Complete Private Hearth

Fiora Di Angelo

❮ Raging Flame ❯
E
NG+
Messages
916
Gold
4,640
Mastery
4,015
Valor
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Event
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Special
0
Dez
256 / 300
Unaffiliated


Status:
Paranoia x1
x2 Charges of Buff +70 from @Blonde

x1 Inspire +23 from @Blonde


Fiora bit down her teeth, her attempt to wave off Blonde's concerns met resistance from that same cleaved shoulder, nerves and muscle alike forcing themselves back down as she yanked them up for her gesturing. "Just need to... Catch my breath." Stressed tone, her left hand clutched onto the wound as a makeshift seal for all the blood pouring down. Least she wished to die via exsanguination, a fate she's seen Yugam go through already, and by no means desirable within a bugfest colony.

Unfortunately she wouldn't get to focus on it much but to keep herself from bleeding out, eye bulging as the dwarf not only went to spite Blonde's words entirely by hauling himself back up, but to meet their gazes. Vindictive, relentless, much like a machine but made out of flesh and bones as opposed to cold metal and magic.

"You really love to tempt fate, do you?" She sighed, digging her fingers deeper into her wound, the pain from a new formed one at least distracted her from far more torturous last. Useless, and fully aware of it, Fiora put as much distance as she could between herself, the ranger, and her target, the flashes of lightning a warning to do so as Blonde prepared a final attempt at putting down the dwarf for good. "If that doesn't do it..." Hear ear buzzed, and it felt hard to concentrate in finding a way out right now, specially with all their hopes poured into one basket: that of shooting this fat-nosed fool's face to kingdom come.

Randahr's face contorted in pain and hatred alike as his head was yanked back by the arrow, pushing itself straight to stare right back at Luthien. Serene at the realization of impending doom. Bitterness struck him first before lightning could. Time had decided to roll slower before him, let him digest his situation in a fraction of a second: He lost again to the same knife-ear.

His failure however allowed an internal last laugh, knowing an invisible foe couldn't have it's way this time around. Were it anyone else, he would have taken defeat gladly, but given the blonde with a bow, it only made him resent the loss all the more- It wasn't a sweet victory regardless of the outcome, yet there was something to highlight in the negatives...

A burst of light flashed through the moment his skull erupted, a mixture of Luthien's own magic turning the shadows into pure white, blinding and dazzing everyone in range. Groans would go silent, and the floor would be awfully unfamiliar compared to the sponginess of the pillar or the viscousness of the amber pools.

A shift in reality faster than what any nerve or sense could perceive,



.
Midnight,
Dreamscape:
The Upper Reality.




The light would dim down eventually, a tender stroke compared to the oppressive flashes, sparkles hinting movement infront of Luthien. A room would reveal itself infront of her, akin to a gazeboo or a balcony, where celestial bodies serve as guides and candles alike for an otherwise pitch black world. Past this same balcony she could notice just how high in the skies she truly is, almost mockingly so compared to the hellish underworld she just came from. The rotten stench replaced by an aromatherapy session that had no candles nor oils to pinpoint the origin. The eyes were gone, the flesh were gone, even her wounds and imperfections were all washed away. From this high she can see land, but most importantly, the branches and roots that reach so high, the trunk of a massive tree extending high and low. No matter how hard one looks down however, clouds keep visibility at an all time low. Only stone and lights can be seen from beneath, implying some form of civilization, confirmed by her left and right, filled with balconies not so different to her own.

Loneliness was the new predicament. Not a single sight of Fiora or Randahr. Her gut would direct her instead to the very center of the room, where a small base protudes, a book resting at it's center. A dull green cover adorned with glued flowers all across it's front and spine. Too thin to be a tome, and with so few pages, one could count them all with only their fingers...

'Last night it was different. I could 'feel' the grass, the wind, even the trees as I touched them. It should by no means surprise me, and yet this forest feels more than a mere dream— There are many tales among the townsfolk, dreams like these are said to be the lively memories of our ancestors.

Can a forest change so much as to become unrecognizable? It might be skepticism, as there are no records of any of my predecessors at my disposal. I wouldn't think much of it, if this place wasn't so familiar. I can recognize some of the paths it twists into, only to end in a completely different geography to the one I know. It's this disturbance of what I remember, the clear tampering of reality, what makes me horrified and intrigued all at once.

That story from ol' Tarron came to mind. The one about dreams being gates with many locks rather than mirages. I'll make him talk. He may be a deep sleeper, but with the right amount of food I might just get him to finish the story before he hits the hay once again.

Something to do now that my mind butts heads with my desire to sleep for more than two hours per session.'
.
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It's devoid of any text. A bow and arrow are drawn at the center of this page.
.
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It's devoid of any text. A large, fanciful tree is drawn at the center of this page.
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It's devoid of any text. A flower is drawn at the center of this page. It resembles a white lily.
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It's devoid of any text. A snowflake is drawn at the center of this page.
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It's devoid of any text. An ocean's wave is drawn at the center of this page.
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It's devoid of any text. A double-edged sword pointing downwards is drawn at the center of this page. Both edges are chipped and a crack extends across the weapon.
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It's devoid of any text. A flame is drawn at the center of this page.
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It's devoid of any text. Runes are drawn all across this page.
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It's devoid of any text. A family's sigil is drawn at the center of this page.
.

@Luthien
 

Luthien

❮ Lore Seeker ❯
E
NG+
Messages
1,457
Gold
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RizuChan
185 / 225
𝗘𝘅𝗽𝗹𝗼𝗿𝗲𝗿𝘀 𝗟𝗲𝗮𝗴𝘂𝗲  
 ​





The expression and tone in her voice said more than the greenette had with her words, the injury to her right shoulder deep enough to raise concern. She needed to treat it—and soon—but that was an almost impossible task to pull off under the duergar’s presence.

"You really love to tempt fate, do you?"
"Not really, no… seems I can’t ever catch a lucky break."

Not for the first time she wondered what cosmic deity (or deities perhaps) her existence might’ve pissed off, and if whatever slight she might’ve caused them was during this lifetime or a previous one Val had no recollection of. Perhaps that’s why she’d allowed so much of her magic to flow into her projectile, charging the steel head with all the pent up frustration she’d steadily held onto for as long as the elf could remember.

His face contorted into an ugly expression of pain, though the blonde couldn’t find it within her to feel an ounce of sympathy for Randahr—not when those eyes radiated the same hatred towards her that she felt for the duergar. Mamma Wyvern might’ve stolen the kill the first time around, but this time her arrow had been the one to put an end to this tainted shadow of the dwarf.

A faint smirk tilted the edges of her lips as a sense of satisfaction nestled deep within—revenge had finally been doled out for the pain he’d caused towards a dear friend... until the blinding light that seared her eyes put an abrupt end to whatever celebration the blonde might’ve had. While her heightened senses were often a blessing that Lúthien enjoyed, it didn't mean they couldn’t also be a hindrance in moments such as this one.

Despite the feeling of solid ground never leaving the bottom of her boots she had felt the way her body had somehow shifted, an uneasy feeling growing within her chest that threatened to expulse whatever matter might still linger inside her stomach. She was thankfully spared the experience as a soothing aroma tickled her nose, but just when Lúthien thought she’d figured out what source it belonged to the scent shifted into another—equally soothing, but just as perplexing.

Her eyes were the last to slowly return to normalcy, the blinding light having quickly plunged them into a sea of darkness that slowly ebbed away into a blurry view of her surroundings. Gone were the fleshy walls and the scratched chatter of those insectoid creatures that she’d become accustomed to, the purple shades that had stained the once pristine amber pools overflowing in the deepest parts of those underground tunnels, or the unnerving eyes that had followed their every movement from the ceiling—

"F-Fio…!" She’d turned back then, but the familiar figure of the green haired elf had been nowhere to be seen. Panic quickly settled in as her gaze roved through every inch of this place, her steps echoing through the open space and her voice slicing through the silence that surrounded her as Lúthien tried to find any trace of the knightess—fruitless as it was. "Fiora!?!"

It’s only when her steps take her closer to the balcony that reality finally seems to sink in, crimson eyes staring out in muted wonder at the view they offered, before finally settling on the gargantuan trunk of a singular tree. There’s a similarity shared between its branches and the ones from the tree talked about in Lake Horatio, though she’s certain that one would be no bigger than a decorative bonsai if placed anywhere near this massive giant.

"The Alfather’s Tree...?" The trickle of her voice at the end of her words shows her uncertainty, having never stepped close enough to witness the original, and yet it’s the only guess that quickly comes to mind as Lúthien gazes towards it. Hands firmly grip the ornate railing as she tries to steal glimpses of the world below, noticing the various clusters of light often associated with settlements, though the clouds stubbornly keep most of it away from her curious eyes.

She’s finally forced to gaze back into the open space, the constant echo of the thick heels against the polished floor only serving to highlight how desolate this place truly is. Gloved fingers carefully trace one of the columns as she goes, an unconscious pull slowly drawing the elf closer to the center of the room. A lone book rests atop a small base, the green tint of its cover similar to the shade of a certain greenette.

Her gaze quietly sweeps over every singular flower adorning its spine as a common saying replicates in the back of her mind. ”Se toca con los ojos, y se mira con las manos!” Perhaps it's why she lingers longer than most would, but eventually her hands reach for the modest volume—holding it gently as the ranger slowly sinks down to the floor, her back resting against the base for support as her fingers softly flutter through the pages.

The first reads almost like a diary entry of sorts, even when there’s no date stamp to be found anywhere in the page. She’s drawn to the words scribbled on its surface, echoing some of the thoughts that she’s kept bottled down and buried whenever the elf stumbles into some of the many dreamscapes she’s witnessed. Old Tarron…? Brows furrow as she falls deep in thought, but try as she might the name isn’t one that she can remember hearing or reading about before. The theory casually mentioned about the gates intrigues her, before a faint chuckle escapes upon reading of the book owner's simple strategy they will employ against him.

However it’s the final sentence that echoes the strongest against her, a frustrating sensation she’d known too well… only recently remedied when she’d stumbled across this virtual game.

Turning the page reveals two unexpected “entries” if they can be called as such. On the left page is the careful drawing of a bow and an arrow, while to the right of it lies the sketch of a large and fanciful tree—not too dissimilar perhaps to the one she’d peered over from the balcony. The leather glove on her right hand is carefully removed and placed beside her, allowing the skin of her fingertips to carefully trace the lines of each modest piece of artwork, before finally flipping the page to uncover more of this book.

The lack of words quickly becomes a theme, and Lúthien can’t help but wonder if only the firstmost page of the book had been graced with them. A flower now rests where the bow and arrow once had, its structure reminiscent of the white lilies she’d seen arranged at the two funerals she’d ever witnessed. Her lips press into a thin line in response, until her gaze finally tears away from the flower and towards the delicate snowflake drawn into the center of the page at its right.

"Amisa…" She can’t help but remember that singular name as her fingers carefully touch the sketch, her existence as much of an enigma for the elf as that of ol’ Tarron. The page is finally turned once more, causing a smile to tug at the edges of her lips upon seeing a large wave sketched on the back of the snowflake… but it’s the double-edged sword on the right that draws her gaze the most.

Both sides are chipped, the wear and tear that has assaulted the sword in the sketch as palpable as the damage she’d witnessed on Fiora’s blade back in… she finds it hard to swallow as the memory resurfaces, the broken voice of the greenette as she’d gazed towards the makeshift graves something Lúthien wished she could forget. Though they are similar in design she’s unsure if they are one and the same, her gaze having never lingered long enough on the weapons Fiora had used to mark each one of their resting spots.

It’s the first page she’s flipped over so quickly, before a sharp hiss disturbs the silence around her as the next drawing is revealed. The animosity towards fire is a new one even for her, but she can’t help being reminded of the pink-haired woman she’d met upon being plunged into what she assumed was her friend’s dreamscape. They’d called themselves Nico’s Benefactor, a physical manifestation of the greenette’s pyromantic magic, but—unlike Yugam’s Weapon Arts that manifested as Unmei—the blonde couldn’t find it in herself to trust them.

A deep sigh escaped parted lips as her gaze turned to the page beside it, the runes carved into the sheet familiar to her eyes. Brows furrowed as they often did when the elf was deep in thought, and the answer finally arrived not long after. "Fio…" A finger carefully traced them, and the more she studied them the more the ranger became certain of it—these were the same markings that the greenette had on her skin. She’d seen them around her arms and neck before, though she’d never asked Fiora how they’d come to be.

The next flip displayed what Lúthien could only assume was a sigil of sorts, the sketch as intricate and detailed as each one before it…

@Fiora Di Angelo
 
Last edited:

Fiora Di Angelo

❮ Raging Flame ❯
E
NG+
Messages
916
Gold
4,640
Mastery
4,015
Valor
18
Event
0
Special
0
Dez
256 / 300
Unaffiliated


Status:
Paranoia x1
x2 Charges of Buff +70 from @Blonde

x1 Inspire +23 from @Blonde


The ink on these pages have long gone dry.The slight fade in these simplistic pieces of art upon yellowish pages hint at it's old nature. Far from crumbling away, but neither as youthful as the pearly whites a brand new book would be doted with. For a moment, the elf could feel a connection with this diary as if she were the artist and writer behind it, despite it's contents and calligraphy argued otherwise. It couldn't be hers, and yet all the same there's nostalgia, a rush of adrenaline, a sting to her sides.

These emotions only seemed to grew stronger and stronger as the last page put a sigil in display. It felt dangerous to even stare at it for too long, like the reaper's scythe rests at her neck simply by staring, but turning around to notice the shadows behind her could mean a swift beheading. The pain spread over to her knees, weakening as if the adrenaline rush had finally begun to settle down from a marathon runner's veins.


"wake...u...L...t...h..i...en" The archer called.


