'm hoping for some super fun adventures, exciting stories and a fun time and memories to last for years to come!

Interests: Dungeon, Exploration
Non-interests: N/A

Thread Length: No preference
Post Length: 200-250
Posting Pace: Varies depending on how busy I get

R18 Content: Fade-to-black scenes

  • Catharsis. ■■■■ - The feeling of release that follows an intense or overwhelming experience in your roleplay.
  • Immersion. ■■■■■ - Being deeply immersed or engaged in the story, characters, or in the fiction as a whole.
  • Sociability. ■■■ - Being able to spend time with and enjoy the company of the people you roleplay with out of character. E.g. Talking about your roleplay together, etc.
  • Mentorship. ■■■ - The enjoyment of seeing someone that you have guided or are responsible for, go on to do well with that knowledge.
  • Expression. ■■■■ - The expression of characters' emotions and personality (your characters and others').
  • Humor. ■■■■■ - Roleplays having lighthearted and funny elements in them, writing for laughs.
  • Edge. ■■■■ - Dark themes or elements that push characters to their limit, not necessarily bleakness or the excess of it.
  • Freeform. ■■■■ - The free-wheeling player fun where rules are a convenience.
  • Mechanics. ■■■ - Using the RPG mechanics the site offers, such as using actions in combat or rolling dice.
  • Power. ■■ - The enjoyment of having a powerful character through optimization allowed by the rules.
  • Challenge. ■■■■ - The enjoyment of triumph or winning of defeating a great enemy or overcoming adversity.
  • Risk. ■■■■ - The gambler's thrill, the fun of taking a big risk, the tension that comes with it, win or lose. Basically anything involving dice.
  • Change. ■■■ - The desire for change and development when it comes to plot or characters.
  • Closure. ■■■■ - The ending of long or short roleplay threads, storylines and character arcs.
  • Schadenfreude. ■■■■ - The thrill of seeing the antagonist or the "bad guys" get what they deserve.
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Hikoru

Relationships


Kyra Vashanta - Acquaintance
  • The first player Orn met, both had fallen around the same time and they got along well at the beginning
Katelyn - Acquaintance
  • A player he met on his first day, she seems to not have a filter, but Orn finds it charming. She has a lot of energy that Orn can't keep up with
Zhulong - Acquaintance
  • A player he met on his first day, was very defensive of her at first, but after confusion was cleared up Orn thought she seemed okay, but he doesn't know a lot about her and that makes him a bit wary
Yugam - Acquaintance
  • A player he met on his first day, Orn doesn't know a lot about him, other than he's played this game a lot longer than he has. He doesn't fully trust him, but he lead them to the first town so he cant be all that bad [Acquaintance]
Magdalyn - Acquaintance
  • A player he met on his first day, Orn doesn't know a lot about her, but she appears to be a veteran and he has to respect that, he only hopes he doesn't get on her bad side, might be a bad idea

 
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