Complete Private Hearth

Fiora Di Angelo

❮ Raging Flame ❯
E
NG+
Messages
916
Gold
4,640
Mastery
4,015
Valor
18
Event
0
Special
0
Dez
340 / 300
Unaffiliated


Status:
Paranoia x1
x3 Charges of Buff +70 from @Blonde
x1 Inspire +23 from @Blonde
x1 Inspire +34 from @Blonde


The rollercoaster of emotions Blonde portrayed surprised her just a little, letting an apologetic smile on her face as the other calmed down from such palpable terror she showcased. "Relax, I wouldn't hurt you over a game. Besides, the point was to scare you." She remarked, index finger scratching around her neck. "Didn't expect it to work this much on you, though." Frankly, the expectations were more towards amusement than mere fear, given what they've seen so far.

The nerveousness with which Blonde would begin to explain their situation, however, only made her understand the reason behind her fears, almost confirming everything she had in mind thus far save for the worst. The ranger became devoid of optimism and energy, as if recalling the events from the outside world turned her into a husk.

Fiora's eye darted away from the blonde, the countour of her face twisting to express her disdain for a second. Yet at what..? Blonde? Herself? She couldn't be mad at anyone- She didn't have the full story to begin with. "Must have been some pretty huge disagreements. With everything you seem to know, you aren't just some random 'friend' I made on Terrasphere." The new-found tranquility she displayed put in contrast with the scrutiny in her voice. "...You are right though, we got more pressing matters, but it does help me focus better atleast." She trailed off.

Watching over the fires, the calm seemed to finally return until a piece of paper was flung around, blunt language perking her ears and eye back to Blonde, who somehow had lost her cool entirely in the span of a second. With a scowl on her features, Fiora quickly got herself back up with newfound resolve marking each step as she knelt down next to the ranger, her hands grasping the balled fists tenderly so. Or as tender as the coarse skin of her palms could offer.

"I'm sorry if you don't like this." She knew what happened the last time she tried it on others outside of healing, yet she couldn't sit idle to watch her partner simply crumble away to whatever effect this colony had on them. Effects they both clearly experienced. And so she did it- Fiora used her Painbearing, in an attempt to give an outlet for that internal tempest, the flood of emotions the Blonde felt made her instinctively tighten her grasp on her hands. She didn't take the burden entirely, merely helped her shoulder it together in hopes that would be enough for her friend.

"Give me a heads-up if it happens again and I'll help. That's what Tanks are for." Her attempt for a smirk fell flat, still recovering from the emotional burst. "We got work to do, and I only carry people once per day so you are out of luck." Poking some fun, Fiora concluded with a pat on Blonde's shoulder before standing back up and helping the elf to do the same. "Anything we missing?"



Player Sheet
 
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Luthien

❮ Lore Seeker ❯
E
NG+
Messages
1,457
Gold
35,220
Mastery
23,160
Valor
32
Event
0
Special
0
OOC
RizuChan
265 / 225
Explorers League  
 ​





"Consider me frightened then…" Part of her had known as much, her friend had always been the type to joke in such a way after all, but there was a seed of doubt that had taken hold deep within her mind… one that had sprouted and began to set roots as time passed and the distance between them grew. "Y-Yeah… the look in your eye really sold the performance I guess?"

Despite her best attempts the conversation between them eventually veered into topics that Lúthien wasn’t sure she should be discussing given the time and place—keenly aware, despite how easy it might be to forget at times, that this space was not part of the core game. "Close enough to have traveled together… and last Christmas morning is easily in my top five." She already had a healthy dose of skepticism as she had stepped deeper into this nightmare, and it had certainly received a booster when the words in the note had completely changed.

This Flame person could see them, and having her suspicions finally confirmed only aided in stacking the distrust the ranger felt for Fiora’s unique mastery. Who knew how far that woman’s reach extended into Fiora’s dreamscape… she might’ve even orchestrated this whole nightmare instead of the greenette’s subconscious.

The gentle grip on her balled fists went unnoticed at first, the leather of her gloves preventing her skin from feeling the rough calluses that covered Fiora’s hands as she held hers. The small apology she’d uttered had barely registered in her ears, before her actions finally seemed to snap Lúthien out of her own thoughts. Crimson eyes seemed to come back into focus after a moment, the glaze over them finally lifted as it was replaced with confusion.

"Fio…?" Like flickering a valve in a pressure pot she’d felt the pressure of her own thoughts and emotions begin to ebb away, eager to escape as the load within her chest and atop her shoulders lightened just enough for the blonde to focus. "S-Sorry… thought I’d seen something."

A half lie that she didn’t have to tell, but her gut feeling strongly urged her against revealing her own interactions with the Flame or what she’d seen for now… not until she was certain doing so wouldn’t have negative ramifications on her friend. "Better pray for the Alfather to bless my favorite green-headed tank then~" The half-hearted smirk on her lips mirrored the one on Fiora as she spoke, the blonde still reeling from the intensity of emotions that had suddenly threatened to overwhelm all of her senses.

Fiora’s pat to her shoulder was answered by a light tap from the back of Lúthien’s hand against the knight’s collarbone, finally rising to her feet after the greenette before the ranger began to hastily pick up all of the researcher notes. Most were stuffed into a back pocket for keeping, unsure if anything in them might prove useful to have on them later on, before her fingers hesitated to touch the last piece of paper she’d chucked aside earlier.

This better not be a trap… She finally picked it up, her gaze scanning over the contents one last time to confirm what they were, before being rudely crumpled up as Lúthien shoved it back to the pocket in her vest where it had resided before.


Player Sheet
 

Fiora Di Angelo

❮ Raging Flame ❯
E
NG+
Messages
916
Gold
4,640
Mastery
4,015
Valor
18
Event
0
Special
0
Dez
???
Vintergard,
The Stomach.



The tunnel turned out to never end, trapped in a cycle of repetition. Turning back would amount to nothing, as even trying to find the camp they had been so cozy at served no purpose other than remind eachother that the world itself was falling apart. This would continue for a while, yet neither of them would break a sweat within this liminal space, as if time itself had been frozen and cast aside.

Its only when they finally reached a point where change happened, that the walls became fleshier and the circumference of their corridor begun to 'breathe', contracting and expanding ever so slightly as if a set of lungs they were, that they had finally found the end of the tunnel, and the apex of their journey.

"This... This isn't normal. Not even for the Red Fever." Fiora remarked, perplexed at the reality they both found themselves in, as none of this fell under her knowledge, making each step far more defensive than the last.

Luthien in particular would find herself surrounded. Stalked. As if something was right around the corner of her eye. It shouldn't be anything new to the ranger given her own feelings in regards to the dreamscape, and while the toll of traversing it had begun to take an effect on her too, it was something else what lurked out of the corner of her eye. It whispers, the tone all too difficult to discern. It approaches, but it doesn't let itself be known, and whatever it wishes to explain is carried away by the winds.

Until her hand would start to grow cold, and so would her bow, as a thin veil of ice begun to coat over the wood, giving it a crystalline look both to the weapon aswell as her hands alike, until suddently they melted away and left the elf with a warmth sensation of nostalgia, as if something she had lost finally returned to her, and it needs no explanation.

It's a feeling. Like how it might be to a bird to heal it's wings, the appendages becoming functional once again, so did the connection she had to this element.

the name Amisa came to mind, echoed by a feminine voice, before what presence had been stalking her scattered away, concentrating into her bow, and she can see the status effect reveal it's name: Amisa's Blessing

Blurry vision and a headache would bludgeon both of them in unison after a while, their ears ringing progressively more, only to dissipate as the tunnel begun to show signs of what had been mine tracks, coated in slime and tendrils. The walls became well defined stone slabs coated in slime and tendrils, as if the underground had always been a mine cave twisted by the unnatural and wretched subconciousness that held this dream together. Mass akin to flesh sprout out of these chunks, wiggling about as if to further remind the pair they were far beyond uncharted territory. Every mouth of air felt heavy. A lack of oxygen from being this far beneath the surface, combined by the stench of gore within these tunnels, the foul smell intoxicating their lungs as much as the overworld did.

"...Hey Blonde, you ain't UI locked, are you?" Fiora asked in between panting, not breaking her pace as they moved deeper, pushing around a corner only to open up to an intersection between two paths. The leftmost opening up into a larger area, wider and taller than the tunnel itself, yet for some reason they could not see too far into it, only a few mouths full of teeth peeking through the walls as if the cavern turned out to be a living being by itself, much like The Artery felt like a heart.

The rightmost, however, continued as a tunnel, the mine tracks still present on this side, brightful masses of smooth flesh hanging low, reminiscent of úvulas, only these served as lanterns to illuminate their path.

Fiora paused as she backtracked until she couldn't see either side of the paths, staring straight into Blonde's eyes as she felt the guilt tighten her chest. "I've only heard of anything like this in Ground Zero, but we are far from that area. We may be suffering some kind of dementia from the fever, which means this place is thick with it. Even more than the surface." She didn't have the strength to apologize vocally, and rather allowed her face to speak for itself. "Let's just say we are in real danger if we don't make it out quick. With our luck, it might still matter."

A fate worse than death in her eyes, but perhaps all too soon to rule it a possibility. They had to focus on getting out and think about the consequences later, Focusing on their left and right pathways, judging what little she could of the roads, only to wait for the Ranger's assesment.


image.png

The Colony's Stomach


Move through each section of the Stomach and carve your way within the Colony, be it deeper or further from your goal...

Exploration Mode
Every player can move a total of 2 tiles if they can see them, or 1 if not. While in Exploration Mode, players can move or do a Mastery/Expertise check to try and gather information on the path they are taking, the accuracy of it relying solely on the tile they are standing aswell as how high the roll goes, with some tiles being far easier to read than others. Exploration ends once either player encounters hostiles.

Combat Mode
Exploration Mode gets disabled. Combat may or may not change the map into a grid map depending the situation. Passives or actions that rely on distance will have their bonuses of up to 2 range if there is no grid. Exploration mode resumes as soon as all enemies are defeated.

Paranoia has begun to set in. Be warned of it's influence.

Amisa's Blessing.
@Luthien gains Hydromancy as a S rank Mastery she can use for attacks (no expertise nor save bonuses). On top of that, she gains 3 Unique Actions she can use:
  • Bonus Action - Frostbite: Your attack ignores Protected Status and applies 1 stack of Perma-Frost.
  • Main Action - Mobile Attack: You make use of your agility to waltz through the area, attacking foes relentlessly as you move in and out of reach; This Action doubles your movement and allows you to move > attack > move.
    Roll: 1d100 + MR + WR + 10 per base movement you have.
  • Free Action - Concentration: If you received no HP damage in the previous cycle, roll a flat 1d20 + 20. Causes the result as extra damage. (Not a modifier)

 
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Luthien

❮ Lore Seeker ❯
E
NG+
Messages
1,457
Gold
35,220
Mastery
23,160
Valor
32
Event
0
Special
0
OOC
RizuChan
265 / 225
Explorers League  
 ​





Even though she was keenly aware of how inaccurate their sense of time could be here the ranger could’ve sworn they’d been walking forever through this never ending tunnel. The camp was long gone now, replaced by the scarlet tinted underground walls that the fungi had spread onto and claimed for their own. There was no way of telling if they were truly heading in the right direction, or if there was even a right direction in the first place, and all they could do was continue forward—one step at a time.

The gradual change was detected by her feet when one of those steps sunk into the ground a bit more than any other step she’d taken so far. At first she’d thought it simply a trick of the mind, perhaps her own hopeful thinking that something—anything—would happen to prove she hadn’t made a mistake somewhere along the way. Squeeelsh…! She was quickly on high alert when it happened again, her ears managing to catch the sickening sound that was produced as her boot pressed into the fibrous and bouncy surface.

"What in the…?" Walking further resulted in more questions with little, if any answers, before the ranger felt the ground underneath her feet pulse ever so slightly and the walls contract. "Fuck! Did we take a wrong turn…?"

Deep in the back of her mind the blonde had an idea of what was happening, but she refused to even entertain the thought as she glanced around—desperately looking for the faint red string that had led them until they stumbled across the camp. "Y-Yeah, I’ve never heard of anything like this before." Not from the mouth of other Starcalled, despite how extravagant the retellings of some could be when it came to the Red Fever, and certainly not from the few times she’d glimpsed a document about it while helping out in MIT.

This better not be a sick joke… It almost feels like the note inside the pocket of her vest is burning a hole through it, the memory of the words now written inside continuing to taunt the elf. She hoped her gut feeling was wrong this time around, but considering she knew little of this Flame and their intentions… Well, safe to say that Lúthien was keeping her expectations quite low as to what this reward might be.

A cold shiver runs up her spine and causes the hairs on her neck to stand on end, the faint mutterings in the air that she’d once chalked up to just distant sounds from the insectoids within this colony now stronger—though she’s unable to make out any of the words. She’s stuck between the choice of ignoring it or trying to listen further when a familiar feeling she’d long forgotten resurfaced once more.

It starts at the very tip of her fingers as they feel like the temperature around her has dropped considerably, almost painfully aware of each tiny bone within them thanks to the cold that seeps through her skin. A faint and continuous tinkling sound caught her ears before the blonde could look down to her palm, turning her face just enough to catch the ice crystals that have now spread all over the surface of the bow slung on her back. A mastery she had long thought lost—replaced during one of her dreamventures—was suddenly returned, along with a mixture of emotions that welled within her chest.

Amisa… It’s the only whisper she’s finally able to make out, the voice that carried it feminine though certainly not her own, before the feeling of being followed—being watched—finally scatters away… but not before a blinking status appears on her HUD.

