194 / 395
Unafiliated
-167 HP (Kneel x2)
+16 HP (Rage)
+16 HP (Rage)
Amisa hummed for a moment, nodding over as the archer defended herself. It wasn't her doing, least of all could she hope for the fellow elf to know what to do exactly while in it...

"True. Can't blame you for what you don't know either."
A misstep she resonates with. Luthien's loudness isn't one, however, as the woman jumped on her figurative seat with her name.
"I'd argue this is the worst time, but that never stopped you." Fiora chimmed in, wasting no more breath as she rushed down the incoming Paladin, it's blade being overwhelmed by her own entirely as she cut through, rending deep into it's flesh in one swift strike.
And it didn't take long for tree jokes and banter to follow up. For once she felt like the real fight was the mental one and not the one infront of her eyes, if only to keep her focus straight and not on the blonde who decided to roll her way into her (a little fucked up) dream.
"Don't fuck around too much. At this rate, and knowing it's a dream, I'm half tempted to cleave you in two."

"It's hard to believe this is the Starcalled Teamwork that brought down the DEADnaught."
Amisa let her crystal arrow lose, the missile tracking onto the Saintess as it went straight against her torso, the explosion following up with a duo of them just as the mist dissipates, overwhelming the magia entirely through a barrage. Several small sets of arrows followed the coordinated assault of their breathen, the frost beginning to spread all across Sal'Vha'Laim's monstrous form until only three of her arms were left loose.
And then the machinery screams, a visceral noise that pierces the sensitive elven ears, the melancholic sound turned into that of a warcry. From the blood and oil rushing down her form, another paladin is formed, crawling out of the pool with the flesh it can gather across the ground and any piece of the DEADnaught at it's reach.
The air would feel dense out of a sudden, and in a moment's notice, gravity would begin to pull them down, slowly at first. Enough of a warning for Fiora to push Amisa out of the way before falling down onto one knee at the sudden shift in gravitational pull. It felt like a vacuum was trying to rip their flesh and absorb it into the ground, and fighting against it was none the easier. It yearned to reply back in full the damage Luthien had caused, and this time, she made sure they both would pay at once, with the greenette being assaulted by the dead hands that tear at her ankles in hopes of nailing her down.
"What the fuck... is this bullshit now. Luth-" Her voice broke down, the struggle to breathe just as painful as the one to move, her mind unable to focus on both things at once aswell as holding herself straight through the weighty blade's support.

"Luthien, now!"
Amisa pulled her bow once more, briefly averting the attention back to herself as she shoot straight at Sal'Vha'Laim. It might have been a window of a second, maybe two, but it was enough- The arrow was forced into the earth, and the spell lifted for that brief moment to give an opening to the ranger.
Rolls
Movement: Act
P: Rage
Heal for the total damage dealt divided by 16.
Rage | Fiora Di Angelo | Hearth
MA: Protect
Roll Result
Roll Result
1d100 (99) + 25 + 50 + 25 + 25 = 224
Protect on @Luthien
Protect | Fiora Di Angelo | Hearth
BA: Cover
Covering Amisa Windblade
Tag Team BA: Frenzy
Deal 72 True DMG to Sal
Cycle Five
- Objective: Win
-
.
Sal'Vha'Laim
《 Rotten Saint of Luzarkanzan 》.
Order <Elemental>❰ 250 / 250 ❱
Freedom <Outer>❰ 1200 / 1200 ❱
ENRAGED | VULNERABLE❰ 1124 / 12000 ❱
ATTRIBUTES
Move: Immobile | Range: 10 | Taunt DC: 200 | Actions: 3
While both BREAK bars are above 0, Sal'Vha'Laim is immune to all forms of HP damage.
Sal'Vha'Laim's Order BREAK can be targetted by the party's heal and buff action to replenish it.
Order has been destroyed.
When Freedom's BREAK is depleted, becomes Vulnerable for one hit, then resets on the next.
ORDER
- Grasp of The Dead SP 20: Cancel! Metallic hands crawl beneath a target's legs, dealing 40 DMG and reducing movement by -1 until cleansed. If a target is hit again, they will be Immobile for the cycle unless cleansed.
- Protocol: Will SP 50: Cancel! The Saint calls forth for it's faithful PALADINS every cycle she's alive, summoning 1d2 each cycle.
- Access Granted: 2475 SP 150: Cancel! An attack for 8d20 DMG on it's target, dealing the same value as splash around it. If any Paladin is caught on the splash, they instead get healed for the same amount.
- Luzarkanzan is Upon Thee SP 300: Cancel! Changes every tile into a RED FEVER Tile. The Saint also gains 2 movements and can now Move > Act > Move.