The gazeboo was gone in the blink of an eye, and the torment her body was subject to numbed enough to remind her of reality as she knew it minutes ago, the first to assault her senses being the putrid stench from the colony, and the sticky amber on her heels. Sat down against the pillar they once used as stronghold against Randahr. Drapped across her body like a blanket is a tattered cloak, with enough holes to be swiss cheese-styled. The drowsiness would hit just then, awakening from a dream within a dream.

"-I wanted to buy you some of that bread you liked after all that, even if I knew you would have been too sad and mad to eat. I was this close to punch him in the face, too." Her eye was set on the ceiling, incredibly distant from where they stand right now. Exhaling a tiresome chuckle, she lifted one knee off the floor to rest her blood-soaked,bandaged shoulder against as support, her back against the right side of the pillar, distant enough while still keeping an eye on Blonde. "But he would have dropped you on the floor if I did that. And then you would have been mad at me too, right?"

Beneath the cloak, Luthien could find a hexagonal stone with her hands wrapped around it. Small, like that of a pendant, and at it's center there would be an elven sigil, greatly detailed yet worn out. It didn't belong to this forsaken underworld, but neither did it belong to Vintergard.

A fragment of a dream- Pulled into another.

x1 stacks of Paranoia cleansed from @Luthien.​



wwjTzRJ.png

Cycle Mechanics




Meat Pillar


- Impossible to destroy through physical power alone without first solidifying it's spongy material.




The Colony's Stomach


Move through each section of the Stomach and carve your way within the Colony, be it deeper or further from your goal...

Exploration Mode
Every player can move a total of 2 tiles if they can see them, or 1 if not. While in Exploration Mode, players can move or do a Mastery/Expertise check to try and gather information on the path they are taking, the accuracy of it relying solely on the tile they are standing aswell as how high the roll goes, with some tiles being far easier to read than others. Exploration ends once either player encounters hostiles.

Combat Mode
Exploration Mode gets disabled. Combat may or may not change the map into a grid map depending the situation. Passives or actions that rely on distance will have their bonuses of up to 2 range if there is no grid. Exploration mode resumes as soon as all enemies are defeated.

Paranoia has begun to set in. Be warned of it's influence.

Amisa's Blessing.
@Luthien gains Hydromancy as a S rank Mastery she can use for attacks (no expertise nor save bonuses). On top of that, she gains 3 Unique Actions she can use:
  • Bonus Action - Frostbite: Your attack ignores Protected Status and applies 1 stack of Perma-Frost.
  • Main Action - Mobile Attack: You make use of your agility to waltz through the area, attacking foes relentlessly as you move in and out of reach; This Action doubles your movement and allows you to move > attack > move.
    Roll: 1d100 + MR + WR + 10 per base movement you have.
  • Free Action - Concentration: If you received no HP damage in the previous cycle, roll a flat 1d20 + 20. Causes the result as extra damage. (Not a modifier)

 

Luthien

❮ Lore Seeker ❯
E
NG+
Messages
1,457
Gold
35,220
Mastery
23,160
Valor
32
Event
0
Special
0
OOC
RizuChan
185 / 225
𝗘𝘅𝗽𝗹𝗼𝗿𝗲𝗿𝘀 𝗟𝗲𝗮𝗴𝘂𝗲  
 ​





She could tell this booklet had some history. The once pristine white pages were now dulled, and the neat strokes of ink carefully placed upon them had somewhat faded due to the passage of time. And yet, despite knowing it had undoubtedly existed long before she had, the elf couldn’t help but feel a wistful affection towards it. It felt as if a long lost personal item had finally been returned to their owner, regardless of the impossibility of such a reality… until a sense of foreboding clung tightly to the ranger.

The chill that crossed her spine had the fine hairs standing on the back of her neck, her gaze no longer focused on the elven sigil sketched across the paper. Instead they glanced sideways, focused on the periphery of her vision, as an instinctual feeling of survival kept the blonde still as a statue. It was impossible to tell how long she’d spent in that position, her breaths short and shallow as she’d desperately tried to ignore the growing pain spreading through her body… at least until it had reached her limit.

The small book had slipped from her fingers, now lying on the stone floor and forgotten once again, as her arms had wrapped around her sides in a vain attempt to soothe and comfort herself. Darkness overcame her vision as her eyes closed, her jaw clenched tightly as the ranger struggled to not make a sound.

"Wake. . . u. . . L. . .t. . .h. .i. . .en." Her ears desperately cling to the soft whispers that vaguely call out her name, the initial torment raking her body numbing down with each passing second as her breathing calmed down. ”. . . I wanted to buy you some of that bread you liked after all that, even if I knew you would have been too sad and mad to eat.”

It takes a moment for her mind to realize this is a different voice—one she certainly recognizes—as she struggles to make sense of the words being quietly spoken around them, but that’s quickly forgotten as the putrid stench of the underground tunnels assaulted her nose. The blonde scrunched it in response, as if it would somehow alleviate her nasal torture, while her eyes slowly blinked a blurred reality back to focus.

”I was this close to punch him in the face, too. But he would have dropped you on the floor if I did that.” A light sound between a scoff and a chuckle escaped her once she’d figured out which moment Fiora was talking about, nothincing the tattered cloak that had been carefully placed around her. ”And then you would have been mad at me too, right?”

"D-Dunno… it might’ve been a coin toss at that point, really." Her voice falters for a second, it’s hard to speak when your mouth feels dry and your throat is itchy, as a light shrug of her shoulders accompanied her words. So many things had been packed into that one single day, many of which she would’ve preferred to forget.

"What happened…?" She can feel the goop that stubbornly clung to her boots as she shifted, her left hand raised to rub the side of her temple as the memories slowly came back to her. "I remember hitting that ugly bastard right in his forehead, and then a light… but why are we down here now?"

She finally realized her right hand had been clutching onto something tightly, her gaze shifted down to catch a glimpse of the hexagonal object—that same elven sigil etched with great detail against the worn out surface. She’s quickly reminded of the note hastily stuffed into a pocket of her vest, and how the contents within it had changed before… was this another one of her tricks?

And yet it feels unlikely, too elaborate perhaps compared to what she’s seen so far from the Flame. Despite the abrupt ending of that dream within a dream she can’t deny feeling somewhat refreshed once the drowsiness ebbed away—her head clearer now than ever before. A sigh escaped her lips as she carefully tucked the item into a pocket of her shorts, before her attention turned to take a proper look at the greenette.

"Fio, your shoulder…!" The wound is thankfully bandaged now, though it’s hard to find a spot on the fabric that isn’t stained a brownish red… but it’s the deeper crimson shades in the section where she remembered the deepest part of the gash to be, still soaking up the fresh blood underneath, that concern Lúthien the most.

@Fiora Di Angelo
 

Fiora Di Angelo

❮ Raging Flame ❯
E
NG+
Messages
916
Gold
4,640
Mastery
4,015
Valor
18
Event
0
Special
0
Dez
256 / 300
Unaffiliated


Status:
Paranoia x1
x2 Charges of Buff +70 from @Blonde

x1 Inspire +23 from @Blonde


Her eye force itself open as a third voice joined her conversation, tilting her head in Blonde's direction despite the fleshy corner keeping half of her off view. It made her question how long she's been listening, but with her previous company now disembodied, Fiora urged herself back to reality and closer towards the ranger.

"Thought I lost you for a moment," Or close to her deathbed at the very least. "You went out cold after that Blonde. About two hours I think..?" Fiora squinted, but keeping track of time became difficult within the colony, and the assault on her senses aswell as the bloodloss didn't make her lightheaded-self any better at it. "Well, I can't get out. Not without your help at least, this thing's hard as a rock and mushy like slime," She accentuated by giving a light nudge to the pillar with her foot. "Can't bring it down. So if you got any ideas, start talking before the next patrol." Now that they were both active, it would be harder to keep their noisy selves from being noticed, and picking a fight with flying bugs while stuck in a pit full of honey-mustard wannabe liquid wasn't in her priorities.

"Quiet-" She urged with a frown as Blonde jumped into worrisome mode right away. The bloody wrappings didn't make her any justice right now, urgently removing them as to display the mangled scar present. Nothing short of pretty, still soaked on dry blood, but all the important bits were still there despite the ugliness of the wound itself. "It's fine, just can't go all out just yet without ripping it open. Forget about it, we have to get out of here. I'm starting to see things at the corner of my eye..." If her own mad rambling wasn't enough indication for her that this place was getting to her.


wwjTzRJ.png

Cycle Mechanics




Meat Pillar


- Impossible to destroy through physical power alone without first solidifying it's spongy material.




The Colony's Stomach


Move through each section of the Stomach and carve your way within the Colony, be it deeper or further from your goal...

Exploration Mode
Every player can move a total of 2 tiles if they can see them, or 1 if not. While in Exploration Mode, players can move or do a Mastery/Expertise check to try and gather information on the path they are taking, the accuracy of it relying solely on the tile they are standing aswell as how high the roll goes, with some tiles being far easier to read than others. Exploration ends once either player encounters hostiles.

Combat Mode
Exploration Mode gets disabled. Combat may or may not change the map into a grid map depending the situation. Passives or actions that rely on distance will have their bonuses of up to 2 range if there is no grid. Exploration mode resumes as soon as all enemies are defeated.

Paranoia has begun to set in. Be warned of it's influence.

Amisa's Blessing.
@Luthien gains Hydromancy as a S rank Mastery she can use for attacks (no expertise nor save bonuses). On top of that, she gains 3 Unique Actions she can use:
  • Bonus Action - Frostbite: Your attack ignores Protected Status and applies 1 stack of Perma-Frost.
  • Main Action - Mobile Attack: You make use of your agility to waltz through the area, attacking foes relentlessly as you move in and out of reach; This Action doubles your movement and allows you to move > attack > move.
    Roll: 1d100 + MR + WR + 10 per base movement you have.
  • Free Action - Concentration: If you received no HP damage in the previous cycle, roll a flat 1d20 + 20. Causes the result as extra damage. (Not a modifier)

 

Luthien

❮ Lore Seeker ❯
E
NG+
Messages
1,457
Gold
35,220
Mastery
23,160
Valor
32
Event
0
Special
0
OOC
RizuChan
185 / 225
𝗘𝘅𝗽𝗹𝗼𝗿𝗲𝗿𝘀 𝗟𝗲𝗮𝗴𝘂𝗲  
 ​





"It’ll t-take more than one ugly bastard to take me down." The hoarseness in her voice receded little by little, a faint smile tugging at the edges of her lips as the ranger paused her inspection of the greenette’s bandaged wounds. "And Yugam would prooobably kill me if he heard I bit a second death."

Granted, this was just a dream, but given her luck… sometimes it was best to not test some limits personally, especially within the confines of a game known to actually kill their players.

"How are you feeling though…?" The concern in her face was plain to see even as the elf struggled to free herself from the amber goop and stand, careful to keep the tattered cloak that had covered her as far away from it as she elvenly could.

The frown she shot at the meaty pillar was genuine as well, brows furrowed as the blonde fell deep in thought. She still remembered the odd amethyst pool that had caught their attention—spurred towards it quickly when the chittering of Ifritgears had reached their ears. I wonder if it’s still there…?

Part of her was tempted to check it out, but a glance towards Fiora caused the blonde to give up on that thought. The fight had taken their toll on her friend, and waking up the greenette safely from this nightmare was the highest priority for Lúthien right now.

With a final sigh the elf pushed away from the pillar as she headed to the rightmost wall that connected with the main corridor they’d been traversing before the unexpected detour. "We could try climbing it…" A hand reached towards a nearby chunk experimentally, grimacing as it seemed to writhe underneath her gloved grip, before the ranger focused on channeling her magic towards it.

It took a moment before the shards of ice finally began to poke out of its surface, and before long the protruding mass had been encased in solid ice—a makeshift hold that would give them traction to climb out of this mess. "Think you got it in ya, Fio?"

@Fiora Di Angelo
 

Fiora Di Angelo

❮ Raging Flame ❯
E
NG+
Messages
916
Gold
4,640
Mastery
4,015
Valor
18
Event
0
Special
0
Dez
256 / 300
Unaffiliated


Status:
Paranoia x1
x2 Charges of Buff +70 from @Blonde

x1 Inspire +23 from @Blonde


Fiora froze on spot as Blonde uttered the name, "Yugam..?" She repeated, recalling the man in her mind like a vivid memory. Still breathes, unbeknownst of much that transpired, yet the lackadaisical way the blonde spoke of him could imply he's safe enough amidst all the chaos happening.

"Been better," She took the opportunity to shift the subject away before it grew too awkward for her to handle, "Doubt we can keep taking punches like this though, specially if everyone who's got a grudge with you are as strong as that dwarf." She mused, left hand giving her own shoulder a testing squeeze. "Don't push it, alright? I'll take the hits for you, and you make sure they don't get a second shot at it." Determination to protect her is the best she got right now. With one arm, that's all she needs.

Blonde's the only one who should make it out of this purgatory regardless.

Her gaze crawled all the way up that cold wall the elf just created, a much more appealing alternative to the slimey bits of gore that made up this pitfall, holding a faint squint on her features when asked for her input, "Wrong direction. That will take us back to that intersection, remember. We don't want to cross that chokepoint, not yet at least." It was a long shot to say that purple hue above on the opposite side had anything worth the trouble, yet it's that or backtracking, an idea that felt as appealing as a corridor crawling full of monster robo-bugs did.

"Think -you- got it in you to do that again?" She retorted, right thumb pointed behind her, "Just know that I can carry you up if your noodle arms can't handle it. After that fucked up tree of earlier though, I trust that ain't the case with ya'." She smirked.



wwjTzRJ.png

Cycle Mechanics




Meat Pillar


- Impossible to destroy through physical power alone without first solidifying it's spongy material.