There was no time for the elf to feel grateful however as a sharp pain laced through her skull, the high pitched ringing that engulfed her ears causing the ranger to clasp her hands tightly around them in a vain attempt to stop it. By the time her vision slowly returns the blonde was crouched low onto the ground, the heavy air causing her to take deeper inhales to replenish her lungs—all while desperately trying to keep herself from heaving the pitiful pieces of half digested bread they’d consumed back at the camp.

"...Hey Blonde, you ain't UI locked, are you?"
"Not y-yet… though it feels like the world keeps trying harder every day."

She’s thankful for the slabs of stone that cover the once fleshy walls, it makes it slightly easier to forget where exactly they might be—though it seems the flesh refuses to be contained as it spills from the occasional crack here or there. They finally reach the end of their tunnel as the path splits in two, crimson eyes quickly pinpointing the large protrusions all around the wall and ceiling of one of the presented choices.

"Honestly, I hope it’s just a light case of dementia." A small joke to ease the tension slowly building, though not a lie if the blonde was honest. She was uncertain how well she’d be handling any of this if Lúthien didn’t know beforehand that all of this was just a terrible fucking nightmare. "’Cause I don’t wanna think how we got into the guts of whatever demonic monstrosity your mind conjured up now."

Her index finger gently pokes Fiora on her temple, a half-hearted smile on the ranger’s lips before she walks to a spot that grants ehr vision of both paths ahead of them. "Ugh, those lights make me wanna gag." The sense of decor inside this colony was absolutely dreadful, but certainly not worse than the grotesque and crunching sounds her delicate ears could pick up from the leftmost path.

It takes effort for the blonde to block it out as she tries to focus on the air around them, able to feel the soft caress of different breezes as they struggle to penetrate such a dense space. She’s unsure what brought them deeper into this place when all Lúthien had wanted was to investigate the Commander’s tent for some clues, and worse of all everything here smells worse than shit.

"No clue if either one is the exit we’re looking for," A heavy sigh slips through her lips as the ranger turns to look at the greenette, her expression serious now as she relays to Fiora what her senses can make out. "but there’s a bigger airflow from that path." She points towards the rightmost one, the way eerily lit by the uvula shaped lanterns that dangle from the ceiling.

"Dunno if you can hear ‘em too, but whatever’s going on that way—" Her head nods in the direction of the leftmost path, before her gaze shifts back to the protrusions around the entrance to whatever expanse lies further out of sight. "—sounds like fucking trouble and a half… though with our luck it just might be the way we need to go to get the fuck outta here."

A gloved hand is raised to rub the back of her neck, a vain attempt to alleviate some of the tension that’s been building up in her muscles. "Also I have the sinking feeling that the second we step over those they;ve gonna clamp shut and trap us with whatever’s going on in there."

Another sigh, this one perhaps heavier than the last, before her gaze finally turns back to Fiora. "So, what’s your thought on both of our options Fio?" This was her dream after all, maybe something deep within it would resonate with the greenette and shed a light for them.


Player Sheet
 

Fiora Di Angelo

❮ Raging Flame ❯
E
NG+
Messages
916
Gold
4,640
Mastery
4,015
Valor
18
Event
0
Special
0
Dez
340 / 300
Unaffiliated


Status:
Paranoia x1
x3 Charges of Buff +70 from @Blonde
x1 Inspire +23 from @Blonde
x1 Inspire +34 from @Blonde


For a moment she pondered if this truly was 'the wrong turn' as Blonde put it, yet her expectations were lower and lower the further they walked. To no one's surprise, neither herself nor the ranger knew exactly what was happening, and the little glimmer of hope that wasn't the case quickly snuff out within her. As the one who should be taking the lead, this was positively bad.

The only thing keeping her gag reflex at bay was familiarity, as the stench was as nauseating as the surface's. Amplifying it made sure to make her nose twitch and her face cringe, golden eye peeking over her shoulder at Blonde to make sure she's still holding up everything within her bowels.

"That's Terrasphere for you. This world's a death trap, and we are walking blindly into one now." She commented, a frown settling in as her partner offered to call this a product of her imagination, even going as far as dare her with a poke. "Look," Fiora paused, quickly delivering a flick onto Blonde's forehead. "I'm not fucked up enough to come up with this bullshit. If anything, I wanted something to kill me fast, not slow." She groaned as the 'lights' wiggled from side to side, the twitch enough to cause slick noises to come out of it.

Her eye focused onto each path as Blonde explained the woes awaiting on either of them, her fiery gaze bearing no fruits here. Their vision was clouded, blurry past a certain point, even if logically they should be able to see further in, it's as if a mist hanged onto the air and kept them from getting a better clue, other than the few boney red flags...

She folded her arms against her torso, closing her eye, embracing her thoughts previous to voicing them out. "I doubt we'll find a straight exit, Blonde. We climbed a long way down, remember? We need to do just as much work to get back up. Ants don't make straight tunnels, so I doubt these either." They also don't make meat tunnels full of teeth, but that's just details she wouldn't scratch her head about given the nature of thes bugs.

"This path over here opens up a little to the sides. It means it's bigger. I can't hear anything from there, but I also can't say I trust it much because of the stereotypical gaping mouth over here..." She pointed out to the walls of the tunnel, and how it abruptly ended and spread to the sides. "The right one however, it has a curvature to it. It's still a narrow passage. While extra room would help you shoot better, it also means more of them can go around me. She traced an invisible line with her finger to show the width of the tunnel. "A narrow path negates numbers. Even if they could fly, it means they have little room to dodge and less of a chance to catch you off-guard from the sides."

And with her points made, she turned back to the tanelf. "I say we go right. Any objections? Now or never."


image.png

The Colony's Stomach


Move through each section of the Stomach and carve your way within the Colony, be it deeper or further from your goal...

Exploration Mode
Every player can move a total of 2 tiles if they can see them, or 1 if not. While in Exploration Mode, players can move or do a Mastery/Expertise check to try and gather information on the path they are taking, the accuracy of it relying solely on the tile they are standing aswell as how high the roll goes, with some tiles being far easier to read than others. Exploration ends once either player encounters hostiles.

Combat Mode
Exploration Mode gets disabled. Combat may or may not change the map into a grid map depending the situation. Passives or actions that rely on distance will have their bonuses of up to 2 range if there is no grid. Exploration mode resumes as soon as all enemies are defeated.

Paranoia has begun to set in. Be warned of it's influence.

Amisa's Blessing.
@Luthien gains Hydromancy as a S rank Mastery she can use for attacks (no expertise nor save bonuses). On top of that, she gains 3 Unique Actions she can use:
  • Bonus Action - Frostbite: Your attack ignores Protected Status and applies 1 stack of Perma-Frost.
  • Main Action - Mobile Attack: You make use of your agility to waltz through the area, attacking foes relentlessly as you move in and out of reach; This Action doubles your movement and allows you to move > attack > move.
    Roll: 1d100 + MR + WR + 10 per base movement you have.
  • Free Action - Concentration: If you received no HP damage in the previous cycle, roll a flat 1d20 + 20. Causes the result as extra damage. (Not a modifier)


Player Sheet
 
Last edited:

Luthien

❮ Lore Seeker ❯
E
NG+
Messages
1,457
Gold
35,220
Mastery
23,160
Valor
32
Event
0
Special
0
OOC
RizuChan
265 / 225
𝗘𝘅𝗽𝗹𝗼𝗿𝗲𝗿𝘀 𝗟𝗲𝗮𝗴𝘂𝗲  
 ​





Light jokes had done their intended job, at least she no longer felt like throwing up the scrap of a lunch she’d eaten not that long ago, even if they weren’t as well received by the greenette that accompanied her. "Fair, though I doubt anything could kill you fast enough... you’d never go down without a fight." She was one of the strongest people Lúthien knew, but above that the blonde also knew that Fiora was kind... even if said kindness hadn't been extended her way for a while now.

A soft shake of her head sought to chase the unwanted memories of an everwhite away from her mind, there were already plenty of nightmares here Lúthien needed to focus on. She listened as Fiora gave her own input on the two paths available for them, the elf quietly nodding in agreement as she looked towards the bigger looking room. Something about it simply felt wrong for her, as if some entity was purposely blocking their view… Lúthien was certain she should’ve been able to glimpse more from where they stood, but the noises she’d been able to pick up spoke loud enough.

"Count yourself lucky not to hear them," It was sometimes easy to forget that not all elves shared the same affinity to their senses as the blonde, though Fiora more than made up for it in other ways. "Whatever’s going on in there sounds like bad news™ and, while I’m usually all up for ’fuck around, find out’ we probably should avoid that in here."

She was thankful to hear their opinions had aligned over which path to take, even if the narrower tunnel led to some form of danger both of them felt the conditions might favor them over the inhabitants and makers of these tunnels. "Nope, none from me—actually, hold on a second." Something seemed to spark behind those crimson eyes as the blonde interrupted herself, a hand motioning for Fiora to come a little closer.

"Already hate the floor here anyways," She would meet Fiora half way and, if the greenette was perceptive enough, she’d begin to feel the air around them slowly shifting as it begun to gently swirl around the pair. "Best to make sure it doesn’t become a worse nuisance as we go."

The blessed gem on her choker shone with a soft glow, the focus doing its job as it aided the elf on channeling her energy even within this accursed place. Verdant wisps began to gather and form, now circling both of their ankles before each was gifted with a small pair of ethereal wings.

"They take a little bit to get used to at first," A fair warning considering the blonde wasn’t sure if this version of Fiora ever remembered the ranger perform this spell, and she was more than happy to provide visual guidance with her own. "But it’s a breeze once you get the hang of it~"


𝗣𝗹𝗮𝘆𝗲𝗿 𝗦𝗵𝗲𝗲𝘁

❰ Aeromancy Check ❱
1d100 (69) + 25 + 15 + 34 = 143
+15 from Dreamwalker +34 from Inspire Aeromancy | Luthien | Hearth
Using Aeromancy Lúthien focuses the magic onto their feet, hoping to keep their steps light and mobile as they venture deeper into the unknown tunnel.

 
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Fiora Di Angelo

❮ Raging Flame ❯
E
NG+
Messages
916
Gold
4,640
Mastery
4,015
Valor
18
Event
0
Special
0
Dez
340 / 300
Unaffiliated


Status:
Paranoia x1
x3 Charges of Buff +70 from @Blonde
x1 Inspire +23 from @Blonde
x1 Inspire +34 from @Blonde


Fiora watched Blonde for a moment as she went on to praise her for her resilience, silence hanging in the air before she muttered a quiet, sorrowful "Yes." Incapable of speaking the truth, if only to keep the ranger herself in good spirits. It wouldn't matter even if she did.

Given how entangled in the concept of this being but a 'nightmare' was. A fantasy she couldn't give herself the luxury of, and possibly no one within this wasteland who suffered like herself either.

Tilting her head to the side as the ranger spoke of her good fortunes, Fiora exposed the mangled left ear to them, letting actions speak for themselves. "I wouldn't exactly call this lucky. But given my right's still working, I'd say you have better ears. I just wish I didn't have one of everything but limbs." She rubbed her temples for a moment, considering firmly so to flick Blonde a little harder on the head at this point. "No more 'fucking around and finding out', okay? That's what got you into this mess in the first place, y'know?" Perplexing, to think the Ranger brought this upon herself just for wanting to take a walk through a hellscape and save her life in the process.

At least that was made clear with how goldie locks agreed. With all settled, Fiora was ready to take the lead, only for her to stop and turn back once Blonde clearly had an idea, curiosity lifting her brows as she watched magic from across her choker. Confusion followed, as she glanced back down and found nothing other than some 'fresh' air waltzing around them, at least until she noticed her poor excuse for boots were now a discount edition of Hermes's. Not only that, but her own footing became as economically starved as her footwear, a hand reaching on for Blonde's shoulder as to better hold her balance.

It was like iceskating, only she never did that either, so this absolutely sucked.

"A breeze, sure... She repeated with a stern tone, finally letting go of her friend once she felt comfortable enough to do baby steps "With footwork like this, I feel like I stepped on shit." Something she would have to adapt to real quick...

The deeper they ventured through the Colony, the more of these fragments of Amber they would find. Some oval shaped, others were sharper, abstract. Clusters of ore yet to be mined, and no matter what there didn't seem to be an end on their supply. Brushing her palm against them made Fiora wince and recoil, glancing over to the tip of her fingers that somehow caught static, electricity puffing on the air left between herself and the amber.

"Well that's fucked-" Her mouth closed, that very instant the familiar chittering of Ifritgears echoed down one of the tunnels, and following up was the indistinguishable noise of a saw cutting through metal, or in this case, the minerals themselves. The ruckus had her glance back to Blonde, nodding towards the wall with no hesitation as she pressed herself closer to the mass of flesh and veins and begun to move slowly across until the corner could be reached, and a path infront of them seemingly curved around.

The area opened up to a large protusion on the earth, a little hill clad with a mass of these ambers. Down to their left were tracks, akin to a small wagon's, and by the end of it the responsible for the construction site noises that didn't quite fit the aesthetics this unholy land gave.

Chitinous humanoid creatures with a mixture of steel and bug carapace worked hard to collect the ambers, their circular saws making quick work of the rocks, and giving them an insight on what would that do in contact to elven flesh. Their chittering seemed muffled, and in closer inspection, one could find they wore iron masks shaped like a face, a helmet of sorts to protect themselves apparently.

Leaning away as soon as one of them turned around to bring over their cart closer, Fiora sighed and quietly cracked her knuckles.

"We kill them first and ask later what the fuck is going on here, sounds good?"Something about having a colony full of inteligent monster bugs who understood metallurgy and engineering just triggered her 'kill it with fire' vibes, and hoped she wasn't alone in this.


image.png

Mechanics


- The Colony Workers are yet to spot the Duo.
- Thanks to @Luthien's Aeromancy, their steps are light enough to ignore Tile Hazards! (B1).
- ???