FREEDOM
- Tears of The Artificial Soul. Debuff. The Saint's wails echo around her like an aura. Any person adjacent to the Saint gains 1 stack of SORROW. Reduces Order by 40 points.
- Dream-Collapse Control/Damage. Destroys a random tile within the map, turning it impassable terrain. If the player is found in it, they take 100 DMG and must step out of the tile. If Taunted, prioritizes the taunter's tile number (but not row). Reduces Order by 50 points.
- Heartseeker Tank Buster Every two taunts by the same person, The Saint gains an extra action to use Heartseeker and deals 10d20 DMG. Reduces Order by 20 points.
- Negation Damage Deals 20d20 Damage to a single target and applies one stack of Red Fever
- Kneel! Damage/Control Forces a target to be Immobile and deals 10d20 Damage to all targets surrounding it
- M.E.R.C.Y PROTOCOL Attack/AOE/Aura Causes 100 Damage to every player and inflicts them with 5 stacks of Dream Paranoia. This triggers every cycle until her Order BREAK is healed above 0.
Yladian Wrath Intermission. If the Saint is not defeated before Cycle 3, an intermission will happen.
Action Order: ???
-
ENEMIES
Luzarkanzan Paladin
Status
Normal
Luzarkanzan Paladin A
❰ 286 / 400 ❱
Status
Normal
Luzarkanzan Paladin B
❰ 400 / 400 ❱
ACTIONS
- Movement: 2
- The Dancer's Apprentice. Passive. The Paladins can Move > Act > Move.
- HOPE IV Breakers. Attack. Attacks a target for 3d10 DMG.
- Disgraced Warden. Buff. Casts 'Protect' on a target, granting them the protected status effect for one cycle. Cannot be done while taunted or if below 50% HP
CONDITIONS
Dream Paranoia
Death to Your Hubris.
For every stack of Paranoia, a player receives -10 to all modifiers. The dream will be far more hostile to you now that it notices you, and for every stack, there is a chance for more unpredictable effects. At 10 stacks, you receive 9999 True Damage.
Red Fever
Overwhelming Demonic Power.
While afflicted by Red Fever, suffer 10 True DMG every cycle. Every 3 cycles it ramps up by 10. At the 9th cycle of being afflicted by it, you gain +100 Modifier to all Offensive Actions but must divide the damage between all available targets.
-
MAP
TERRAIN
BLACK TILE - Dream Collapse: 100 DMG when passing through this tile.
Debris TILE - Remnants of the DEAD.NAUGHT. Impassable Terrain.
-
STARBREAKER
Luthien
Status
Alive
182 / 300
ACTIONS
Base Skills:
Elusive Gremlin: When attacked directly (AOE doesn't count), gain +1 movement, +20 mitigation on next cycle and push the target who triggered this passive 2 tiles away (only works on Non-Boss type enemies). If it's a boss and it's not adjacent to Luthien, gain Protected Status for the Damage Phase on top of the previous benefits. Does not work when Taunting.
Explorer's League - Violet Whistle: Gain +30 to knowledge expertises when traveling or exploring.
Ranger's Focus EX: Whenever you roll below 50 when doing an offensive action, your next offensive die cannot roll below 50 and the next cycle increase the limit to 60 instead.
Proficiency - Bow: This unit gains +1 range passively and can use a BA to gain an extra range for one cycle but cannot pick up Range Action. Gain Sharpshooter.
Starbreaker EX
Elemental Expertise EX:
Free Action
Whenever you do an attack, imbue another mastery into your attack and gain that BREAK type. If it matches the enemy's BREAK, double that mastery's rank and gain it as a modifier. While imbued, Your BREAK damage bypasses Protect Status.
Anti-Armor EX:
Bonus Action
Luthien's next attack pierces through the target and ignores Protected Status. If there's an enemy 1 tile behind your target, deal the same dmg to them.
Yladian Wrath EX:
Free Action
When the enemy you attack has it's break bar at 0, you crit on a nat 50 when using Multi-Attack. If you fail to crit on a broken enemy, gain Yladian Wrath until the end of the thread.
Amisa's Blessing:
Passive
When Luthien attacks a target, applies 1 stack of Frostbite. +25 crit rate against an enemy per Frostbite stack they possess.
Gain access to Cryomancy
Tag-Team EX:
Passive
Whenever Luthien tags someone she resonates with (Fiora, Lune, Yugam, Ash, Ronja), she can choose to grant them or herself an extra BA. This BA can be any of the ones in her sheet or the tagged person's. Can only be done once per cycle.