The Colony's Stomach


Move through each section of the Stomach and carve your way within the Colony, be it deeper or further from your goal...

Exploration Mode
Every player can move a total of 2 tiles if they can see them, or 1 if not. While in Exploration Mode, players can move or do a Mastery/Expertise check to try and gather information on the path they are taking, the accuracy of it relying solely on the tile they are standing aswell as how high the roll goes, with some tiles being far easier to read than others. Exploration ends once either player encounters hostiles.

Combat Mode
Exploration Mode gets disabled. Combat may or may not change the map into a grid map depending the situation. Passives or actions that rely on distance will have their bonuses of up to 2 range if there is no grid. Exploration mode resumes as soon as all enemies are defeated.

Paranoia has begun to set in. Be warned of it's influence.

Amisa's Blessing.
@Luthien gains Hydromancy as a S rank Mastery she can use for attacks (no expertise nor save bonuses). On top of that, she gains 3 Unique Actions she can use:
  • Bonus Action - Frostbite: Your attack ignores Protected Status and applies 1 stack of Perma-Frost.
  • Main Action - Mobile Attack: You make use of your agility to waltz through the area, attacking foes relentlessly as you move in and out of reach; This Action doubles your movement and allows you to move > attack > move.
    Roll: 1d100 + MR + WR + 10 per base movement you have.
  • Free Action - Concentration: If you received no HP damage in the previous cycle, roll a flat 1d20 + 20. Causes the result as extra damage. (Not a modifier)

 

Luthien

❮ Lore Seeker ❯
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𝗘𝘅𝗽𝗹𝗼𝗿𝗲𝗿𝘀 𝗟𝗲𝗮𝗴𝘂𝗲  
 ​





She couldn’t help but tilt her head slightly to one side as Fiora repeated the name like it was foreign to her tongue, brows furrowing in a silent question as she gazed at the greenette. "Yeah, you know Yu—o-oh..." Right, the graves… she’d almost forgotten about that haunting sight.

Fiora was quick to shift gears, focusing instead on the skill level of the poor unfortunate souls that apparently still held a grudge against the elf. "Load of bull is what that was." No that the duergar hadn’t been strong while alive, but Lúthien was certain it didn’t compare to the foe they faced off just a while ago.

Had Ronja and herself been this strong back then they would’ve certainly wiped the cavern floor with Randahr’s beard… and the magia would’ve never experienced what it felt to be forced into the quarry version of a panini press.

Lúthien would be a liar if the elf claimed she hadn’t missed this version of Fiora, the determined protector always willing to tank in the hits so her friends could get a clean shot for the kill. Comforting as it was to have this returned there was a gnawing feeling in the back of her mind that screamed something wasn’t entirely right, and as her gaze zeroed in on Fiora’s the ranger was almost certain she knew what it was.

"Fio," Her voice was steady as she spoke, a serious expression that was rarely seen on her elven features. "We’re both getting out of here, got it?"

She couldn’t blame the greenette for thinking the blonde was absolutely off her rocker, the realism of this place was enough to even make Lúthien doubt herself on occasion. At the end of the day this was just a nightmare, a trap of Fiora’s own creation that she would have to pummel into dust sooner or later.

It didn’t explain why Randhar had been here though, but that was something Lúthien decided she could think about later.

"Wrong direction."
"R-Right…"

The elf cleared her throat in an attempt to cover the faint embarrassment she now felt, glad that she’d only done a test portion of the wall instead of committing to the bit in its entirety. Her concern for Fiora had been her biggest priority, but she really did want to take a look at the purple glow mass they’d spotted a while back.

"Fine, buuut..." She took to steps towards the leftmost side before stopping and turning around, fixing Fiora with a pointed stare. "Don’t bite off more than you can chew, got it?" Kettle calling the pot black, but perhaps that’s exactly why the blonde could say the words. "You can rely on me, too."

A chortle escaped her as Fiora offered to carry her up the ice wall once it was formed. "Only if it’s a princess carry." Gloved hands pressed against the squishy surface, the elf unable to contain a disgusted grimace as she did so, before she closed her eyes and focused on channeling the cold to her will.

Small icy shards began to grow like they’d done on the test patch from moments ago, before the temperature around the blonde seemed to drop a couple of extra degrees in preparation of what was to come. The frost quickly expanded upwards in a straight line, with thick spikes made of ice jutting outwards in zigzagged intervals—big enough for the girls to grab and hold or step against safely.

"Come on, let’s see what the fuck’s waiting for us up there." With that she began to climb up first.

@Fiora Di Angelo
 

Fiora Di Angelo

❮ Raging Flame ❯
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Status:
Paranoia x1
x2 Charges of Buff +70 from @Blonde

x1 Inspire +23 from @Blonde


"Keep an eye out for him once we get out of here. He's probably wandering these wastes right now searching for the rest," A realization she hoped he'd never reach, despite the stressful journey faring him no better than the grimdark resolution of it.

Blonde's colourful and accurate description did tell plenty to Fiora, features sunk in thought, yet nothing came to mind that could explain what they just experienced, as it completely disconnected itself from reality, "Whatever it was, it didn't make any sense to me, but again..." She paused, gesturing at the abnormal surrounding them right now, "Nothing here's normal to begin with."

Her ears flickered at her name, turning around only to be met by 'The Look', the sort Ronja used to shoot in her direction whenever she got serious, only a much lite version of it thanks to a lack of proper connection with the ranger, and the magia's bubblyness creating a sharp contrast whenever she used 'The Look'.

Cornered, Fiora sighed, "No promises," Optimism could only take one so far, and she knew this is but the tip of the iceberg for their troubles, "I'm not giving up without trying everything first, but if push comes to shove, then it is what it is." It would be something worth dying for at the very least.

Amusement practically dripping from her lips as the ranger went back to being a clumsy Nielf by picking the wrong direction.

Then she stopped, interrupted by the blonde spinning on her heel to shoot a stare right through her, taking a step back as to balance herself better while stepping on pools of honey. "I am, it's why I said I'll take one hit, not two. Second one's on you to stop, so do it with an arrow instead of your face." She replied, hands reaching out to the ice forming over the walls, a quiet, disapproving 'tsk' breaking through her lips as she begun her ascent, eye down to keep an eye on her footing. "You are too picky for someone stepping on bug shit." Fiora retorted, groaning in-between each word as she reached out for the icicles coming from the wall.

It was a pretty long ascent, and half-way through her hands had already gone numb from the cold. Both good and bad, as it kept her awake in their vertical journey all the way to the top, only slowing down at the last fragment of it, when the ache on her shoulder turned into pain once again. Her mind often wandered behind them, past the pillar, where any of these bugs could see them if they just so happened to pass by and face in this direction.

It sent chills down her spine, as they both were practically defenseless in such a scenario, and worst of all: Cornered like rats.

"Fuck," Her first word after claiming victory over the endless pit, crawling a few more meters to make sure she's off from the edge before standing back up. "Still in one piece, blonde?" She called out in-between panting, dragging herself closer towards the pool of shiny purple they had seen before, where they could find their reflections within the crystaline waters.

Her eye went wide open, instinct telling her to stretch an arm to the side to keep the overly curious gremlin from even touching it, "Liquid-Tunnel." She muttered, fully confident on her assessment of their mysterious pool. "The magia mix chronomancy and hydromancy into this, then use it as transport. MIT can't replicate it though, something about it using industrial-sized magia cores to power them up." None of that mumbo jumbo theory mattered anyways, only the practical aspect.

And with that, she shot a smug look back at Blonde, gesturing over for the ranger to go first.

"Bitches first."



ZTavxAs.png

The Colony's Stomach


Move through each section of the Stomach and carve your way within the Colony, be it deeper or further from your goal...

Exploration Mode
Every player can move a total of 2 tiles if they can see them, or 1 if not. While in Exploration Mode, players can move or do a Mastery/Expertise check to try and gather information on the path they are taking, the accuracy of it relying solely on the tile they are standing aswell as how high the roll goes, with some tiles being far easier to read than others. Exploration ends once either player encounters hostiles.

Combat Mode
Exploration Mode gets disabled. Combat may or may not change the map into a grid map depending the situation. Passives or actions that rely on distance will have their bonuses of up to 2 range if there is no grid. Exploration mode resumes as soon as all enemies are defeated.

Paranoia has begun to set in. Be warned of it's influence.

Amisa's Blessing.
@Luthien gains Hydromancy as a S rank Mastery she can use for attacks (no expertise nor save bonuses). On top of that, she gains 3 Unique Actions she can use:
  • Bonus Action - Frostbite: Your attack ignores Protected Status and applies 1 stack of Perma-Frost.
  • Main Action - Mobile Attack: You make use of your agility to waltz through the area, attacking foes relentlessly as you move in and out of reach; This Action doubles your movement and allows you to move > attack > move.
    Roll: 1d100 + MR + WR + 10 per base movement you have.
  • Free Action - Concentration: If you received no HP damage in the previous cycle, roll a flat 1d20 + 20. Causes the result as extra damage. (Not a modifier)

 

Luthien

❮ Lore Seeker ❯
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Messages
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185 / 225
𝗘𝘅𝗽𝗹𝗼𝗿𝗲𝗿𝘀 𝗟𝗲𝗮𝗴𝘂𝗲  
 ​





She still had so many questions about those graves, about what Fiora might’ve already experienced within this unforgivable and desolated red hell… but this was not the time or place for such inquiries. Instead the blonde swallowed unsaid words, giving the greenette a faint nod as her only response, just as their attention turned back to the here and now.

"Nothing here's normal to begin with."
"That’s the Dream World for ya."

Always full of unknowns and unpredictable at best, though she couldn’t remember stumbling into any dreamscape worse than this one.

"Stubborn as always," she finally relented as The Look™ was withdrawn, a heavy sigh tumbling out of her lips. "But so am I."

Whether this place was just a hidden part within Fiora’s mind, or one made by the Flame that had greeted her at the entrance wasn’t important, but one thing was crystal clear for the blonde—she couldn’t leave Fiora stuck in this nightmare for eternity. Regardless of the ever growing rift that stretched between them back in reality Lúthien was unwilling to leave the greenette trapped and alone in this place.

"Duh, this pretty face wasn’t made for taking blows in the first place." A dry chuckle escaped her before the elf began her climb, an occasional glance given downwards to check the pace of her greenette companion as Lúthien made sure she never pulled too far away from Fiora in their ascent.

"It’s because we’ve stepped on so much bug shit that I’m being picky," The banter came naturally between them, and she had missed it dearly. "Whip up a cotton candy dream next time and I’ll accept a piggy back carry instead."

She was the first to reach the top by virtue of order and physical condition, but even the thick leather of her gloves hadn’t managed to keep the chill of the icicles at bay from her bones. There was little time to rest however when Fiora was still working her way up, the elf looking over the edge and offering her friend an invigorating second wind, before her hand reached out just as Fiora came into reach to help pull the fellow elf up the remaining distance.

"Fuck."
"That looked like a shorter climb from down there."
"Still in one piece, blonde?"
"Yes, and hopefully it stays that way."

Her own words come in between ragged breaths of her own, and it’s the physical exertion of their climb that helped keep her gremlin-like curiosity at bay for the time being. It doesn’t last long however as the purple glow catches the corner of her eye, the blonde’s attention finally brought back to the mysterious pool they had fought tooth and nail against Randahr the Disgusting™ for access.

"It’s a what now?" She listens as the greenette explains the magical science behind its existence, one eyebrow carefully raised in question at the hand that had stretched out to keep the ranger from getting too close to it. "Look, I might be curious, but I’m not suicidal."

And then Fiora has the audacity to flash her that iconically smug look, her hand now gesturing towards the pool along with quite the choice of inviting words. "You’re right, bitches first." A hand reaches out to rest against Fiora’s back as Lúthien speaks, pushing the brute forwards with all her strength before the last syllable is fully out.

Only to follow Fiora a moment after, no way she’s gonna let the greenette tumble into the unknown on her own.

@Fiora Di Angelo
 

Fiora Di Angelo

❮ Raging Flame ❯
E
NG+
Messages
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Gold
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Dez
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Unaffiliated


Status:
Paranoia x1
x2 Charges of Buff +70 from @Blonde

x1 Inspire +23 from @Blonde


"Whip up a cotton candy dream next time and I’ll accept a piggy back carry instead."

"Why don't you find the button to contact customer support and leave a complaint to the game's devs then? 'Your game is full of bugs and shit, literal and figurative'."

It served as a distraction at least, keep her mind of her itching muscles and the stings from her wounds. It made things feel a little more normal than they should, yet she knew better than to distract herself from the reality of their issues, or her own for that matter.

The end of the line was met with curiosity at first, only for Blonde to reafirm her dubious claim of not being suicidal, earning an eyeful from Fiora as her doubt painted itself clear on her face, "Oh no, nothing of what we've done so far is suicidal of course not, but gods forbid you step into grape-flavoured water." She mocked at first, riding the high of being the one in-the-know of how this little artifact worked. She was certain of it's use, sure, but not where it would lead to be exact, and it's not like they had any other alternatives now.

Karma caught up to her as the ranger had the nutty idea of pushing her towards it, her cussing barely audible as voice and body all warped through the liquid tunnel in the blink of an eye...

The journey would be trippy, nauseating to the unexperienced. Both of them would suffer from this unfortunately, and a minor headache that would follow it's aftermath, but fortunately to them their clothes would be kept dry, as if the liquid was merely a conduit for magic as opposed to real to the physical touch. Metaphysical, or perhaps another complicated concept would be required to further elaborate on it's existence, but the practical aspects were far more important to them, and the concern of where they would land afterwards.

In the blink of an eye, Luthien would find herself forced to stand right outside of the familiar looking crystalline pool, as if she had just made a jump from one side of the caverns to another. Almost as quick as that happened though, Fiora's hand would take a hold of her shoulder and force the latina down a knee along with the greenette.

