[I... Duuhmchild... Firstborn... Proud.]
[But... I am... weak.]
[But... I am... weak.]
A single request
[Mother... {HUNT} alone. Mother... {HUNT}, {CROW}. {GLORY}. Gave... me. Lie... Priest.]
[{SIN}... for Duuhmchild.]
[Others think... I am {GLORY}. I... safe. Now mother gone. {HUNT}. Never return.]
[Soon... I am... join... {HUNT}. I... am weak. Soon... die. I request... you, {SMART PREY}.]
[l... {HUNT}. Seek... {WOOL}. Not... kill. Soft. Joy. {WOOL PREY} fear Duuhmeron.]
[I STAKE MY GLORY ON THIS REQUEST. I WILL DIE AT ANY TIME.]
[HELP ME.]
[{SIN}... for Duuhmchild.]
[Others think... I am {GLORY}. I... safe. Now mother gone. {HUNT}. Never return.]
[Soon... I am... join... {HUNT}. I... am weak. Soon... die. I request... you, {SMART PREY}.]
[l... {HUNT}. Seek... {WOOL}. Not... kill. Soft. Joy. {WOOL PREY} fear Duuhmeron.]
[I STAKE MY GLORY ON THIS REQUEST. I WILL DIE AT ANY TIME.]
[HELP ME.]
Travelling as a party of four under circumstance, you found a lone monster on the road by the entrance to the otherwise noob-friendly Scarwoods. The people warning you of this forest never told you of a creature shaped like this, a towering beast of leathery skin and stitched feathers within. They only of dire animals and angry plants, stating that one could be safe if they ran. What was this twisted creature? It called itself Duuhmeron, and it had a request to find a sheep so that it may hold one.
Against your better judgement, you accepted the Duuhmeron's request. Perhaps it was how the monstrous figure showed up as a friendly NPC, or perhaps it was the allure of a possible hidden reward to a quest that otherwise listed none. Regardless, you have chosen to go.
Seek the sheep. Bring it to the Duuhmeron, and allow him to hug it. The job seemed simple, right?
Against your better judgement, you accepted the Duuhmeron's request. Perhaps it was how the monstrous figure showed up as a friendly NPC, or perhaps it was the allure of a possible hidden reward to a quest that otherwise listed none. Regardless, you have chosen to go.
Seek the sheep. Bring it to the Duuhmeron, and allow him to hug it. The job seemed simple, right?
CYCLE 1: PREPARATIONS
Like any good adventuring party should (According to the first NPCs you meet, anyway...), you begin to prepare for the journey ahead into the Scarwoods in search of the lost sheep that ran away from the Duuhmeron. Together, you will set up supplies to last you the short journey through the woods while you search for the sheep.
.....
The Duuhmeron is just standing there quietly now, offering no words of aid. It adds no words at all, actually. It seems that the strange creature had nothing else to say after giving its' request. Hopefully it would speak sometime soon, perhaps when you have brought the sheep it had asked for...
Guidelines
- All characters are permitted one post this cycle.
- There is no set posting order.
- There is no posting wordcount limit.
- This thread will be updated once roughly every 24 hours, or sooner if all participants are satisfied with their posts.
- This thread is primarily focused on progression of the objective. Additional communication may be done in our communications thread. Talking is a free action.
Cycle 1 Mechanics
- Thread Code: 12346A
- All rolls must be made in the #rolls channel.
- Pick one of the two tasks below to try and solve.
- Be sure to add your progress to the total progress below.
Tasks at Hand
Apply Repellant!
Be careful-you don't want to apply too much repellant-else the sheep might find you repulsive, too!
Ready Supplies!
When rolling for Ready Supplies, list a miscellaneous helpful object that you will be bringing with you for the rest of the thread.
Get the Duuhmeron to Open Up!
Code:
[hp=current]max[/hp]
[status]
[/status]
Post here
[action]
Type result of roll here
Repel - 0000/0150
Supply - 0000/0100
Cheer Up - 0000/????
[/action]
Link Play Sheet Here
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