Cycle 5:
Boss / Map / Mechanics
Boss / Map / Mechanics
N.E.O. Infernal Monarch
Monarch Avatar
Monarch Avatar
❰ 1000 / 1000 ❱
❰ 4000 / 4000 ❱
Actions
Monarch's Fist:
.The Lord of Myconid's terrifying fists shall destroy!
.The Lord of Myconid's terrifying fists shall destroy!
- 3d100 on a single target.
- Knocks targets back 3 zones.
- Crits if any die is a nat 100.
- Rolls over 200 cause Armor Break.
- Range: 2
- Save Difficulty: Hard. (Normal at max OP).
Lordly Tantrum: Multiple slams of a raging King's fists shall spread havoc!
- 4d25 on all targets within 1 ring of zones and causes 1 stack of Hitstun. 1 additional stack for every nat 25 landed.
- Save Difficulty: Normal.
| Bonus Actions
Roar of the Infernal King:
A resounding roar that demands obedience calls forth the children of the Great Monarch.
A resounding roar that demands obedience calls forth the children of the Great Monarch.
- 20 Flat Damage to all targets within 3 rings of zones. Causes +5 damage to those with enhanced hearing traits.
- Save Difficulty: N/A
- Restores the Myconid Legion size by 100 HP per unit.
| Passives
Lordly Fortitude:
A body suited for a King.
A body suited for a King.
- Hinder actions are at disadvantage.
- Burst-type actions are mitigated by 25.
- Immune to displacement.
- Regenerates 100 HP and SP every cycle.
N.E.O. Evolution:
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- HP and SP for this enemy count down.
- Taunt; DC 1000
- Movement: 2 (Normal)
- Actions: 2 every Damage Phase
- Location: F3
- This enemy becomes vulnerable if SP is broken.
Funi
Lunatic Princess
Lunatic Princess
Oversoul
Simple | Normal | Intelligent | Genius
Actions ❰ 0 / 666 ❱
❰ 1000 / 2000 ❱
Simple | Normal | Intelligent | Genius
Searing X Claw:
.A swift double-striking attack with claws that can turn rock to magma.
.A swift double-striking attack with claws that can turn rock to magma.
- 2d60 on a single target.
- Crits if either die is a nat 60.
- Range: 1.
- Save Difficulty: Average
Hellfire Shot: Funi tosses two flaming charges into different frontal directions. The blaze turns into a fire pillar that shoots upwards and expands for a time upon landing.
- 2d60 turns the targeted zone into a Wildfire zone that expands by 1 ring in the next cycle.
- Range: 2 Can be divided to target two different zones.
- Save Difficulty: Average
????
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| Bonus Actions
Satar's Flame: Applies Satar's Flame to self.
Gives all attacks fire properties. Causing one stack of Burn. per. Every additional use of this BA increases the level by 1
Hellfire! [0/3]
Gives all attacks fire properties. Causing one stack of Burn. per. Every additional use of this BA increases the level by 1
- Level 1: Inflicts Burn times the level of Hellfire.
- Level 2: Generates a Fire Wall around Funi. The wall deals 20 flat damage to everyone who enters or passes by her zone. It follows her while moving so it actively damages enemies while she passes them.
- Level 3: Funi's attacks all become zonal.
| Passives
Lunatic Rampage:
The relentlessly growing bloodlust of the most feral of Caenis.
The relentlessly growing bloodlust of the most feral of Caenis.
- Every cycle adds 10 to all non-splash damage dealt. After This effect stacks until the battle ends. At 3 stacks gain move +2.
- SP below 50% keeps this from stacking.
- Current: +0
Vendetta:
Searing is the vengeful wrath of the Lunatic Princess!
Searing is the vengeful wrath of the Lunatic Princess!
- Deals 20 retal when Funi is attacked within 1 ring of zones. Retal =5 every time this is triggered.
- SP below 50% keeps the retal growth from triggering.
- Current: +0
Heart of 1000 Degrees:
The inner power of Funi. The Lunatic Princess's rage draws out the gift of power granted to her in sacrifice. Recently its limits have been forcibly removed...
The inner power of Funi. The Lunatic Princess's rage draws out the gift of power granted to her in sacrifice. Recently its limits have been forcibly removed...
- Negates all damage from Pyromancy or other Heat-based damages.
- All zones passed through and entered become Scorched.
- ??????
- HP and SP for this enemy count down.
- Taunt; DC 300
- Movement: 5 + Maneuver
- Actions: 2 every Damage Phase
- Location: C3
- Unconscious and Super Vulnerable
Misha
VXIII: Gluttony Fist
VXIII: Gluttony Fist
Oversoul
Simple | Normal | Intelligent | Genius
Actions ❰ 600 / 600 ❱
❰ 2500 / 3000 ❱
Simple | Normal | Intelligent | Genius
Palm Strike:
A single well-placed palm thrust. A martial arts staple.
A single well-placed palm thrust. A martial arts staple.
- 1d100 on a single target. on rolls over
- 75 causes a stack of Hitstun.
- Range 1
Dragon Tail:
A 360-degree sweeping kick with the force of a mythical creature's mighty tail.
A 360-degree sweeping kick with the force of a mythical creature's mighty tail.
- 1d50 on all in Misha's zone.
- Rolls over 25 knockbacks all targets by 1 zone.
- Range: All players within 1 ring.
Breakfast! Lunch! Dinner!:
A triple strike to tenderize one target properly!
A triple strike to tenderize one target properly!
- 3d50
- Causes 1 stack of Hitstun.
- Range self or an adjacent zone.
- Moves Misha into the target zone.