The nightmare thickens...


Colony Workers


image.png


A​
❰ 50 / 50 ❱
❰ 150 / 150 ❱

B​
❰ 50 / 50 ❱
❰ 150 / 150 ❱

C​
❰ 50 / 50 ❱
❰ 150 / 150 ❱


Taunt DC: 85

  • Stone Shredder - Colony Workers make use of their highly-powered mining tools, attacking with their biomagitech circular saws at close range to cut through flesh and bone alike, causing 2d20 Damage. They can only use this attack if they are in the same tile as the player.
  • Acid Splash - Removing the masks fused to their faces, the Colony Workers spit acid at a player to deal 2d20 Damage and causing them to take a penalty of -10 to their next roll.
  • Alarm! - The Colony Workers will try to flee after their HP has gotten lower than 40%. If they manage to escape, they will try to bring nearby units from other areas of The Stomach to assist them in battle.
  • Evolution - Colony Workers have evolved thick carapaces and resilience befit of their duties. They gain Protected Status until their HP reaches 50%
At 0 SP, this enemy becomes Vulnerable.

The Colony's Stomach


Move through each section of the Stomach and carve your way within the Colony, be it deeper or further from your goal...

Exploration Mode
Every player can move a total of 2 tiles if they can see them, or 1 if not. While in Exploration Mode, players can move or do a Mastery/Expertise check to try and gather information on the path they are taking, the accuracy of it relying solely on the tile they are standing aswell as how high the roll goes, with some tiles being far easier to read than others. Exploration ends once either player encounters hostiles.

Combat Mode
Exploration Mode gets disabled. Combat may or may not change the map into a grid map depending the situation. Passives or actions that rely on distance will have their bonuses of up to 2 range if there is no grid. Exploration mode resumes as soon as all enemies are defeated.

Paranoia has begun to set in. Be warned of it's influence.

Amisa's Blessing.
@Luthien gains Hydromancy as a S rank Mastery she can use for attacks (no expertise nor save bonuses). On top of that, she gains 3 Unique Actions she can use:
  • Bonus Action - Frostbite: Your attack ignores Protected Status and applies 1 stack of Perma-Frost.
  • Main Action - Mobile Attack: You make use of your agility to waltz through the area, attacking foes relentlessly as you move in and out of reach; This Action doubles your movement and allows you to move > attack > move.
    Roll: 1d100 + MR + WR + 10 per base movement you have.
  • Free Action - Concentration: If you received no HP damage in the previous cycle, roll a flat 1d20 + 20. Causes the result as extra damage. (Not a modifier)


Player Sheet
 
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Luthien

❮ Lore Seeker ❯
E
NG+
Messages
1,457
Gold
35,220
Mastery
23,160
Valor
32
Event
0
Special
0
OOC
RizuChan
265 / 225
𝗘𝘅𝗽𝗹𝗼𝗿𝗲𝗿𝘀 𝗟𝗲𝗮𝗴𝘂𝗲  
 ​

Location Start: B1
No DMG Phase, surprise round
Location End: B1
Vulnerable from Ultra Hinder



Even if she couldn’t feel the emotion from Fiora it wasn’t hard to pick up the dejected tone that singular one-worded response carried—but the blonde prevented herself from prying into it further. It was clear that the greenette had already suffered enough before Lúthien had stepped into her dream, and the elf wasn’t about to force her friend to relive those moments just to satiate her own curiosity.

"It definitely sucks… but still, if I was in a situation that forced me to lose a body part, I’d give up an eye or an ear over any of my limbs." She’d never had to forfeit any of them before, but Val remembered the pains she had to endure when she’d dislocated her knee once before. It had certainly made her quite appreciative of her limbs as a whole, but the extra hurdles she had to endure until it had fully healed were something the blonde wouldn’t wish on others.

As Fiora rubbed her temples the ranger quietly stepped just out of reach of the greenette, pout on her lips as she quipped back. "I know, I know… it’s why we rested back at that campfire, ‘member?" She couldn’t afford her usual ways of stumbling into things and hoping for the best, or rather Lúthien was unwilling to risk placing Fiora in an even worse situation that they were already at as she desperately tried to wake the woman up from a nightmare that Fiora had already suffered enough from.

"Nah, if anything it’s the floor here that actually feels like were waddling through dogshit." She’d absolutely hated the way her boots would sink in with every step and upset her balance while walking, and the elf understood the importance of having stable footing when it came to shooting her arrows… or fighting in general. "Besides, bet you’ll pick this up in no time~"

Sure enough it looked like Fiora had found her new rhythm as they moved deeper into the tunnels, the knight sticking to the role of vanguard as they carried on. Gradually the once small clusters of amber began to increase, and before long unmined veins were exposed to their eyes as they ran along the walls of their chosen path. "I wonder what they’re mining them for…!" Instinctively her hand had reached out to briefly brush against some of the exposed minerals, before her eyes widened slightly as the familiar sound of static reached her ears.

She’d been about to turn and tell Fiora of this when the unwanted chittering that Lúthien now knew belonged to Ifritgears echoed from further down, soon followed by the ruckus sound of a saw grinding through ore. It was enough for the elf to wince in discomfort, her delicate ears clearly not fond of the cacophony that accompanied the arduous labor of mining, but despite it the ranger did her best to follow Fiora’s lead as she also pressed herself closer to the writhing wall as they silently edged closer to the source of all this noise.

{ Eww… } The disgust she felt dripped through their mental connection as Lúthien gazed at the trio currently hard at work, their backs mostly turned towards the pair of elves as they remained unaware of their presence. A glance was given to the path ahead that curved out of view (B4), but the sound from the ore extraction to their left made it impossible for the blonde to hear if someone might’ve lingered out of view.

A nod of agreement was given when Fiora voiced out a plan, taking note of the tough outer shell exterior that these variants carried. Fingers brushed over the fletchings of her arrows as the ranger thought for a moment, before the spark of an idea seemed to brighten her eyes. Three arrows were pulled from her quiver as a smirk curved the edges of her lips, unable to hide the joy she felt upon being able to harness a familiar magical energy that Lúthien had long thought lost to herself.

By the time she’d nocked the three arrows onto her bow the temperature around the elf had dropped a few considerable degrees. Crystals began to coat their steel tips, the almost glass like surface reflecting the light around them as the unnatural ice hardened to fortify her ammunition. A slow and deep inhale filled her lungs as sharp crimson eyes scanned every inch of the exposed backs that Lúthien could see, pinpointing the small gaps available that would allow her arrows to drive themselves deeper into their enemies for the best result.

One… Two… The last one proved to be challenging compared to the other two, being the one furthest back from where she stood and covered by the frontmost worker too. The exhale that slowly left her breath as the elf focused was visible to the naked eye now, quickly condensing against the much warmer temperature of the tunnels. ... Gotcha!

A powdery trail of snow marked their flight path as all three arrows were let loose when the foremost worker ducked down momentarily, the ranger quickly latching onto the window of opportunity that was provided. Each one found their mark and embedded themselves deep into the exposed flesh Lúthien had been able to pinpoint, the faint sounds of broken shards and crystals pushing against one another noticeable to her ears and those of their enemies as the frost began to seep in and expand.

{ Quickly Fio, } She knew the advantage of their surprise wouldn’t last much longer now, her gaze focusing on the furthest worker away from them both as Lúthien guided the ice shards from its shoulder to begin wrapping tightly around their neck. { Before they catch onto us! }


𝗣𝗹𝗮𝘆𝗲𝗿 𝗦𝗵𝗲𝗲𝘁

❰ Bonus Action: Frostbite ❱
Your attack ignores protected status and applies x1 stack of Perma-Frost.
Hydromancy | Luthien | Hearth

❰ Free Action: Tactical Stealth ❱
1d100 (6) + 25 + 15 + 15 + 10 = 71
❰ Failure! ❱
+15 from Knack Signature +15 from Dreamwalker +10 from Usurper Tag Knack | DC 85 | Luthien | Hearth
❰ Main Action: Ultra Hinder ❱
2d100 (10 + 95) + [50] + 25 + 25 + 67 + 10 = 282
You are Vulnerable.
+67 Buff +10 Sharpshooter Hydromancy | Luthien | Hearth

❰ Free Action: Alter Hinder ❱
You may distribute HP and SP damage however you'd like when you use Hinder and Ultra Hinder.
Luthien | Hearth

Alter Hinder: 150 SP & 132 DMG
❰ Free Action: Sharpshooter ❱
Your attack gains an extra +𝟻 𝙳𝙼𝙶 (+𝟷𝟶 𝙳𝙼𝙶 if you have Hyper Awareness).
Luthien | Hearth

❰ Free Action: Area of Effect ❱
For any Offense or Defensive action, you may (by default) target up to three targets in the same zone, dividing the total value rolled equally.
Luthien | Hearth

Disruption Points
282 - 270 = 12pts left
Applying X2 Silence on the furthermost worker.




Colony Worker A B2
SP DMG: 50 | HP DMG: 44 ❱
x1 Perma-Frost stack

Colony Worker B B2
SP DMG: 50 | HP DMG: 44 ❱
x1 Perma-Frost stack
x2 Silence stacks

Colony Worker C B2
SP DMG: 50 | HP DMG: 44 ❱
x1 Perma-Frost stack

 
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Fiora Di Angelo

❮ Raging Flame ❯
E
NG+
Messages
916
Gold
4,640
Mastery
4,015
Valor
18
Event
0
Special
0
Dez
340 / 300
Unaffiliated


Status:
Paranoia x1
x3 Charges of Buff +70 from @Blonde
x1 Inspire +23 from @Blonde
x1 Inspire +34 from @Blonde


If anything, getting used to the ground became paramount as it would determine her footwork in combat, something she wasn't about to put in risk. Blonde proved to be right as the awkwardness quickly left once her mind stopped to think on the next step it had to take, becoming yet another automated action for her.

{ I doubt these are the ugliest down here. } Fiora remarked as the ranger made her disgust known for the bugs. Sure, these were ugly, yet they were made far less grotesque by the fact they could handle tools, showing some form of intelligence beyond mere giant cockroaches. It only made them more frightening, of course, but far less fearsome compared to a mindless beast.

Before even thinking about rushing in, Fiora watched how her partner coated arrows with peculiar heads in ice and magic alike. Realizing her intentions, she stepped aside to grant a better visual of their foes, hounding over the arrows until they were finally released, left to whistle across the air before impact.

Crunching noises, chitter and inhuman growls all echoed as a chorus once ice begun to take over the surprised ifritgears, the trio turning faces towards the group, yet the cold had already begun to take over their limbs, freezing their blood and bodies alike into immobile targets struggling to put their exoskeletons to work, the sub-zero temperatures makin it practically impossible to break free as even their saws begun to fail and shut down.

At Blonde's command, Fiora became but mist, morphing into a searing flame that darted as fast as an arrow towards the group, shapeshifting back once the distance was close enough for her to let her fist carry the momentum needed to break the closest into nothing but cold fragments akin to a statue, the sharp ends kicked towards their second victim as they impaled on it's dented chitin, a final push from one forceful set of knuckles sending the icecicle through it's torso.

The third one suffered the cleanest but most painful of deaths, as it's neck begun to freeze and air-passage became a pipedream. An attempt to crumble onto the floor only made it's knees shatter as the bug plummeted to the ground face first, asphyxiating in a most human manner, doing what it could to attempt to survive, only to perish by lack of air, choking on it's blood that now begun to pour from it's collarbone.

Panting, Fiora finally retracted a hand from the worker's mask, breaking the icecicle and aiming for it's throat, with the body remaining as limp as it did a few moments ago - Just then, a fact she sought to confirm.

"I think that's all of the-" She took half a step backwards, her face lighting up in awe once her muscle memory had completely forgotten about the wind spell upon her boots as she begun to slide like a deer on a frozen lake, desperate to recover her balance again. It almost made her drop, had her brain not caught up to previous lessons. "...Ugh. At least that ice of yours is gonna come in handy for the future." She wiggled her finger, repeatedly closing her right hand as she further inspected the peeled skin from her knuckles. "They sure are resilient."

The pair could now notice just how disturbingly similar to a humanoid these monsters were. A human? An elf? It was hard to say, yet daring to peel the mask would reveal neither: Only another set of pincers and many, many eyes that pierced through one's face even as lifeless corpses. The amber fragments were all piled up, yet further inspection would reveal that said amber was also present in a slot within the circular saws the trio wielded. Unfortunately, the ice made them impossible to operate.

"Doesn't look like anything special." She kneeled down to further examine the scraps, this time having learned not to touch the amber directly. "A power source most likely. I suppose they can't support magia cores anymore..?" Her voice spaced out, seconds passed before her eye centered back on Blonde yet again. "Anyways, shall we take the left path this time around?" She rather avoid the superstition of taking the same corridor twice, at least until it were a squared labyrinth and not a tunnel-based one.


image.png

Mechanics


- The Colony Workers are engaging!
- Thanks to @Luthien's Aeromancy, their steps are light enough to ignore Tile Hazards!
- ???

The nightmare thickens...


Colony Workers


image.png


A​
❰ 0 / 50 ❱
❰ 0 / 150 ❱

B​
❰ 0 / 50 ❱
❰ 0 / 150 ❱

C​
❰ 0 / 50 ❱
❰ 0 / 150 ❱


Taunt/Condition DC: 85

  • Stone Shredder - Colony Workers make use of their highly-powered mining tools, attacking with their biomagitech circular saws at close range to cut through flesh and bone alike, causing 2d20 Damage. They can only use this attack if they are in the same tile as the player.
  • Acid Splash - Removing the masks fused to their faces, the Colony Workers spit acid at a player to deal 2d20 Damage and causing them to take a penalty of -10 to their next roll.
  • Alarm! - The Colony Workers will try to flee after their HP has gotten lower than 40%. If they manage to escape, they will try to bring nearby units from other areas of The Stomach to assist them in battle.
  • Evolution - Colony Workers have evolved thick carapaces and resilience befit of their duties. They gain Protected Status until their HP reaches 50%
At 0 SP, this enemy becomes Vulnerable.

