Tracker
OOC & Characters
Introduction: I am myself...But...It's not that simple~Demi/Poly~Proud ({god}grand)parent~Loved&Adored
#thisaintabakery #findyourpack #brokenbrain #imbasicallyaparasite
Interests: Uh ... Well ... It's easier to answer the next question.
Non-interests: pedophilia in any form, incest, beastiality ... Uh ... Well ... Can't think of anything else atm.
Thread Length: No preference
Post Length: I'm pretty versatile, but prefer 2 or more paras
Posting Pace: Depends really, but a batting average of once every other day or two~Do strive for more.
R18 Content: OK as long as we discuss it beforehand
- Catharsis. ■■■■ - The feeling of release that follows an intense or overwhelming experience in your roleplay.
- Immersion. ■■■■■ - Being deeply immersed or engaged in the story, characters, or in the fiction as a whole.
- Sociability. ■■■■ - Being able to spend time with and enjoy the company of the people you roleplay with out of character. E.g. Talking about your roleplay together, etc.
- Mentorship. ■■■■ - The enjoyment of seeing someone that you have guided or are responsible for, go on to do well with that knowledge.
- Expression. ■■■■■ - The expression of characters' emotions and personality (your characters and others').
- Humor. ■■■■ - Roleplays having lighthearted and funny elements in them, writing for laughs.
- Edge. ■■■■ - Dark themes or elements that push characters to their limit, not necessarily bleakness or the excess of it.
- Freeform. ■■■■ - The free-wheeling player fun where rules are a convenience.
- Mechanics. ■■■ - Using the RPG mechanics the site offers, such as using actions in combat or rolling dice.
- Power. ■■■ - The enjoyment of having a powerful character through optimization allowed by the rules.
- Challenge. ■■■■ - The enjoyment of triumph or winning of defeating a great enemy or overcoming adversity.
- Risk. ■■■■ - The gambler's thrill, the fun of taking a big risk, the tension that comes with it, win or lose. Basically anything involving dice.
- Change. ■■■■■ - The desire for change and development when it comes to plot or characters.
- Closure. ■■■ - The ending of long or short roleplay threads, storylines and character arcs.
- Schadenfreude. ■■ - The thrill of seeing the antagonist or the "bad guys" get what they deserve.
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