CONDITIONS
-
STARBREAKER
Fiora Di Angelo
Status
Alive
194 / 395
ACTIONS
Base Skills:
Overcome EX: Whenever Fiora is attacked, Roll a 5d20. If the 5d20 rolls higher than the enemy's attack, it gets countered completely and the enemy takes that value as flat dmg. If it fails, gain half of it as dmg mitigation instead. This can proc up to 3 times per damage phase. If at any point it fails, it cannot proc anymore for the rest of the damage phase.
Weakness Exploit EX: Gain +25 Break Damage. If the target is humanoid, gain +50 instead and +20 modifier to all attacks.
Mercenary's Gaze: Advantage when trying to intimidate a member of a playable race. Does not work on Magias.
Proficiency - Two-Handed Sword: This unit causes 1 stack of Bleed whenever she attacks. Multiply break damage by 1.2.
Starbreaker EX
Onslaught EX:
Free Action
If the enemy's BREAK is physical, every attack you do on them increases BREAK damage taken by all sources by +20, up to a max of +60. Whenever you BREAK a target, deal 15% of their MAX HP as True Damage. This can only happen once per enemy.
Tenacity EX:
Free Action
Gain +1 Movement. Whenever the target of your standard action dies in that cycle, deal that action's damage to a different target. This can repeat until there's no more targets in range or all targets are dead.
The Raging Flame:
Bonus Action
Locked
Courage EX:
Passive
Whenever using Cover on a target, gain 30% more frenzy and 30% more charge for The Raging Flame from the attack they would have received.
CONDITIONS
-
STARBREAKER
Amisa Windblade
Status
Alive
300 / 300
ACTIONS
Base Skills:
Contractually Bound: This unit cannot exist outside of the Dreamscape. Becomes unable to act when at 1 HP and removes STARBREAKER from all players.
Zalrasis: Halves damage from Geomancy attacks.
Grand Warden : Gain Advantage on Seeking, Crime and Naturalism. +30 modifier on these checks.
Triple Threat: When using an offensive action, roll that same action two more times with no modifiers.
Proficiency - Bow: This unit gains +1 range passively and can use a BA to gain an extra range for one cycle but cannot pick up Range Action. Gain Sharpshooter.
Proficiency - Dual Wielding: This unit gains +20 modifier. If using an axe or sword on their main hand, cause 1 stack of Bleed per hit. If it's a blunt weapon, cause 1 stack of Sunder per hit. May switch their main weapon once per cycle.
Starbreaker EX
Frostbite EX:
Free Action
When Amisa attacks a target, applies 1 stack of Frostbite. +25 crit rate against an enemy per Frostbite stack they possess.
Chained Death EX:
Bonus Action
Chain an attack with an ally. If both you and your ally attack the same target, deal double status effects. If the ally is a ranged unit, deal triple status effects.
Last Word EX:
Bonus Action
Target an enemy. If their max HP is below 20% or your attack pushes them below that, Instantly kill them and recover 20% of your Max HP. Does not work on bosses.
Limited STARBREAKER:
Passive
While above 1 HP, grants access to every ally to their Starbreaker. Sets all Ally's Starbreakers to EX rank.
CONDITIONS
-
LOG
- Luzarkanzan Paladin uses Hope Breaker IV on @Fiora D'Angelo. receiving a total of 38 DMG. Fiora's Overcome EX counters it entirely and deals 51 DMG back.
- Luzarkanzan Paladin uses Hope Breaker IV on @Fiora D'Angelo, dealing a total of 38 DMG. Fiora's Overcome EX counters it entirely and deals 63 DMG back
- Amisa Windblade used Chained Death EX on @Luthien.
- Amisa Windblade used Multi-Attack on Sal'Vha'Laim, dealing 363 DMG.
- Amisa Windblade used Triple-Threat. dealing 68 DMG and 173x2 DMG (Critical hit!)
- Sal'Vha'Laim Uses Protocol: WILL, summoning x1 Luzarkanzan Paladin.
- Sal'Vha'Laim Uses Kneel!, on @Fiora D'Angelo, dealing 97 DMG to @Luthien, @Fiora D'Angelo, and Amisa Windblade (Full Covered by Fiora)
- @Fiora D'Angelo's Overcome EX rolls 53, failing to counter.
- Sal'Vha'Laim Uses Grasp Of The Dead on @Fiora D'Angelo, dealing 40 DMG
- Sal'Vha'Laim Loses all Frostbite stacks (x6), becomes Vulnerable.
- Sal'Vha'Laim has Bleed x1.
OOC
Cycle 5
- 'Starbreaker EX' activated, represented on each player's tab.
- This Dream is at the brink of extinction...