Combat Log


Colony Worker (A,B,C) Has 1 Stack of Frost.
Colony Worker (A,B,C) are all Dead.
Math;
Ultra Counter: 228 / 3 = 76 + 10 (Perma-Frost Condition) = 86 Damage to each worker.
Combo Master: 40 / 3 = 14 + 10 (Perma-Frost Condition) = 24 Damage to each worker.
Total damage: 110


The Colony's Stomach


Move through each section of the Stomach and carve your way within the Colony, be it deeper or further from your goal...

Exploration Mode
Every player can move a total of 2 tiles if they can see them, or 1 if not. While in Exploration Mode, players can move or do a Mastery/Expertise check to try and gather information on the path they are taking, the accuracy of it relying solely on the tile they are standing aswell as how high the roll goes, with some tiles being far easier to read than others. Exploration ends once either player encounters hostiles.

Combat Mode
Exploration Mode gets disabled. Combat may or may not change the map into a grid map depending the situation. Passives or actions that rely on distance will have their bonuses of up to 2 range if there is no grid. Exploration mode resumes as soon as all enemies are defeated.

Paranoia has begun to set in. Be warned of it's influence.

Amisa's Blessing.
@Luthien gains Hydromancy as a S rank Mastery she can use for attacks (no expertise nor save bonuses). On top of that, she gains 3 Unique Actions she can use:
  • Bonus Action - Frostbite: Your attack ignores Protected Status and applies 1 stack of Perma-Frost.
  • Main Action - Mobile Attack: You make use of your agility to waltz through the area, attacking foes relentlessly as you move in and out of reach; This Action doubles your movement and allows you to move > attack > move.
    Roll: 1d100 + MR + WR + 10 per base movement you have.
  • Free Action - Concentration: If you received no HP damage in the previous cycle, roll a flat 1d20 + 20. Causes the result as extra damage. (Not a modifier)


Player Sheet
❰ Ultra Counter ❱
1d100 (83) + [60] + 25 + 20 + 40 = 228 Damage
Metamorph | Fiora Di Angelo | Hearth
❰ Success! ❱
Ultra Counter successful, 60 damage added! Mitigate 20 Damage
❰ (F) Area Effect ❱
Divide your damage between the target and all enemies adjacent to them.
Fiora Di Angelo

❰ Expertise Check ❱
1d100 (12) + 50 + 15 = 77
Fitness Pull DC 75 | Fiora Di Angelo | Hearth
❰ Success! ❱
❰ (BA) Duelist ❱
+40 bonus damage when you attack an enemy in melee.
Fiora Di Angelo

❰ (FA) Combo Master ❱
1d20 (15) 25 = 40 Damage
Combo Master

 
Last edited:

Luthien

❮ Lore Seeker ❯
E
NG+
Messages
1,457
Gold
35,220
Mastery
23,160
Valor
32
Event
0
Special
0
OOC
RizuChan
265 / 225
𝗘𝘅𝗽𝗹𝗼𝗿𝗲𝗿𝘀 𝗟𝗲𝗮𝗴𝘂𝗲  
 ​





A breath she’d been holding onto without realizing it was finally released as the last of the workers fell into an unmoving heap on the ground, the frost from her arrow still pressing tightly against their neck despite the lifelessness of the corpse.

"It’s not fire," her gaze shifted towards the greenette even as a hand reached out to touch Fiora’s arm lightly, almost as if to ensure that the elf was very much real and solid and not a figment of her imagination after all. "But it looks like heat isn’t the only thing they can’t properly deal with."

They’d managed to take three of them down with almost no sound, but the blonde was keenly aware of the part luck had played within it all. If there had been one more worker, or had they failed to get the jump on the trio and surprise them, it wouldn’t take long before others swarmed in to finish them off. "... I really hate this place." The small complaint was uttered as her boot nudged one of the bodies, listening to Fiora’s analysis of the amber ores they had been mining.

"Hold on, let me see if I can get a better look first." It isn’t hard to guess what the ranger is planning on doing as she stares towards the large cluster high above, the light provided by them bathing most of the tunnel. A small jump gives the wings on her ankles the small boost needed to carry her the rest of the way upwards, though her own flight path is uneasy due to her own inexperience.

She finally lands on the ledge beside the cluster, the static produced by them almost inviting considering her own mastery of lightning, though Lúthien is cautious to not step close to them… just in case. Her eyes strain to see further ahead down the path they’re thinking of avoiding before spotting the familiar jagged protrusions, though these lack the formation from the last ones.

From what she can tell none seem to be on the walls, just the ground, but it’s impossible to tell if they might be on the ceiling without going closer—and she doesn’t feel comfortable moving further from Fiora than she already has. { I think left is good. } She wasn’t exactly superstitious, but it didn’t hurt them to be careful, and last she remembered the blonde was certain the Ifritgear that accompanied the workers had headed off towards the right.


𝗣𝗹𝗮𝘆𝗲𝗿 𝗦𝗵𝗲𝗲𝘁

 

Fiora Di Angelo

❮ Raging Flame ❯
E
NG+
Messages
916
Gold
4,640
Mastery
4,015
Valor
18
Event
0
Special
0
Dez
340 / 300
Unaffiliated


Status:
Paranoia x1
x3 Charges of Buff +70 from @Blonde
x1 Inspire +23 from @Blonde
x1 Inspire +34 from @Blonde


As Luthien pressed her finger onto her friend's arm, she would notice... She lost weight. Something apparent at a first glance, as the elf was far bigger and muscular than this, yet within this dreamscape, she almost looked malnourished in comparison. Lean and agile, but lacking the muscle brickwall shape she always had, moreso noticeable as the finger kind of sank into the flesh. Beyond that, it's a normal elven arm. As real as her own.

"Yeah, they are still Ifritgears, so there's some clockwork in them. Freezing the parts that move should do the trick for you." She tapped one of the workers with her foot to check if it still moves, put at ease with the favourable result, yet one she couldn't focus too much into as Blonde decided to take the high ground, watching cupid fly all the way up to the not-so-friendly amber cluster.

{ Careful with these. } The voltage coming from them sporadically had her on edge, almost certain proximity would bite the ranger on the ass, and it wasn't until her return that her fingers stopped rubbing one against the other, displaying idle anxiety.


With a plan agreed on, they begun their move down a path not so different from the last. A tunnel, one they had grown familiar with as the Colony almost loops into the same designs of flesh and rows of teeth, but these were at irregular places rather than forming a full circle akin to a maw. A glow would begun to emanate at the end of this tunnel, and Fiora glanced over to Luthien as she slowly dropped into a crouched stance.

As they pushed on, warmth emanated from this golden light at the distance, yet it wouldn't be the sun what greets them but the sight of a large canyon of sorts. A pit being the most accurate description for it. Amber flows as if lava it were, yet the viscous liquid was far from hot. It would be akin to an impure form of maple syrup, pooling down into this pit. A meat pillar rests at the very center of this drop, bones curling across the flesh as if a snake it were.

"See that over there?" Fiora pointed straight past this bug syrup, past the long drop. Considerably far away lies a pool, emanating an amethyst light all around it, close to the edge given the wall seems to suspiciously end near that very hole. "Don't look down, it already makes my stomach twist and I'm not afraid of heights.." Just a glance down was enough to incite vertigo into anyone, yet at the very bottom nothing seemed to be present. No blood, no bones, no flesh. It all was covered by the orange nectar, with only the column of meat at the very center of it.

The path that followed from their end of the caverns still had ground to walk upon, and yet it wouldn't take long after approaching the corner to hear a crowd of Ifritgears. A patrol? A checkpoint? It wouldn't be easy to tell, yet what's evident is that many of them are down that singular tunnel. A scream could be heard down that side, far more human, only to be silenced no long after...

Convincing enough, at least for the greenette, to not wish to keep moving down that path, as the stern look on her face gave away.

{ Let's be honest, both options suck, but we can land down there safely if we don't make it all the way. We could try to freeze that pillar from the base and break it, then climb all the way out with it. }



image.png

Cycle Mechanics


Players may opt to cross into C3. To do so, they must do a Mastery or Fitness check. The rolls will be combined against the DC to reach the other side safely.

The Colony's Stomach


Move through each section of the Stomach and carve your way within the Colony, be it deeper or further from your goal...

Exploration Mode
Every player can move a total of 2 tiles if they can see them, or 1 if not. While in Exploration Mode, players can move or do a Mastery/Expertise check to try and gather information on the path they are taking, the accuracy of it relying solely on the tile they are standing aswell as how high the roll goes, with some tiles being far easier to read than others. Exploration ends once either player encounters hostiles.

Combat Mode
Exploration Mode gets disabled. Combat may or may not change the map into a grid map depending the situation. Passives or actions that rely on distance will have their bonuses of up to 2 range if there is no grid. Exploration mode resumes as soon as all enemies are defeated.

Paranoia has begun to set in. Be warned of it's influence.

Amisa's Blessing.
@Luthien gains Hydromancy as a S rank Mastery she can use for attacks (no expertise nor save bonuses). On top of that, she gains 3 Unique Actions she can use:
  • Bonus Action - Frostbite: Your attack ignores Protected Status and applies 1 stack of Perma-Frost.
  • Main Action - Mobile Attack: You make use of your agility to waltz through the area, attacking foes relentlessly as you move in and out of reach; This Action doubles your movement and allows you to move > attack > move.
    Roll: 1d100 + MR + WR + 10 per base movement you have.
  • Free Action - Concentration: If you received no HP damage in the previous cycle, roll a flat 1d20 + 20. Causes the result as extra damage. (Not a modifier)


Player Sheet
 

Luthien

❮ Lore Seeker ❯
E
NG+
Messages
1,457
Gold
35,220
Mastery
23,160
Valor
32
Event
0
Special
0
OOC
RizuChan
265 / 225
𝗘𝘅𝗽𝗹𝗼𝗿𝗲𝗿𝘀 𝗟𝗲𝗮𝗴𝘂𝗲  
 ​





It had been a while since the last time Luth had been close enough t the real Fiora that she could touch her, and as such she had expected a slight difference from her memories to the actual dream avatar before her… but nothing had quite prepared the blonde for how gauntly Fiora had become. ". . ." The tattered clothes her friend wore had hidden away the fact Fiora was pretty much just skin and bones at this point, the realization causing Lúthien’s brows to furrow in extreme concern.

Had Fiora opted to flick her at that moment the ranger would’ve been entirely at the mercy of the taller elf, too absorbed inside her own head to have seen the movement coming… at least until Fiora’s voice finally broke the silence between them. "R-Right." It was hard to deny the effectiveness of ice against these creatures when it had worked so well on the three here, before the ranger took this as her cue to break the sudden awkwardness as she fluttered upwards for a better vantage point.

The telepathically warning from the greenette down below caused a faint smile to tug at her lips, making a mental note to keep herself as far away from the amber clusters as possible, and before long the blonde had returned with what little information she’d been able to glance. The voltage from the ore hadn’t gone unnoticed by her, and a part of Lúthien had even been tempted to try and see how they would react to her own lightning, but that idea had been discarded considering there were too many unknowns still about them.

Last thing the ranger wanted was to cause an accidental explosion that would bring the whole hive swarming towards their location.

Lúthien had followed the greenette’s lead as they headed down their chosen tunnel, the blonde keeping herself crouched low and her ears alert to any sound that might come from the area they’d abandoned the corpses in. Part of her wondered if that had been a good idea, perhaps they should’ve tried to hide them first, but those worries were soon forgotten as the brightness coming from the next room called them like moths to a flame.

"What the…?" Confusion colored her voice as they walked further into the new space, eyes squinting as she looked over the edge into the amber pool that awaited far below. It was enough to send a shiver down her spine, heights had never been something she’d liked though she’d certainly come a long way thanks to one particular mastery in her repertoire.

Instead she chose to focus her gaze on what laid after it, the cooler light emanating from whatever laid there a sharp contrast to the warm glows of the pseudo-lava in the chasm. A hand rose to block the orange light from below as the elf strained her eyes to see what it could be, but any thoughts of trying to analyze it from such a distance were soon shattered as a singular scream echoed from her right.

Crimson eyes finally noticed the second corridor that connected to this room, a whispered curse escaping her lips as the familiar chittering of Ifritgears began to tickle her ears. { Never a dull moment in this fucking place… } It was clear they couldn’t stay here, there was barely any place to hide let alone maneuver if a fight broke out, and hastily rushing back the tunnel they’d just come from could become a trap if another patrol decided to come from that direction.

Wings don’t fail me now…! She took a deep breath as her feet moved a few steps back, creating a distance between herself and the ledge she’d been peeking over not that long ago. The blonde steeled her resolve just as a slow exhale escaped from her lips, before her eyes zeroed on the lone meat shaft that stood in the middle of the massive canyon as she sprinted towards it. { Last one to the other side pays for dinner, and I want sushi!!! }


𝗣𝗹𝗮𝘆𝗲𝗿 𝗦𝗵𝗲𝗲𝘁

❰ Mastery Check: Aeromancy ❱
1d100 (80) + 25 + 34 + 15 + 10 = 164
+34 from Inspire +15 from Dreamwalker +10 from Fallen Tag Aeromancy | DC ?? | Luthien | Hearth

 

Fiora Di Angelo

❮ Raging Flame ❯
E
NG+
Messages
916
Gold
4,640
Mastery
4,015
Valor
18
Event
0
Special
0
Dez
340 / 300
Unaffiliated


Status:
Paranoia x1
x3 Charges of Buff +70 from @Blonde

x1 Inspire +23 from @Blonde
x1 Inspire +34 from @Blonde



Fiora shook off her head, { Don't suppose you expected less from a bug infested kingdom? } Even now her ears were attentive to any little noise coming from that tunnel, even the slightest tap on the floor could mean a patrol around the corner. They would soon be overrun unless they acted.