"We got company. A lot of it." She mumbled, snapping back to her deadserious self once she opened her eye and noticed just exactly where they landed...

Awfully similar, but missing all the strange amber-coloured liquid at the bottom. The pit at the bottom revealed several of the Colony's workers, aswell as the many egg-like stones piled together within mountains of flesh. The veins from The Stomach ran deep within the floor, bulging every once in a while as something coursed through them. Yet it wasn't all unnatural flesh only, as rails were placed to push forth minecarts from one side of the pit to the other, countless piles of the corrupted minerals being carried along the way. Despite the gruesome view of the colony that both had been grown to notice at every turn, this one seemed far more 'Human'. Technological at the very least, as industrial forges, magitech-powered ore processors and conveyor belts are all in plain sight for the duo to watch the workers operate.

"The liquid tunnels, the mining equipment. This all screams 'magia factory'. What are these fuckers even doing here." Fiora pointed out, with her eye scanning over to the upper section where a long, thin road atop the wall of flesh served as a means for them to get out. The only problem was making it out in one piece.

As she watched the workers interact, her gaze widened at the sight of one blurry figure, walking mindlessly across these corridors. It didn't fit with the others, and they certainly did not seem to mind it. Rather, it felt as if it didn't exist, and quite frankly to her, it shouldn't... It shouldn't exist, but she can't stop watching, as if drawn to it's sickening, obscured form. It tugs at her sanity, blinding her of anything else but this entity that was yet to notice her in the first place.

Fiora laid herself against the ground to keep herself out of sight. Her chest heaved, as only now she realized her body simply stopped breathing for that period of time, heart pounding ceaselessly with fear, "What the FUCK is that? The bugs don't even notice it." Almost breaking her mumbling, she opted to squeeze the floor instead to let the pent up anger out, catching a glance over to Blonde, trying to find an answer out of this madness in her.

Yet Luthien would find nothing out of the ordinary. Nothing that fits the description given, at the very least, but then... It wasn't completely empty. It's as if something were simply hiding from her eyes, a piece of the dream that couldn't be revealed, or that she just wasn't allowed to peek into, yet her own elven heritage would reveal a little something to help her raise her guard up: There's emotions that don't belong to the bugs. Amidst hunger and pain, there is a void.

And that void moves slowly yet aimlessly around the workers...


TuIWNjI.png

Cycle & Map Mechanics


- Yellow tiles take two movements to leave unless you have the Flight condition.
- Cannot target enemies on opposing Yellow Tiles. In the case of the enemies, this means they will have less actions until they cross the gap.
- There is no grid here beyond these two sections of the map. To progress, the party has to move either North or South.
- As it's the case whenever there are no tiles, creativity is key to whatever the players got in mind.
- Mastery checks and Expertise checks will be the core of this section, unless you intend to attack the enemies, in which case, regular combat begins.
- Small Cycle ok, there's like 30 rooms in this whole ass map, no way i can make every single one interesting mechanics wise.


Colony Workers

pAVPTMG.png

The Crowd​
❰ 300 / 300 ❱
❰ 900 / 900 ❱


Taunt DC: 85

  • Stone Shredder - Colony Workers make use of their highly-powered mining tools, attacking with their biomagitech circular saws at close range to cut through flesh and bone alike, causing 2d20 Damage. They can only use this attack if they are in the same tile as the player.
  • Horde - This enemy is a Horde type enemy, they will take extra damage from AOE actions and will have multiple attack actions in a single cycle. These attack actions will be reduced by 1 for every 150 HP missing and their damage by 10 for every 50 SP missing.
  • Acid Splash - Removing the masks fused to their faces, the Colony Workers spit acid at a player to deal 2d20 Damage and causing them to take a penalty of -10 to their next roll.
  • Alarm! - The Colony Workers will try to flee after their HP has gotten lower than 40%. If they manage to escape, they will try to bring nearby units from other areas of The Stomach to assist them in battle.
  • Evolution - Colony Workers have evolved thick carapaces and resilience befit of their duties. They gain Protected Status until their HP reaches 50%
At 0 SP, this enemy becomes Vulnerable.


Greeter

x9K4iMS.png

The Greeters​
❰ 500 / 500 ❱
❰ 1000 / 1000 ❱


Taunt DC: 100

  • Nightmares - Greeters can only be seen and interacted with by those who have the status effect 'Paranoia'. Any attacks against a target without Paranoia are instead redirected elsewhere.
  • Horde - This enemy is a Horde type enemy, they will take extra damage from AOE actions and will have multiple attack actions in a single cycle. These attack actions will be reduced by 1 for every 500 HP missing and their damage by 20 for every 250 SP missing.
  • Amygdala - The Greeter forces itself to grab it's target. Roll a Fortitude/Reflex Save (DC 90) . If failed, the Greeter will add 1d4 stacks of Paranoia and deal 1d10 Damage
  • Warm Welcome - Devours one corpse in the zone to spawn another Greeter. The spawned greeter appears with 50% of it's max HP only.
  • Parting Wish - ???
At 0 SP, this enemy becomes Vulnerable.

The Colony's Stomach


Move through each section of the Stomach and carve your way within the Colony, be it deeper or further from your goal...

Exploration Mode
Every player can move a total of 2 tiles if they can see them, or 1 if not. While in Exploration Mode, players can move or do a Mastery/Expertise check to try and gather information on the path they are taking, the accuracy of it relying solely on the tile they are standing aswell as how high the roll goes, with some tiles being far easier to read than others. Exploration ends once either player encounters hostiles.

Combat Mode
Exploration Mode gets disabled. Combat may or may not change the map into a grid map depending the situation. Passives or actions that rely on distance will have their bonuses of up to 2 range if there is no grid. Exploration mode resumes as soon as all enemies are defeated.

It's effects have begun.

Amisa's Blessing.
@Luthien gains Hydromancy as a S rank Mastery she can use for attacks (no expertise nor save bonuses). On top of that, she gains 3 Unique Actions she can use:
  • Bonus Action - Frostbite: Your attack ignores Protected Status and applies 1 stack of Perma-Frost.
  • Main Action - Mobile Attack: You make use of your agility to waltz through the area, attacking foes relentlessly as you move in and out of reach; This Action doubles your movement and allows you to move > attack > move.
    Roll: 1d100 + MR + WR + 10 per base movement you have.
  • Free Action - Concentration: If you received no HP damage in the previous cycle, roll a flat 1d20 + 20. Causes the result as extra damage. (Not a modifier)

 

Luthien

❮ Lore Seeker ❯
E
NG+
Messages
1,457
Gold
35,220
Mastery
23,160
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Event
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OOC
RizuChan
185 / 225
𝗘𝘅𝗽𝗹𝗼𝗿𝗲𝗿𝘀 𝗟𝗲𝗮𝗴𝘂𝗲  
 ​





"Man, if only—" A light chuckle accompanied her words as they spoke, bantering with Fio had always come so naturally.. She had truly missed it. "—I’d be flooding their inbox daily with complaints."

It helped clear their minds if only for a moment, though it was impossible to forget the pseudo-reality they were currently in with its fleshy walls, the occasional pits with their viscous amber sap, and dubious NyQuil colored pools. Jury was still out on how the blonde truly felt about it all, though it tethered somewhere between surprise and concern.

"Duh, it’s your dreamscape after all." The fact that the greenette had known what it was without missing a single beat proved as much, though if Fiora had come up with the mechanism or perhaps actually seen one somewhere within TerraSphere before was impossible to guess. "I’ve seen the sins you commit in the kitchen, of course I wouldn’t trust a pool of grape-pop."

And yet into the purple Fanta pool they went.


"F-Fuck…" She couldn’t remember the last time something had made her feel this nauseous and so out of place, the one small blessing they were offered being that their clothes weren’t soaked to the last thread in Welch’s grape juice.

"Six Flags should hire you for their next coaster ride—!" She found her center of gravity rudely displaced, words suddenly cut off as Fiora forced her down onto her knees. One glance into that singular golden eye and the seriousness it held was enough to sober up the ranger, the throbbing headache pressing against her temples forgotten almost instantly as a far away chittering sound echoed from down below.

It almost made her miss the last amber pit and Ugly Bastard’s presence.

"Greeeaaat, looks like we found a nursery." The sarcasm is heavily laced into each syllable as her eyes take in their surroundings, accompanied by a grimace to match. "We should play the lottery once we’re outta this fucking nightmare."

A light shrug of her shoulders is all the answer Lúthien can give as the greenette wonders about what exactly the creatures below—and the colony as a whole— are up to, her attention focused on trying to find the path of least resistance that could get them out of here before shit hits the proverbial fan.

 
❰ Hyper Sense Check ❱
2d100 (Advantage)
(64, 4) + 25 = 89
Hyper Sense | Hearth

A faint sound can be heard from the unseen corridor, as if something—or someone—is moaning. Several of them actually. Clearly in pain, perhaps distressed… maybe even confused? Hard to say from so far away, though she can sense an air current in that direction.

Lúthien is hesitant to try this trick twice, and with good measure considering how it went for them the least time, but going back isn’t truly an option at this point… and the wind draft taunts her with the possibility of finding an exit from the fleshy anthill no one signed up for.

"What the FUCK is that?" Her head sharply turns towards the greenette with a mind to scold her, until her ears pick up the sharp inhale from Fiora’s lungs as they’re finally forced to refill themselves after a pause. "The bugs don't even notice it."

"... the fuck are you talking about, Fio?" She scans the space again and again, but no matter how many times her eyes rove over the creatures and the clusters she can’t find anything that should’ve disturbed her companion to such an extent… though she can’t shake the uneasy feeling that pools in the pit of her stomach either.

Something isn’t right, her instincts scream to her as much as they urge her to get out of here sooner rather than later.

"C’mon, while they’re busy with their bullshit." Her shoulder gently nudged Fio’s to get her attention, before the elf nodded her head to the closest corridor exit—ignoring the faint moans in the distance as Lúthien chooses to focus on the wind fluttering through from it instead. "Just like before, but without plummeting this time."

She pressed her palm flatly against Fiora’s back, crimson eyes closed as the ranger focused on drawing the magic she’s so fond of. The experience from earlier is still fresh and vivid in her mind, that foreign pull that had forcibly plucked them out from the sky, and she seeks to mend with by weaving a little bit of gravity into her spell.

The same pair of verdant wings materialize around their ankles, before a second and smaller lavender pair form just behind them. They vibrate instinctively without their input, as if reacting to something their senses can’t pick up with ease, as an otherworldly energy seeks to repel whatever forces might try to drag them out of their path once they take flight.


❰ Flight Mastery Check ❱
1d100 (48) + 25 + 25 + 15 = 113
Aero + Astra | Hearth
@Fiora Di Angelo
 
Last edited:

Fiora Di Angelo

❮ Raging Flame ❯
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NG+
Messages
916
Gold
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Event
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0
Dez




"It's the last thing I'd like to dream up about." She retorted, far too jaded to reciprocate the joke. It still felt alien to have someone like Blonde talk like she knows everything about her, and yet the opposite isn't true. This is a random elf she just met, and despite that, they seem to know just about everything from even beyond Terrasphere. It was a feeling all too strange for her to adapt to...

It must be that she's losing her mind, perhaps Blonde isn't real. It would make sense, given the monstrosities only one of them could see right now, how perplexed and weak it made her feel to think she's the only one who can see them...

A nudge pulled her out of her thoughts, blinking back at Blonde and giving back a nod as the ranger took the initiative, "Yeah... Right, let's do this." Fiora nodded, yet that confidence soon died a little as Blonde had to remind them of the past experience they had with their discount flying yeezys. "Mention it again and I'm heading back I swear." She bit down her lip, swallowed any doubt, and trusted blindly on the ranger. If it didn't work, they might aswell say goodbye.

Not like it would be that easy, unfortunately, as this time those little flapping shoes finally fulfilled their purpose to carry them over, cross the chasm where only one set of eyes focused on the duo. Eyes upon the fleshy walls of this box-shaped room.

Suddently she felt sweat run down her forehead, the fear within her heart took hold as she felt the unnerving presence of the creatures born out of these shadows upon them, an unforgivable weight falling upon the duo's shoulders the second she tried to pull them both out of sight. For a moment, grass, trees, and the bright embrace of the sun all washed over Luthien, her vision blurrying out. Had it been any longer, weakness would have taken over and this illusion would have been reality.

Or rather, reality would have taken her out of the illusion. The connection with the dream was almost severed, and whatever forces she could feel but not see were like a pair of scissors who dangled too close to the chord keeping the connection stable.

Fiora turned over to Blonde, her eye filled with suspicion; Whatever it was, Blonde felt it, and she did so too, and yet could it be their experiences didn't match, as the ranger felt surprisingly light where her own body felt like a burden. But the greenette couldn't muster any words to come out of her parted lips. Instead she faced the tunnel ahead of them, the only grasp of freedom seemed to be awaiting at the end of it, judging by the breeze following in it's wake, and Fiora didn't wish to wait for it anylonger amidst the stink of the stomach.

Perhaps it truly is a dream that being this deep down it could warp itself back up within a single, bloody pathway. That the light was reachable, despite having nothing to listen to but the wails of the fallen.



.
.
.
.
.
.


Finis Aequilibrium



Freedom. A word defined by it's user and not a book.
Landers thrive in it.
So do the Starcalled.

You are not as different as you think.

Why freedom? Why not 'Control'? Is it not 'Control' the right word when one wishes to take reigns of their own reality? To force yourselves into our world, to create a new 'you', to be who you wish to be right from the beginning.

...

I pity you Starcalled, you who escape from the order imposed by your world in search of a happy ending, only to fall prey in another.

.
.
.
.
.



And from within the scarlet bud it flourishes, a being that far surpasses what every fusion with the Red Fever has been thus far. A name flickers to life on top, testament to the existence of Terrasphere's UI even within this dream, and yet it glitches and fades. Even prior to this mass of flesh and metal could fuse itself together once more into the shape of a being who is neither one or the other, the Saintess is given a proper introduction. The eyes of the beast are upon the pair.

Yet only one porcelain hand stretches out for one. The whistle of the wind being a red flag before demonic power on it's purest of forms launched itself in the ranger's direction.

"OUTTA THE WAY!"
It gave Fiora little time to react, yet her fingers burned with the mere touch of the spell that struck true, and with it, Luthien would find herself... Afflicted. Emotions were rampaging whenever the Red Fever goes, and yet the dread the magia struck with only felt organic rather than a symptom. For an elf, this was only going to send every bit of their heritage into a haywire state, yet despite that the spell itself didn't quite tear her heart out, regardless how her head might feel about it.

Something was missing. Not blood, nor her own body, yet the icy whispers that had guided her arrows and accompanied her thus far had been extracted, ripped apart from within.

Not even the spirits could offer solace now. Only thing left was to fight.



Cycle One

  • Objective: Win
  • You may start in any of the squares marked in Blue


  • .


    Sal'Vha'Laim

    《 Rotten Saint of Luzarkanzan 》
    .


    Order <Elemental>
    ❰ 1 / 2000 ❱



    Freedom <Outer>
    ❰ 1200 / 1200 ❱


    ❰ 12000 / 12000 ❱

    ATTRIBUTES

    Move: Immobile | Range: 10 | Taunt DC: 200 | Actions: 3

    While both BREAK bars are above 0, Sal'Vha'Laim is immune to all forms of HP damage.
    Sal'Vha'Laim's Order BREAK can be targetted by the party's heal and buff action to replenish it.

    If Sal'Vha'Laim's Order is at 0 and her Freedom is above 1, she triggers M.E.R.C.Y PROTOCOL on the whole map as a free action.

    When completely broken, she becomes Super Vulnerable for the whole cycle, then resets on the next.

    ORDER

    • Grasp of The Dead SP 20: Cancel! Metallic hands crawl beneath a target's legs, dealing 40 DMG and reducing movement by -1 until cleansed. If a target is hit again, they will be Immobile for the cycle unless cleansed.
    • Protocol: Will SP 50: Cancel! The Saint calls forth for it's faithful PALADINS every cycle she's alive, summoning 1d2 each cycle.
    • Access Granted: 2475 SP 150: Cancel! An attack for 8d20 DMG on it's target, dealing the same value as splash around it. If any Paladin is caught on the splash, they instead get healed for the same amount.
    • Luzarkanzan is Upon Thee SP 300: Cancel! Changes every tile into a RED FEVER Tile. The Saint also gains 2 movements and can now Move > Act > Move.


    FREEDOM

    • Tears of The Artificial Soul. Debuff. The Saint's wails echo around her like an aura. Any person adjacent to the Saint gains 1 stack of SORROW. Reduces Order by 40 points.
    • Dream-Collapse Control/Damage. Destroys a random tile within the map, turning it impassable terrain. If the player is found in it, they take 100 DMG and must step out of the tile. If Taunted, prioritizes the taunter's tile number (but not row). Reduces Order by 50 points.
    • Heartseeker Tank Buster Every two taunts by the same person, The Saint gains an extra action to use Heartseeker and deals 10d20 DMG. Reduces Order by 20 points.
    • M.E.R.C.Y PROTOCOL Attack/AOE/Aura Causes 100 Damage to every player and inflicts them with 5 stacks of Dream Paranoia. This triggers every cycle until her Order BREAK is healed above 0.

    • Wrath Intermission. If the Saint is not defeated before Cycle 3, an intermission will happen.

    Action Order: ???


  • ENEMIES


    Luzarkanzan Paladin


    Status
    Normal
    ❰ 400 / 400 ❱



    ACTIONS
    • Movement: 2
    • The Dancer's Apprentice. Passive. The Paladins can Move > Act > Move.
    • HOPE IV Breakers. Attack. Attacks a target for 3d10 DMG.
    • Disgraced Warden. Buff. Casts 'Protect' on a target, granting them the protected status effect for one cycle. Cannot be done while taunted or if below 50% HP



    CONDITIONS


    Dream Paranoia
    Death to Your Hubris.

    For every stack of Paranoia, a player receives -10 to all modifiers. The dream will be far more hostile to you now that it notices you, and for every stack, there is a chance for more unpredictable effects. At 10 stacks, you receive 9999 True Damage.

    Red Fever
    Overwhelming Demonic Power.

    While afflicted by Red Fever, suffer 10 True DMG every cycle. Every 3 cycles it ramps up by 10. At the 9th cycle of being afflicted by it, you gain +100 Modifier to all Offensive Actions but must divide the damage between all available targets.





  • MAP

    59OA1Js.png

    TERRAIN





  • LOG

    • Sal'Vha'Laim uses ??? on Luthien, dealing 10 Damage. Luthien loses access to Amisa's Blessing aswell as having Cryomancy and Hydromancy completely locked.
    • Wrath: 2123

OOC

Cycle 1


  • We using 3.07 now Babyyy.
  • 6 masteries time. Read Log of this cycle though.

 
Last edited:

Luthien

❮ Lore Seeker ❯
E
NG+
Messages
1,457
Gold
35,220
Mastery
23,160
Valor
32
Event
0
Special
0
OOC
RizuChan
300 / 300
𝗘𝘅𝗽𝗹𝗼𝗿𝗲𝗿𝘀 𝗟𝗲𝗮𝗴𝘂𝗲  
 ​


Location Start: D1 (Spawn Point)
+Full HP from Amisa's Blessing
Location End: D2
Movement: D1 D2 ❰ 1/2 ❱
Vulnerable from Power Buff (Elemental)
Super Vulnerable from Multi Attack (Outer)
𝘅𝟮 +30 charges left on Sal' the Saintess
𝘅𝟬 charges remaining



"Sure, head back then," she retorted without a second thought, currently a bit too busy making sure no unexpected surprises plunged both of them into the nursery pit as she’d decided to name it. "I’m sure the Ifritgear patrol we narrowly dodged would welcome you with open arms."

She hadn’t meant for her words to carry an edge to them, but that pit was unnerving enough as it was without the added fact that something felt off about it. It triggered every natural instinct of survival the elf had in her, and all she wanted was for the both of them to be as far away as magically possible from it.

To her surprise and delight their flight went smoothly this time around, though there was little time for celebration as their feet touched down on the other side. "C’mon, let’s get outta here—hnnng?!" Her hand had reached for Fiora’s, intended on pulling the greenette along the tunnel as they sought the source of the encouraging wind draft, before her world spun and her mind felt as if it was trying to split into two.

A pressure sought to push her down and pull her out of this dreamscape, the verdant forest she could see coming in and out a now a familiar sight that Lúthien vehemently refused. No, not yet… f-fuck off, Flame! She’d slumped against the squishy walls for support, but as the headache cleared Lúthien could see she hadn’t been the only one affected by whatever the fuck that had been. The emotions behind that singular golden eye that pierced in her direction were hard to unravel, but neither needed spoken words to know where their priorities lied.

{ L-Let’s get outta here… } She’d had enough of crimson walls that mimicked spongy flesh, questionable amber pools, and robotic insects to last for a long time… if not a lifetime. She could only hope the light at the end of this tunnel would give them the freedom they sought, their step carrying them towards it as the wails of the fallen drifted into the distance behind them.


"Everyone’s so fucking chatty in this place…" The words about freedom and control still echoed int he back of her mind, a hand placed against the side of her forehead to try and alleviate some of the growing tension in it’s place. She can feel the presence of another long before her eyes caught sight of the blooming scarlet bud, her eyes narrowed when they catch how her UI flickers in and out while trying to read their name.

There’s no words, only an outstretched hand in her direction as the Saintess eyes fall upon her. She can feel the shift in the wind of something terrible about to come, but her feet feel heavier than lead and the ranger is certain she’s about to get clapped right out of Fiora’s dreamscape for good—

"OUTTA THE WAY!"
"F-Fio, don’t—!"

Worry crossed her face as the knight sought to aid her, and while a part of her is touched the greenette would still come to her aid she’s more concerned about the effects this could have on the sleeping Fiora that she’d been so desperately trying to wake up from this accursed nightmare. The pain that cursed through her body and mind is almost incomparable to any other as the elf sinks onto her knees, before a shattering snap! echoes within her head as the connection to the entity aiding her thus far if forcefully severed.

A whirlwind of powdery snow circles around the duo in response, the energy released seeking to protect them as by restoring their breaths and mending their wounds… before the snowflakes are finally scattered across the crimson landscape.

"Gods… the Everwhite would be jealous if they could see this place right now." Humor is her way of coping, even if the words are spoken drily as she gazes at the impossible obstacle standing before them. "Maybe they’ll get to meet one another if we kick her ass hard enough."

After all, it’s not in their nature to give up without giving it their all.


𝗣𝗹𝗮𝘆𝗲𝗿 𝗦𝗵𝗲𝗲𝘁

Rolls

Movement: D1 → D2 (Act)

❰ 𝗣𝗮𝘀𝘀𝗶𝘃𝗲: Range + Damage ❱
Gain +1 range.
All attack options gain +5 bonus damage per mastery rank (+35 at U).
Luthien | HearthC1 🧂

❰ 𝗙𝗔: Imbue ❱
Tag an ally (Fiora) to add the damage type of one your masteries (Astramancy - Outer) to their attacks. Max target of 1, infinite duration. Target may be switched each round.
Luthien | HearthC1 🧂

❰ 𝗕𝗔: Death Mark ❱
The next 3 attacks to 𝗦𝗮𝗹' 𝘁𝗵𝗲 𝗦𝗮𝗶𝗻𝘁𝗲𝘀𝘀 deals +30 (S) extra damage that cannot be multiplied.
Hyper Sense | Luthien | HearthC1 🧂

❰ 𝗙𝗔: Hyper Insight ❱
Mark an ally (@Fiora), they gain 25 (S) bonus to their actions. The mark stays on this ally until you swap targets.
Hyper Sense | Luthien | HearthC1 🧂
❰ 𝗠𝗔: Power Buff ❱
2d100 (96 + 87) + 75 + 50 + 20 + 15 = 343
343 ÷ 3 = +115 charge to Fiora & Luthien; +115 to Sal's Order
Aeromancy (Support) | Luthien | HearthC1 🧂

❰ 𝗔𝗿𝗺𝗼𝗿 𝗔𝗯𝗶𝗹𝗶𝘁𝘆: Twice ❱
Once per thread, you may use 2 main actions. Your second action is less effective, multiply the rolled result from your second action by (D) 0.4 (C) 0.5 (B) 0.6 (A) 0.7 (S) 0.8. If 2 special actions are used, gain the Super Vulnerable status.
Luthien | HearthC1 🧂

❰ 𝗠𝗔: Multi Attack ❱
2d100 (56 + 9) + 50 + 25 + 115 + 25 + 15 = 295 × 1.1 = 325 × 0.8 = 260 + 30 = 290
Hyper Sense (Harmonic Magic Signature) | Luthien | HearthC1 🧂


𝔖𝔞𝔩'𝔙𝔥𝔞'𝔏𝔞𝔦𝔪
 𝗥𝗼𝘁𝘁𝗲𝗻 𝗦𝗮𝗶𝗻𝘁 𝗼𝗳 𝗟𝘂𝘇𝗮𝗿𝗸𝗮𝗻𝘇𝗮𝗻 D4
𝗢𝗿𝗱𝗲𝗿 <𝘌𝘭𝘦𝘮𝘦𝘯𝘵𝘢𝘭>
❰ 116 / 2000 ❱
𝗙𝗿𝗲𝗲𝗱𝗼𝗺 <𝘖𝘶𝘵𝘦𝘳>
❰ 910 / 1200 ❱

❰ 12000 / 12000 ❱
@Fiora Di Angelo
 
Last edited:

Fiora Di Angelo

❮ Raging Flame ❯
E
NG+
Messages
916
Gold
4,640
Mastery
4,015
Valor
18
Event
0
Special
0
Dez
395 / 395
 Unafiliated
 ​

+395 HP from Amisa's Blessing
+115 Buff from Luthien


Attack after attack, The Saintess simply withstood the punisment, their rebellious acts were all but absorbed within her husk, as with each wound they opened simply forced to close itself again faster than one alone could fathom. It didn't matter how hard they tried, there was nigh a dent in the magia's frame, yet it became evident this wasn't a mere self-repairing unit following it's course. There is the clear sight of tendons and veins tying themselves up together, the guttural sound of crushed bones, and the way her flesh simply remodeled itself back to normal whenever it healed. It didn't hurt, not if the Saintess's eyes were any tell beyond their bloodlust. Apathy is all that would greet @Luthien's elven mindmeld, as if it were long devoid of emotions for the red fever to intensify. It could not be the same person who spoke- It had no spirit, no desires, and even that hollow gaze implied torment rather than dominance.

As trapped as the duo is, and yet incapable of anything but to observe the pair as they fruitlessly blast magical missiles and cut her into pieces, only to be put together once more, with the only remnant of her suffering being the inky tears dripping from her blinkless eyes.

It made her pain real. Tangible for the elves, so accustomed to resonating with emotions.


"Ain't no way to get around her, is it. We are too deep in this hellhole to crawl out." Fiora bit down her tongue, trying to catch her breath, stolen by the red monstrosity infront of them, so dangerous and contagious. The doubt didn't help her at all, not when it wrapped itself with fear and... Melancholy?

"You know, making me angry by mentioning other trees ain't bad, but I doubt that's gonna power me up enough to put this thing down for good, so if you got any ideas, I suggest you start talking, Luthien..." She shouted back, the spite in her voice apparent as the name rolled out like poison itself- Not like she had time to question how the elf got inside her head.