?????
?????
| Bonus Actions
?????
?????
| Passives
Chain: May connect up to 3 specific sets of actions per turn.
- SP 0 removes 1 chained action.
- Misha can expend 1000 OP to perform a full 3 chain.
- Forgetful: Misha has a 25% chance of forgetting to chain.
Evade and Counter: Roll a 1d2 when attacking Misha in the same or adjacent zone with any action based on d100s. If you attempt a failable action (sneak attack, counter, critical), Misha's retaliation gains a +25 bonus. Gives 1d100 retaliation damage and halves her damage taken.
Garden of Gluttony Deals +25 damage and mitigates 25 damage when standing on natural ground.
- Misha gains a +5 to damage and mitigation for every entangled player on the map.
- SP 0 removes her OP option.
P̸o̵s̴t̶p̸r̷a̴n̷d̴i̵a̸l̶ ̸S̷o̷m̴n̶o̸l̵e̶n̷c̷e̸: (?????) Misha is tired, forgetful, and passive...
- HP and SP for this enemy count down.
- Taunt; DC 300
- Movement: 4
- Location: I4
?????????
N.E.O NEXUS: Darkstalker
N.E.O NEXUS: Darkstalker
❰ ???? / ???? ❱
❰ ?????? / ?????? ❱
Simple | Normal | Intelligent | Genius
Crimson Night Dominion:
A vampire? The bats... do many things that bats should not do...
A vampire? The bats... do many things that bats should not do...
- Can control the Infinity de Bat panels freely.
- Edge of Night: Attacks every ally and allied NPC that takes their turn. Every turn you must take make a save Fortitude or Reflex save vs 150 or take 30 flat damage by an endless swarm of bats.
- ????
- ????
- HP and SP for this enemy count down.
- Taunt; DC 2000
- Movement: ??? (Flying)
- Location: K1
Battle Map
<All members of Team 1 last cycle may start in any yellow-bordered zone.>
<The ground beneath Misha is weak.>
<The God Spore cannot be collected by allies unless the Monarch is SP Broken. Anyone who attempts to collect it will have their movement halved unless their OP is at max. ???? will react to anyone who carries the spore. Once collected, exit the map at the south and the stage is cleared. Alternatively, defeat the Monarch!>
<The ground beneath Misha is weak.>
<The God Spore cannot be collected by allies unless the Monarch is SP Broken. Anyone who attempts to collect it will have their movement halved unless their OP is at max. ???? will react to anyone who carries the spore. Once collected, exit the map at the south and the stage is cleared. Alternatively, defeat the Monarch!>
Map Details
Infernal Godshroom:
((Area)
All non-sky zones are considered Infernal Zones.
((Area)
All non-sky zones are considered Infernal Zones.
- Dark, Hemo, and Corrupt gain a +10 modifier.
Night Sky:
(Area)
Impassible terrain for Normal and Sea movement types.
Difficult Terrain for Float movement types.
Warp movement types must have enough movement to bypass the zone.
Flying movement types treat this as normal terrain.
Aeromancy gains a +10 modifier.
(Area)
Impassible terrain for Normal and Sea movement types.
Difficult Terrain for Float movement types.
Warp movement types must have enough movement to bypass the zone.
Flying movement types treat this as normal terrain.
- If you are not Flying and end up in this zone in the damage phase, you must make a Reflex save vs 50 to avoid falling to your death and make it to nearby ground. Reflex check DC is +50 for every zone you have to cross to get to land.
- Special Rule: You can leap over sky zones if you have a remaining movement of 3. If not you must pass a Fitness check of 50. Failing puts you in the sky zone in the damage phase.
Aeromancy gains a +10 modifier.
Infinity de Bat:
(Area)
Impassable zone. You cannot pass or enter this zone.
(Area)
Impassable zone. You cannot pass or enter this zone.
- Gives one instance of 25 damage to any adjacent allies. Does not stack.
- If any attack attempt is made on ????? one additional Infinity de Bat zones will scatter around the map..
???? Zone:
(Unique)
The Darkstalker remains at ridiculously high altitudes and is surrounded by swarms of metamorphosing bats. Only flying or warping movement types may enter and warping will have to treat this as a Sky zone with a 100 DC.. You may expend half of your OP to enter this zone if your move is high enough for the sky terrain's 2 per cost.
(Unique)
The Darkstalker remains at ridiculously high altitudes and is surrounded by swarms of metamorphosing bats. Only flying or warping movement types may enter and warping will have to treat this as a Sky zone with a 100 DC.. You may expend half of your OP to enter this zone if your move is high enough for the sky terrain's 2 per cost.
- Entering this zone will cause reactions.
✦✦✦
Monarch's Legion

1 200/200 SP
2000/1000 HP
2 200/200 SP
2000/2000 HP
At 0 SP this enemy becomes Vulnerable.
This is a Mob and each individual unit shares HP/SP.
Max OP characters deal 2x damage to this enemy.
2000/1000 HP
2 200/200 SP
2000/2000 HP
At 0 SP this enemy becomes Vulnerable.
This is a Mob and each individual unit shares HP/SP.
Max OP characters deal 2x damage to this enemy.
Shroom Raid
Deals 1d200 damage to every ally on the map.
Deals 1d200 damage to every ally on the map.
- -10 to Shroom Raid rolls for each 100 damage taken.
- Save Difficulty: Normal (Easy at max OP)
Spores!!!!!!!!!!:
Deals 10 retal damage to all in its zone whenever retal is triggered.
Deals 10 retal damage to all in its zone whenever retal is triggered.
- Inflicts 2 stacks of Poison
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