A decision was made, albeit she couldn't exactly approve of the excitement Blonde displayed to jump onto a meat pole in the middle of a syrup valley. Still, there wasn't enough time to ponder as noises grew louder across both tunnels. She took a step back, let a loud exhale out, then begun to sprint and push her legs with as much strength as she could muster, boot wings and flames carrying her through the air as she aimed for the same space Blonde chose to land, the only bit they could use as a stepping stone regardless of how slippery it would be.

Turns out, vertigo wasn't what was at play here. Luthien would be the first to feel it, as if she had crossed an invisible gravity and gone into a different biome all together. The world felt heavier, the pillar blurry, her legs numb. The magic keeping her afloat had begun to fail in tandem with the worst migraine imaginable, almost comparable to the moment she arrived into this dream in the first place. It was blinding, despite there being no light. Even for the supernatural within this Colony, what pierced through her was beyond mere red fever. It felt awfully... Familiar.

She could feel a different breeze, not cast by her own nor the putrid one from the tunnel. Far more humid- The growl of a wyvern. The echoes of many voices, mostly masculine...

They both fell, victims of this sudden attack to the brain that shook them to their core, sending them plummeting to the very amber that cushioned them as if jello it were. From below, the ceiling looked incredibly far away, almost enough to be it's own sky designed by corpses, bones and impossible anatomy upon a canvas of gore. And yet strange enough, eyes seemed to be what repeats itself the most. Both across the ceiling, the walls, and the very pillar itself. Golden eyes, ever watchful for the duo.

"Blonde..?" The fall rattled her head enough to make her voice slack and her tone drift away as she tried to rendezvous with her friend, sweating beneath all that amber she just wiped off her face.

The headache... The voices, far closer than ever, finally whispered at a distance where Luthien could find shadows pouring through one of the walls as a mist, the very meat rotting into pitch black, charred as if coals it was, and from it a figure stepped in, his steps heavy yet unburdened, amethyst eyes glaring at the elf with the golden locks. The other? He has no recollection of, and yet they were both pests. Ones that would be felled by his greatsword.

So it was commanded. And who is he to refuse the directives of omnipresent authority..?

"ꈵꃔ꒐ꊯꑀ ꑀꁲꌅꈜ..."

Yet this time? This time, he would enjoy every second of it.




Players may spawn anywhere on tiles 5 or 6

image.png

Randahr Rustheart

The Dream Hunter


.
.

❰ 450 / 450 ❱
❰ 1250 / 1250 ❱

Taunt/Condition DC: 75


Randahr always makes Two Actions per cycle at random. Unless taunted, Randahr will consistently target @Luthien if in range.

1. Destroyer Randahr hardens the amber onto his greatsword, dealing 25 damage to all adjacent targets and forcing them to make a DC 75 Fortitude Save to avoid ending Prone. Should they be on a yellow tile, they will be pushed off that tile too.
2. Vessel Randahr strikes at a maximum of 2 tiles away using the very shadows that summoned him. The target takes 20 Damage and must pass a DC 80 Will Save or gain 1 stack of Dream Affliction: Paranoia
3. Bloodthirst
Randahr targets the furthest party member, sending after them liquid amber shaped into a claw, inflicting 30 Damage and applying 1 stack of Bleed. They must pass a DC 100 Reflex/Fortitude Save or else be pulled into Randahr's tile.
4. Flesh to Amber Randahr's calls for a curse, using his Hemomancy and Geomancy powers to try and turn one's body into amber. The target receives 20 Damage, and forcing them to make a DC 60 Will Save to resist the curse or receive 1 stack of Petrification.
5. Marked for Death Randahr marks a target, applying Vulnerable Condition on them.
6. Execute. Randahr strikes a target for 15 Damage, dealing 1 extra point of damage for every 1% of HP missing. Prioritizes targets under Marked for Death's effect.

Decreasing his SP to 0 will make him Vulnerable.
Passive Mechanics.

Sticky Floor - For as long as Randahr remains alive, all tiles except C2, C3, C4, and B3 will be sticky, causing players to do saves with Disadvantage and take 10 Damage at the end of their turn if they are still standing on it. Cannot be Cancelled.
Flesh Walls - Players standing on the yellow tiles (C2, C3, C4, and B3) are considered to be hanging from the walls or using them as stepping stones, allowing them to remain airborne and ignore Sticky Floor. While standing on one of these tiles, they gain +20 to damage. Moving from a yellow tile into another costs 2 movement
The Flame's Eye - Every 2 cycles, 2 Amorphous will be summoned into the battlefield to attack the players, spawning one tile adjacent to them. Cannot be Cancelled.
Nightmare - Randahr is passively resistant to Dark Magic and Corrupt, halving any damage taken by either source. Cannot be Cancelled.
Manifestation of the Mind - Randahr's HP cannot go below 1 unless @Luthien deals the last hit.
Nature of The Dreamscape - If @Luthien's HP reaches 0, an intermission will happen.


The Colony's Stomach


Amisa's Blessing.
@Luthien gains Hydromancy as a S rank Mastery she can use for attacks (no expertise nor save bonuses). On top of that, she gains 3 Unique Actions she can use:
  • Bonus Action - Frostbite: Your attack ignores Protected Status and applies 1 stack of Perma-Frost.
  • Main Action - Mobile Attack: You make use of your agility to waltz through the area, attacking foes relentlessly as you move in and out of reach; This Action doubles your movement and allows you to move > attack > move.
    Roll: 1d100 + MR + WR + 10 per base movement you have.
  • Free Action - Concentration: If you received no HP damage in the previous cycle, roll a flat 1d20 + 20. Causes the result as extra damage. (Not a modifier)


Player Sheet
 
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Luthien

❮ Lore Seeker ❯
E
NG+
Messages
1,457
Gold
35,220
Mastery
23,160
Valor
32
Event
0
Special
0
OOC
RizuChan
265 / 225
𝗘𝘅𝗽𝗹𝗼𝗿𝗲𝗿𝘀 𝗟𝗲𝗮𝗴𝘂𝗲  
 ​

Location Start: C4
No DMG Phase
Location End: C4
Vulnerable from Ultra Hinder



She’d lost count of the many times fake confidence and bravado had managed to push herself towards the completion of a wanted objective or a difficult task. It wasn’t the most reliable of strategies—in fact her boyfriend would probably argue it wasn’t a strategy at all to begin with—and this moment proved why gambling on success wasn’t always the best idea… even if they didn’t have a better choice available.

"What the fuuuck!?!" The elf instinctively recognized the magic at play before her mind had time to catch up, the density of their bodies increasing exponentially even as an invisible force pulled them towards the liquid amber below. It took all Lúthien could afford to keep the verdant wings on her ankles for just a few seconds longer, the ones helping propel Fiora in her own leap having shattered not too long ago, before her sight blurred and the ground rapidly raced towards herself.

It was only through sheer luck that her hands had managed to grasp onto the fleshy surface of the pillar as she crashed, fingers digging deep into the surface in a tight grip as she finally managed to stop her descent into the viscous syrup that awaited below. "F-Fio?!" A worried voice called out for her friend even as the ranger struggled to regain her vision, before a heavy sigh of relief escaped Lúthien upon seeing the familiar greenette waddling in the jello no one had asked for.

"Oh thank the Alfather, it’s not fucking lava—hnng!" Her words cut off as another sharp throb inside her head caused the blonde to wince in response, before the far echoing growls of a wyvern mother struggling to break free from the chains that imprison her resounded inside her ears. "Wh-What…?"

Confusion colored her voice as the ranger tried to make sense of it, certain that the events had transpired well over a year ago and in Redchron—a place far away from this infernal nightmare that Fiora’s subconscious had conjured for them.

"ꈵꃔ꒐ꊯꑀ ꑀꁲꌅꈜ..."

A voice she hadn’t expected caused her to turn away from Fiora just in time to see the stocky figure emerge from a charrec gash in the wall opposite of themselves, the disdain that dripped from every syllable impossible to ignore as Randahr’s eyes fell solely on her.

"Ugh, why are you here—!?" Her initial groans stopped abruptly as her gaze focused better on the wyvern hunter that Ronja and herself had bested so long ago with the aid of a wyvern mother looking to protect her young. His eyes… they were gold, I’m sure of it!

There was no way he could be here, even if the girls had told Fiora about him in the past it was impossible that the greenette’s mind could’ve made a carbon copy of the dwarven hunter or his crude language, which left only one possibility left… You…! Crimson eyes glared upwards towards the unsightly collage that had formed for their viewing pleasure, glaring straight into the golden eyes that peered at them from above and all other directions.

Get out of my head!

For a brief moment her mind wandered back to the slip of paper tucked into the pocket of her vest and its new writing, brows furrowed before a silent "Tch!" escaped the ranger. Reward my ass... The anger she felt was justified, but the elf slowly took a deep breath as she dialed it back down a notch or two—quietly reminding herself why she was still here in the first place.

"I’ll fill you in later Fio, but all you need to know right now is that he—" She nodded in the direction of their dwarven companion. "—absolutely hates me. Think you can keep him busy for a round or two?"

A quiet { I’ll make it worthwhile... Promise. } echoed within the greenette’s mind before the blonde reached for two arrows within her quiver. The glowing moonstone on her choker signaled that she was channeling magic into their tips like before, crimson eyes unwavering as they stared down a foe that Lúthien never expected to see again.

Works for me… time for payback. She still hadn’t forgotten what the duergar had done to her friend, the limp arm that had dangled out of the massive rock slabs that had sandwiched the magia between them still vivid in her mind. It was a miscalculation that the blonde would never forgive herself over, and the ranger knew exactly how she wished to gather compensation for it.

A flashing image of the wyvern mother crossed her mind for a moment, focusing on every detail of her face that Lúthien could remember, just as the ice began to shape at the tips of her arrows. Mama Wyvern, this one’s for you…! Soon as the arrows were unleashed a flurry of snow formed between the pair that whizzed towards Randahr, the incoming blizzard taking the shape of a wyvern’s head with its open mouth before it crashed onto the duergar without mercy.

Small shards of ice and frost whirled all around him long after the initial impact, the powdered crystals easily seeping into Randahr’s eyes, even as a thin sheet of ice formed around the slashes that the steel tipped arrows had scored into his flesh—allowing the blood to continue seeping through as they prevented his wounds from closing for just a bit longer.


𝗣𝗹𝗮𝘆𝗲𝗿 𝗦𝗵𝗲𝗲𝘁

❰ Bonus Action: Frostbite ❱
Your attack ignores protected status and applies x1 stack of Perma-Frost .
-10 flat DMG to Randahr
Hydromancy | Luthien | Hearth

❰ Free Action: Sharpshooter ❱
Your attack gains an extra +𝟻 𝙳𝙼𝙶 (+𝟷𝟶 𝙳𝙼𝙶 if you have Hyper Awareness).
Luthien | Hearth
❰ Main Action: Ultra Hinder ❱
2d100 adv (20 + 69 | 62 + 1) + [50] + 25 + 25 + 67 + 10 = 266
You are Vulnerable.
+67 Buff +10 Sharpshooter Hydromancy | Luthien | Hearth

Disruption Points
266- 255 = 1pts left
Applying x2 Blind and x1 Bleed on Randahr.
❰ Free Action: Tactical Stealth ❱
1d100 (66) + 25 + 15 + 15 = 121
+15 from Knack Signature +15 from Dreamwalker Knack | DC 85 | Luthien | Hearth

❰ Success! ❱
Gain 𝘢𝘥𝘷𝘢𝘯𝘵𝘢𝘨𝘦 on your attack.

ΛNDΛHR USTHΞΛRT
ꋖꁝꑀ ꌈꁅ꒒ꐔ ꃳꁲꈜꋖꁲꌅꀷ ꀷꌅꑀꁲꂵ ꁝꌈꃔꋖꑀꌅ
x1 Perma-Frost
x2 Blind
x1 Bleed

❰ 184 / 450 ❱
❰ 1240 / 1250 ❱

 
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Fiora Di Angelo

❮ Raging Flame ❯
E
NG+
Messages
916
Gold
4,640
Mastery
4,015
Valor
18
Event
0
Special
0
Dez
298 / 300
Unaffiliated


Status:
Paranoia x1
x3 Charges of Buff +70 from @Blonde

x1 Inspire +23 from @Blonde




Fiora set her sight high as Blonde cursed with a glare at whatever was hiding within the ceiling. The eyes... They watched diligently, and yet their relevance to the ranger was far from obvious. Puzzled, her eye went over to the rapture within the fleshy cavern as the heavily armoured dwarf stepped in, only to speak in a tongue far beyond her understanding.

Or anyone's, really as all the voices coming from his throat combined into one to form this dwarf's. A legion rather than his own, akin to the ifritgear hivemind. A chill ran up her spine, instincts set her muscles ablaze as she leaped upwards into the air, fire twisting and bending until it grew as large as spear, the weapon thrusted onto the meat column at the center. Blood poured from it, yet it also didn't budge in the slightest even as the stick wiggled around with Fiora's weight, becoming a place for her to stand on to.

"No promises. Do what you have to do!" She shouted back at Blonde. Truthfully, the ground didn't seem all too friendly, viscous as it is, it made for an inconvenience in combat. As a precaution, the spear would be her anchor, the flames wrapped around her waist like a rope would.

Randahr's confidence made his stride all the more menacing, as the dwarf's interest were only set on the ranger. This hubris is what Fiora aimed to strike at as she leaped on his direction, shifting into a fireball to speed up, the first thing to shift back to normal being her fist aimed straight to his face.

Flesh and bone collided with metal, as his greatsword absorbed the impact with a well-timed guard, yet the strike alone was enough to push him backwards as colossal strength aided by momentum packed enough force to force him to lose ground. He huffed as his blade touched the ground beneath the slime, ambers wrapping around the blade, yet by the time he lifted it, the intruding elf was gone, and in exchange...

A draconic blizzard aimed towards him, the beast of olde freezing his limbs and letting mist bleed out of his eyes, shards making every attempt to blink an agony, and even shutting them left the sensation of needles prickling against his pupils. From this mist, blood dripped, and this same blood begun to wrap onto his hand once he stood up from a kneeling position, the blood flowing out of his grasp and towards the flesh pillar. A beacon that landed near Luthien.

A second later, his own powerful legs propelled him up into the air, the amber beneath springing into a solid cluster for him to run through in direction to the ranger. His greatsword supercharged with volatile, crystalized amber. His size unbefit of the enormous speed he had. Eyes were unecessary for someone so attuned to hemomancy, and even moreso as black mists begun to wrap around the spot Luthien had hold onto, working both as a way to signal her position, aswell as a spell to keep her on place, this very same gravity of before crushing the elf's muscles for a moment.

"Shit." Fiora leaped to gain some distance from the ground, yanking on the fires to pull her back to the spear, jumping on top of it like a trampoline to lift herself up, her arms crossed as she got herself in the way between the sharpened blade and Blonde, yet the weight and power behind it was far too much for naked arms to tank through, sending her slamming against the ranger and off the pilar, in direction to the now-boiling amber.

It was only thanks to her preemptive safety-rope and preparation from Blonde's spells that let her keep her arms intact.

Dazzled and left hanging onto the spear for dear life, Fiora quickly lifted herself up to stand on the conjured weapon. "Who the fuck is this guy..." Just watching his movements felt unnatural, as if they weren't his own either. Or as if they weren't fighting with one entity alone. { "We need to put some distance between you two. That blow nearly cut my arms off..." }






Players may spawn anywhere on tiles 5 or 6

image.png

Randahr Rustheart

The Dream Hunter

.
.

❰ 184 / 450 ❱
❰ 1037 / 1250 ❱

Taunt/Condition DC: 75


Randahr always makes Two Actions per cycle at random. Unless taunted, Randahr will consistently target @Luthien if in range.

1. Destroyer Randahr hardens the amber onto his greatsword, dealing 25 damage to all adjacent targets and forcing them to make a DC 75 Fortitude Save to avoid ending Prone. Should they be on a yellow tile, they will be pushed off that tile too.
2. Vessel Randahr strikes at a maximum of 2 tiles away using the very shadows that summoned him. The target takes 20 Damage and must pass a DC 80 Will Save or gain 1 stack of Dream Affliction: Paranoia
3. Bloodthirst
Randahr targets the furthest party member, sending after them liquid amber shaped into a claw, inflicting 30 Damage and applying 1 stack of Bleed. They must pass a DC 100 Reflex/Fortitude Save or else be pulled into Randahr's tile.
4. Flesh to Amber Randahr's calls for a curse, using his Hemomancy and Geomancy powers to try and turn one's body into amber. The target receives 20 Damage, and forcing them to make a DC 60 Will Save to resist the curse or receive 1 stack of Petrification.
5. Marked for Death Randahr marks a target, applying Vulnerable Condition on them.
6. Execute. Randahr strikes a target for 15 Damage, dealing 1 extra point of damage for every 1% of HP missing. Prioritizes targets under Marked for Death's effect.

Decreasing his SP to 0 will make him Vulnerable.

Passive Mechanics.

Sticky Floor - For as long as Randahr remains alive, all tiles except C2, C3, C4, and B3 will be sticky, causing players to do saves with Disadvantage and take 10 Damage at the end of their turn if they are still standing on it. Cannot be Cancelled.

Flesh Walls - Players standing on the yellow tiles (C2, C3, C4, and B3) are considered to be hanging from the walls or using them as stepping stones, allowing them to remain airborne and ignore Sticky Floor. While standing on one of these tiles, they gain +20 to damage. Moving from a yellow tile into another costs 2 movement.

The Flame's Eye - Every 2 cycles, 2 Amorphous will be summoned into the battlefield to attack the players, spawning one tile adjacent to them. Cannot be Cancelled.

Nightmare - Randahr is passively resistant to Dark Magic and Corrupt, halving any damage taken by either source. Cannot be Cancelled.

Manifestation of the Mind - Randahr's HP cannot go below 1 unless @Luthien deals the last hit.

Nature of The Dreamscape - If @Luthien's HP reaches 0, an intermission will happen.



Cycle 1 Action Logs


Randahr is Blinded (x2)
Randahr
is Frost-bitten (x1)
Randahr
takes 25 Flat Damage (5 x1 stack, 20 for Main Action x2) from Bleed
Randahr
uses Destroyer on @Luthien and @Fiora Di Angelo, dealing 25 Damage. Make a DC 75 Fortitude Save to avoid ending Prone and pushed outside of the Yellow Tiles!
Randahr uses Vessel on @Luthien, dealing 20 Damage. Luthien must pass a DC 80 Will Save to avoid gaining a stack of Paranoia

Total Damage Taken:
@Fiora Di Angelo - 42
@Luthien - 17



The Colony's Stomach


Amisa's Blessing.
@Luthien gains Hydromancy as a S rank Mastery she can use for attacks (no expertise nor save bonuses). On top of that, she gains 3 Unique Actions she can use:
  • Bonus Action - Frostbite: Your attack ignores Protected Status and applies 1 stack of Perma-Frost.
  • Main Action - Mobile Attack: You make use of your agility to waltz through the area, attacking foes relentlessly as you move in and out of reach; This Action doubles your movement and allows you to move > attack > move.
    Roll: 1d100 + MR + WR + 10 per base movement you have.
  • Free Action - Concentration: If you received no HP damage in the previous cycle, roll a flat 1d20 + 20. Causes the result as extra damage. (Not a modifier)


Player Sheet

❰ Protect ❱
1d100 (62) + 25 + 20 = 107 Damage
Metamorph | Fiora Di Angelo | Hearth
Giving Protected State to @Luthien
❰ Destroyer Save ❱
1d100 (26) + 75 = 101
Fortitude | Fiora Di Angelo | Hearth
❰ Success! ❱

❰ BA Half-Cover ❱
Take half of the damage @Luthien would take as flat damage

❰ Signature Push ❱
1d100 (67) + 50 + 15 = 132
Fitness Push DC 65 | Fiora Di Angelo | Hearth
❰ Success! ❱

Sending Randahr to A1
❰ Taunt Check ❱
1d100 (28) + 25 = 53
Taunt DC 65 | Fiora Di Angelo | Hearth
❰ Failure! ❱


❰ Combo Master❱
1d20 (6) 25 = 31 Damage
Combo Master

 
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Luthien

❮ Lore Seeker ❯
E
NG+
Messages
1,457
Gold
35,220
Mastery
23,160
Valor
32
Event
0
Special
0
OOC
RizuChan
185 / 225
𝗘𝘅𝗽𝗹𝗼𝗿𝗲𝗿𝘀 𝗟𝗲𝗮𝗴𝘂𝗲  
 ​

Location Start: C4
Protected by Fiora
-50 -25 HP from Destroyer
Fortitude Save failed, Lúthien is Prone
Tile displacement negated by Quick Feet
-30 -15 HP from Vessel
Will Save succeeded
Location End: C4
x1 Movement ❰ 1/2 ❱ spent to cancel Prone
Vulnerable from Ultra Hinder



The edges of her lips curled upwards as her control over the cold element exponentially grew, only now truly realizing how much she had missed this particular magic. I know it’s only for a little while… but thank you, Amisa. The name was committed to memory, the blonde determined to uncover who this being truly was and how they’ve managed to affect her within the plane of dreams… questions for another time, they had an enemy to focus on after all.

{ Let’s try to end him quickly, } There was no hesitation in her voice as it quietly slipped into Fiora’s mind, sharp eyes focused on the duergar as he was buffeted by the draconic blizzard she’d sent his way. { Don’t want our other friends noticing we’re fighting down here. }

Unfortunately it seemed that Lady Luck was looking down on them this time around, the terrain proving to be treacherous and betraying Fiora’s attempts to draw Randahr’s attention towards the knight. "Shit!" The same word spilled from both of their elven mouths as the massive legs of the duergar propelled him high into the air, the distance forcibly placed between him and the ranger closed within moments despite the icy shards that impeded his vision.

Her knees buckled as the gravity around her suddenly increased, a heavy grunt leaving the blonde as she struggled to remain upright against the unseen force that threatened to push her down into her knees. "Learn t-to... t-take a f-fucking... elle!!!" The crystallize amber that stubbornly clung to the greatsword he wielded only made the weapon deadlier against the slimmer elf, her words muffled by gritted teeth as the ranger desperately tried to raise her bow in an attempt to block the incoming strike.

A shadow quickly fell over her, the vision of the duergar momentarily blocked by the stocky frame of the greenette as she attempted to parry the incoming blow, but Randahr’s strength proved to be stronger as Fiora was harshly pushed backwards—colliding into Lúthien as he tried to send both elves rolling off the fleshy ground and towards the amber pools below.

Instinct had caused her to reach out at the last second, and it was a sheer miracle that her gloved hand managed to find something firm to grasp and latch onto. "Fio!" A relieved sigh escaped upon seeing her friend had also avoided the bubbling depths below, before a forming bruise drew a grunt from the ranger as she struggled back onto her feet.

"Who the fuck is this guy..."
"An asshole that refuses to stay six feet under."

He should’ve been nothing more than wyvern poop by now, fertilizer for the soil, and only the knowledge of this being a nightmare dream kept the elf from going mad trying to figure out how he’d come back to life after being ripped to shreds and eaten by Wyvern Mama. { Easier said than done… dunno about you, but I’m not keen on diving back into that jello. } She could feel the warmth radiating from it even at this distance, the gooey sea of forbidden honey boiling here and there in response.

Fiora might be able to turn into flames and endure it, but Lúthien herself lacked that ability.

"I dunno who’s puppeteering the shadows that brought you here Randahr," She was certain that was an ability the duergar hadn’t wielded in the short lifespan that she’d known him for, but one thing was very clear... "But it’s time they fucked right off with their bullshit!"

Two arrows were quickly retrieved from her quiver and nocked back, the metal tips aglow as energy coalesced onto their surface. The wind around them picked up once more, each gale heavy with a flurry of snow that resumed the buffeting Randahr had endured just moments before. This time the needle-like icy shards seemed to gather around his feet, the ice quickly spreading as it attempted to shackle the duergar into one spot, while the remaining powdered ice was packed quickly against his eardrums by the wild gusts.

The short distance between them meant Lúthien didn’t have to bother aiming to guarantee a hit, both arrows easily embedding themselves into the massive form of Randahr, and instead she could focus her attention on the magic being wielded. Each tip pulsed deep within the flesh of the duergar, the cosmic energy stored inside each one quickly spreading as the blonde seemed to search for something within him.

There…! She finally found the same sinister energy that had clung to the shadows Randahr wielded, forcing her magic to wrap around the source before beginning to constrict it. It’d be impossible to extinguish it entirely, that much was clear even to Lúthien, but there were other ways to hinder the connection between it and the hunter.

Instead she focused on creating a barrier around it, one that would help contain the unknown source and limit how much managed to slip through for Randahr to control.


𝗣𝗹𝗮𝘆𝗲𝗿 𝗦𝗵𝗲𝗲𝘁

❰ Bonus Action: Frostbite ❱
Your attack ignores protected status and applies x1 stack of Perma-Frost .
-20 flat DMG to Randahr
Hydromancy | Luthien | Hearth

❰ Free Action: Sharpshooter ❱
Your attack gains an extra +𝟻 𝙳𝙼𝙶 (+𝟷𝟶 𝙳𝙼𝙶 if you have Hyper Awareness).
Luthien | Hearth
❰ Main Action: Ultra Hinder ❱
2d100 adv (36 + 80 | 63 + 73) + [50] + 25 + 25 + 67 + 20 + 10 = 333
You are Vulnerable.
+67 Buff +20 Flesh Walls +10 Sharpshooter Astramancy | Luthien | Hearth

Alter Hinder: 184 SP & 149 DMG

Disruption Points
353 - 175 - 85 - 75 = 18pts left
Applying x1 Oblivion , x1 Deaf , and x1 Slow on Randahr.
❰ Free Action: Tactical Stealth ❱
1d100 (15) + 25 + 15 + 15 = 70
+15 from Knack Signature +15 from Dreamwalker Knack | DC 55 | Luthien | Hearth

❰ Success! ❱
Gain 𝘢𝘥𝘷𝘢𝘯𝘵𝘢𝘨𝘦 on your attack.

ΛNDΛHR USTHΞΛRT
ꋖꁝꑀ ꌈꁅ꒒ꐔ ꃳꁲꈜꋖꁲꌅꀷ ꀷꌅꑀꁲꂵ ꁝꌈꃔꋖꑀꌅ
x2 Perma-Frost      x2 Blind      x1 Deaf      x1 Slow      x1 Oblivion

❰ 000 / 450 ❱
❰ 868 / 1250 ❱

 
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Fiora Di Angelo

❮ Raging Flame ❯
E
NG+
Messages
916
Gold
4,640
Mastery
4,015
Valor
18
Event
0
Special
0
Dez
291 / 300
Unaffiliated


Status:
Paranoia x1
x3 Charges of Buff +70 from @Blonde

x1 Inspire +23 from @Blonde




As Blonde mentioned the possibility of chitinous reinforcements, her eye went up to the skies of bone and flesh,. The distance seemed massive from within the pit. Still, it wasn't worth finding out how good their hearing was, despite how deep beneath them they were right now.

