100 / 100
Health
-00 HP (Source 1)
-00 HP (Source 2)
+00 HP (Mitigation)
+00 HP (Heal)
-00 HP (Source 1)
-00 HP (Source 2)
+00 HP (Mitigation)
+00 HP (Heal)
Status
▪ Debuff (1)
▪ Protected by @Name
▪ Vulnerable from XX
Movement: X1 → Y2 (Action)
▪ Debuff (1)
▪ Protected by @Name
▪ Vulnerable from XX
Movement: X1 → Y2 (Action)
Hey all. Given that the Finale boss fight will be mechanically heavy, we need to enforce good mechanical accounting to help our auditors make sure that numbers and mechanics are being done correctly. To aid with that goal while still maintaining some levels of aesthetics, this is the proposed template when Phase 2 drops.
We're looking for feedback about how you feel or what changes you think the template needs. You may post your feedback directly in the thread here. If you would like to talk about the template, do so on Discord, we are only looking for individual feedback here.
Mechanics
▪ Buff Bonus: +00 (0 charges)
▪ Save Bonus: +00 (0 charges)
▪ Inspire Bonus: +00 (0 charges)
Copy and paste all roll results here, do not modify them. Add comment below them if you need to clarify. Delete this text line.
▪ Damage: 0000
▪ Build Sheet
Last edited: