Finale Post Template

Asch

❮ Administrator ❯
Staff
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Gold
0
Mastery
0
Valor
0
Event
0
Special
0
100 / 100


Health
-00 HP (Source 1)
-00 HP (Source 2)
+00 HP (Mitigation)
+00 HP (Heal)

Status
▪ Debuff (1)
▪ Protected by @Name
▪ Vulnerable from XX
Movement: X1 → Y2 (Action)


Hey all. Given that the Finale boss fight will be mechanically heavy, we need to enforce good mechanical accounting to help our auditors make sure that numbers and mechanics are being done correctly. To aid with that goal while still maintaining some levels of aesthetics, this is the proposed template when Phase 2 drops.

We're looking for feedback about how you feel or what changes you think the template needs. You may post your feedback directly in the thread here. If you would like to talk about the template, do so on Discord, we are only looking for individual feedback here.

Mechanics


▪ Buff Bonus: +00 (0 charges)
▪ Save Bonus: +00 (0 charges)
▪ Inspire Bonus: +00 (0 charges)

Copy and paste all roll results here, do not modify them. Add comment below them if you need to clarify. Delete this text line.


▪ Damage: 0000
▪ Build Sheet
 
Last edited:

Asch

❮ Administrator ❯
Staff
Messages
65
Gold
0
Mastery
0
Valor
0
Event
0
Special
0
100 / 100


Health
-00 HP (Source 1)
-00 HP (Source 2)
+00 HP (Mitigation)
+00 HP (Heal)

Status
▪ Condition (1)
▪ Protected by @Name
▪ Vulnerable from XX


Post starts here. Delete anything that isn't relevant.

Rolls

X1 → Y2 (Action)

▪ Buff: +00 (1)
▪ Save: +00
▪ Inspire: +00

Copy and paste roll results from Discord here


Duel
▪ Damage: 0000
▪ Build Sheet
 
Last edited:

Pandora

❮ II. Dungeon Knave ❯
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OOC
Storage
Individual feedback from a code-heavy user here!

How about this?

Build | Personal |
Starfallen Savior | Rogue Traveler | UI Locked
| Masteries
Star Magic | Dissonant Arts | Dissonant Hope | Dark Grace | Awakening
| Saves
Fortitude | Reflex | Will
| Tags
Hope | Dissonant

210/220 HP
Status
-00 HP
+00 HP
+00 HP

Buffs: 74 Damage Buff
Debuffs: ---
Misc: --

Protected | Neutral | Vulnerable | Super Vulnerable

Positioning
Movement: X1 → Y2 (Action)
Viintergard: A-1

Situational
None



POST








Rolls


Copy and paste all roll results here, do not modify them. Add comment below them if you need to clarify. Delete this text line.


Trackers


▪ Enemy HP/SP: 0000/0000
Repeat for each additional enemy Delete this text line.

 

Asch

❮ Administrator ❯
Staff
Messages
65
Gold
0
Mastery
0
Valor
0
Event
0
Special
0
300 / 300

Health
-00 HP (Source 1)
-00 HP (Source 2)
+00 HP (Mitigation)
+00 HP (Heal)

Status
▪ Debuff (1)
▪ Protected by @Name
▪ Vulnerable from XX
X1 → Y2 (Action)




Borrowing Lune's post to show that would be a complying template.

Checklist:
  • HP value is displayed clearly
  • All relevant statuses (prot/vuln/mit) and HP/damage logging are displayed numerically and clearly (i.e. not through hoverables or hidden under spoiler). We don't care if you have hidden info or icons, but the relevant mechanical values must be displayed clearly and legibly.
  • Roll log displays information plainly and clearly. In this section, comments can be written as note, but the roll result should ideally be untampered with.
  • The metered track at the bottom of the post are displayed clearly.
  • The narrative part of the post itself can be customized to your liking.

Rolls


Mastery Check
1d100 (89) + 25 + 25 + 25 = 164 * 3 +40 = 532
Astramancy | Lune | Frontlines: Forward C2

(BA) Ultra Torment
Torment damage doubled.
Deal 40 flat damage to an enemy adjacent to you.
Lune

Cooperate: Whoever posts next may add +25 to their roll due to a lot of magitech constructs being distracted by Lune's fighting, allowing them to traverse or complete their missions safely.



The Frontline Forward
▪ Forward: 7009
Build Sheet
 
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