Cycle 10: Black Sheep
The roaring overtakes your ears. Rejiciunt has long since become an unintelligible monster, having thrown away the pretenses of victimization or wit under the tide of fury. The monsters creep beyond what your weapons can hack away, brambles growing countless and unending. Step by step, the nightmare draws closer to swallowing you whole as you find yourselves too slow to stave it off.
You do not have long left to last. Complications began to arise in droves. The brambles grew too thick and numerous to be rid of. They grabbed at your heels with their ugly teeth, seeking to bind with you forever. You aren't sure which of them are real and which are a glitch in your UI.
And in the slowing mire, the truest monster of the nightmare crawls into the Dominion. You see it first as a red glow that creeps through the cracks of the thorned walls. The light grows bright and piercing, a single orb that glares balefully across the room.
"I found you at last..! I've been so WORRIED. Come here... COME TO ME!!"
Perhaps you had even less time than you had thought. These may be the last moments you had to fight against the Dominion.
The end of the struggling neared.
--Enemies--
<<Rejiciunt, Vindictive Heart>>
<<Rejiciunt, Vindictive Heart>>
1 / 1
Vengeance. Any player attacking Rejiciunt must immediately double their CURSE to do so.
Just So You Know, You're Obligated to Hurt Me. If Rejiciunt is alive by the beginning of next cycle, it will unleash a devastating attack against everyone still alive.
Time to Cool Down. If Rejiciunt is dead by Interlude 10.5, it will unleash a devastating attack.
<<Delilah, Twisted Ego>>
B2 1810 / 2400
❰ 100 / 100 ❱
CURSE +(2) for daring to target Yugam!
-20 HP from Cry of Eve
Shepherd's Cane. Delilah's reaping limbs lie in wait for those who seek to run. Leaving a square adjacent from Delilah's location will cause you to take 20 Retaliation damage.
If a character chooses to Taunt Delilah, Shepherd's Cane will deactivate for the cycle and others will be free to walk away.
Slow. - Delilah only has a base movement speed of 1.
Weakness. - Delilah is an unnatural creature.
Armor of Wool. Delilah will not take damage from physical attacks which do not have precise power behind them. When attacking Delilah, A d100 will fail on a natural roll of 30 or below and a d20 will fail and not be added to the total on a 6 or below. This ability does not defend against Magical masteries.
Currently, ARMOR OF WOOL has prevented 15 damage and one death effect.
Enemy Actions
Kneel. Grasping Brambles seek to pull you into the floor, some of which you aren't sure are real. Before making your first post of the cycle, make any Saving roll of your choice against a DC of 45. Failure traps you within your square until you or an ally in your square spends a Main Action to free you.
Rear. Delilah's hate is made manifest, a glowing marker barely visible above the heads of @Yugam and @Toko that is almost drowned out by the low quality of your UI. She will charge at the furthest target during Intermission 10.5, attacking whoever is marked along the way.Cry of Eve. That horrible scream wracks the caverns again. There is nowhere left to escape from it, there is only one option left-die to escape the fear pain.
Yugam gains 0 stacks of CURSE. Toko gains 1 stack of CURSE. Delilah gains 1 stack of CURSE.
All players will take 10 damage per stack of CURSE they have at Intermission 10.5 unless they succeed at a Will Saving roll. The DC of the Will Saving roll begins at 40, increasing by 5 for every stack of CURSE you have.
CURRENT PLAYER STATUS
Sepulchre af Umbral
62 / 120
Curse (3) - A vector for other afflictions. Must be removed by leaving and going to a church.
FAVOR
Toko
115 / 205
Curse (4) - A vector for other afflictions. Must be removed by leaving and going to a church.
+1 from Cry of Eve
MARKED
Herculean Drakecon
68 / 125
Curse (9)
4 > 8 from Vengeance.
+1 curse for daring to harm Yugam!
Yugam
41 / 100
(+2 hp gained from Fiora's Guard)
IMMUNE
MARKED
Fiora di Angelo
74 / 160
Curse (9)
Guilt has ended. Your penalties are gone.
<<Battle Map - Cage of the Martyr>>
Map Effects:
Dominion: Justified Hate. When posting, take 5 retaliation damage. If you choose to move this post, take another 10 retaliation damage. This effect persists even when Rejiciunt is dead.
Repeating Tragedy. If Rejiciunt is dead by the beginning of next cycle, it will revive at full HP. If Delilah is dead at the beginning of a Cycle, she will revive with half of her maximum HP.
