90 / 245
Adventurer's Guild - Platinum Rank
"This is target practice afterall, ain't it?" She laughed back, throwing her head into a nod in @Aalam Abungu 's direction. Or at least these dummies are when there isn't a horde of them hiding within the shadows of these caverns.
Protecting @Kirius proved to require more than just a strong arm to fend off these mad-drunken primates, her own stamina had begun to quiver in response to the constant assault that battered against plate and sword alike. Just a little bit of pain to take. After such powerful blow this newbie delivered, luck didn't bless him twice, but how he held up on his own had to be admirable.
How much he spoke though, well, that's debatable, but an offense she's willing to pass up in her book of grudges. Just because.
"Tcch. Missed."
" Keep it up, maybe you will catch up to us by the end of the day." She teased. Yet the truth was well aware for her
They begun to wear out, specially Magi whose own display of ferocity came forth to break through the monkey. Either grown weary of taking hits for the newbie, or simply deciding to let loose for once. Whatever it was that dragged her to coat a new paint of shadows upon the depths of these walls. The kind of power that makes one reach a new high.
The sole reason for her to keep away from magic in the first place. The yearning had grown unbearable for her shoulders, and each display of it just tempted her to learn the craft by herself. The unspoken pleas coming from her though managed to snap these thoughts away, and the offer for some friendship therapy had her features recoil, far more repulsive than all the mana put in exposition earlier.
But as they rushed for the light that revealed the pinnacles of civilization for the group, Fiora's hand reached out for Magi's, iron grasp on it made known her displeasure, yet the elf wouldn't just play benefactor, and instead dragged the woman behind to shield her while her 'friendship bonding' took place.
"Don't bite more friendship than you can chew." Ironic of her, as a second after she felt her own tight hold over her sword failing, shaking as if it were about to break, like death just begun to tether her one step closer towards it's doors. And the blood that bottled up her senses, bitter taste washing over her tongue?
Surely tastes like friendship, alright. A turbulent one at the very least. Or perhaps the double vision was just the way the earth rumbled, like a mountain's hungry stomach would..-
Protect
1d100 (27) + 15 + 15 + 15 = 72
72 damage
Give 1 ally in your zone the Protected status
Hyper Sense | Fiora Di Angelo | 1428Save
1d100 (66) + 10 = 76
Reflex | Fiora Di Angelo | 1428@Kirios @Magi Heart @Aalam Abungu
Play Sheet
✦✦
MAD BABOON

3 LP 40 DC 20 RETAL
❰ 60 / 100 ❱
❰ 2 / 3 ❱
Mad Baboons hate Reckless Attack and love Massive Attack! They hit incredibly hard if you move slowly so stay on your toes! Make a Reflex save vs 40 and if failed take double Retal before modifiers.
This ability is canceled at 0 SP.
Vulnerable vs Beast Arts.
✦✦
ASCENT REAPER

2 LP 50 DC 20 RETAL
❰ 60 / 100 ❱
❰ 2 / 2 ❱
The person with the lowest Reflex score take an extra 15 Retal each cycle the avians are still alive (the extra Retal does not apply on the turn the birds are killed). If there is a tie, compare Fortitude, and then Will.
This ability is canceled at 0 SP.
Melee Attacks have Disadvantage
✦✦✦
TORTURED STONE

4 LP 75 DC 15 RETAL
❰ 200 / 200 ❱
❰ 4 / 4 ❱
The distorted inaudible voices of the stone cause various effects.
Roll a Will save:
- 40-59: take 10 more Retal.
- 20-39: take 10 more Retal and dispel all stacks of any buff you have (damage, inspire, haste etc).
- 1-19: take 10 more Retal and deal half damage this turn.
Vulnerable vs Crush
Spirit has Advantage.
Geomancy has Disadvantage
Spirit has Advantage.
Geomancy has Disadvantage
✦✦✦
WILD LILY

3 LP 60 DC 15 RETAL
❰ 200 / 200 ❱
❰ 3 / 3 ❱
The vines of the Wild Lily grasp at you! Roll a Reflex save vs 50 and if failed enemy DC increases to 100 for you until you you get a successful save.
This ability is canceled at 0 SP.
Every even-numbered cycle., roll a Will save vs 60, and if failed become drowsy. All actions are at disadvantage for that cycle.
This ability is canceled at 0 SP.
Vulnerable vs Pyromancy
Nature Magic has Advantage
Nature Magic has Advantage
Stars Gained [ 13 / 30 ]