As all she could do was tighten her grip on the dwarf's greatsword and hope that the revelation is enough to send her into a frenzy to get them both out of this one alive.


The ground quakes, and by the lift of a hand from Sal'Vha'Laim, the very flesh and tendrils beneath the ground start to cave in, the result being a large gap from her resting place turned into pure blackness. Could the colony truly go deeper..? Just watching that gap felt as if a piece of reality had been torn out, leaving a void not even the blood cascading into it could fill in.

It found no target on the duo. All it did was give them the benefit of hindsight for what's to come, as the very world seems to be at the edge of it's existence with how the ground trembles and the walls twist and shake with every thunderous roar within the Dreamscape...



Rolls


Movement: D1 > D3 > Act

P - Damage
+25 Damage Modifier

FA: Taunt

Roll Result
1d200 (122) + 1d100 (26) + 1d100 (99) + 25 + 25 + 50 +115 = 462
Reckless Attack | Fiora D'Angelo | Hearth | 1948C1

BA: Full Cover
Cover | Fiora D'Angelo | Hearth | 1948C1

Play Sheet


Cycle Two

  • Objective: Win


  • .


    Sal'Vha'Laim

    《 Rotten Saint of Luzarkanzan 》
    .


    Order <Elemental>
    ❰ 26 / 2000 ❱



    Freedom <Outer>
    ❰ 448 / 1200 ❱


    ❰ 12000 / 12000 ❱

    ATTRIBUTES

    Move: Immobile | Range: 10 | Taunt DC: 200 | Actions: 3

    While both BREAK bars are above 0, Sal'Vha'Laim is immune to all forms of HP damage.
    Sal'Vha'Laim's Order BREAK can be targetted by the party's heal and buff action to replenish it.

    If Sal'Vha'Laim's Order is at 0 and her Freedom is above 1, she triggers M.E.R.C.Y PROTOCOL on the whole map as a free action.

    When completely broken, she becomes Super Vulnerable for the whole cycle, then resets on the next.

    ORDER

    • Grasp of The Dead SP 20: Cancel! Metallic hands crawl beneath a target's legs, dealing 40 DMG and reducing movement by -1 until cleansed. If a target is hit again, they will be Immobile for the cycle unless cleansed.
    • Protocol: Will SP 50: Cancel! The Saint calls forth for it's faithful PALADINS every cycle she's alive, summoning 1d2 each cycle.
    • Access Granted: 2475 SP 150: Cancel! An attack for 8d20 DMG on it's target, dealing the same value as splash around it. If any Paladin is caught on the splash, they instead get healed for the same amount.
    • Luzarkanzan is Upon Thee SP 300: Cancel! Changes every tile into a RED FEVER Tile. The Saint also gains 2 movements and can now Move > Act > Move.


    FREEDOM

    • Tears of The Artificial Soul. Debuff. The Saint's wails echo around her like an aura. Any person adjacent to the Saint gains 1 stack of SORROW. Reduces Order by 40 points.
    • Dream-Collapse Control/Damage. Destroys a random tile within the map, turning it impassable terrain. If the player is found in it, they take 100 DMG and must step out of the tile. If Taunted, prioritizes the taunter's tile number (but not row). Reduces Order by 50 points.
    • Heartseeker Tank Buster Every two taunts by the same person, The Saint gains an extra action to use Heartseeker and deals 10d20 DMG. Reduces Order by 20 points.
    • M.E.R.C.Y PROTOCOL Attack/AOE/Aura Causes 100 Damage to every player and inflicts them with 5 stacks of Dream Paranoia. This triggers every cycle until her Order BREAK is healed above 0.

    • Wrath Intermission. If the Saint is not defeated before Cycle 3, an intermission will happen.

    Action Order: ???


  • ENEMIES


    Luzarkanzan Paladin


    Status
    Normal
    ❰ 400 / 400 ❱



    ACTIONS
    • Movement: 2
    • The Dancer's Apprentice. Passive. The Paladins can Move > Act > Move.
    • HOPE IV Breakers. Attack. Attacks a target for 3d10 DMG.
    • Disgraced Warden. Buff. Casts 'Protect' on a target, granting them the protected status effect for one cycle. Cannot be done while taunted or if below 50% HP



    CONDITIONS


    Dream Paranoia
    Death to Your Hubris.

    For every stack of Paranoia, a player receives -10 to all modifiers. The dream will be far more hostile to you now that it notices you, and for every stack, there is a chance for more unpredictable effects. At 10 stacks, you receive 9999 True Damage.

    Red Fever
    Overwhelming Demonic Power.

    While afflicted by Red Fever, suffer 10 True DMG every cycle. Every 3 cycles it ramps up by 10. At the 9th cycle of being afflicted by it, you gain +100 Modifier to all Offensive Actions but must divide the damage between all available targets.





  • MAP

    IXQSLSU.png

    TERRAIN

    BLACK TILE - Dream Collapse: 100 DMG when passing through this tile.



  • LOG

    • Sal'Vha'Laim uses Tears of The Artificial Soul., @Fiora D'Angelo Receives 1 stack of Sorrow.
    • Sal'Vha'Laim uses Protocol: WILL. 1 Luzarkanzan Paladin spawned.
    • Sal'Vha'Laim uses Dream Collapse in Tile F3.
    • Sal'Vha'Laim is Taunted by @Fiora D'Angelo
    • Wrath: 4246

OOC

Cycle 2


  • 1 Cycle until Intermission
  • The Dream has begun to collapse on itself.

 

Luthien

❮ Lore Seeker ❯
E
NG+
Messages
1,457
Gold
35,220
Mastery
23,160
Valor
32
Event
0
Special
0
OOC
RizuChan
300 / 300
𝗘𝘅𝗽𝗹𝗼𝗿𝗲𝗿𝘀 𝗟𝗲𝗮𝗴𝘂𝗲  
 ​


Location Start: D2
Location End: D2 ❰ 2/2 ❱
Vulnerable from Multi Attack (Outer)
𝘅𝟮 +30 charges left on Sal' the Saintess



"Wait… es en serio?" She wasn’t imagining things, right? That thing hadn’t attacked them…?

The elf couldn’t believe it as a hand quietly reached to grasp the violet whistle dangling over her vest, as if the simple act could confirm that they were still very much alive—as much as one could be while dream diving at least—and in a single piece.

"It was worth a try, right?" She hadn’t intended to stoke the flames of the greenette with her commentary, but if that had given Fiora an edge as she’d brought the duergar’s hard earned greatsword on their opponent… Well, the elf wasn’t one to look a gifted horse in the mouth really.

A part of her felt uncomfortable as she looked at the Saintess, the inky tears trailing down her cheeks reminding Lúthien of a different time and placeStop getting distracted, that’s not Yisdia. She was brought out of her thoughts by the sharp bite of her teeth against the inside of her cheek, the metallic taste that now coated her tongue keeping the blonde focused on the present instead of whatever ruminating thoughts and emotions this place threatened to unearth.

"Honestly, I was thinking of taking a leaf off your booklet this time around." Elven ears don’t miss the way her name spills out of Fiora’s lips, as if the very word was the foulest of poisons the greenette was forced to endure before spitting out. It caused her chest to ache as the grip around her whistle tightened, before the ranger managed to force and bottle down those feelings.

All dreams eventually came to an end, but she couldn’t allow herself to be pulled out just yet. Not here, not now… not until she knew Fiora was safe.

The wind picks up and swirls around her, imbued with traces of astral energy as the elf pulls two additional arrows from her quiver. The ground shakes and crumbles a distance away, but Lúthien forces her gaze to remain locked on the bloody Saintess as she takes aim. "How about a treasure hunt, Fio?" She can see the paladin that rose from the periphery of her vision, but that too is deemed to be lower on the priority scale and thus unimportant as the pair of arrows are nocked back.

It’s almost as if someone else guides her hand as the string is pulled back to its fullest, the metal tips gleaming with the stored energy each have absorbed, even as the wind playfully flutters away from the elf and towards her green companion—carrying the residues of cosmic energy as the minuscule particles stick to the surface of the borrowed greatsword in a bedazzling display.

Her bow resounds with a loud twaaank! as the arrows are released, the pair dancing in unison as they whizz through the air before landing on her chosen mark. A bright flash of light is followed by multiple astral explosions of varying colorful shades and, as the pinks and blues finally recede from sight, a bright crisscross mark gleams brightly on the Saintess.

"Ex marks the spot… go get her, Knight~"


𝗣𝗹𝗮𝘆𝗲𝗿 𝗦𝗵𝗲𝗲𝘁

Rolls

Movement: D2 (Act)
❰ 𝗣𝗮𝘀𝘀𝗶𝘃𝗲: Range + Damage ❱
Gain +1 range.
All attack options gain +5 bonus damage per mastery rank (+35 at U).
Luthien | HearthC2 🧂

❰ 𝗙𝗔: Imbue ❱
Tag an ally (Fiora) to add the damage type of one your masteries (Astramancy - Outer) to their attacks. Max target of 1, infinite duration. Target may be switched each round.
Luthien | HearthC2 🧂

❰ 𝗕𝗔: Death Mark ❱
The next 3 attacks to 𝗦𝗮𝗹' 𝘁𝗵𝗲 𝗦𝗮𝗶𝗻𝘁𝗲𝘀𝘀 deals +30 (S) extra damage that cannot be multiplied.
Hyper Sense | Luthien | HearthC2 🧂

❰ 𝗙𝗔: Hyper Insight ❱
Mark an ally (@Fiora), they gain 25 (S) bonus to their actions. The mark stays on this ally until you swap targets.
Hyper Sense | Luthien | HearthC2 🧂

❰ 𝗠𝗔: Multi Attack ❱
2d100 (44 + 21) + 50 + 25 + 25 + 15 = 180 × 1.1 = 198 + 30 = 228
Hyper Sense (Harmonic Magic Signature) | Luthien | HearthC2 🧂


𝔖𝔞𝔩'𝔙𝔥𝔞'𝔏𝔞𝔦𝔪
 𝗥𝗼𝘁𝘁𝗲𝗻 𝗦𝗮𝗶𝗻𝘁 𝗼𝗳 𝗟𝘂𝘇𝗮𝗿𝗸𝗮𝗻𝘇𝗮𝗻 D4
𝗢𝗿𝗱𝗲𝗿 <𝘌𝘭𝘦𝘮𝘦𝘯𝘵𝘢𝘭>
❰ 26 / 2000 ❱
𝗙𝗿𝗲𝗲𝗱𝗼𝗺 <𝘖𝘶𝘵𝘦𝘳>
❰ 190 / 1200 ❱

❰ 12000 / 12000 ❱
@Fiora Di Angelo
 
Last edited:

Fiora Di Angelo

❮ Raging Flame ❯
E
NG+
Messages
916
Gold
4,640
Mastery
4,015
Valor
18
Event
0
Special
0
Dez
345 / 395
 Unafiliated
 ​

-50 HP
1 Stack of Sorrow


"Try to keep that option as a last resort at least, unless you want to go through Bug World all over again." She didn't wish to elaborate any further, but perhaps pointing around them is enough of a message for the blonde to catch. Or perhaps that's just what a twisted sense of fun looks like for her...

Blood had begun to pile together and shaping itself into... Something. The remnants of metal and flesh tried to take on a humanoid shape, only turning out as if someone had blurred what an actual human should look like. Yet it clearly understood it's purpose, given the jagged edge it drags in it's wake.

Heaving the blade over her shoulder, Fiora took a deep breath, giving herself a few seconds to prepare herself as Luthien shot straight to the Saint, a set-up for her to close the distance, and most importantly, to face the minion that now found itself challenging her straight on.

"I don't know what's worse-" She got cut off by a blow from the knight's twin blades, forcing her to back off and swallow down the pain. It was small fry, but it wasn't as if she couldn't just let it slip and reach Luthien now that she's got herself a ranged sweetspot. "Your chirpy ass when we might die, or the fact I couldn't just dream of grass, sunshine and, flowers." Sliding beneath the the knight's legs, picking up blood onto her clothes in the process, Fiora went straight towards the Saintess.

Her arms were ready to embrace another strike. Perhaps unaware of how cracked her shell had become as Luthien buried explosions one after another onto it's bossom. Even it's many arms were practically static. It holds defense in no regard, and yet, it's when that one glimmering mark explodes in contact with the imbued blade that she finally recoils.

A glimmer of hope. A sign that it can be beaten with sufficient force, and as much of an omen that awakening the passive creature is far from a smart move, as now it's eyes were set straight onto the ranger. Just her gaze alone is enough to force the earth to answer her calls, to bring the fallen machinery back up from it's corpse-built graves.

Luthien could feel their fingers at first, and then whole arms clasping onto her legs, digging their nails and broken limbs onto her ankles and thighs, seeking to drag her down within their tombs. Their desperation felt almost organical. They believed they could swap places. Life was just one dead elf away from them, and they fought with that same vigor to keep her in place.

The roars of their world begun to echo, as more fragments of it fall prey to the ever-consuming darkness from the Dream's Desynchronization, and the ever-growing fear of some untold fate they were yet to meet.

Primal fear would tell: They didn't have much longer until the Saintess decides to act...


Rolls


Movement: Act

P - Damage
+25 Damage Modifier

FA: Taunt
Taunting Luzarkanzan Knight

MA: Reckless Attack
Roll Result
1d200 (25) + 1d100 (64) + 1d100 (71) + 25 + 25 + 50 - 20 = 240
Reckless Attack | Fiora D'Angelo | Hearth | 1948C1

BA: Full Cover
Cover | Fiora D'Angelo | Hearth | 1948C1

Play Sheet


Cycle Three

  • Objective: Win


  • .


