CYCLE 5: Sermon
The Sheep was growing more and more frightened at the strange imageries shown before it. Today was a very scary day with many scary things, causing fear to spike. Even the doll had caught fire, melting and burning away into an unknown underside.

Hee hee hee..! You're beginning to irritate me. Why don't you quit while you're ahead? Go back to bed and take a nap, perhaps.
The doll's voice had changed, now a cute and light voice that sounded about as suspicious to the ear as could be. The flames on his person moved in tandem, folding into the lantern that it beheld as if sucked into a vacuum. The damages to his body, as if part of the flame, peeled right off with the fire and fell into the light.
Clink. The lantern closed, now just a little bit brighter. The restored doll floated down beside the young ewe's ear, whispering damnable words.

Listen to My words before all, for I am your savior. The false idols speak blasphemy to you, and only I am path to your salvation. Devote your soul to My name and praise it, for I am the one and only Lord.
The Sheep didn't seem to know who to listen to! Her gaze was enlocked with the rapturous prayer, yet her heart kept traitorously pulling back towards that precious mango that she had chewed about half of already...
Decisions, decisions...
Objective - Make the Sheep Love You!
Players: 109/400 - Subtracting 50 from the Doll's speech, and adding an additional 83 due to mango
Doll: 45/400 - Wicked words cause the sheep to listen to the doll...
Fear Gauge
[ 200/400 ]If the sheep gets too afraid, it will run away! Scary things make it go up, and calming things make it go down.
Cycle 5 Mechanics
[*]Thread Code: 752C5
[*]All rolls must be made in the #rolls channel.
[*]Choose one of the following options below, or a miscellaneous Action you have available to you. You raise your progress bar and lower the doll's.
[*]Be sure to add your progress to the total progress below.
Options
Get the Sheep to Like You!

No matter what, you need to make this sheep comfortable around you. Make any Mastery or Expertise roll to get the sheep to warm up to you. Beast Arts, Harmonic Magic and Nature Magic Mastery rolls, as well as Presence Expertise rolls, gain advantage when used for this purpose.
You must describe how you are using your check logically. If the sheep is not convinced by your action, you will subtract from the total progress instead.
Sabotage the Doll's Efforts

This crazy doll is trying to steal your sheep! How dare he?! You're going to make sure that this Doll will never make friends with the sheep. Make any Mastery or Expertise roll to convince the sheep that the Doll does not truly love it as he had once whispered into her ear. Illusion Magic Mastery rolls and Presence Expertise rolls gain advantage when used for this purpose.
You must describe how you are using your check logically. If the sheep is not convinced by your action, you will add to the Doll's total progress instead.
Attack the Doll

You could alternatively seek to destroy the mean doll in question. You may choose to attack the doll using any attack Action. If you do, you will take 20 retaliation damage. Be warned that from the first attack onwards, the doll will become a hostile combatant.
Code:
[hp=current]max[/hp]
[status]
Pests: Gain a -5 total to rolls if you describe your hatred, and a -10 if not.
[/status]
Post here
[action]
Type result of roll here
Sheep Progress: 109/400
Doll's Sheep Progress: 45/400
Doll Damage Progress: 000/???
[/action]
Link Play Sheet Here
@Hyacinth @Nicolas @Harper @Wanderer