"I'm FINE, focus on the enemy!" Fiora shouted in-between groans as she picked herself back up from the onslaught of earlier. The fact this man should be dead didn't slip at all, which only made all the more sense given the irritation Blonde mustered in his presence, anger unlike any she has seen thus far from the ranger.

Randahr remained stoic in the face of verbal assault. The voice only helped him pinpoint his target better than any magic could. It served to align his greatsword, as the dwarf pointed it straight at Luthien, only to retreat into a guarded stance once the arrows were shot- all too late, despite how unphased he was against the pain this time around. His legs, however, became just as unresponsive, clasped in a tight cryo prison. His hand quickly stretched out towards the ice as he begun to blacken it's surface, halting it's advance.

His focus broke as tightly packed fragments became mufflers that even he winced at, the darkness upon the palm of his hand fading- Locked. Constricted, yet ever so alive as it fought against it's cosmical shackles.

Instincts called for him to rise his blade, the tip of it aimed to the side as a gust of wind blew, different one this time, as it came from movement rather than one's mana. It prickled against flesh, sliding for a moment before a brick struck square on his face and sent him off, the ice on his legs shattering as Randahr was sent down onto the amber yet again, but this time without his weapon as it rolled on the side of the mountain pillar.

A brick, or rather, a jab square to the face, which would be the same given inhuman strength was Fiora's own specialty, a punch that should have broken his nose, were this any other human and not a golem created by shadows.

{ Shoot! } Fiora roared...

A gasp abruptly escaped her lips however, as the pool of 'lava' where he dropped begun to change shades, becoming a dark purple as opposed to a vibrant gold. The air grew thick once again, suffocating her and Luthien's lungs until they could adapt to such oppressive aura growing within the caverns.

Something beckons them both to stare at the eyes within the ceiling. Instinct? Magic? An omen?

Regardless, something stares back, as two of the eyes dropped from their sockets and closed themselves, a trail of pitch-black abyssal blood pouring from them. Mists begun to wrap around the falling eyes as they land upon the pool of amber, growing into a ghastly form of it's own. Shapeless, yet familiar, as every piece of this nightmare had proven to be.

They had no gender, no face, no mouth, not a single feature to represent them, other than a vaguely humanoid shape. Just gazing onto this abyssal creatures reminds them they should be mourning. That they had lost something too dear, too precious. Something they want back.
Something they don't deserve,
Something they can't have.


"Great... Let's get these out of the way first, Blonde. I'll see that the dwarf stays put."




Players may spawn anywhere on tiles 5 or 6

image.png

Randahr Rustheart

The Dream Hunter

.
.

❰ 0 / 450 ❱
❰ 598 / 1250 ❱

Taunt/Condition DC: 75


Randahr always makes Two Actions per cycle at random. Unless taunted, Randahr will consistently target @Luthien if in range.

1. Destroyer Randahr hardens the amber onto his greatsword, dealing 25 damage to all adjacent targets and forcing them to make a DC 75 Fortitude Save to avoid ending Prone. Should they be on a yellow tile, they will be pushed off that tile too.
2. Vessel Randahr strikes at a maximum of 2 tiles away using the very shadows that summoned him. The target takes 20 Damage and must pass a DC 80 Will Save or gain 1 stack of Dream Affliction: Paranoia
3. Bloodthirst Randahr targets the furthest party member, sending after them liquid amber shaped into a claw, inflicting 30 Damage and applying 1 stack of Bleed. They must pass a DC 100 Reflex/Fortitude Save or else be pulled into Randahr's tile.
4. Flesh to Amber Randahr's calls for a curse, using his Hemomancy and Geomancy powers to try and turn one's body into amber. The target receives 20 Damage, and forcing them to make a DC 60 Will Save to resist the curse or receive 1 stack of Petrification.
5. Marked for Death Randahr marks a target, applying Vulnerable Condition on them.
6. Execute. Randahr strikes a target for 15 Damage, dealing 1 extra point of damage for every 1% of HP missing. Prioritizes targets under Marked for Death's effect.

Decreasing his SP to 0 will make him Vulnerable.

Passive Mechanics.

Sticky Floor - For as long as Randahr remains alive, all tiles except C2, C3, C4, and B3 will be sticky, causing players to do saves with Disadvantage and take 10 Damage at the end of their turn if they are still standing on it. Cannot be Cancelled.

Flesh Walls - Players standing on the yellow tiles (C2, C3, C4, and B3) are considered to be hanging from the walls or using them as stepping stones, allowing them to remain airborne and ignore Sticky Floor. While standing on one of these tiles, they gain +20 to damage. Moving from a yellow tile into another costs 2 movement.

The Flame's Eye - Every 2 cycles, 2 Amorphous will be summoned into the battlefield to attack the players, spawning one tile adjacent to them. Cannot be Cancelled.

Nightmare - Randahr is passively resistant to Dark Magic and Corrupt, halving any damage taken by either source. Cannot be Cancelled.

Manifestation of the Mind - Randahr's HP cannot go below 1 unless @Luthien deals the last hit.

Nature of The Dreamscape - If @Luthien's HP reaches 0, an intermission will happen.





Amorphous


Amorphous A
❰ 100 / 100 ❱
❰ 82 / 100 ❱


Amorphous B
❰ 100 / 100 ❱
❰ 28 / 100 ❱


Taunt/Condition DC: 200

Amorphous have a total of 3 Actions which they will do conditionally. They only act 1 cycle after they spawned:

1- Absorb - The Amorphous destroys itself to cure 1d4 1 stack of Conditions on a target.
2 - Guilt - If they have an enemy in reach, they will instead bring forth voices from the past to assault them with. The negativity surging as a powerful mind blast that causes 30 Damage and applies 1 stack of Dream Paranoia
3 - Rotten Sacrifice - The Amorphous burns itself to death, healing 100 points to Randahr.

At 0 SP, this enemy becomes Vulnerable.



Cycle 2 Action Logs


Randahr is Blinded (x2)
Randahr
is Frost-bitten (x2)
Randahr
is afflicted by Oblivion
Randahr
is Slowed (x1)
Randarh
is Deafened (x1)
Randahr
uses Execute on @Fiora Di Angelo, dealing 17 Damage.
Randahr used Marked For Death on @Fiora Di Angelo, applying Vulnerable Condition.
Randarh is starting to get mad.
Amorphous A & B Have spawned.

Total Damage Taken:
@Fiora Di Angelo - 2
@Luthien - 0



The Colony's Stomach


Amisa's Blessing.
@Luthien gains Hydromancy as a S rank Mastery she can use for attacks (no expertise nor save bonuses). On top of that, she gains 3 Unique Actions she can use:
  • Bonus Action - Frostbite: Your attack ignores Protected Status and applies 1 stack of Perma-Frost.
  • Main Action - Mobile Attack: You make use of your agility to waltz through the area, attacking foes relentlessly as you move in and out of reach; This Action doubles your movement and allows you to move > attack > move.
    Roll: 1d100 + MR + WR + 10 per base movement you have.
  • Free Action - Concentration: If you received no HP damage in the previous cycle, roll a flat 1d20 + 20. Causes the result as extra damage. (Not a modifier)


Player Sheet
❰ Protect ❱
1d100 (8) + 25 + 20 + 20 = 73 x 2 = 146 + 20 (Frostbite)
Metamorph | Fiora Di Angelo | Hearth
Giving Protected State to @Luthien

❰ Signature Pull ❱
1d100 (25) + 65 = 90
Fitness Pull DC 55 | Fiora Di Angelo | Hearth
❰ Success! ❱

Sending Randahr to A2
❰ Taunt ❱
❰ Success! ❱


❰ Combo Master❱
1d20 (17) 25 = 42x2 = 84 + 20 (Frostbite)
Combo Master

❰ BA Shield ❱
Mitigate 15 incoming damage to yourself
Fiora Di Angelo | Hearth

 
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Luthien

❮ Lore Seeker ❯
E
NG+
Messages
1,457
Gold
35,220
Mastery
23,160
Valor
32
Event
0
Special
0
OOC
RizuChan
185 / 225
𝗘𝘅𝗽𝗹𝗼𝗿𝗲𝗿𝘀 𝗟𝗲𝗮𝗴𝘂𝗲  
 ​

Location Start: C4
Protected by Fiora
Location End: C4 | Movement ❰ 2/2 ❱
Vulnerable from Multi Attack



{ Shoot! } An arrow found itself nocked back, the elf taking careful aim from where she stood. She felt uncomfortable by the dark shadows the duergar could wield now, certain that he’d never possessed such power when he’d still been able to draw a proper breath into his lungs, and combined with the fact that he should’ve never been here... Well, perhaps the ranger’s desperation to place him 6ft under wasn’t unwarranted.

Best to end him quickly, before this unsightly Pandora’s box continued to pull more tricks on them—! Weapon and ammunition clatter as they fall onto the fleshy soil on which she stands, joined by the hands and knees of the ranger that wields them. "F-fu… Fuck!" She barely managed to curse through gritted teeth, fighting for every breath of air as the space around them threatened to suffocate them with its oppressiveness.

A sinking feeling managed to pull her glare away from the duergar just in time to see two of the many unsettling eyes that littered the ceiling begin to droop. A pitch black and thick goop supports them, before the unwanted droplets finally break away and splatter onto the amber below. Forced grunts and shallow breaths follow as the blonde pushes herself to reach for her bow, using her favored weapon for support as she slowly adapts to the new atmosphere before standing up once more.

It’s enough time for the eyes to take shapes of their own, dark and shapeless figures that threaten to be another obstacle in their way. She can feel her own patience thinning, the white of her knuckles as she tightly grips her bow concealed from sight by her leather gloves. A flame has been lit within her chest, its warmth creeping upwards through her neck and ears as the intensity of it grows.

"Let's get these out of the way first, Blonde. I'll see that the dwarf stays put."
"I’ll do you one better, I’m tired of playing games with a corpse."

There’s a faint crackling sound that punctuates her words, and it’s not long before a metallic scent tickles their nostrils and coats the top of their tongue. Three arrows are drawn from her quiver, her movements steady and lacking any hesitation as they’re nocked against her bowstring. Visible streaks of purple energy dance and wrap around them as each one is imbued with their individual charge, while a thin coating of ice crystallizes around their steel. A passing glance is given to each amorphous shadow to note their location, before those crimson eyes fixate on Randahr himself.

"Seems like you didn’t learn your lesson, old fart." The edge of her lip pulls upwards into a faint smirk as a single thought suddenly takes form in her mind. He still owed Lúthien greatly for the damage Randahr had inflicted upon Ronja during their last encounter, and this time there was no wyvern mother to rob the elf of her retribution. "Pay attention this time."

A thunderous boom echoes as she releases them, each arrow wrapped in lightning and rapidly whizzing towards their intended target, their paths highlighted by a frosted trail that slowly dissipates into the air.

The two outward arrows are the first to find their marks, their steelhead cleanly piercing through the dark matter that comprises the makeshift bodies of the two shadows. Ice quickly expands from the contact point, covering the shaft to further cement each arrow in place, before a crackling sound builds up from the arrowhead now exposed behind the creatures. Purple wisps of energy burst forth with a clap of thunder, wrapping around every inch of the shadows until they’re forced to break off and evaporate.

Fiora undoubtedly felt the middle arrow whiz past her before she could even hear its sound, far enough to avoid any harm towards the greenette but close enough for its frosted aftertrail to gently settle against her shoulder. The head embeds itself against the dark shadow conjured by Randahr to halt the slow spread of the ice around his leg, bolts of lightning shooting forth with a deafening sound as they contest and obliterate the opposing force.

With the shackles broken and a fresh wave of energy provided the ice around his leg quickly begins to spread once more, crippling the duergar’s movements and creating an opening for the built and mean golden eyed elf that stands between him and the ranger. "Finish him, Fio!!!"


𝗣𝗹𝗮𝘆𝗲𝗿 𝗦𝗵𝗲𝗲𝘁

❰ Free Action: Tactical Stealth ❱
1d100 (69) + 25 + 15 + 15 = 124
+15 from Knack Signature +15 from Dreamwalker -20 Randahr DC from Perma-Frost Knack | Randahr DC 55 | Luthien | Hearth

❰ Success! ❱
Gain 𝘢𝘥𝘷𝘢𝘯𝘵𝘢𝘨𝘦 on your attack.

❰ Free Action: Sharpshooter ❱
Your attack gains an extra +𝟻 𝙳𝙼𝙶 (+𝟷𝟶 𝙳𝙼𝙶 if you have Hyper Awareness).
Luthien | Hearth
❰ Main Action: Multi Attack ❱
2d100 adv (79 + 91 | 28 + 98)
79 + 25 + 25 + 20 + 10 &
91 + 25 + 25 [ ( + 20 + 10 ) * 0.5 ]
= 315
You are Vulnerable.
+20 Flesh Walls +10 Sharpshooter Aeromancy | Luthien | Hearth

❰ Free AoE ❱
315 / 3 targets = 105 DMG for each
Randahr's DMG doubled due to vulnerable.
❰ Bonus Action: Frostbite ❱
Your attack ignores protected status and applies x1 stack of Perma-Frost .
-30 flat DMG to Randahr
-10 flat DMG to Amorphous A
-10 flat DMG to Amorphous A
Randahr is Vulnerable
Hydromancy | Luthien | Hearth

ΛNDΛHR USTHΞΛRT
 ꋖꁝꑀ ꀷꌅꑀꁲꂵ ꁝꌈꃔꋖꑀꌅ B3
x3 Perma-Frost      x2 Blind      x1 Deaf      x1 Slow      x1 Oblivion

❰ 000 / 450 ❱
❰ 358 / 1250 ❱

Amorphous A C3
x1 Perma-Frost
Death

❰ 100 / 100 ❱
❰ -33 / 100 ❱

Amorphous B B4
x1 Perma-Frost
Death

❰ 100 / 100 ❱
❰ -87 / 100 ❱
 
Last edited:

Fiora Di Angelo

❮ Raging Flame ❯
E
NG+
Messages
916
Gold
4,640
Mastery
4,015
Valor
18
Event
0
Special
0
Dez
256 / 300
Unaffiliated


Status:
Paranoia x1
x2 Charges of Buff +70 from @Blonde
x1 Inspire +23 from @Blonde
+15 MIT from Shield



One could hope for each shadow to lift the burden they placed in the mind with their mere presence, but it didn't. All it seemed to do was tickle with forces parallel to the ones pulling Randahr to existence. Their cold death marked a beginning and after. They didn't scream, they didn't twitch, but the repercussions could be felt as the lightning melted them away into the ambers along with the arrows themselves that sunk beyond the ankle-high the pool was supposed to be.

The very liquid begun to rot into a dark purple shade, much like the rest of the flesh taking on this sickening colour. A filter had been dropped upon the bloody arena where both elves strangled the imaginary as it tried to do the same back at them. It was as if the ghosts Luthien pierced through had mutated into the environment itself.

The thickness in the air had gotten Fiora on the backfoot, every muscle had to do triple the work to move, whereas their hazy foe was at home with the shadows the world had cast upon them. In this state it was hard to see any arrows coming, let alone fly past her at explosive velocities. And neither could the 'dwarf', beyond noticing the faint glimmer of magic tingling in the air, then the impact that widened his eyes despite not a noise breaking through his mouth.

His legs were restrained.
His shadows shackled.
But not his will, not his arms, nor his torso. He still had body parts and had no need for legs so long as he could swing a weapon.

Fiora didn't need to be told twice by Blonde, the command being an easy one to follow now that the pesky chunky man was pinned on spot, looking positively out of it. She didn't grant an answer other than an angered roar once she charged after Randahr, slamming her fist against his face once. Twice.

-Then his blade dropped on her left shoulder, cutting through but not quite making it past the bone, her composition was far more durable than that despite being a shell of who she used to be, on top of the man himself lacking the proper momentum to strike in full. That very blade became Fiora's new blade once she pulled it out, flesh ripped off in the process as she gave it a swing to shatter shatter the ice across Randahr's legs, sending the dwarf rolling down into the amber pools.

Sweat and adrenaline kickstarted her brain from it's fuzziness, casting an eye down onto the pools. "Is he..?" She gasped for a mouthful of air before turning back to Blonde. The world around them didn't seem to have changed any bit. If anything, it only grows darker and darker, it makes even the glowing ambers below difficult to witness.

An arm breaches through the ambers to her surprise. Unexpected, but not entirely off the charts given how unnaturally resilient things seem to be in Arcia. "Is it always like this with you and your 'friends'..?" Even without legs, Randahr's defying gaze shows the fight is far from over, specially as he begins to gain height once again.

The mass that were his legs melted much like the amorphous figures Luthien had slain earlier. They re-emerged from the frozen stumps, slowly regenerating unlike the rest of his body, battered down and yet unkillable.

"I'm out of tricks other than punching his face in." Or dropping this giant-ass flesh pillar they were standing on all down on him, yet she doubted there was time enough for that now... "Tell me you got somethin'"



Players may spawn anywhere on tiles 5 or 6

image.png

Randahr Rustheart

The Dream Hunter

.
.

❰ 0 / 450 ❱
❰ ̷̬̞͉̖̲̥͓̣̤͈̃̌́1̴̙̯̜͇̰̗̗̹̞̊̋͜ / 1̶̛͚̞̭̜̲̇̈́2̸̧̡̲̪͇̪͈̉5̶̛̥̒̾̄͒̀̏̃0̸̮͔̯̆̓̀ ❱

Taunt/Condition DC: 75


Randahr always makes Two Actions per cycle at random. Unless taunted, Randahr will consistently target @Luthien if in range.

1. Destroyer Randahr hardens the amber onto his greatsword, dealing 25 damage to all adjacent targets and forcing them to make a DC 75 Fortitude Save to avoid ending Prone. Should they be on a yellow tile, they will be pushed off that tile too.
2. Vessel Randahr strikes at a maximum of 2 tiles away using the very shadows that summoned him. The target takes 20 Damage and must pass a DC 80 Will Save or gain 1 stack of Dream Affliction: Paranoia
3. Bloodthirst
Randahr targets the furthest party member, sending after them liquid amber shaped into a claw, inflicting 30 Damage and applying 1 stack of Bleed. They must pass a DC 100 Reflex/Fortitude Save or else be pulled into Randahr's tile.
4. Flesh to Amber Randahr's calls for a curse, using his Hemomancy and Geomancy powers to try and turn one's body into amber. The target receives 20 Damage, and forcing them to make a DC 60 Will Save to resist the curse or receive 1 stack of Petrification.
5. Marked for Death Randahr marks a target, applying Vulnerable Condition on them.
6. Execute. Randahr strikes a target for 15 Damage, dealing 1 extra point of damage for every 1% of HP missing. Prioritizes targets under Marked for Death's effect.

Decreasing his SP to 0 will make him Vulnerable.

Passive Mechanics.

Sticky Floor - For as long as Randahr remains alive, all tiles except C2, C3, C4, and B3 will be sticky, causing players to do saves with Disadvantage and take 10 Damage at the end of their turn if they are still standing on it. Cannot be Cancelled.

Flesh Walls - Players standing on the yellow tiles (C2, C3, C4, and B3) are considered to be hanging from the walls or using them as stepping stones, allowing them to remain airborne and ignore Sticky Floor. While standing on one of these tiles, they gain +20 to damage. Moving from a yellow tile into another costs 2 movement.

The Flame's Eye - Every 2 cycles, 2 Amorphous will be summoned into the battlefield to attack the players, spawning one tile adjacent to them. Cannot be Cancelled.

Nightmare - Randahr is passively resistant to Dark Magic and Corrupt, halving any damage taken by either source. Cannot be Cancelled.

Manifestation of the Mind - Randahr's HP cannot go below 1 unless @Luthien deals the last hit.

Nature of The Dreamscape - If @Luthien's HP reaches 0, an intermission will happen.





Amorphous

Amorphous A
❰ 100 / 100 ❱
❰ 0 / 100 ❱

Amorphous B
❰ 100 / 100 ❱
❰ 0 / 100 ❱

Taunt/Condition DC: 200​

Amorphous have a total of 3 Actions which they will do conditionally. They only act 1 cycle after they spawned:

1- Absorb - The Amorphous destroys itself to cure 1d4 1 stack of Conditions on a target.
2 - Guilt - If they have an enemy in reach, they will instead bring forth voices from the past to assault them with. The negativity surging as a powerful mind blast that causes 30 Damage and applies 1 stack of Dream Paranoia
3 - Rotten Sacrifice - The Amorphous burns itself to death, healing 100 points to Randahr.

At 0 SP, this enemy becomes Vulnerable.



Cycle 2 Action Logs


Randahr is at Death's Door.
Randahr[/b] is Blinded (x2)
Randahr
is Frost-bitten (x3). He becomes Vulnerable for the rest of the cycle!
Randahr
is afflicted by Oblivion
Randahr
is Slowed (x1)
Randarh
is Deafened (x1)
Randahr
uses Destroyer on @Fiora Di Angelo, dealing 25x2 Damage.
Randahr used Marked For Death on @Fiora Di Angelo, applying Vulnerable Condition.
Amorphous A & B Have been forcefully de-spawned.


Total Damage Taken:
@Fiora Di Angelo - 2
@Luthien - 0



The Colony's Stomach


Amisa's Blessing.
@Luthien gains Hydromancy as a S rank Mastery she can use for attacks (no expertise nor save bonuses). On top of that, she gains 3 Unique Actions she can use:
  • Bonus Action - Frostbite: Your attack ignores Protected Status and applies 1 stack of Perma-Frost.
  • Main Action - Mobile Attack: You make use of your agility to waltz through the area, attacking foes relentlessly as you move in and out of reach; This Action doubles your movement and allows you to move > attack > move.
    Roll: 1d100 + MR + WR + 10 per base movement you have.
  • Free Action - Concentration: If you received no HP damage in the previous cycle, roll a flat 1d20 + 20. Causes the result as extra damage. (Not a modifier)


Player Sheet
❰ Ultra Counter ❱
1d100 (55) + [60] + 25 + 20 + 70 = 230 x 2 = 480 (+20 from Frostbite)
Metamorph | Fiora Di Angelo | Hearth

❰ Signature Push ❱
1d100 (58) 65 = 123
Fortitude Push Check | Fiora Di Angelo | 1948
❰ Success! ❱
Sending Randahr to A1
❰ Taunt ❱
❰ Success! ❱

❰ Combo Master❱
1d20 (9) = 9 x 2 = 18 = 38 (+20 from Frostbite)[/b]
Combo Master

❰ BA Shield ❱
Mitigate 15 incoming damage to yourself
Fiora Di Angelo | Hearth

 
Last edited:

Luthien

❮ Lore Seeker ❯
E
NG+
Messages
1,457
Gold
35,220
Mastery
23,160
Valor
32
Event
0
Special
0
OOC
RizuChan
185 / 225
𝗘𝘅𝗽𝗹𝗼𝗿𝗲𝗿𝘀 𝗟𝗲𝗮𝗴𝘂𝗲  
 ​

Location Start: C4
Location End: ?? | Movement ❰ 0-1/2? ❱



Bruised, battered, and with his legs frozen—for all stakes and purposes the duergar had become an easy target that should’ve been finished when Fiora’s fists pounded twice against his face. A relieved sigh had escaped her lips as she listened to each impact, before a sharp inhale was sucked into her lungs as she witnessed Randahr lift his massive sword and sink it right into the greenette’s shoulder.

"Fio!?" A few steps had already been taken towards her friend before the ranger paused, watching as the greenette ripped the blade out of her own flesh before turning the weapon against its original wielder. Its sharp edge cleanly cut through ice and flesh with a smooth swing from the elf, severing the connection between the duergar and hopefully all three of his legs as he toppled down the fleshy surface they stood and onto the amber pool below.

The distance between the elves is closed quickly, her eyes looking over the wound on Fiora’s shoulder with growing concern. "A-Are you okay?" She knows how resilient her friend can be, but that still doesn’t lessen the anguish that crawls inside her upon seeing the deep gash.

"Is he..?" She absently nods in response, her mind occupied as the elf is trying to figure out how much energy she’d need to muster to heal Fiora’s wound, as the words carelessly tumble out of her lips. "I think so, and if he isn’t there’s no way he’s getting outta there without his legs—"

An unexpected splosh draws Lúthien’s attention to the spot where Randahr had sunk into, mouth hanging slightly open upon spotting the arm defiantly pushing through the amber goop, before an exasperated "Ay, no me jodas…!" cuts through the silence.

Red clashes against purple as the elf returns his defiant gaze with one of her own, the burning flames dancing behind it a quick indication that her patience has been depleted. "No, usually they follow the laws of nature and stay dead." Then again hadn’t this duergar already broken those very rules by existing here of all places? If anything she was at fault for assuming killing him would be simple and straightforward… though that still doesn’t stop her hand from pulling another arrow from her quiver.

"Gonna be hard to punch his face into a pulp while he’s hanging out in the air," The arrow is nocked back as she speaks, the crackling of electricity impossible to miss as the elf charges her projectile without holding back. "Maybe a headshot finally seals the deal."

Fingers let go of the arrow just as her sentence ends, and it only takes a fraction of a moment before the steel head pierces through flesh and bone as it embedded itself into Randahr’s forehead. Crimson eyes stare straight at the duergar before the ranger snaps her fingers, releasing the lightning stored within with a thunderous flashing bang.

Surely the lack of a head is enough to put an end to Randahr once and for all… right?


𝗣𝗹𝗮𝘆𝗲𝗿 𝗦𝗵𝗲𝗲𝘁

❰ Free Action: Sharpshooter ❱
Your attack gains an extra +𝟻 𝙳𝙼𝙶 (+𝟷𝟶 𝙳𝙼𝙶 if you have Hyper Awareness).
Luthien | Hearth
❰ Main Action: Sharp Attack ❱
1d100 (52) + 50 + 38 + 10 = 150 300
Randahr's DMG is doubled due to vulnerable.
+10 Sharpshooter Aeromancy | Luthien | Hearth
❰ Bonus Action: Frostbite ❱
Your attack ignores protected status and applies x1 stack of Perma-Frost .
-40 flat DMG to Randahr
Hydromancy | Luthien | Hearth

ΛNDΛHR USTHΞΛRT
 ꋖꁝꑀ ꀷꌅꑀꁲꂵ ꁝꌈꃔꋖꑀꌅ B3
x4 Perma-Frost      x2 Blind      x1 Deaf      x1 Slow      x1 Oblivion

❰ 000 / 450 ❱
❰ 0̸̟̻͎̖̣̝̿̾̓̔̉̄͝ / 1̴̢̩͓̦̙͉̩̽͌̿͗̎͌2̶̛̬̮͖̞͍̺̩̾̓̆͌̐͜5̵̠̫̻͚͍͔̱̻̐̍̂͊͠0̸̛̛̬͉͊͗̕ ❱

 
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