Tracker
OOC & Characters
Introduction: Trying to get this under the wire before the first maintenance.
Hello! I am ESPear (a portmanteau of ESPer and Spear), previously I went by the name The Ohio One or Ohio. Call me whatever you want, doesn't really matter.
I am always open to new people to interact with, please ask me if you would like to rp together because I'll probably be too shy to do it myself. I will try to make myself available and get 1 post per day whenever possible but I do have a full-time job 5 days a week that also doesn't have a set schedule so it may get a bit iffy some days.
Interests: Exploration, Dungeons, Researching Lore
Non-interests: Heavy combat
Thread Length: Doesn't really matter to me
Post Length: 200-300 words
Posting Pace: 1 per day, depends
R18 Content: If it was discussed beforehand
- Catharsis. (DID NOT ANSWER QUESTION) - The feeling of release that follows an intense or overwhelming experience in your roleplay.
- Immersion. (DID NOT ANSWER QUESTION) - Being deeply immersed or engaged in the story, characters, or in the fiction as a whole.
- Sociability. (DID NOT ANSWER QUESTION) - Being able to spend time with and enjoy the company of the people you roleplay with out of character. E.g. Talking about your roleplay together, etc.
- Mentorship. (DID NOT ANSWER QUESTION) - The enjoyment of seeing someone that you have guided or are responsible for, go on to do well with that knowledge.
- Expression. (DID NOT ANSWER QUESTION) - The expression of characters' emotions and personality (your characters and others').
- Humor. (DID NOT ANSWER QUESTION) - Roleplays having lighthearted and funny elements in them, writing for laughs.
- Edge. (DID NOT ANSWER QUESTION) - Dark themes or elements that push characters to their limit, not necessarily bleakness or the excess of it.
- Freeform. (DID NOT ANSWER QUESTION) - The free-wheeling player fun where rules are a convenience.
- Mechanics. (DID NOT ANSWER QUESTION) - Using the RPG mechanics the site offers, such as using actions in combat or rolling dice.
- Power. (DID NOT ANSWER QUESTION) - The enjoyment of having a powerful character through optimization allowed by the rules.
- Challenge. (DID NOT ANSWER QUESTION) - The enjoyment of triumph or winning of defeating a great enemy or overcoming adversity.
- Risk. (DID NOT ANSWER QUESTION) - The gambler's thrill, the fun of taking a big risk, the tension that comes with it, win or lose. Basically anything involving dice.
- Change. (DID NOT ANSWER QUESTION) - The desire for change and development when it comes to plot or characters.
- Closure. (DID NOT ANSWER QUESTION) - The ending of long or short roleplay threads, storylines and character arcs.
- Schadenfreude. (DID NOT ANSWER QUESTION) - The thrill of seeing the antagonist or the "bad guys" get what they deserve.
Post in this thread on your character accounts using the template below.
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