    Sal'Vha'Laim

    《 Rotten Saint of Luzarkanzan 》
    .


    Order <Elemental>
    ❰ 0 / 2000 ❱



    Freedom <Outer>
    ❰ 0 / 1200 ❱

    SUPER VULNERABLE
    ❰ 12000 / 12000 ❱

    ATTRIBUTES

    Move: Immobile | Range: 10 | Taunt DC: 200 | Actions: 3

    While both BREAK bars are above 0, Sal'Vha'Laim is immune to all forms of HP damage.
    Sal'Vha'Laim's Order BREAK can be targetted by the party's heal and buff action to replenish it.

    If Sal'Vha'Laim's Order is at 0 and her Freedom is above 1, she triggers M.E.R.C.Y PROTOCOL on the whole map as a free action.

    When completely broken, she becomes Super Vulnerable for the whole cycle, then resets on the next.

    ORDER

    • Grasp of The Dead SP 20: Cancel! Metallic hands crawl beneath a target's legs, dealing 40 DMG and reducing movement by -1 until cleansed. If a target is hit again, they will be Immobile for the cycle unless cleansed.
    • Protocol: Will SP 50: Cancel! The Saint calls forth for it's faithful PALADINS every cycle she's alive, summoning 1d2 each cycle.
    • Access Granted: 2475 SP 150: Cancel! An attack for 8d20 DMG on it's target, dealing the same value as splash around it. If any Paladin is caught on the splash, they instead get healed for the same amount.
    • Luzarkanzan is Upon Thee SP 300: Cancel! Changes every tile into a RED FEVER Tile. The Saint also gains 2 movements and can now Move > Act > Move.


    FREEDOM

    • Tears of The Artificial Soul. Debuff. The Saint's wails echo around her like an aura. Any person adjacent to the Saint gains 1 stack of SORROW. Reduces Order by 40 points.
    • Dream-Collapse Control/Damage. Destroys a random tile within the map, turning it impassable terrain. If the player is found in it, they take 100 DMG and must step out of the tile. If Taunted, prioritizes the taunter's tile number (but not row). Reduces Order by 50 points.
    • Heartseeker Tank Buster Every two taunts by the same person, The Saint gains an extra action to use Heartseeker and deals 10d20 DMG. Reduces Order by 20 points.
    • M.E.R.C.Y PROTOCOL Attack/AOE/Aura Causes 100 Damage to every player and inflicts them with 5 stacks of Dream Paranoia. This triggers every cycle until her Order BREAK is healed above 0.

    • Wrath Intermission. If the Saint is not defeated before Cycle 3, an intermission will happen.

    Action Order: ???


  • ENEMIES


    Luzarkanzan Paladin


    Status
    Normal
    ❰ 400 / 400 ❱



    ACTIONS
    • Movement: 2
    • The Dancer's Apprentice. Passive. The Paladins can Move > Act > Move.
    • HOPE IV Breakers. Attack. Attacks a target for 3d10 DMG.
    • Disgraced Warden. Buff. Casts 'Protect' on a target, granting them the protected status effect for one cycle. Cannot be done while taunted or if below 50% HP



    CONDITIONS


    Dream Paranoia
    Death to Your Hubris.

    For every stack of Paranoia, a player receives -10 to all modifiers. The dream will be far more hostile to you now that it notices you, and for every stack, there is a chance for more unpredictable effects. At 10 stacks, you receive 9999 True Damage.

    Red Fever
    Overwhelming Demonic Power.

    While afflicted by Red Fever, suffer 10 True DMG every cycle. Every 3 cycles it ramps up by 10. At the 9th cycle of being afflicted by it, you gain +100 Modifier to all Offensive Actions but must divide the damage between all available targets.





  • MAP

    8n3UiU4.png

    TERRAIN

    BLACK TILE - Dream Collapse: 100 DMG when passing through this tile.



  • LOG

    • Luzarkanzan Paladin uses Hope Breaker IV on @Luthien. Fiora, through Full Cover, takes the attack instead, receiving a total of 18x2 DMG (Vulnerable)
    • Luzarkanzan Paladin uses Hope Breaker IV on @Fiora D'Angelo, dealing a total of 14 DMG.
    • Sal'Vha'Laim uses Grasp Of The Dead on @Luthien, dealing 40 x 2 DMG (Vulnerable) and reducing movement by 1.
    • Sal'Vha'Laim uses Dream Collapse in Tile A3.
    • Sal'Vha'Laim uses Dream Collapse in Tile E4.

    • Wrath: 6369

OOC

Cycle 3


  • Last Cycle before intermission
  • The Dream has begun to collapse on itself.

 

Luthien

❮ Lore Seeker ❯
E
NG+
Messages
1,457
Gold
35,220
Mastery
23,160
Valor
32
Event
0
Special
0
OOC
RizuChan
220 / 300
𝗘𝘅𝗽𝗹𝗼𝗿𝗲𝗿𝘀 𝗟𝗲𝗮𝗴𝘂𝗲  
 ​


Location Start: D2
Location End: D2 ❰ 2/2 ❱
Vulnerable from Multi Attack (Outer)
𝘅𝟮 +30 charges left on Sal' the Saintess



A dry laughter escaped as the greenette lamented, but despite her words Fiora remained thorough and focused on their goal. "Learned from the best, though you never did tell me the end of that knock-knock joke back in the woods." It was harder to be afraid and worried by the clear strength of their opponents when you were busy making fun of them.

"I can switch it up though, if you prefer." It had worked marvels for them before, maybe this game’s system favored those with a good sense of humor? "Surely we can come up with a pun or two if we root around for ‘em, right?"

Hope blooms as they watch the figure finally display some form of emotion as it recoils away from the impact of Fiora’s greatsword. "Hah, take that—!" Her victorious cry is cut short as she’s pinned by the fiery gaze of their foe, a nervous chuckle escaping her lips as her hand moved towards her quiver—before a sharp pain pricks her legs as unwanted company emerges from the bloody mycelium they stand on.

They claw and rake through fabric and skin alike, the already tattered cloak given to her by Fiora shredded further as fresh rivulets of crimson trickle down the various wounds in her legs and onto the soil below. "Fuck… off…!" She struggled against them, stubbornly yanking a foot back before she brought it down to stomp on an arm—a scene that vividly resonates against similar experiences lived against a prick of a white birch tree in a distant forest.

Time is quickly running out and she can sense it. Whatever energies have held this nightmare up for long are finally caving, but she’d be damned before she was dragged off into the darkness without a fight.


𝗣𝗹𝗮𝘆𝗲𝗿 𝗦𝗵𝗲𝗲𝘁

Rolls

Movement: D2 (Act)
❰ 𝗣𝗮𝘀𝘀𝗶𝘃𝗲: Range + Damage ❱
Gain +1 range.
All attack options gain +5 bonus damage per mastery rank (+35 at U).
Luthien | HearthC2 🧂

❰ 𝗙𝗔: Imbue ❱
Tag an ally (Fiora) to add the damage type of one your masteries (Astramancy - Outer) to their attacks. Max target of 1, infinite duration. Target may be switched each round.
Luthien | HearthC2 🧂

❰ 𝗕𝗔: Death Mark ❱
The next 3 attacks to 𝗦𝗮𝗹' 𝘁𝗵𝗲 𝗦𝗮𝗶𝗻𝘁𝗲𝘀𝘀 deals +30 (S) extra damage that cannot be multiplied.
Hyper Sense | Luthien | HearthC2 🧂

❰ 𝗙𝗔: Hyper Insight ❱
Mark an ally (@Fiora), they gain 25 (S) bonus to their actions. The mark stays on this ally until you swap targets.
Hyper Sense | Luthien | HearthC2 🧂

❰ 𝗠𝗔: Multi Attack ❱
2d100 (16 + 27) + 50 + 25 + 25 + 15 = 158 × 1.1 = 174+ 30 = 204 × 4 = 816
Hyper Sense (Harmonic Magic Signature) | Luthien | HearthC2 🧂


𝔖𝔞𝔩'𝔙𝔥𝔞'𝔏𝔞𝔦𝔪
 𝗥𝗼𝘁𝘁𝗲𝗻 𝗦𝗮𝗶𝗻𝘁 𝗼𝗳 𝗟𝘂𝘇𝗮𝗿𝗸𝗮𝗻𝘇𝗮𝗻 D4
𝗢𝗿𝗱𝗲𝗿 <𝘌𝘭𝘦𝘮𝘦𝘯𝘵𝘢𝘭>
❰ 0 / 2000 ❱
𝗙𝗿𝗲𝗲𝗱𝗼𝗺 <𝘖𝘶𝘵𝘦𝘳>
❰ 0 / 1200 ❱

❰ 11184 / 12000 ❱
@Fiora Di Angelo
 

Fiora Di Angelo

❮ Raging Flame ❯
E
NG+
Messages
916
Gold
4,640
Mastery
4,015
Valor
18
Event
0
Special
0
Dez
345 / 395
 Unafiliated
 ​

-50 HP
1 Stack of Sorrow


"If I explained the joke, it would lose the PUNCH-" Her blade collided with the paladin's, with her weak arm as support to overpower the monstrous strength it fought with, "LINE-" One last push and she ended up pushing her foe down. They had to capitalize on that opening they made. It was their hail mary at this point, and so she grasped it in full, clinging onto the hopes that her blade could finally eat through that magia's flesh.

And it did. This time, Luthien's arrows and her own blade left a bleeding, gaping wound onto the saintess, and yet despite losing her breath with that one singular swing, the Saintess did not budge more than necessary. It stands stoic, ready to deliver the first and last real strike to the pair as it's hand rises and a set of spears awaken from beneath the ground, the tips spread all over the room, as if they were within the jaws of a beast about to crush them with it's teeth.

The earth begun to rumble, and mana escaped from the cracks within the soil, what wasn't obscured by blood and entrails shines, as the world's magical veins running their course were forcefully extracted to power up the Saintess.

And a set of stars descended once the metallic crunching became too loud for their elven ears, crushing right upon her figure, exploding one after another, and with it the rumbling ceased and a shadow was cast upon the Saintess.

And it turns out, It wasn't the dream nor the saintess what made the earth tremble so vigorously, but the roar of an exhausted, putrid engine as a broken carcass, caught in arcane strings and forced off a ledge, now falls upon the Saintess with washed out power.

Perhaps an unexpected existence, as this crumbling dream swallowed the world as it knows and simply twisted it into a macabre reality compared to their own, yet the events happened all the same,

It roars, forcefully puppeteered by the power that binds it into this crushing descent, and on top of it, a new mind, a new set of emotions, joins the fray...


.
HOPE SHINES OVER THE FALLEN BEAST.





The ground quakes with it's descent, and as the dust sets off, Fiora pushes herself back up to her feet and takes a step back to admire what just happened, not noticing the figure that jumped off the DEADNAUGHT itself seconds before impact, now getting herself back up to her feet, her cold eyes set upon the grennette, before heading over to Luthien.

A dangerous red takes over moments after, a set of dots flashing on both irises as Hyper Senses triggers.



"You've been toying around with this dream for longer than you should, Luthien."



Unholstering her bow, the elven archer took a step backwards as the broken DEAD.NAUGHT begun to shake, it's frame twisting and exploding high into the air a second later, letting blood and metal rain and sink into the ground everywhere around the battlefield.

And the furious eyes of The Saintess is all that greets them in that darkness.



"..."




"...We'll talk another time, let's just put this nightmare to rest. Luth, on my mark. Leave the frontlining to your friend."



Frost begun to cover the tip of her arrows just as she glanced over to Luthien. The elf could feel it once again, that ethereal presence she had lost returning, and with it, ice would once again answer her call.

Perhaps something 'does' favour humor and dramatics, but if it's fate or not, that's not for them to say.


"You could have showed up earlier when we were getting our asses kicked you know?"



Fiora snarled back, both hands tightened around the grip of her blade as she positioned herself to bodyshield Luthien.


"I could leave if you feel like. Your nightmare, not mine."



Her bow tensed, a missile of an arrow crafted entirely through ice the second she pulled back, her gaze meeting the Saintess's.


"And leaving me alone to deal with her tree jokes all by myself..?"



That would be the worst timing ever for an exit, specially now, so close to the end of the line...


Rolls


Movement: Act


MA: Reckless Attack
Roll Result
1d200 (166) + 1d100 (69) + 1d100 (60) + 25 + 25 + 50 - 20 = 375 x 4 = 1500
Reckless Attack | Fiora D'Angelo | Hearth | 1948C1

Play Sheet


Cycle Four

  • Objective: Win


  • .


    Sal'Vha'Laim

    《 Rotten Saint of Luzarkanzan 》
    .


    Order <Elemental>
    ❰ 250 / 250 ❱



    Freedom <Outer>
    ❰ 800 / 1200 ❱

    ENRAGED
    ❰ 3,255 / 12000 ❱

    ATTRIBUTES

    Move: Immobile | Range: 10 | Taunt DC: 200 | Actions: 3

    While both BREAK bars are above 0, Sal'Vha'Laim is immune to all forms of HP damage.
    Sal'Vha'Laim's Order BREAK can be targetted by the party's heal and buff action to replenish it.


    Order has been destroyed.

    When Freedom's BREAK is depleted, becomes Vulnerable for one hit, then resets on the next.

    ORDER

    • Grasp of The Dead SP 20: Cancel! Metallic hands crawl beneath a target's legs, dealing 40 DMG and reducing movement by -1 until cleansed. If a target is hit again, they will be Immobile for the cycle unless cleansed.
    • Protocol: Will SP 50: Cancel! The Saint calls forth for it's faithful PALADINS every cycle she's alive, summoning 1d2 each cycle.
    • Access Granted: 2475 SP 150: Cancel! An attack for 8d20 DMG on it's target, dealing the same value as splash around it. If any Paladin is caught on the splash, they instead get healed for the same amount.
    • Luzarkanzan is Upon Thee SP 300: Cancel! Changes every tile into a RED FEVER Tile. The Saint also gains 2 movements and can now Move > Act > Move.


    FREEDOM

    • Tears of The Artificial Soul. Debuff. The Saint's wails echo around her like an aura. Any person adjacent to the Saint gains 1 stack of SORROW. Reduces Order by 40 points.
    • Dream-Collapse Control/Damage. Destroys a random tile within the map, turning it impassable terrain. If the player is found in it, they take 100 DMG and must step out of the tile. If Taunted, prioritizes the taunter's tile number (but not row). Reduces Order by 50 points.
    • Heartseeker Tank Buster Every two taunts by the same person, The Saint gains an extra action to use Heartseeker and deals 10d20 DMG. Reduces Order by 20 points.
    • Negation Damage Deals 20d20 Damage to a single target and applies one stack of Red Fever
    • Kneel! Damage/Control Forces a target to be Immobile and deals 10d20 Damage to all targets surrounding it
    • M.E.R.C.Y PROTOCOL Attack/AOE/Aura Causes 100 Damage to every player and inflicts them with 5 stacks of Dream Paranoia. This triggers every cycle until her Order BREAK is healed above 0.

    • Yladian Wrath Intermission. If the Saint is not defeated before Cycle 3, an intermission will happen.

    Action Order: ???


  • ENEMIES


    Luzarkanzan Paladin


    Status
    Normal
    ❰ 400 / 400 ❱



    ACTIONS
    • Movement: 2
    • The Dancer's Apprentice. Passive. The Paladins can Move > Act > Move.
    • HOPE IV Breakers. Attack. Attacks a target for 3d10 DMG.
    • Disgraced Warden. Buff. Casts 'Protect' on a target, granting them the protected status effect for one cycle. Cannot be done while taunted or if below 50% HP



    CONDITIONS


    Dream Paranoia
    Death to Your Hubris.

    For every stack of Paranoia, a player receives -10 to all modifiers. The dream will be far more hostile to you now that it notices you, and for every stack, there is a chance for more unpredictable effects. At 10 stacks, you receive 9999 True Damage.

    Red Fever
    Overwhelming Demonic Power.

    While afflicted by Red Fever, suffer 10 True DMG every cycle. Every 3 cycles it ramps up by 10. At the 9th cycle of being afflicted by it, you gain +100 Modifier to all Offensive Actions but must divide the damage between all available targets.





  • MAP

    GlteFud.png

    TERRAIN

    BLACK TILE - Dream Collapse: 100 DMG when passing through this tile.


    Debris TILE - Remnants of the DEAD.NAUGHT. Impassable Terrain.




  • STARBREAKER


    Luthien


    Status
    Alive
    182 / 300



    ACTIONS
    Base Skills:

    Elusive Gremlin: When attacked directly (AOE doesn't count), gain +1 movement, +20 mitigation on next cycle and push the target who triggered this passive 2 tiles away (only works on Non-Boss type enemies). If it's a boss and it's not adjacent to Luthien, gain Protected Status for the Damage Phase on top of the previous benefits. Does not work when Taunting.
    Explorer's League - Violet Whistle: Gain +30 to knowledge expertises when traveling or exploring.
    Ranger's Focus EX: Whenever you roll below 50 when doing an offensive action, your next offensive die cannot roll below 50 and the next cycle increase the limit to 60 instead.
    Proficiency - Bow: This unit gains +1 range passively and can use a BA to gain an extra range for one cycle but cannot pick up Range Action. Gain Sharpshooter.
    Starbreaker EX
    Elemental Expertise EX:
    Free Action
    Whenever you do an attack, imbue another mastery into your attack and gain that BREAK type. If it matches the enemy's BREAK, double that mastery's rank and gain it as a modifier. While imbued, Your BREAK damage bypasses Protect Status.


    Anti-Armor EX:
    Bonus Action
    Luthien's next attack pierces through the target and ignores Protected Status. If there's an enemy 1 tile behind your target, deal the same dmg to them.



    Yladian Wrath EX:
    Free Action
    When the enemy you attack has it's break bar at 0, you crit on a nat 50 when using Multi-Attack. If you fail to crit on a broken enemy, gain Yladian Wrath until the end of the thread.



    Amisa's Blessing:
    Passive
    When Luthien attacks a target, applies 1 stack of Frostbite. +25 crit rate against an enemy per Frostbite stack they possess.

    Gain access to Cryomancy


    Tag-Team EX:
    Passive
    Whenever Luthien tags someone she resonates with (Fiora, Lune, Yugam, Ash, Ronja), she can choose to grant them or herself an extra BA. This BA can be any of the ones in her sheet or the tagged person's. Can only be done once per cycle.





    CONDITIONS




  • STARBREAKER


    Fiora Di Angelo


    Status
    Alive
    307 / 395



    ACTIONS
    Base Skills:

    Overcome EX: Whenever Fiora is attacked, Roll a 5d20. If the 5d20 rolls higher than the enemy's attack, it gets countered completely and the enemy takes that value as flat dmg. If it fails, gain half of it as dmg mitigation instead. This can proc up to 3 times per damage phase. If at any point it fails, it cannot proc anymore for the rest of the damage phase.
    Weakness Exploit EX: Gain +25 Break Damage. If the target is humanoid, gain +50 instead and +20 modifier to all attacks.
    Mercenary's Gaze: Advantage when trying to intimidate a member of a playable race. Does not work on Magias.
    Proficiency - Two-Handed Sword: This unit causes 1 stack of Bleed whenever she attacks. Multiply break damage by 1.2.
    Starbreaker EX
    Onslaught EX:
    Free Action
    If the enemy's BREAK is physical, every attack you do on them increases BREAK damage taken by all sources by +20, up to a max of +60. Whenever you BREAK a target, deal 15% of their MAX HP as True Damage. This can only happen once per enemy.


    Tenacity EX:
    Free Action
    Gain +1 Movement. Whenever the target of your standard action dies in that cycle, deal that action's damage to a different target. This can repeat until there's no more targets in range or all targets are dead.



    The Raging Flame:
    Bonus Action
    Locked



    Courage EX:
    Passive
    Whenever using Cover on a target, gain 30% more frenzy and 30% more charge for The Raging Flame from the attack they would have received.





    CONDITIONS




  • STARBREAKER


    Amisa Windblade


    Status
    Alive
    300 / 300



    ACTIONS
    Base Skills:

    Contractually Bound: This unit cannot exist outside of the Dreamscape. Becomes unable to act when at 1 HP and removes STARBREAKER from all players.
    Zalrasis: Halves damage from Geomancy attacks.
    Grand Warden : Gain Advantage on Seeking, Crime and Naturalism. +30 modifier on these checks.
    Triple Threat: When using an offensive action, roll that same action two more times with no modifiers.
    Proficiency - Bow: This unit gains +1 range passively and can use a BA to gain an extra range for one cycle but cannot pick up Range Action. Gain Sharpshooter.
    Proficiency - Dual Wielding: This unit gains +20 modifier. If using an axe or sword on their main hand, cause 1 stack of Bleed per hit. If it's a blunt weapon, cause 1 stack of Sunder per hit. May switch their main weapon once per cycle.
    Starbreaker EX
    Frostbite EX:
    Free Action
    When Amisa attacks a target, applies 1 stack of Frostbite. +25 crit rate against an enemy per Frostbite stack they possess.


    Chained Death EX:
    Bonus Action
    Chain an attack with an ally. If both you and your ally attack the same target, deal double status effects. If the ally is a ranged unit, deal triple status effects.



    Last Word EX:
    Bonus Action
    Target an enemy. If their max HP is below 20% or your attack pushes them below that, Instantly kill them and recover 20% of your Max HP. Does not work on bosses.



    Limited STARBREAKER:
    Passive
    While above 1 HP, grants access to every ally to their Starbreaker. Sets all Ally's Starbreakers to EX rank.





    CONDITIONS




  • LOG

    • Luzarkanzan Paladin uses Hope Breaker IV on @Luthien. receiving a total of 38 DMG
    • Luzarkanzan Paladin uses Hope Breaker IV on @Fiora D'Angelo, dealing a total of 38 DMG.
    • Amisa Windblade used Yladian Wrath on Sal'Vha'Laim, causing 6369 Damage
    • Sal'Vha'Laim Crawled her way out of the Remains of The DEAD.NAUGHT, losing her turn.
    • Debris Tiles have been created by the remnants of the DEAD.NAUGHT. Information on the MAP Tab

OOC

Cycle 3


  • The Yladian Warden joins the Traveler Party.
  • 'Starbreaker EX' activated, represented on each player's tab.
  • This Dream is at the brink of extinction...

 
Last edited:

Luthien

❮ Lore Seeker ❯
E
NG+
Messages
1,457
Gold
35,220
Mastery
23,160
Valor
32
Event
0
Special
0
OOC
RizuChan
182 / 300
𝗘𝘅𝗽𝗹𝗼𝗿𝗲𝗿𝘀 𝗟𝗲𝗮𝗴𝘂𝗲  
 ​


Location Start: D2
-38 HP from L. Paladin
Location End: D2 ❰ 2/2 ❱
Vulnerable from Multi Attack (Outer & Elemental)
Protected by Fiora
x1 +30 charges left on Sal' the Saintess



Reality hit her like a ton of bricks as her chest ached, reminded of how much she’d missed the little moments like this one when adventuring with Fiora. "Stop making excuses, bet you just forgot what it was by now~" It was so easy to forget the darker nature of this game when she had good company around, and the greenette was still one of the few Lúthien considered herself close to—both in-game and out of here—even if Nico would’ve disagreed.

They finally witnessed the fruits of their labor as a deep and gaping wound was left behind on the Saintess, and yet she stood—stoic and composed—as it readied to deliver the last blow on both elves. "G-Guess this is it, huh?" Her voice betrayed the true feelings behind the exhausted smirk the ranger wore, painfully aware that she’d be letting Fiora down once again. She had failed in waking up the knightess from this accursed nightmare after all—

"...!?!"

In a surprising twist of fate the tremors that had shook the chamber were revealed to be from an unexpected mech instead of the rotten creature the elves had currently been fighting, the full weight of the MEMEDEAD.naught landing atop the Saintess as the machinery finally broke down. Lúthien has little time to marvel at the sight however as a pair of crimson eyes zero right onto the blonde, a cold chill washing down her spine along with a nervous laughter as the newcomer approaches them.

"L-look, it’s technically not my fault this time around—wait a minute…" After all she’d been pulled into this all by that mysterious being intricate connected with Fiora’s pyromancy, but that’s quickly forgotten as a small ‘o’shape formed on her lips as the ranger finally realized why their voice felt so familiar. "A-Amisa?!"

There’s little time to explore that thought however as the Saintess finally frees herself from the metal carnage she’d been buried under, and from the looks of it they’ve finally struck a nerve within the creature. "Right, not the best time and place for a chitchat." A nod is given towards Amisa as the elf pulls out two arrows from her quiver, allowing her magic to flow and resonate around her and the newcomer to amplify their coordinated strike.

"C’mon now, don’t tell me you’re worried ‘cause of their numbers Fio~" A teasing grin is shot at Fiora before the blonde nods in her friend’s direction, trusting the greenette to keep them safe against whatever the rotten creature and their lackeys—numerous as they’ve become. "Besides, maybe some good humor will uproot this nightmare of yours, mmm?"


𝗣𝗹𝗮𝘆𝗲𝗿 𝗦𝗵𝗲𝗲𝘁

Rolls

Movement: D2 (Act)

❰ 𝗣𝗮𝘀𝘀𝗶𝘃𝗲: Tag-Team EX ❱
Whenever Luthien tags someone she resonates with (Fiora, Lune, Yugam, Ash, Ronja), she can choose to grant them or herself an extra BA. This BA can be any of the ones in her sheet or the tagged person's. Can only be done once per cycle.

Grants Fiora an extra BA slot of her choosing.
Luthien | HearthC3 🧂

❰ 𝗣𝗮𝘀𝘀𝗶𝘃𝗲: Sharpshooter ❱
Your main attack gains a +5 damage modifier.
Luthien | HearthC3 🧂

❰ 𝗣𝗮𝘀𝘀𝗶𝘃𝗲: Range + Damage ❱
Gain +1 range.
All attack options gain +25 (S) bonus damage per mastery rank.
Luthien | HearthC3 🧂

❰ 𝗙𝗔: Hyper Insight❱
Grant an ally (Amisa) within range +20 40 (S) as an instance of Break damage and imbue their attack with one of your masteries (Astramancy - Outer) this cycle. If Break isn’t used, this action does an instance of regular damage instead.
Luthien | HearthC3 🧂

❰ 𝗕𝗔: Hyper Insight ❱
Double Hyper Insight’s damage.
Hyper Sense | Luthien | HearthC3 🧂
❰ 𝗙𝗔: Elemental Expertise EX❱
Whenever you do an attack, imbue another mastery (Cryomancy - Elemental) into your attack and gain that BREAK type. If it matches the enemy's BREAK, double that mastery's rank and gain it as a modifier. While imbued, Your BREAK damage bypasses Protect Status.
Luthien | HearthC3 🧂

❰ 𝗠𝗔: Multi Attack ❱
2d100 (51 + 46) + 50 + 25 + 25 + 25 + 15 + 5 = 242 × 2 = 484 × 2 = 968 + 30 = 998
Hyper Sense (Harmonic Magic Signature) | Luthien | HearthC3 🧂

❰ 𝗣𝗮𝘀𝘀𝗶𝘃𝗲: Amisa's Blessing ❱
When Luthien attacks a target, applies 1 stack of Frostbite. +25 crit rate against an enemy per Frostbite stack they possess.
Luthien | HearthC3 🧂

@Fiora Di Angelo
 
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