CHAIN. Spectral chains link you all together. One may only go so far before they pull taut. If a round ends and you are more than 2 spaces away from any character, calculate your extra distance beyond 2. When you do, you are flung towards Delilah in a straight line for double the amount of distance.Map Effects:
Dominion: Justified Hate. When posting, take 5 retaliation damage. If you choose to move this post, take another 10 retaliation damage. This effect persists even when Rejiciunt is dead.
Repeating Tragedy. If Rejiciunt is dead by the beginning of next cycle, it will revive at full HP. If Delilah is dead at the beginning of a Cycle, she will revive with half of her maximum HP.
If this causes a character to no longer be within 2 spaces of any other character, a chain reaction occurs.
Cycle Mechanics
Threadcode: 757C10- All characters are permitted two posts this cycle. You can only post a second time when Intermission 10.5 is released. When Intermission 10.5 arrives, Delilah will charge and Cry of Eve will deal damage.
- Using a Standard Action in your first post will prevent you from activating Altar A7.
- There is no set posting order. Intermission 10.5 will arrive after everyone posts once.
- All actions are available to players at this time, as well as the ability to interact with options below. You may make one Special Action per post, ignoring the normal limit of '1 Special Action per cycle'.
- The posting limit is set to 750 words (not including code). Posts over this limit will be treated as invalid.
- This thread is primarily focused on progression of the objective. Additional communication may be done in our communications thread. Talking is a Free Action.
- The thread will update with the intermission in 48-72 Hours, or sooner if everyone posts.
Altars
A7 - To Sacrifice Your Lips
This altar is currently Inactive. Anyone may activate this altar.
The sons of Levi:
Gershon, Kohath and Merari.
The sons of Kohath:
Amram, Izhar, Hebron and Uzziel.
The children of Amram:
Aaron, Moses and Miriam.
The sons of Aaron:
Nadab, Abihu, Eleazar and Ithamar.
Eleazar was the father of Phinehas,
Phinehas the father of Abishua,
Abishua the father of Bukki...
Gershon, Kohath and Merari.
The sons of Kohath:
Amram, Izhar, Hebron and Uzziel.
The children of Amram:
Aaron, Moses and Miriam.
The sons of Aaron:
Nadab, Abihu, Eleazar and Ithamar.
Eleazar was the father of Phinehas,
Phinehas the father of Abishua,
Abishua the father of Bukki...
G7 - To Sacrifice Your Spirit
You will gain 2 CURSE at the beginning of every Cycle. It becomes hard to distinct who is truly on your side, though this need not affect you mechanically.
This altar is currently Inactive. Anyone may activate this altar.
Do not be overcome by evil, but overcome evil with good.
G3 - To Sacrifice Your Heart
You will lose half of your maximum HP for the rest of the Challenge. Each cycle after the first, you will sacrifice 10 more maximum HP and lose 1 CURSE as you bleed.
The sacrifices of God are a broken spirit: a broken and a contrite heart, O God, thou wilt not despise.
Actions and Options
Tweed Doll (held by Yugam)
You may choose to give the Tweed Doll to someone else as a Bonus Action that you may take even during someone else's post.
No action is needed to use the Tweed Doll.
Shield of Damocles (Toko only)
Invoke Urukhan (Sepulchre only)
The voice you had heard so long ago (so much pain ago) returns.. Delilah is an unnatural beast, yet you can fell her. You must destroy her.
Make a Spirit Magic Mastery roll (DC 50) to initiate a violent WEAKNESS reaction-one that heavily favors you in the matter. Success will initiate a reaction as if you had critically struck Delilah with a Spirit Magic attack, the roll equal to your result.
Steep in Darkness (Must have 8+ CURSE to use this action)
Once per post as a Bonus Action, you may gain 2 CURSE to add a +50 bonus (before modifiers) to any one roll you make. You may choose to use this action even after a roll is made, but doing so will add the bonus after modifiers instead.
Beg and Pray
Code:
[hp=current]max[/hp]
[status]
CURSE (X)
Moved From (X) to (Y)
Has Sacrificed (X)
[/status]
Post here
[action]
Type choice and roll result here
Beg/Pray (Who?) - 000/???
[/action]
Link Play Sheet Here
@Herculean Drakecon @Sepulchre af Umbral @Toko @Fiora Di Angelo @Yugam
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